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EA screwed mass effect up.


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#126
screwoffreg

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ZennExile wrote...

Mr.Skar wrote...

I think the loss of the awe factor is something that you see in other middle acts of a trilogy. Not all of them are like this, but a lot are. Most of the time, a trilogy has the Big First Book (movie/game/comic/whatever) that introduces the world and the main characters, plus the villain and/or big conflict. The second act can falter because they can only further the main story so much before the Big Finish. Add to that the need to expand the universe and give the main characters a conflict worthy of their attention, and it's no real surprise when people get let down.

That said, not all middle acts of all trilogies fail in this. I think ME2 did a good job of further expanding the ME universe, including adding interesting characters. Not to thrilled with the overall plot, but it served the game well enough.


I like the game, I just wish it felt more like a sequel to ME1 and less like DLC they fergot to release.  ME2 is just too small and didn't take advantage of the great parts of the original.  It's not that I think ME2 is a bad game.  It's that I know for a fact it could have been much better had they not left out 2/3 of the experience.

I loved Gears of War but even Gear had sweet vehicles... ME2 doesn't even have vehicles let alone feel like a massive RPG should.  I felt like I was burning through a shooter and there was no branching or choice.  You follow a path to the end and done.  There weren't even cool boss encounters.  Just dudes with more health bars than their underlings and then the final boss that was, luckluster at best.


I think the issue is you are really nostalgic about parts of ME 1 that most people are not.  I was glad to have the Mako gone and felt the choices present were enough to make me feel like I was having an influence on the world.

On top of that, realize for the "short" game that ME 2 is to you, it still took slightly over two years to develop. That is a lot of time and money.  Trying to add every single feature and more would mean 1. ME 2 would be needlessly delayed and 2. they might not recoup their investment.  A single bad game can damage or even sink a developer.  Bioware, as great as they are, can't afford to cater to every whim as ultimately they are held accountable for profits by EA.  No profits?  No Bioware.  Origin made great games but they didn't make great profits,  They don't exist anymore.

On top of that, what company takes into account so much fan feedback?  For as much complaining as there is on this board, many of its suggestions made it into ME 2, if not in the form that the purists desire.  Hated the Mako?  It is gone.  Tali Romance (which the developers admitted they were surprised by)?  Whoops, looks like she and Garrus are realistic and well developed options!  There are so many little nods to the fans in this game you seem to forget that other companies couldn't give two ****s what you think and openly give the finger to their fans.

Modifié par screwoffreg, 04 février 2010 - 05:40 .


#127
verskk

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ZennExile wrote...

Yeah I guess so.  I liked exploring planets though.  I loved the wierd critters and killin the Threshers.  I was so hoping they would put some effort into making planets more unique in ME2.  I was really dissapointed when I realised there is no exploration at all.


Aren't they releasing a new vehicle as DLC pretty soon, presumably? They already confirmed they would at some point. I'm betting that it'll add some of that exploration like it did in ME1, although it would have been nice to not have to wait for it.

#128
screwoffreg

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verskk wrote...

ZennExile wrote...

Yeah I guess so.  I liked exploring planets though.  I loved the wierd critters and killin the Threshers.  I was so hoping they would put some effort into making planets more unique in ME2.  I was really dissapointed when I realised there is no exploration at all.


Aren't they releasing a new vehicle as DLC pretty soon, presumably? They already confirmed they would at some point. I'm betting that it'll add some of that exploration like it did in ME1, although it would have been nice to not have to wait for it.


I am waiting on my third replay for the character DLC.

#129
Mr.Skar

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ZennExile wrote...

Mr.Skar wrote...

I think the loss of the awe factor is something that you see in other middle acts of a trilogy. Not all of them are like this, but a lot are. Most of the time, a trilogy has the Big First Book (movie/game/comic/whatever) that introduces the world and the main characters, plus the villain and/or big conflict. The second act can falter because they can only further the main story so much before the Big Finish. Add to that the need to expand the universe and give the main characters a conflict worthy of their attention, and it's no real surprise when people get let down.

