Perhaps its too soon to know, but I am curious as to whether or not mods used in DA:O will be compatible with Awakening. I have a lot of mods running on Origins that make the game loads better IMO. Any thoughts or maybe even answers?
Mods and Awakening
Débuté par
Jaredor
, févr. 04 2010 03:37
#1
Posté 04 février 2010 - 03:37
#2
Posté 04 février 2010 - 04:14
My initial guess would be no. Some mods may work, simple cosmetic and GE mods may be able to simply slide in, mods that edit gameplay, UI, and things of that nature I'm sure will need to be made compatible though.
#3
Posté 04 février 2010 - 11:33
This is also a major fear of mine considering I currently have 24 mods running that I use all the time except 3. That being said I track the files & at least half of my mods are updated weekly so most likely few will work with Awakening BUT I'm sure they will be updated & quickly or I hope so. I honestly don't know if I could play awakening without some of my key mods.
Circles Be Gone!, Stamina Poultices, JB Textures, Lock Bash, Weapon Enchantment, Icons, & natural bodies are key to making the game even better.
Circles Be Gone!, Stamina Poultices, JB Textures, Lock Bash, Weapon Enchantment, Icons, & natural bodies are key to making the game even better.
#4
Posté 04 février 2010 - 12:56
If my experience serves, things like environmental texture replacers will work fine, except any new added game textures will obviously not have been treated until the modder up-dates accordingly.
Same goes for NPC face/body replacers and the like. However if Bioware changes the body skeletons for some reason, then they will not work properly. Also new NPC's will not be covered until the mod updates are done.
Annoyance removers should still work fine, however will not cover any new 'annoyances' introduced.by the expansion until up-dated.
What will suffer are mods that change combat and magic if the expansion introduces new combat talents and spells. These will definitely not work and very likely crash the game if not up-dated accordingly.
My 1st and only complete playthrough was with a rogue ranger/assassin archer. I used the Better Archery mod and the modder has since stopped development and withdrew it from Nexus. If I import this character into Awakening, I fear it will be borked.
Even if reverting back to the original DA:O archery system in Awakening doesn't break the character, I would not want to play an archer under those conditions. So, basically I am screwed, or, need to run a new toon through DA:O...
Same goes for NPC face/body replacers and the like. However if Bioware changes the body skeletons for some reason, then they will not work properly. Also new NPC's will not be covered until the mod updates are done.
Annoyance removers should still work fine, however will not cover any new 'annoyances' introduced.by the expansion until up-dated.
What will suffer are mods that change combat and magic if the expansion introduces new combat talents and spells. These will definitely not work and very likely crash the game if not up-dated accordingly.
My 1st and only complete playthrough was with a rogue ranger/assassin archer. I used the Better Archery mod and the modder has since stopped development and withdrew it from Nexus. If I import this character into Awakening, I fear it will be borked.
Even if reverting back to the original DA:O archery system in Awakening doesn't break the character, I would not want to play an archer under those conditions. So, basically I am screwed, or, need to run a new toon through DA:O...
Modifié par bri193, 04 février 2010 - 12:58 .
#5
Posté 05 février 2010 - 04:48
I guess my biggest fear is that since I'm using mitchunter's Trailer Warden face morph, I may not be able to use that playthrough in Awakening which is too bad since it looks way better than any of the characters I could make.
#6
Posté 07 février 2010 - 01:40
Dragon Age1103 wrote...
This is also a major fear of mine considering I currently have 24 mods running that I use all the time except 3. That being said I track the files & at least half of my mods are updated weekly so most likely few will work with Awakening BUT I'm sure they will be updated & quickly or I hope so. I honestly don't know if I could play awakening without some of my key mods.
Circles Be Gone!, Stamina Poultices, JB Textures, Lock Bash, Weapon Enchantment, Icons, & natural bodies are key to making the game even better.
My major fear is will the mods I used screw up anything in awakaning if I carry over my char.
I'm only using respec mod and forced deathblows... forced deathblows will 99.9% not effect anything, but the Raven mod I'm worried about even though it's an easy and clean uninstall.
#7
Posté 07 février 2010 - 04:34
i think, Conflict may be happen, specially for Warden's Castle Mod
#8
Posté 07 février 2010 - 08:13
Takes you only a few min to fix it all though.Just shut them all off and start with one at a time.
Same process as with any major new patch.Might have to re-download some.
Same process as with any major new patch.Might have to re-download some.
#9
Posté 02 septembre 2010 - 11:39
actually i have 43 mods working and about 23 got carried over
#10
Posté 02 septembre 2010 - 02:28
Check the dates on topics, this one was 7 months ago >_<





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