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EA screwed mass effect up.


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#76
ZennExile

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screwoffreg wrote...

ZennExile wrote...

KalosCast wrote...

ZennExile wrote...

KalosCast wrote...

ZennExile wrote...

KainrycKarr wrote...

Stop whining and go play Dragon Age. Mass Effect is Mass Effect, and most of us rather like it.


More people liked Mass Effect the "RPG" than ME2 the "Shooter".  So most of "Us" actually like the real Mass Effect.  Thank you for your completely useless input though.


Mass Effect 1 was a shooter with a horrendous inventory system and terrible AI. Shut the **** up already.


So you never played it?  Or you played a demo and decided you'd wait for the sequel?


Have you? The Inventory in ME is ****. 99% of the items you get are nothing more than vendor-trash in a game where money doesn't even matter, and on the higher diffulties, every enemy but snipers and geth hoppers just charge your position, making the largely broken sticky-cover completely pointless. And there was no reason to put anything other than First Aid/Medical interfaces into your armor unless you liked using medigel. Squad members also rarely followed "hold position" orders if issued before combat, trodding stupidly in afterwards and spoiling any attempt at a tactical ambush.

Mass Effect 1 and 2 are good games, but compared to its sequel, the first game's management aspects were a chore.


So instead of improving them they removed them.  Good call.  Hugely successful game and you gut it and strip it down to 1/4 its potential to release a sequel.  ME2 is like if Transformers 2 didn't have Bumblebee in it...  Sure it's still transformers and still good but it woulda been better if they kept Bumblebee in it.

Do you get it?

Of course no one liked the vast empty spaces on planets and the broken ass mako.  But the issues were not so severe that they warrented removal from the game.  They could have easily been improved.

And yes I played the hell out of Mass Effect like millions of other people did and loved it.   You know that pile of millions that's bigger than the smaller pile that are playing and loving ME2...


What a foolish last line.  Are all RPG players so smug?  No, YOU DON'T KNOW that more people are not enjoying ME 2 as a matter of fact.  This forum is not the end all be all of the gaming industry.  Some of the harshest reviews of ME 2 still gave it a 9/10, so what does that tell you?


It tells me the game is good.  I never denied this.

The game isn't as good as ME1 was nor does it feel like the sequel to it.  That's the point. 

Also ME1 earned its metal.  There was no massive marketing blitz pushing it.  Millions of people just picked it up and said "Hey guys this game is fuxin sawheat".  That combined with the fact that ME1 sold way more copies that ME2 leads me to the unavoidable conclusion that way more people liked the first one than this one. 

And you let it slip that you are not an RPG fan.  Why would your perspective lend any value to the conversation about RPG elements if you aren't an RPG player and therefor could give a kick in the ..quad.. less about RPG elemtns?  Just need a reason to say "NU UUH MY THINGY"

#77
verskk

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Sir Ulrich Von Lichenstien wrote...

verskk wrote...

If Bioware had given a new, separate name to the guns every time you researched a damage, ammo, or accuracy upgrade, no one would be complaining about the inventory.

That change would be entirely aesthetic, with no effect on the game at all, but would effectively silence many "inventory" critics. So you can see how "valid" their claims are.

Think about it. Damage/Accuracy/Ammo before "overheat" were the only things that separated different guns in ME1. If every time you researched a heavy pistol damage upgrade, the name of your heavy pistol changed, and critics recognized that as a "different gun" just as it was in ME1 when there was a damage improvement, they wouldn't know the difference.

Instead, Bioware preserves the idea that each of the 19 gun types (instead of 4) has its own unique feel, design, and use, and that all those stat improvements are done with research instead, and expected their fans to see how the system (which is essentially the same but immensely improved) just uses new nomenclature. Unfortunately, only some of us see it, and the rest think the inventory is gone and nonsensically blame EA for an "inventory problem" that doesn't exist.

QFT, I did try pointing out the whole upgrades thing to the TrollExile earlier, but I guess he is too stupid to understand.


I suppose they might also want the option to continue to be able to have the gun with the pre-upgrade stats, but i think Bioware recognizes that when you have a choice between two guns that are identical in every way, except one has better damage, you will ALWAYS choose the one with better damage, and there is no reason to have the old gun amongst a bunch of other useless clutter.

#78
Wintermist

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screwoffreg wrote...