That said, not all middle acts of all trilogies fail in this. I think ME2 did a good job of further expanding the ME universe, including adding interesting characters. Not to thrilled with the overall plot, but it served the game well enough.


I like the game, I just wish it felt more like a sequel to ME1 and less like DLC they fergot to release.  ME2 is just too small and didn't take advantage of the great parts of the original.  It's not that I think ME2 is a bad game.  It's that I know for a fact it could have been much better had they not left out 2/3 of the experience.

I loved Gears of War but even Gear had sweet vehicles... ME2 doesn't even have vehicles let alone feel like a massive RPG should.  I felt like I was burning through a shooter and there was no branching or choice.  You follow a path to the end and done.  There weren't even cool boss encounters.  Just dudes with more health bars than their underlings and then the final boss that was, luckluster at best.


I get it homesImage IPB. Didn't say you thought the game was bad, just voiced my opinion on the whole "loss of awe". I think, and in fact hope, that ME3 will integrate vehicles, and planet exploration.  Hell if the Hammerhead DLC comes out anytime soon it's supposed to do just that.

This game was an evolution of the first, but the third can be (note the can) a combination of these two. Which is why I don't necessarily hate these threads, just the idea that "EA did it" or the idea that companies trying to make money makes them EVIL. The more we can keep good discussion going, the better.

#130
verskk

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screwoffreg wrote...

verskk wrote...

ZennExile wrote...

Yeah I guess so.  I liked exploring planets though.  I loved the wierd critters and killin the Threshers.  I was so hoping they would put some effort into making planets more unique in ME2.  I was really dissapointed when I realised there is no exploration at all.


Aren't they releasing a new vehicle as DLC pretty soon, presumably? They already confirmed they would at some point. I'm betting that it'll add some of that exploration like it did in ME1, although it would have been nice to not have to wait for it.


I am waiting on my third replay for the character DLC.


Yeah, i'm waiting for the DLCs as well. Hammerhead, characters, armors, what have you.

#131
Kinkaku

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verskk wrote...

ZennExile wrote...

Yeah I guess so.  I liked exploring planets though.  I loved the wierd critters and killin the Threshers.  I was so hoping they would put some effort into making planets more unique in ME2.  I was really dissapointed when I realised there is no exploration at all.


Aren't they releasing a new vehicle as DLC pretty soon, presumably? They already confirmed they would at some point. I'm betting that it'll add some of that exploration like it did in ME1, although it would have been nice to not have to wait for it.


Yeah a hover tank  the Hammerhead will be comming out soon

Cause i need to blow some **** up

Modifié par Akiios, 04 février 2010 - 05:43 .


#132
Abrazxas

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Pauravi wrote...

ZennExile wrote...

skip the major RPG elements because they will take too long and cost too much money


LOLWUT??

By "RPG elements" did you mean the incredible dialogue and voice acting, or the inventory system?
Because the actual RP -- the story and characters -- were brilliant; they certainly didn't skip those.  For my money, those are the only RPG elements I care about.  The inventory system I could give a flying f**k about.  Managing equipment is just tedious, and the new system is more realistic anyway; carrying around 35 suits of armor and 17 shotguns is preposterous.


The new system makes it easier to think about the games story and not get into the tedious inventory.  I beleieve it a better method.

Agreed totally.

#133
ZennExile

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Pauravi wrote...

ZennExile wrote...

skip the major RPG elements because they will take too long and cost too much money


LOLWUT??

By "RPG elements" did you mean the incredible dialogue and voice acting, or the inventory system?
Because the actual RP -- the story and characters -- were brilliant; they certainly didn't skip those.  For my money, those are the only RPG elements I care about.  The inventory system I could give a flying f**k about.  Managing equipment is just tedious, and the new system is more realistic anyway; carrying around 35 suits of armor and 17 shotguns is preposterous.


Those are technically story elements.  You're not really playing a role at that point you are just letting the story unfold.  I prefer making the story my own.

