Thanks a lot!p6kocka wrote...
Hey guys... maybe it will help...
http://social.bioware.com/project/567/
Dragon Age Font sizes
#76
Posté 22 novembre 2009 - 05:35
#77
Posté 22 novembre 2009 - 10:29
#78
Posté 22 novembre 2009 - 10:37
Am I the only one who's really annoyed by the big black backgrounds of the subtitles?
Those semi-transparent monsters nearly cover the top-quarter of the screen. Now that doesn't make for nice cinematics let me tell you. I never understood why games don't have adjustable subtitles. You know just 2-3 color-choices, 3-4 different positions (I'd like it at the bottom of the screen instead of the to) and maybe being able to choos if one want a different colour background for subtitles.
Now that'd be even easier than full scalable UIs and could even be integrated into an xbox patch, couldn't it? (and on PC it would be part of a UI scaling solution of course)
#79
Posté 23 novembre 2009 - 12:44
Allan Schumacher wrote...
Hey guys,
GUI issues for higher resolutions has been filed as an issue. I can't really promise a timeline on any potential fixes for it though, unfortunately. I suspect most of the focus on upcoming patch(es) will be to address issues that are causing the game to go gooey kablooie on people.
Sorry for the inconvenience
Allan
Thanks. Of course I understand that critical problems (crashes and such) will be first.
Still it makes me wonder... this "mistake" of not anticipating very high resolutions has been made time and time again, by many game studio's. I wonder when games will be designed for, say, 1024x768, and then scale up their UI according to the resolution that is set. (Or at least, provide this as an option. I understand some people would just want smaller interfaces around the playing field.)
Baka-Shiroi-Neko wrote...
@Katsunami: It took some
experimenting but in nwn2 you could do wonders by editing the xml file
controlling the gui. If memory serves me right I even changed it over
to the verdana font. And yes it looked ugly at times, but the choice
between that or not being able to follow half the game is a no
brainer.
Hm. I never knew that. I'll look into it on a next playthrough. Thanks.
Allthough, I seem to remember that NWN2 does scale at some point. From
resolution A to B the text gets smaller, but from resolution B to C it
gets to be the size of resolution A again, if I remember correctly.
I love how everyone feels entitled to something even though its their
own problem. Whats the point of getting more screen space if you scale
up the fonts anyhow? The whole point of larger monitors with higher
resolutions is to fit more stuff in your viewable area. When you scale
things up, you basically revert back to what you had before.
anyhow,
the quick fix for you would to be run at 1/4 resolution or so. bioware
shouldn't owe anybody money because people buy monitors that are too
large for their own good.
That's
a stupid conclusion. When getting a bigger monitor with text that stays
the same size, everything will be less readable because the bigger
monitor needs to be farther away than the small one, to keep a good
view. While people can use a 19 inch screen at a distance of 30cm (I do), it's impossible to do with a 24 or 26 inch.
Now
I'm -forced- to sit at 30cm maximum because of bad eyesight, and a 24+
sized screen is an impossibility for me. I'd love a 27 monitor with a
high resolution and everything scalable. I'd set it scaled up to
provide the working space of 1280x800, so I could finally put the
screen a normal distance away.
Modifié par Katsunami, 23 novembre 2009 - 01:02 .
#80
Posté 23 novembre 2009 - 01:02
Baka-Shiroi-Neko wrote...
@Katsunami: It took some experimenting but in nwn2 you could do wonders by editing the xml file controlling the gui. If memory serves me right I even changed it over to the verdana font. And yes it looked ugly at times, but the choice between that or not being able to follow half the game is a no brainer.
Hm. I never knew that. I'll look into it on a next playthrough. Thanks. Allthough, I seem to remember that NWN2 does scale at some point. From resolution A to B the text gets smaller, but from resolution B to C it gets to be the size of resolution A again, if I remember correctly.
I love how everyone feels entitled to something even though its their own problem. Whats the point of getting more screen space if you scale up the fonts anyhow? The whole point of larger monitors with higher resolutions is to fit more stuff in your viewable area. When you scale things up, you basically revert back to what you had before.
anyhow, the quick fix for you would to be run at 1/4 resolution or so. bioware shouldn't owe anybody money because people buy monitors that are too large for their own good.
That's a stupid conclusion. When getting a bigger monitor with text that stays the same size, everything will be less readable because the bigger monitor needs to be farther away than the small one, to keep a good view. While people can use a 19 inch screen at a distance of 30cm (I do), it's impossible to do with a 24 or 26 inch.
Now I'm -forced- to sit at 30cm maximum because of bad eyesight, and a 24+ sized screen is an impossibility for me. I'd love a 27 monitor with a high resolution and everything scalable. I'd set it scaled up to provide the working space of 1280x800, so I could finally put the screen a normal distance away.
Modifié par Katsunami, 23 novembre 2009 - 01:03 .
#81
Posté 23 novembre 2009 - 10:21
Valaskjalf wrote...
I love how everyone feels entitled to something even though its their own problem. Whats the point of getting more screen space if you scale up the fonts anyhow? The whole point of larger monitors with higher resolutions is to fit more stuff in your viewable area. When you scale things up, you basically revert back to what you had before.
anyhow, the quick fix for you would to be run at 1/4 resolution or so. bioware shouldn't owe anybody money because people buy monitors that are too large for their own good.
If you found a way to open more than one window in Dragon Age (for instance inventory AND character sheet) please let us know. Otherwise I must tell you that your post is far from being logical.