ME 1 was actually very short if you just wanted to beat it. Basically, you do Eden Prime, the Citadel, the immediately knock out Noveria, Feros and then Virmire. Bam, you are at the end game and probably have about an hour or so of gaming left. So basically five locations and you can finish the game?

In ME 2, if you try to rush the game most of your squad will die and leave you with a very bad save game.


Yeah, but equally short, no? Difference being you're forced to do the squad quests, but still doesn't add to the main storyline, if you get my meaning?

I've no complaints with the quests in ME2 myself, but I do lack the Mass Effect 1 feel, it was something magical about it. I do however, feel that yet again, the main storyline is rather short. I still enjoy both, regardless.

What I dream about is the DLC that expands on the main storyline on top of what we have today.

#79
verskk

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Wintermist wrote...

screwoffreg wrote...

ME 1 was actually very short if you just wanted to beat it. Basically, you do Eden Prime, the Citadel, the immediately knock out Noveria, Feros and then Virmire. Bam, you are at the end game and probably have about an hour or so of gaming left. So basically five locations and you can finish the game?

In ME 2, if you try to rush the game most of your squad will die and leave you with a very bad save game.


Yeah, but equally short, no? Difference being you're forced to do the squad quests, but still doesn't add to the main storyline, if you get my meaning?

I've no complaints with the quests in ME2 myself, but I do lack the Mass Effect 1 feel, it was something magical about it. I do however, feel that yet again, the main storyline is rather short. I still enjoy both, regardless.

What I dream about is the DLC that expands on the main storyline on top of what we have today.


I always thought of the squad recruitment as part of the main storyline. There would be no reason to follow the collectors without recruiting a squad based off the dossiers already in your hands. Any wise captain would at least check them all out.

Honestly, i consider ME2 as a whole as just a frame story used to develop all the character as wonderfully as they did. In other words, i feel the whole point of ME2 is the recruitment and loyalty, not the "main" missions.

#80
ZennExile

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screwoffreg wrote...

ME 1 was hardly overwhelmingly huge when in fact most of the hugeness was represented in driving on planets with the Mako. It is true, you explore less planets in ME 2, but you undercut your point when you mentioned the Mako as outside of those missions, what "huge" and varied experience was there?

ME 1 was actually very short if you just wanted to beat it. Basically, you do Eden Prime, the Citadel, the immediately knock out Noveria, Feros and then Virmire. Bam, you are at the end game and probably have about an hour or so of gaming left. So basically five locations and you can finish the game?

In ME 2, if you try to rush the game most of your squad will die and leave you with a very bad save game.


There's the difference though you are mistaken about ME2 and rushing.

ME1 gave you the choice to explore and expand the game the way you wanted AND let people who wanted to rush it just burn through.   These things combined with large lanscapes and branching sidequests gave the game a "feel" of enormity.  Even though the actual gamespace wasn't huge it still felt huge.

BUT

ME2 is much shorter even than ME1.  Fact.  I can clear ME2 in 10 hours on a fresh playthrough (imported from ME1 of course).  You can't clear ME1 in 10 hours on your first playthough.

#81
verskk

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ZennExile wrote...

screwoffreg wrote...

ME 1 was hardly overwhelmingly huge when in fact most of the hugeness was represented in driving on planets with the Mako. It is true, you explore less planets in ME 2, but you undercut your point when you mentioned the Mako as outside of those missions, what "huge" and varied experience was there?

ME 1 was actually very short if you just wanted to beat it. Basically, you do Eden Prime, the Citadel, the immediately knock out Noveria, Feros and then Virmire. Bam, you are at the end game and probably have about an hour or so of gaming left. So basically five locations and you can finish the game?

In ME 2, if you try to rush the game most of your squad will die and leave you with a very bad save game.


There's the difference though you are mistaken about ME2 and rushing.

ME1 gave you the choice to explore and expand the game the way you wanted AND let people who wanted to rush it just burn through.   These things combined with large lanscapes and branching sidequests gave the game a "feel" of enormity.  Even though the actual gamespace wasn't huge it still felt huge.

BUT

ME2 is much shorter even than ME1.  Fact.  I can clear ME2 in 10 hours on a fresh playthrough (imported from ME1 of course).  You can't clear ME1 in 10 hours on your first playthough.


My 7 hour play-through of ME1 disagrees.

#82
Abrazxas

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Nageth wrote...