I consider RPG elements to be more about player choice than about the story.  Economy, exploration, customization, crafting, branching story arcs; these are what I consider to be RPG elements.  You know, mechanics that allow the player to influence the outcome of the story.

The story is awesome and the characters are well written, but that doesn't do much to feed my Roleplay tapeworm.

#134
screwoffreg

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verskk wrote...

screwoffreg wrote...

verskk wrote...

ZennExile wrote...

Yeah I guess so.  I liked exploring planets though.  I loved the wierd critters and killin the Threshers.  I was so hoping they would put some effort into making planets more unique in ME2.  I was really dissapointed when I realised there is no exploration at all.


Aren't they releasing a new vehicle as DLC pretty soon, presumably? They already confirmed they would at some point. I'm betting that it'll add some of that exploration like it did in ME1, although it would have been nice to not have to wait for it.


I am waiting on my third replay for the character DLC.


Yeah, i'm waiting for the DLCs as well. Hammerhead, characters, armors, what have you.


It just seems less satisfying post game to do those things.  I actually have my two main characters (both of whom will go to ME 3) saved right before the Reaper IFF so at least the new character can play a role in the final mission.

#135
verskk

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Akiios wrote...

verskk wrote...

ZennExile wrote...

Yeah I guess so.  I liked exploring planets though.  I loved the wierd critters and killin the Threshers.  I was so hoping they would put some effort into making planets more unique in ME2.  I was really dissapointed when I realised there is no exploration at all.


Aren't they releasing a new vehicle as DLC pretty soon, presumably? They already confirmed they would at some point. I'm betting that it'll add some of that exploration like it did in ME1, although it would have been nice to not have to wait for it.


Yeah a hover tank called the Hammerhead will be comming out soon


Oh yeah, i know all about it. I just don't know if it will bring with it all that exploration stuff that I do, legitimately, miss. Plus, we don't know the date yet.

#136
verskk

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screwoffreg wrote...

It just seems less satisfying post game to do those things.  I actually have my two main characters (both of whom will go to ME 3) saved right before the Reaper IFF so at least the new character can play a role in the final mission.


Haha, i just know i'll be playing at least one more run through right before ME3 comes out which will include whatever DLC they release, so i'm not concerned about much.

#137
Kinkaku

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ZennExile wrote...

Pauravi wrote...

ZennExile wrote...

skip the major RPG elements because they will take too long and cost too much money


LOLWUT??

By "RPG elements" did you mean the incredible dialogue and voice acting, or the inventory system?
Because the actual RP -- the story and characters -- were brilliant; they certainly didn't skip those.  For my money, those are the only RPG elements I care about.  The inventory system I could give a flying f**k about.  Managing equipment is just tedious, and the new system is more realistic anyway; carrying around 35 suits of armor and 17 shotguns is preposterous.


Those are technically story elements.  You're not really playing a role at that point you are just letting the story unfold.  I prefer making the story my own.

I consider RPG elements to be more about player choice than about the story.  Economy, exploration, customization, crafting, branching story arcs; these are what I consider to be RPG elements.  You know, mechanics that allow the player to influence the outcome of the story.

The story is awesome and the characters are well written, but that doesn't do much to feed my Roleplay tapeworm.


Ok but isnt that the same as ME1...except fewer endings?

#138
Abrazxas

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Mr.Skar wrote...

ZennExile wrote...

Mr.Skar wrote...

I think the loss of the awe factor is something that you see in other middle acts of a trilogy. Not all of them are like this, but a lot are. Most of the time, a trilogy has the Big First Book (movie/game/comic/whatever) that introduces the world and the main characters, plus the villain and/or big conflict. The second act can falter because they can only further the main story so much before the Big Finish. Add to that the need to expand the universe and give the main characters a conflict worthy of their attention, and it's no real surprise when people get let down.

That said, not all middle acts of all trilogies fail in this. I think ME2 did a good job of further expanding the ME universe, including adding interesting characters. Not to thrilled with the overall plot, but it served the game well enough.


