Whenever i try to enter a different language to a line in the "localization" window , the other will get replaced. How do you do this? And what is with the string editor? Do you need to add a string or what?
I already looked at the original conversations, but when i export them, they are all english in game..
This is what the wiki sais, about "string editor"
In Dragon Age, all strings of text that could be seen by the user are
stored in a separate table and are refered to by resources by their string ID
number. This makes tasks such as spell checking, translation to other
languages, and so forth much easier - all of the text that might need
this is all stored in one easy-to-process place, and the game can be
localized by simply swapping in a substitute talk table.
Modifié par Eshme, 04 février 2010 - 03:02 .





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