I find it odd that some people take such issue with Bioware abstracting away character stats. Yes, it does make the game somewhat more simplistic but it also is more engrossing. You don't have to constantly worry about managing your inventory that can magically hold hundreds of guns and pieces of armor. You don't have to worry about an over abundance of stats. Instead you can improve a few abilities that are immediately tangible and upgrade your equipment using a mining and money metaphor. When you go to get clothing you think, how much money is that or how would I make that. You don't think oh boy I'd like that but I have to burn this one article of clothing because I can only carry 99 shirts at once since I don't have enough str.


 I quite enjoy not having to tinker so much with inventory and guns and armor.  That detracted from the game for me more than anything else in ME1. Getting money is not as easy, but then, you didn't really need money in ME1 after you got Spectre X gear.  I consider both games good for what the present to the player, but I feel ME2 gives you more with levels that are each unique and not the same cookie cutter outpost or bunker as in ME1.

#83
Chained_Creator

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laffy007 wrote...
Congrats EA, you've screwed up another game.

I wish EA would take someone up on this lie and sue them into a peniless existence for defaming their name.

This really, seriously annoys me when people come in and blame a publisher for what a developer does with absolutely no idea what they're talking about.

#84
screwoffreg

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ZennExile wrote...

screwoffreg wrote...

ZennExile wrote...

KalosCast wrote...

ZennExile wrote...

KalosCast wrote...

ZennExile wrote...

KainrycKarr wrote...

Stop whining and go play Dragon Age. Mass Effect is Mass Effect, and most of us rather like it.


More people liked Mass Effect the "RPG" than ME2 the "Shooter".  So most of "Us" actually like the real Mass Effect.  Thank you for your completely useless input though.


Mass Effect 1 was a shooter with a horrendous inventory system and terrible AI. Shut the **** up already.


So you never played it?  Or you played a demo and decided you'd wait for the sequel?


Have you? The Inventory in ME is ****. 99% of the items you get are nothing more than vendor-trash in a game where money doesn't even matter, and on the higher diffulties, every enemy but snipers and geth hoppers just charge your position, making the largely broken sticky-cover completely pointless. And there was no reason to put anything other than First Aid/Medical interfaces into your armor unless you liked using medigel. Squad members also rarely followed "hold position" orders if issued before combat, trodding stupidly in afterwards and spoiling any attempt at a tactical ambush.

Mass Effect 1 and 2 are good games, but compared to its sequel, the first game's management aspects were a chore.


So instead of improving them they removed them.  Good call.  Hugely successful game and you gut it and strip it down to 1/4 its potential to release a sequel.  ME2 is like if Transformers 2 didn't have Bumblebee in it...  Sure it's still transformers and still good but it woulda been better if they kept Bumblebee in it.

Do you get it?

Of course no one liked the vast empty spaces on planets and the broken ass mako.  But the issues were not so severe that they warrented removal from the game.  They could have easily been improved.

And yes I played the hell out of Mass Effect like millions of other people did and loved it.   You know that pile of millions that's bigger than the smaller pile that are playing and loving ME2...


What a foolish last line.  Are all RPG players so smug?  No, YOU DON'T KNOW that more people are not enjoying ME 2 as a matter of fact.  This forum is not the end all be all of the gaming industry.  Some of the harshest reviews of ME 2 still gave it a 9/10, so what does that tell you?


It tells me the game is good.  I never denied this.

The game isn't as good as ME1 was nor does it feel like the sequel to it.  That's the point. 

Also ME1 earned its metal.  There was no massive marketing blitz pushing it.  Millions of people just picked it up and said "Hey guys this game is fuxin sawheat".  That combined with the fact that ME1 sold way more copies that ME2 leads me to the unavoidable conclusion that way more people liked the first one than this one. 

And you let it slip that you are not an RPG fan.  Why would your perspective lend any value to the conversation about RPG elements if you aren't an RPG player and therefor could give a kick in the ..quad.. less about RPG elemtns?  Just need a reason to say "NU UUH MY THINGY"


First of all, ME 2 has been out for all of week.  So saying that its current sales figures are final is somewhat short sighted. Considering we will probably have a discount on the game in the winter packaged with some DLC, I imagine Bioware can sell many more copies before ME 3 is released.