I like the game, I just wish it felt more like a sequel to ME1 and less like DLC they fergot to release.  ME2 is just too small and didn't take advantage of the great parts of the original.  It's not that I think ME2 is a bad game.  It's that I know for a fact it could have been much better had they not left out 2/3 of the experience.

I loved Gears of War but even Gear had sweet vehicles... ME2 doesn't even have vehicles let alone feel like a massive RPG should.  I felt like I was burning through a shooter and there was no branching or choice.  You follow a path to the end and done.  There weren't even cool boss encounters.  Just dudes with more health bars than their underlings and then the final boss that was, luckluster at best.


I get it homesImage IPB. Didn't say you thought the game was bad, just voiced my opinion on the whole "loss of awe". I think, and in fact hope, that ME3 will integrate vehicles, and planet exploration.  Hell if the Hammerhead DLC comes out anytime soon it's supposed to do just that.

This game was an evolution of the first, but the third can be (note the can) a combination of these two. Which is why I don't necessarily hate these threads, just the idea that "EA did it" or the idea that companies trying to make money makes them EVIL. The more we can keep good discussion going, the better.


I have found plenty of awe with this game regardless of planet hopping or not.  I find the bigger levels and improved combat pretty awe enspiring.  Not to mention the rest of the story and the planet spaces you do get to see.  There is plenty of awe to be found.

#139
Mak89

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EA didn't make the game moron. And I for one love ammo now. I don't know how you can like overheating. WAAA WAAA I can't use my gun for 2 minutes until I get more ammo right in front of me WAAA WAAA. They also got rid of the terrible and pointless inventory. I salute you Bioware. The only thing I hate about EA is marketing it to dumb shooter fans, but I don't blame them for trying to get people to play the game.

#140
Kinkaku

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Mak89 wrote...

EA didn't make the game moron. And I for one love ammo now. I don't know how you can like overheating. WAAA WAAA I can't use my gun for 2 minutes until I get more ammo right in front of me WAAA WAAA. They also got rid of the terrible and pointless inventory. I salute you Bioware. The only thing I hate about EA is marketing it to dumb shooter fans, but I don't blame them for trying to get people to play the game.


EA just basically lets the developers do what they need to while they make the game, all EA really does is give em the money, a rough date as to when it should start seeing results but all in all all they really do is pay and market for the game as well as distribute it..but its also a buissness

Modifié par Akiios, 04 février 2010 - 05:54 .


#141
ZennExile

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Mr.Skar wrote...

ZennExile wrote...

Mr.Skar wrote...

I think the loss of the awe factor is something that you see in other middle acts of a trilogy. Not all of them are like this, but a lot are. Most of the time, a trilogy has the Big First Book (movie/game/comic/whatever) that introduces the world and the main characters, plus the villain and/or big conflict. The second act can falter because they can only further the main story so much before the Big Finish. Add to that the need to expand the universe and give the main characters a conflict worthy of their attention, and it's no real surprise when people get let down.

That said, not all middle acts of all trilogies fail in this. I think ME2 did a good job of further expanding the ME universe, including adding interesting characters. Not to thrilled with the overall plot, but it served the game well enough.


I like the game, I just wish it felt more like a sequel to ME1 and less like DLC they fergot to release.  ME2 is just too small and didn't take advantage of the great parts of the original.  It's not that I think ME2 is a bad game.  It's that I know for a fact it could have been much better had they not left out 2/3 of the experience.

I loved Gears of War but even Gear had sweet vehicles... ME2 doesn't even have vehicles let alone feel like a massive RPG should.  I felt like I was burning through a shooter and there was no branching or choice.  You follow a path to the end and done.  There weren't even cool boss encounters.  Just dudes with more health bars than their underlings and then the final boss that was, luckluster at best.


I get it homesImage IPB. Didn't say you thought the game was bad, just voiced my opinion on the whole "loss of awe". I think, and in fact hope, that ME3 will integrate vehicles, and planet exploration.  Hell if the Hammerhead DLC comes out anytime soon it's supposed to do just that.