And not only for the first part of it, the second part is even worse! I don't know what you're using as a monitor, but my TFT has only one native resolution. In this native resolution the monitor shows the sharpest pictures. When I scale down (or up, which is also possible on my TFT) the picture gets less sharp. There is no way around it and every TFT does this, so it's a (commonly known) fact. I also don't think that 22 inches are too big, it's the standard these days. Yet I also agree on the font being too small.
I suggest you try to think about what you wanna write the next time. Thanks in advance.
#82
Posté 23 novembre 2009 - 10:54
#83
Posté 26 novembre 2009 - 04:42
#84
Posté 26 novembre 2009 - 01:22
19''@1280x1024 (so you can view a full page in Word at a reasonable font size). I'm already using glasses and the font still is readable but it's hard at times.
#85
Posté 26 novembre 2009 - 11:14
http://www.petitiononline.com/dafonts/
#86
Posté 29 novembre 2009 - 08:33
#87
Posté 29 novembre 2009 - 12:42
Katsunami wrote...
Seems quite some people are posting to this thread, but it doesn't go too well with the signing...
http://www.petitiononline.com/dafonts/
It's not in the startpost, so that may be the problem here. I would suggest to open a new topic with a clickable link in the start post. Or maybe try to reach the topic starter and ask him to edit the first post.
#88
Posté 29 novembre 2009 - 01:53
#89
Posté 29 novembre 2009 - 02:51
I'm young (24) and have near perfect eyesight. On a 26" monitor at 1920x1200 some of the text is very small, I have to either sit really close or strain my eyes to read it. In fact, it was one of the first things I noticed about the game.
#90
Posté 30 novembre 2009 - 06:16
There are more frequent updates here: http://www.dragonage.../file.php?id=73
#91
Posté 06 décembre 2009 - 09:13
#92
Posté 03 janvier 2010 - 05:26
#93
Posté 05 janvier 2010 - 03:01
The conversation text in that is still the same one as before, but I have another version I'll be releasing that adjusts it better depending on your screen size. So if you find the conversation text too large, don't worry - I'll have a better version of that out as well.
#94
Posté 05 janvier 2010 - 08:33
FollowTheGourd wrote...
I know this isn't a mod announcement forum, but I've done some work on scaling up a good part of the fonts and UI - not everything, but a lot of what makes the game painful for me to play: http://social.bioware.com/group/855/. That's a test group anybody can join, but I'll also be putting out a public release sometime later today or tomorrow.
The conversation text in that is still the same one as before, but I have another version I'll be releasing that adjusts it better depending on your screen size. So if you find the conversation text too large, don't worry - I'll have a better version of that out as well.
Many thanks!
*Edit* I love you!!! But seriously, I tried the mod and see that you've fixed the journal and codex, etc. I can't thank you enough... I can actually play and enjoy the game now (I'm still at the beginning and was going to send a letter to Bioware to request a refund)
BioWare should hire you to work on a patch...
Modifié par sams64sf, 05 janvier 2010 - 08:49 .
#95
Posté 05 janvier 2010 - 08:36
Allan Schumacher wrote...
Hey guys,
GUI issues for
higher resolutions has been filed as an issue. I can't really promise a
timeline on any potential fixes for it though, unfortunately. I suspect
most of the focus on upcoming patch(es) will be to address issues that
are causing the game to go gooey kablooie on people.
Sorry for the inconvenience
Allan
Allan, the thing is, the GUI is
basically broken for normal *mainstream* resolutions. 1920x1200 (or 1920x1080) is the
standard for most all widescreen monitors sold today, and has been for
quite awhile. By making the fonts average size for people who use
resolutions that were popular 6 years ago, BioWare is making the
average gamer suffer. And people who play with 1680x1050 or 1600x1200
resolutions are even complaining the font is too small (8 pt).
If
the entire UI was scaled up two levels, so that the UI size on 1280x960
for 4:3 or 1280x800 for 6:10 was used for the highest resolutions, then
it would be appropriate. Surely the number of players using the tiny
resolutions is a lot smaller than the people who use the higher
resolutions. I don't think there are many gamers playing DAO on iPhones or tablets. Even small laptops etc nowadays have tiny dot pitch and pretty high resolutions.
But of course a scalable font / UI would allow any player to make the fonts custom and readable.
I honestly
think that although many players might not be complaining, that this
issue should be top priority... not everyone who is playing while
hunched over or those getting headaches will complain, but it doesn't
seem nice to give players that type of experience.
#96
Posté 12 février 2010 - 12:33
FollowTheGourd wrote...
I know this isn't a mod announcement forum, but I've done some work on scaling up a good part of the fonts and UI - not everything, but a lot of what makes the game painful for me to play: http://social.bioware.com/group/855/. That's a test group anybody can join, but I'll also be putting out a public release sometime later today or tomorrow.
The conversation text in that is still the same one as before, but I have another version I'll be releasing that adjusts it better depending on your screen size. So if you find the conversation text too large, don't worry - I'll have a better version of that out as well.
After about two months of inactivety because of lack of time, I've returned to Dragon Age. I saw this and went to try it out, even tough I mostly shun user-made mods and patches because they break things.
This mod doesn't break things and it just works wonders. DA:O looks as it should have looked in the first place. All games should have a scalable UI and text nowadays. It's a pity I still have to play older games on 1024x768 on my 19" to read text, but now I can run DA:O at native resolution, even if I'd switch to a wide screen monitor some day.
Thanks dude.
Thanks again.
And again.
Still leaves the matter open... if you can do this, why can't (or won't) Bioware/EA do it? I just hope the mod works with the Awakening expansion. (It could change the Ui, making the mod break the game...)
Modifié par Katsunami, 12 février 2010 - 12:34 .





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