Also, I don't know where I said I wasn't an RPG fans.  When it comes to gaming these days, I don't make a whole lot of time for anything BUT RPG's.  I don't own a modern console, I don't play shooters (except TF 2, haven't touched it in like a year), and my Steam download list is like 90 percent RPG games of varying quality.  My first console and gaming experience was Final Fantasy II, which I still remember fondly.  Outside of Pen and Paper D&D cred (which I don't have), I am pretty much an RPG gamer through and through.  I don't play a lot of games, but when I do, I make sure i get my money's worth story wise.

As a matter of fact, outside of crossing my fingers for ME 3 to come out sooner, I am looking forward to playing Dragon Age: Awakenings, the Witcher 2, maybe some Diablo III (hardly an RPG, I know) and a few other releases in the next couple of years before DA 2 and ME 3.

Modifié par screwoffreg, 04 février 2010 - 04:58 .


#85
ZennExile

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verskk wrote...

ZennExile wrote...

screwoffreg wrote...

ME 1 was hardly overwhelmingly huge when in fact most of the hugeness was represented in driving on planets with the Mako. It is true, you explore less planets in ME 2, but you undercut your point when you mentioned the Mako as outside of those missions, what "huge" and varied experience was there?

ME 1 was actually very short if you just wanted to beat it. Basically, you do Eden Prime, the Citadel, the immediately knock out Noveria, Feros and then Virmire. Bam, you are at the end game and probably have about an hour or so of gaming left. So basically five locations and you can finish the game?

In ME 2, if you try to rush the game most of your squad will die and leave you with a very bad save game.


There's the difference though you are mistaken about ME2 and rushing.

ME1 gave you the choice to explore and expand the game the way you wanted AND let people who wanted to rush it just burn through.   These things combined with large lanscapes and branching sidequests gave the game a "feel" of enormity.  Even though the actual gamespace wasn't huge it still felt huge.

BUT

ME2 is much shorter even than ME1.  Fact.  I can clear ME2 in 10 hours on a fresh playthrough (imported from ME1 of course).  You can't clear ME1 in 10 hours on your first playthough.


My 7 hour play-through of ME1 disagrees.


If you load up a fresh game (not NG+) and clear in 7 hours I'll eat a live hampster on camera and post it on Youtube.  Otherwise yer smokith do not belongith up my assith.... kthnx

#86
Breadbowl Pasta

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i never found looking for clips a problem...i love what they did with the new gun system

#87
Chained_Creator

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ZennExile wrote...

verskk wrote...
My 7 hour play-through of ME1 disagrees.


If you load up a fresh game (not NG+) and clear in 7 hours I'll eat a live hampster on camera and post it on Youtube.  Otherwise yer smokith do not belongith up my assith.... kthnx

Is that a challenge?

Because I can totally do that this Sunday.

#88
ERJAK2

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ZennExile wrote...

verskk wrote...

ZennExile wrote...

screwoffreg wrote...

ME 1 was hardly overwhelmingly huge when in fact most of the hugeness was represented in driving on planets with the Mako. It is true, you explore less planets in ME 2, but you undercut your point when you mentioned the Mako as outside of those missions, what "huge" and varied experience was there?

ME 1 was actually very short if you just wanted to beat it. Basically, you do Eden Prime, the Citadel, the immediately knock out Noveria, Feros and then Virmire. Bam, you are at the end game and probably have about an hour or so of gaming left. So basically five locations and you can finish the game?

In ME 2, if you try to rush the game most of your squad will die and leave you with a very bad save game.


There's the difference though you are mistaken about ME2 and rushing.

ME1 gave you the choice to explore and expand the game the way you wanted AND let people who wanted to rush it just burn through.   These things combined with large lanscapes and branching sidequests gave the game a "feel" of enormity.  Even though the actual gamespace wasn't huge it still felt huge.

BUT

ME2 is much shorter even than ME1.  Fact.  I can clear ME2 in 10 hours on a fresh playthrough (imported from ME1 of course).  You can't clear ME1 in 10 hours on your first playthough.


My 7 hour play-through of ME1 disagrees.


If you load up a fresh game (not NG+) and clear in 7 hours I'll eat a live hampster on camera and post it on Youtube.  Otherwise yer smokith do not belongith up my assith.... kthnx


I've done a 80-90% playthrough in12 but that was harsh...

#89
KainrycKarr

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ZennExile wrote...

verskk wrote...

ZennExile wrote...

screwoffreg wrote...

ME 1 was hardly overwhelmingly huge when in fact most of the hugeness was represented in driving on planets with the Mako. It is true, you explore less planets in ME 2, but you undercut your point when you mentioned the Mako as outside of those missions, what "huge" and varied experience was there?