This game was an evolution of the first, but the third can be (note the can) a combination of these two. Which is why I don't necessarily hate these threads, just the idea that "EA did it" or the idea that companies trying to make money makes them EVIL. The more we can keep good discussion going, the better.


Lol, I could care less about the topic title to be honest the whole forum structure is retarded.  EA has nothing to do with my issues with ME2.

All EA did was change the way Bioware calculates oppertunity cost.  Instead of building a concept and then trimming off the edges like they used to EA management forces them to access the oppertunity cost of each milestone or element goal and that may not change Bioware's attitude towards development but it changes how great a risk they can take.   I can't really say for sure whether it is better or worse. 

The model they use seems to work just as well as the lump sum oppertunity cost method, I just prefer the lump sum method.  When you bring an idea together I think it should be wieghed as a whole and then broken up.  That way you can keep track of the relationships between different elements of the project and you don't accidentally create imbalance by not examining how synergy will effect the project as a whole.

It's design theory and I love mine best is all.  Image IPB

Other than that ME2 is the result of decisions made during the depression scare.  I understand why the game isn't finished the way I would have liked.  But it still bugs the crap out of me.

Modifié par ZennExile, 04 février 2010 - 06:01 .


#142
Mr.Skar

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Abrazxas wrote...

Mr.Skar wrote...

ZennExile wrote...

Mr.Skar wrote...

I think the loss of the awe factor is something that you see in other middle acts of a trilogy. Not all of them are like this, but a lot are. Most of the time, a trilogy has the Big First Book (movie/game/comic/whatever) that introduces the world and the main characters, plus the villain and/or big conflict. The second act can falter because they can only further the main story so much before the Big Finish. Add to that the need to expand the universe and give the main characters a conflict worthy of their attention, and it's no real surprise when people get let down.

That said, not all middle acts of all trilogies fail in this. I think ME2 did a good job of further expanding the ME universe, including adding interesting characters. Not to thrilled with the overall plot, but it served the game well enough.


I like the game, I just wish it felt more like a sequel to ME1 and less like DLC they fergot to release.  ME2 is just too small and didn't take advantage of the great parts of the original.  It's not that I think ME2 is a bad game.  It's that I know for a fact it could have been much better had they not left out 2/3 of the experience.

I loved Gears of War but even Gear had sweet vehicles... ME2 doesn't even have vehicles let alone feel like a massive RPG should.  I felt like I was burning through a shooter and there was no branching or choice.  You follow a path to the end and done.  There weren't even cool boss encounters.  Just dudes with more health bars than their underlings and then the final boss that was, luckluster at best.


I get it homesImage IPB. Didn't say you thought the game was bad, just voiced my opinion on the whole "loss of awe". I think, and in fact hope, that ME3 will integrate vehicles, and planet exploration.  Hell if the Hammerhead DLC comes out anytime soon it's supposed to do just that.

This game was an evolution of the first, but the third can be (note the can) a combination of these two. Which is why I don't necessarily hate these threads, just the idea that "EA did it" or the idea that companies trying to make money makes them EVIL. The more we can keep good discussion going, the better.


I have found plenty of awe with this game regardless of planet hopping or not.  I find the bigger levels and improved combat pretty awe enspiring.  Not to mention the rest of the story and the planet spaces you do get to see.  There is plenty of awe to be found.


Me too, just typing out what I thought the other side meant. For me the improvements outweigh any issues I have. But I like the game, so I'm not the most unbiased guy.

#143
Wintermist

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Back in to say this though: EA do suck at Support in my honest opinion! :P

#144
Kinkaku

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Wintermist wrote...

Back in to say this though: EA do suck at Support in my honest opinion! :P


Something to improve on for them

#145
Daeion

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KainrycKarr wrote...

Daeion wrote...

Default137 wrote...

My longest playthrough for ME1 right now is 11 hours, thats with gathering all the metals I could off unexplored worlds, doing all the sidequests I could find, dying alot because I was playing a fairly bad class, and all sorts of other problems as well. Most normal playthroughs I can get done in anywhere from 7-9 hours.

