ZennExile wrote...
Mr.Skar wrote...
I think the loss of the awe factor is something that you see in other middle acts of a trilogy. Not all of them are like this, but a lot are. Most of the time, a trilogy has the Big First Book (movie/game/comic/whatever) that introduces the world and the main characters, plus the villain and/or big conflict. The second act can falter because they can only further the main story so much before the Big Finish. Add to that the need to expand the universe and give the main characters a conflict worthy of their attention, and it's no real surprise when people get let down.
That said, not all middle acts of all trilogies fail in this. I think ME2 did a good job of further expanding the ME universe, including adding interesting characters. Not to thrilled with the overall plot, but it served the game well enough.
I like the game, I just wish it felt more like a sequel to ME1 and less like DLC they fergot to release. ME2 is just too small and didn't take advantage of the great parts of the original. It's not that I think ME2 is a bad game. It's that I know for a fact it could have been much better had they not left out 2/3 of the experience.
I loved Gears of War but even Gear had sweet vehicles... ME2 doesn't even have vehicles let alone feel like a massive RPG should. I felt like I was burning through a shooter and there was no branching or choice. You follow a path to the end and done. There weren't even cool boss encounters. Just dudes with more health bars than their underlings and then the final boss that was, luckluster at best.
I think the issue is you are really nostalgic about parts of ME 1 that most people are not. I was glad to have the Mako gone and felt the choices present were enough to make me feel like I was having an influence on the world.
On top of that, realize for the "short" game that ME 2 is to you, it still took slightly over two years to develop. That is a lot of time and money. Trying to add every single feature and more would mean 1. ME 2 would be needlessly delayed and 2. they might not recoup their investment. A single bad game can damage or even sink a developer. Bioware, as great as they are, can't afford to cater to every whim as ultimately they are held accountable for profits by EA. No profits? No Bioware. Origin made great games but they didn't make great profits, They don't exist anymore.
On top of that, what company takes into account so much fan feedback? For as much complaining as there is on this board, many of its suggestions made it into ME 2, if not in the form that the purists desire. Hated the Mako? It is gone. Tali Romance (which the developers admitted they were surprised by)? Whoops, looks like she and Garrus are realistic and well developed options! There are so many little nods to the fans in this game you seem to forget that other companies couldn't give two ****s what you think and openly give the finger to their fans.
Modifié par screwoffreg, 04 février 2010 - 05:40 .




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