ME 1 was actually very short if you just wanted to beat it. Basically, you do Eden Prime, the Citadel, the immediately knock out Noveria, Feros and then Virmire. Bam, you are at the end game and probably have about an hour or so of gaming left. So basically five locations and you can finish the game?

In ME 2, if you try to rush the game most of your squad will die and leave you with a very bad save game.


There's the difference though you are mistaken about ME2 and rushing.

ME1 gave you the choice to explore and expand the game the way you wanted AND let people who wanted to rush it just burn through.   These things combined with large lanscapes and branching sidequests gave the game a "feel" of enormity.  Even though the actual gamespace wasn't huge it still felt huge.

BUT

ME2 is much shorter even than ME1.  Fact.  I can clear ME2 in 10 hours on a fresh playthrough (imported from ME1 of course).  You can't clear ME1 in 10 hours on your first playthough.


My 7 hour play-through of ME1 disagrees.


If you load up a fresh game (not NG+) and clear in 7 hours I'll eat a live hampster on camera and post it on Youtube.  Otherwise yer smokith do not belongith up my assith.... kthnx


Eden prime = 1 hr
citadel = 45 minutes-ish?
Feros = 1 hr 15 mins = 1hr 30
Noveria = 1-2 hrs
Therum = 20-30 mins
Virmire = 30-45 mins
ilos = 25-35 mins
Citadel/Sovereign = 45 mins.

7.8 hrs. That's about an average runthrough for me, without doing a lot of sidequests that aren't main story relevant. Willing to time it....when I get bored of ME2, that is. ;)

#90
screwoffreg

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There really isn't any arguing with some people. If ME 2 didn't have that "awe" factor for you, then maybe you either had too high of expectations or maybe it just didn't click for you. ME 2 awed me throughout and the last mission build up especially I loved. My only regret? Beating the game so damn fast! I should've taken more time to enjoy my first playthrough, but oh well.

If the ME 2 is  anything like the Dragon Age team we can expect a substantial DLC release in just a few months. So I am looking forward to that.

Modifié par screwoffreg, 04 février 2010 - 05:03 .


#91
Wintermist

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I feel dumb for even arguing in the thread, because really, everyone has the right to feel as they do. I certainly do not feel the game is ruined. I'm only missing more content really. I feel everything is improved upon except helmets and squad armor.

Sure, story is rather short, but I still enjoy the game tremendously. Squad gathering is way fun. I would have rather had equipment mods AS WELL as research but it's not killing the game for me to not have it. I do still, however, lack that certain feel that Mass Effect 1 has. And with that, I'm out of this thread. :)

#92
ZennExile

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screwoffreg wrote...

First of all, ME 2 has been out for all of week.  So saying that its current sales figures are final is somewhat short sighted. Considering we will probably have a discount on the game in the winter packaged with some DLC, I imagine Bioware can sell many more copies before ME 3 is released.

I don't even consider the hype driven sales in my assessment.  I can overhype "Crapstorm: The Worst Game Ever"  and sell 2 million copies at release just by spending enough money on advertising.  People will buy anything.  Hense the snuggy.

screwoffreg wrote...
Also, I don't know where I said I wasn't an RPG fans.  When it comes to gaming these days, I don't make a whole lot of time for anything BUT RPG's.  I don't own a modern console, I don't play shooters (except TF 2, haven't touched it in like a year), and my Steam download list is like 90 percent RPG games of varying quality.  My first console and gaming experience was Final Fantasy II, which I still remember fondly.  Outside of Pen and Paper D&D cred (which I don't have), I am pretty much an RPG gamer through and through.  I don't play a lot of games, but when I do, I make sure i get my money's worth story wise.

As a matter of fact, outside of crossing my fingers for ME 3 to come out sooner, I am looking forward to playing Dragon Age: Awakenings, the Witcher 2, maybe some Diablo III (hardly an RPG, I know) and a few other releases in the next couple of years before DA 2 and ME 3.

I think what clenched it for me was the "Are all RPG players so smug?"  comment.

And do you mean FF4?  Or are you Japanese?

#93
verskk

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ZennExile wrote...