My shortest playthough for ME2 so far is 17 hours, this is with skipping alot of quests, not really doing any scanning, and ignoring most peoples loyalty quests, as well as with a hefty amount of knowing where everything is, and skipping as much content as I could.

You were saying?


My longest on Me1 was 40+ without doing all the sidequests, the first time I beat ME2 while doing everything took my about 35, you were saying?


how did you manage to fail your way through 40 hours of ME1 WITHOUT the sidequests? No offense, but I would find it challenging to take more than 25 hours maximum to do the main plot.


I did most of them, not all of them, I've never done the side quest where you fight off the rachni at that one base.  It took me awhile because I was playing insane and I was taking my time, to me there were more moments where I could just sit and look around then in ME2

#146
ZennExile

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Akiios wrote...

ZennExile wrote...

Pauravi wrote...

ZennExile wrote...

skip the major RPG elements because they will take too long and cost too much money


LOLWUT??

By "RPG elements" did you mean the incredible dialogue and voice acting, or the inventory system?
Because the actual RP -- the story and characters -- were brilliant; they certainly didn't skip those.  For my money, those are the only RPG elements I care about.  The inventory system I could give a flying f**k about.  Managing equipment is just tedious, and the new system is more realistic anyway; carrying around 35 suits of armor and 17 shotguns is preposterous.


Those are technically story elements.  You're not really playing a role at that point you are just letting the story unfold.  I prefer making the story my own.

I consider RPG elements to be more about player choice than about the story.  Economy, exploration, customization, crafting, branching story arcs; these are what I consider to be RPG elements.  You know, mechanics that allow the player to influence the outcome of the story.

The story is awesome and the characters are well written, but that doesn't do much to feed my Roleplay tapeworm.


Ok but isnt that the same as ME1...except fewer endings?

ME1 allowed a great deal of freedom in how you got from stealing the Normandy to saving the Citadel.  Even the inventory (dude, we get it, It's "your" dog...) system allowed an element of freedom that is no longer present.  How you played was different when you were thinking about lockers with guns and armor in them and crates to break.  You had to make choices.  That's what I mean about player choice.  Not the obvious common sense, pick A B or C crap.  The elements of the game that force you to make choices in the moment without someone holding your hand saying "pick this and be mean, or pick this and be nice".

Do you understand the difference between the two kinds of choice?

#147
Abrazxas

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Mr.Skar wrote...

Abrazxas wrote...

Mr.Skar wrote...

ZennExile wrote...

Mr.Skar wrote...

I think the loss of the awe factor is something that you see in other middle acts of a trilogy. Not all of them are like this, but a lot are. Most of the time, a trilogy has the Big First Book (movie/game/comic/whatever) that introduces the world and the main characters, plus the villain and/or big conflict. The second act can falter because they can only further the main story so much before the Big Finish. Add to that the need to expand the universe and give the main characters a conflict worthy of their attention, and it's no real surprise when people get let down.

That said, not all middle acts of all trilogies fail in this. I think ME2 did a good job of further expanding the ME universe, including adding interesting characters. Not to thrilled with the overall plot, but it served the game well enough.


I like the game, I just wish it felt more like a sequel to ME1 and less like DLC they fergot to release.  ME2 is just too small and didn't take advantage of the great parts of the original.  It's not that I think ME2 is a bad game.  It's that I know for a fact it could have been much better had they not left out 2/3 of the experience.

I loved Gears of War but even Gear had sweet vehicles... ME2 doesn't even have vehicles let alone feel like a massive RPG should.  I felt like I was burning through a shooter and there was no branching or choice.  You follow a path to the end and done.  There weren't even cool boss encounters.  Just dudes with more health bars than their underlings and then the final boss that was, luckluster at best.


I get it homesImage IPB. Didn't say you thought the game was bad, just voiced my opinion on the whole "loss of awe". I think, and in fact hope, that ME3 will integrate vehicles, and planet exploration.  Hell if the Hammerhead DLC comes out anytime soon it's supposed to do just that.

