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Dragon Age Font sizes


95 réponses à ce sujet

#51
Wubdidu

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I'd also appreciate an UI scaling option - or at least a font scaling option. Playing at 1920x1080 is really annoying currently :/

#52
mimezu2

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Bump, I'm losing my eyes playing this game, I have very large headaches after a while.

So now i'm playing at a lower resolution, but this is a shame :/

#53
Robber62

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OH LORD PLEASE SEND HELP!! I just started the game but it's getting really annoying. How comes this did not bother the devs or at least the testers? Same issue with the forums.

#54
Allan Schumacher

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Hey guys,



GUI issues for higher resolutions has been filed as an issue. I can't really promise a timeline on any potential fixes for it though, unfortunately. I suspect most of the focus on upcoming patch(es) will be to address issues that are causing the game to go gooey kablooie on people.

Sorry for the inconvenience :(

Allan

#55
p6kocka

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Hey guys... maybe it will help...



http://social.bioware.com/project/567/

#56
fractalSoup2

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I just found a "sword of dfsadfsda" and it has the effect of "-xs asdfweaaa". Maybe that's not it but I can't read the tiny text so I'll never know.

#57
sams64sf

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Allan Schumacher wrote...

Hey guys,

GUI issues for higher resolutions has been filed as an issue. I can't really promise a timeline on any potential fixes for it though, unfortunately. I suspect most of the focus on upcoming patch(es) will be to address issues that are causing the game to go gooey kablooie on people.
Sorry for the inconvenience :(
Allan


Thanks Allan. But whatever happens, pretty please, spread the word around about font / UI sizes, so that this is prevented on future titles. I really love good games, but it takes the fun out of it when I need to hunch forward over my desk in order to read half the text. And I've got great eyesight and a normal size monitor.

I did some comparing on how fonts look visually and how much screen space they take up. On older titles from years ago, fonts took up a fair portion of the screen (and were easily read). So now that resolutions like 1920 x 1200 are fairly common, the fonts / UI should be just as large as they used to (or customizable) for these higher native resolutions.

#58
sams64sf

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Katsunami wrote...

Please note that a game can never use the OS's font scalability when it does not have a scalable user interface. If it would, the fonts would break outside the GUI boundaries. The easiest option is a slider to enlarge fonts in the codex, journal etc, so just the scrollbars will be longer.

Or better yet, have a scalable user interface, but I doubt that this can be done now without rewriting / redesiging a lot of stuff.


Yeah, at this point I could care less how much larger text would break the UI etc so long as I can read it. I wish I knew how difficult it will be to fix this, or if a mod will be released to do it, etc. If it can't be fixed I'd request a refund since not being able to read the text completely destroys the experience for me... It's like I got half what I paid for.

#59
Baka-Shiroi-Neko

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Allan,

At least it gets taken seriously.
Right now I'm playing in windowed mode and using the built in (win7) magnifier to read some of the texts like item stats. Which I do not recommend, it should not have worked and I'm surprised it has so far. (I tried it out of desperation fully expecting a nice big bsod.)


@Katsunami: It took some experimenting but in nwn2 you could do wonders by editing the xml file controlling the gui. If memory serves me right I even changed it over to the verdana font. And yes it looked ugly at times, but the choice between that or not being able to follow half the game is a no brainer.

Modifié par Baka-Shiroi-Neko, 19 novembre 2009 - 12:37 .


#60
ghost_zero

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I also think that especially, the font size needs to be scaleable BUT actually I think the whole UI needs to. I mean the quick launch bar is so far away from the bottom right corner for me that I don't notice the tips that are posted in the right bottom corner for a while - and once I did, I didn't need them anymore.
Furthermore in the right bottom corner there are also the tooltips for the skills. You nearly don't find them there because as said it is quite far away from the quickbar.
Also the health "bars" are quite small too.

I remember that Sacred 2 also wasn't that big on high resolutions regarding UI and font size at the beginning BUT it was way better than here AND the released a Patch later that made the whole UI scaleable.

Modifié par ghost_zero, 19 novembre 2009 - 06:49 .


#61
Valaskjalf

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sams64sf wrote...

Katsunami wrote...

Please note that a game can never use the OS's font scalability when it does not have a scalable user interface. If it would, the fonts would break outside the GUI boundaries. The easiest option is a slider to enlarge fonts in the codex, journal etc, so just the scrollbars will be longer.

Or better yet, have a scalable user interface, but I doubt that this can be done now without rewriting / redesiging a lot of stuff.


Yeah, at this point I could care less how much larger text would break the UI etc so long as I can read it. I wish I knew how difficult it will be to fix this, or if a mod will be released to do it, etc. If it can't be fixed I'd request a refund since not being able to read the text completely destroys the experience for me... It's like I got half what I paid for.


I love how everyone feels entitled to something even though its their own problem. Whats the point of getting more screen space if you scale up the fonts anyhow? The whole point of larger monitors with higher resolutions is to fit more stuff in your viewable area. When you scale things up, you basically revert back to what you had before.

anyhow, the quick fix for you would to be run at 1/4 resolution or so. bioware shouldn't owe anybody money because people buy monitors that are too large for their own good.

#62
ghost_zero

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Actually, you don't have to completely scale it up BUT EVEN if you do so which could be achieved by using percentage values for height and width - e.g. 5% height for the quickbar - the viewable area would get bigger as well as it is also related by percentage. In this case the remaining space would be 95%. The main point is that the viewable area, however, won't get zoomed by doing so (especially as there is no need because the game has a zoom feature which could be used if needed).
If you use those factors on 1024x768 (768 is the height) then you get about 38 pixels height for the quickbar, which means 730 pixels are remaining for the other things. If you do the same thing for 1920x1200 you get 60 pixels which means there are still 1140 pixels remaining which is way larger than the remaining pixels for 1024x768.