If you load up a fresh game (not NG+) and clear in 7 hours I'll eat a live hampster on camera and post it on Youtube.  Otherwise yer smokith do not belongith up my assith.... kthnx


Hahaha actually it WAS a completely fresh playthrough. I created a new character because i didn't have any female imports for ME2 (Edit: i didn't have any female chars at all actually. It wasn't NG+). I spent 7 straight hours completing the game so i could have a female character that saved the council and kept wrex alive, etc.

Modifié par verskk, 04 février 2010 - 05:06 .


#94
Default137

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My longest playthrough for ME1 right now is 11 hours, thats with gathering all the metals I could off unexplored worlds, doing all the sidequests I could find, dying alot because I was playing a fairly bad class, and all sorts of other problems as well. Most normal playthroughs I can get done in anywhere from 7-9 hours.



My shortest playthough for ME2 so far is 17 hours, this is with skipping alot of quests, not really doing any scanning, and ignoring most peoples loyalty quests, as well as with a hefty amount of knowing where everything is, and skipping as much content as I could.



You were saying?




#95
Daeion

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DarthCaine wrote...

That's just your opinion and you're in the minority


Just remember kids, whenever someone doesn't agree with you, they are in the minority.

#96
Ghostano

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Chained_Creator wrote...

laffy007 wrote...
Congrats EA, you've screwed up another game.

I wish EA would take someone up on this lie and sue them into a peniless existence for defaming their name.

This really, seriously annoys me when people come in and blame a publisher for what a developer does with absolutely no idea what they're talking about.



Damn stright and while we are at it let us cut off all there fingers for typeing what they think. When we are done let us burn the bill of rights can not have that free speech anymore. Then we kill ever person that does not agree with us. Yes I am being a smart***.


 As far as ME2 for me I just do not get the same feeling playing it I did the first one. Just feels like the game is rushing me through it. I go to do a mission for a teammate but no I have to go to some ghostship. I do need to stop readingt he forums though the more I read peiople saying they do everything right and  still lose poeple the less I want to finsh the game. Oh well that is my problem. There are things I like but I just do not like it as much as the first. I am happy there are people they like the second one more that tends to happen.

 I am sure some people have had bad things happen with EA for them some of this may also come for the experiance of 6 letters.  SOE and NGE Image IPB

#97
ZennExile

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Chained_Creator wrote...

ZennExile wrote...

verskk wrote...
My 7 hour play-through of ME1 disagrees.


If you load up a fresh game (not NG+) and clear in 7 hours I'll eat a live hampster on camera and post it on Youtube.  Otherwise yer smokith do not belongith up my assith.... kthnx

Is that a challenge?

Because I can totally do that this Sunday.

I will deliver if you do.  7 hours fresh game, cleared.  You can abuse exploits too but I think they'll slow you down.  I'm going to have to say normal difficulty though.  Non of this storybook mode crap on easy.

#98
Inverness Moon

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Riveting tale, chap.

#99
screwoffreg

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Default137 wrote...

My longest playthrough for ME1 right now is 11 hours, thats with gathering all the metals I could off unexplored worlds, doing all the sidequests I could find, dying alot because I was playing a fairly bad class, and all sorts of other problems as well. Most normal playthroughs I can get done in anywhere from 7-9 hours.

My shortest playthough for ME2 so far is 17 hours, this is with skipping alot of quests, not really doing any scanning, and ignoring most peoples loyalty quests, as well as with a hefty amount of knowing where everything is, and skipping as much content as I could.

You were saying?


The thing with ME 1 is that outside of a few cool sidequests that will get you an email or funny encounter in ME 2, only really main quest choices and the accompanying romance matter.  The only side quest that IS mandatory is Wrex's if you want to keep him alive, but even then if you have a high enough Charm you can even ignore that.

Sure, ME 2 has most of its main choices as part of the main quest, but it is all the harder to blow through the main quest unless you want to end up bitter and alone with just Jacob and Miranda on your team.

#100
ZennExile

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Default137 wrote...

My longest playthrough for ME1 right now is 11 hours, thats with gathering all the metals I could off unexplored worlds, doing all the sidequests I could find, dying alot because I was playing a fairly bad class, and all sorts of other problems as well. Most normal playthroughs I can get done in anywhere from 7-9 hours.

My shortest playthough for ME2 so far is 17 hours, this is with skipping alot of quests, not really doing any scanning, and ignoring most peoples loyalty quests, as well as with a hefty amount of knowing where everything is, and skipping as much content as I could.

You were saying?

Sure you did.  No I believe you.