There was this one random encounter battle in Denerim where there were 15 Archers there. The only way I figured out how to beat them was to run up a ramp out of LoS and aoe cold blast them, then I use critical strike abilities to one shot shatter them. It seems like the mage is by far leaps and bound the most useful class. That, and the tank of course.I reckon this game would be a breeze with 3 mages and a beefy tank.
What tactics have been most useful for you guys? There are many things to try, but I haven't gotten nearly far enough to analyze them. Do traps work wonders? I haven't spent many points in traps yet as I thought other abilities more useful thus far. I have found that CC abilities are a "maker-send". I can freeze units with my mage, force them to cower in fear, disorient or confuse them, pin them down with an archer, knock them over with a shield, or stun them with my rogue. These have all been instrumental abilities in my success so far. I usually send my tank in first (obviously) and cast vulnerability spells with my mage, then I kite them to a position where my mage can aoe a large sum of enemies. This always helps me come out victorious because once I start the whoop-ass session half of the mobs are half deaUsing items are also a must. I keep salves on my warrior always when the tough gets going. I have learned to always be prepared with several health and mana pots. As long as your mage(s) is alive, you can keep filling them with mana pots and healing/ doing devastating damage. I wish there were stamina pots as common as hp pots. My dual weild warrior often has no stamina left and it seems to cost way to much to use abilities with stamina based characters..
What is your guys take on tactics so far?
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Modifié par Retriraver, 07 novembre 2009 - 07:27 .





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