Regarding your idea with running at a lower resolution, you know that it is best to run TFT monitors at their native resolution because the picture gets "ugly" if you do otherwise. It is the same as if you make a digital image bigger.
So for most 24" monitors to go down far enough for a decent font size, the picture would start to look "not so good".

The main issues if you ask me are the tooltips and the bottom right corner text. The other things should be scaleable too but I would say those two things need it most.
Maybe I will post some screenshots later, so that everyone can see what we are talking about.

Modifié par ghost_zero, 20 novembre 2009 - 08:01 .


#63
Dakarios

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Krummie wrote...

I agree with this statement. People who play on an HDTV need a font size option now and in future Bioware games! Take care of your fans!


So true. It's unplayable for me right now because font size is too small on my 42" HDTV at 1080p. (PC Version)

#64
DVFinn

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Just adding to the volume of people with this issue in the hopes it will get some priority. I have to lower the resolution significantly to play on my 52"from a distance of about 15 feet. PC gaming has made the transition to the living room.

#65
Endurium

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p6kocka wrote...

Hey guys... maybe it will help...

http://social.bioware.com/project/567/

You can also get it from DANexus. I love this mod for conversations, and I hope the author is able to address other UI text soon. This mod does wonders for my eyes.

#66
Helgrindor

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agree

signed

and bumped

#67
daniel-kun

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I just bought the game today and am annoyed and p***ed to no extent. I asked the person at the shop whether I could return the game because I've had this tiny-font-problem with other Bioware-titles already. He said that it'd not be possible to return the game because of potential online-activation. I struggled for a moment and then bought it, anyways. And now it's EVEN WORSE THAN I EVER DARED TO IMAGINE. The font is so small that even on normal monitors it's hardly readable! I'm playing any other game fine on a 40" HDTV with 1920x1080. But even when lowering the resolution to ugly 720p, the text is not even remotely readable. I think I'll never buy a Bioware title again, this just makes me sick... ;-(

#68
Crysis I

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im playing on my hdtv at1920x1080 and i have to lean forward to read the text alot of the time the font size is too small. im playing on a 37inch at 7 foot so reading text is a nightmare

#69
Z3R0B4NG

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+1

1680x1050 @ 22" and i wouldn't dream reading all those Codex Textes, which is a waste

not only is the fontsize way to small (in every aspect) but the font itself is just ugly to read.



when i play i lean back in my chair but if i want to read something in DAO i allways have to lean forward! I am 26 so my eyesight cant be that bad, my parents would not be able to read that stuff at all!



or let mu put it another way:

i have a 3GHz Quad Core, a GTX260, a 5.1 Sound System, a TFT Screen which is rather big

and i have to lean forward to read TEXT FILES with small ugly fonts?

[caps] NO WAY THAT IS GOING TO HAPPEN! [/caps]





*BUMP*

#70
ZlothZloth

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Valaskjalf wrote...
I love how everyone feels entitled to something even though its their own problem. Whats the point of getting more screen space if you scale up the fonts anyhow? The whole point of larger monitors with higher resolutions is to fit more stuff in your viewable area. When you scale things up, you basically revert back to what you had before.

anyhow, the quick fix for you would to be run at 1/4 resolution or so. bioware shouldn't owe anybody money because people buy monitors that are too large for their own good.

You would be quite right - IF this game were a pure text adventure a la Infocom.  However, in Dragon Age:Origins, you might have noticed that there are other things besides text on the screen that are commonly described as "graphics."  Those benifit quite a bit from higher resolution.  So no, fitting more things on the screen is NOT the only reason to have high resolution.

And yes, people do feel entitled to actually be able to read the text for their game without having to keep a magnifying glass handy.

#71
Lluis_Brau

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Yes, the fonts are too small, but if you think that DA fons are small dont even try play Eve on line at 1920x1200, is 100 times worst than DA. i quit from eve for that. i dont know what are the developers in general thinking putting that really small fonts in the games, i already use glasses for burning my eyes using CT_raid for about 2 years in wow, in dont wanna die blind, my kingdom for bigger fonts in games!!

#72
Dragonmaster Cale

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Agreement! FIIIIIIIX >_<

#73
Tanuki13

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The game actually scales the HUD and text. But it stops scaling somewhere around 1280x960(1280x720 Maybe?). Every higher resolution uses the same pixel size for everything after that so its relative size gets smaller for the player.



So a lifebar that is 10% of the screen height in 1024x768 is only around half that height in 2048x1536. Considering that 1024x768 and 2048x1536 displays can be the same size that is quite an oversight.



Please allow the HUD and other overlays to scale throughout the range of resolutions. Thanks!

#74
Cpt Horn

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I wish I hadn't read this topic. I'm 28 (as of today, whooptyfreakingdoo), with 40/20 vision playing on a 24" at 1920x1200, and while the text has been small it didn't hurt to read until I started reading this forum.



Ohhh, it's also late and I need some sleep after...how many hours at DA:O?



I do believe there needs to be a more scalable UI, though.

#75
Guest_humorouslama_*

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After playing Dragon Age: Origins for 54 or so hours. I'm sick of not being able to read the codex due to its small font size. I have a 22inch LCD monitor running at 1680x1050 and it should not have text this small.



There is a wonderful wealth of lore in this game and i would love to be able to read it for long periods. Adding a scaling option for fonts in the codex/questlog/journal (as a temporary fix) would be wonderful and quick (as i assume the scroll bars could just accommodate for the larger font sizes)



That way, when more people want to read the lore of the game and their quest log during their first playthrough... they won't have issues.