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Arcane Warrior - Plus add-on


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#1
Lord Thing

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This add-on adds 8 new spells to the Arcane Warriors arsenal.

The spells are based around fighting with a one-handed sword and a ball of energy. 

All spells seem to be working, but what I need now is help balancing them, I'd like to know things like which abilities are too powerful and which are underpowered and why.

The project can be found here.

Enjoy, and thanks in advance for your help.


PS - Source code for the mod will be available shortly for those interested, I just need to clean up the script comments etc. first

Modifié par Lord Thing, 17 avril 2010 - 01:55 .


#2
Lord Thing

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Source Code is now available

#3
Balthazzord

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I like the concept of this very much, although i have almost instantly stumbled across a bug whilst using it.

Firstly is that the talents remain when i use a respecialisation mod ( may not be your fault)

And most importantly the energy shields do not dispell when you uncheck the spell, they then remain unequipable so you can never use a shield, and also i think the vfx stack over and over which would lead to lagging is you swap between the two often.



Keep it up

#4
Lord Thing

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I haven't used the respecialization mod, but I'm fairly sure it would have to remove talents by their Ability ID, which would mean custom abilities (such as these ones) wouldn't be removed. Unfortunately I can't do anything about this, if you want to remove the abilities manually, their IDs range from 23000 to 23007.

As for the energies not dispelling properly, I can't seem to replicate this on my end, although I have replicated the VFX not fading problem (it seems to be something missing in the dazip, as it works fine off of my work files) and I'm working on a fix for that now.

#5
Lord Thing

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Well that's odd... I basically just repackaged it and now it seems to remove the vfx properly...

#6
Lord Thing

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This has been updated again, the vfx should now be easier people's eyes, and the Spellpower bonus has been reduced to hopefully balance it a bit better (although he unbalanced version is still available for those who want to play around with that :P)



Thanks to Aisynia for pointing out that the vfx started to get annoying over time, and that the Spellpower was way too high on the Energies, EthrenDiak for the original idea, and, of course, to everyone who's downloaded and played my mod so far, I hope you all enjoy!

#7
Lord Thing

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Updated yet again to version 1.4

Fixed Force Mend so that it now:
a) gives you a bonus to defense (as was stated in the tooltip)
B) bases the health-regen and mana-drain on your Spellpower

Thanks to Rusery from Dragonage Nexus for picking up on these problems.

Enjoy!

Modifié par Lord Thing, 14 avril 2010 - 01:24 .


#8
Lord Thing

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Updated to version 1.4b



- Fixed Force mend (again) so that the defense bonus really does work

- Fixed the issue with Energies not unequipping when the wielder dies (it now unequips it when they resurrect)

- Fixed the issue with Masterful Energies not removing themselves from the inventory

- Added compatibility with Special Respecialisations mod so that the abilities in this mod can now be unlearned by that mod.



Enjoy!

#9
Lord Thing

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Updated to v1.4b



- Turns out 1.4b broke Force Mend instead of fixing it, giving it unbelievably high health regen and regenerating mana instead of draining it. These issues have been addressed in v1.4c.



- The tooltips for the Energies incorrectly stated that Arcane Mastery would increase their effect. It is actually Master of the Fade that does this. These issues have also been addressed.



Enjoy!

Lord Thing