This game was an evolution of the first, but the third can be (note the can) a combination of these two. Which is why I don't necessarily hate these threads, just the idea that "EA did it" or the idea that companies trying to make money makes them EVIL. The more we can keep good discussion going, the better.


I have found plenty of awe with this game regardless of planet hopping or not.  I find the bigger levels and improved combat pretty awe enspiring.  Not to mention the rest of the story and the planet spaces you do get to see.  There is plenty of awe to be found.


Me too, just typing out what I thought the other side meant. For me the improvements outweigh any issues I have. But I like the game, so I'm not the most unbiased guy.


Agreed. It may not be as RPG as DA:O but then even ME1 was not really any more RPG than now.  They just streamlined some things.

#148
Abrazxas

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ZennExile wrote...

Akiios wrote...

ZennExile wrote...

Pauravi wrote...

ZennExile wrote...

skip the major RPG elements because they will take too long and cost too much money


LOLWUT??

By "RPG elements" did you mean the incredible dialogue and voice acting, or the inventory system?
Because the actual RP -- the story and characters -- were brilliant; they certainly didn't skip those.  For my money, those are the only RPG elements I care about.  The inventory system I could give a flying f**k about.  Managing equipment is just tedious, and the new system is more realistic anyway; carrying around 35 suits of armor and 17 shotguns is preposterous.


Those are technically story elements.  You're not really playing a role at that point you are just letting the story unfold.  I prefer making the story my own.

I consider RPG elements to be more about player choice than about the story.  Economy, exploration, customization, crafting, branching story arcs; these are what I consider to be RPG elements.  You know, mechanics that allow the player to influence the outcome of the story.

The story is awesome and the characters are well written, but that doesn't do much to feed my Roleplay tapeworm.


Ok but isnt that the same as ME1...except fewer endings?

ME1 allowed a great deal of freedom in how you got from stealing the Normandy to saving the Citadel.  Even the inventory (dude, we get it, It's "your" dog...) system allowed an element of freedom that is no longer present.  How you played was different when you were thinking about lockers with guns and armor in them and crates to break.  You had to make choices.  That's what I mean about player choice.  Not the obvious common sense, pick A B or C crap.  The elements of the game that force you to make choices in the moment without someone holding your hand saying "pick this and be mean, or pick this and be nice".

Do you understand the difference between the two kinds of choice?


You still get to pick your weapons, just now you don't have to make some many choices.  Some weapons do more dmg, hold less ammo, and vice versa, and the game holds your hand just as much as ME1 did after you became a spectre.  It's almost always been, top reaction paragon, bottom renegade.  I see no hand holding, you still have to decide how you want to proceed.

#149
-Area51-Silent

-Area51-Silent
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I dont particularly have a problem with what they did. The inventory was a huge pain, especially if you imported your last character into the next play through. I mean you basically had infinite money which was stupid and made spending decisions moot to a point of sheer absurdity.



The leveling system isn't even an issue, what exactly do you want? they could have just given you a blank character and you would have had to pick and choose what exactly what you wanted, but the idea is, since this is NOT JUST A PC GAME is to allow people simpler decisions on what goes down so that they are less focused on the build, and more so on the game itself. You can look at the system and understand that its less about just you and more about how you build yourself and your primary teammates to complement your own abilities, so in that sense its a bit more interwoven I would say.



The heat clips I havent even got an issue with because it makes you really check your shots and make everything count. While it is true at times it can be a pain, Bioware definitely puts enough of them layin around or enemies dropping them, that through my 2.5 play throughs (Soldier, Adept, Vanguard) I have yet to purely run out of ammo.

#150
ZennExile

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The best way really to judge how "RPG" something is, compare it to books and movies. If it feels more like a book then it's RPG if it feels more like a movie its action/adventure.

To be honest I love both. I'm a game ****. If it has a slot or a hole, I will play it. I've played the worst games you could possibley imagine, and I've played the best games ever made.

ME1 was a book. ME2 is a movie. That's just the way it is. And you know what? All the hat tips and inuendo aside; ME1 is why Mass Effect is a hundred million+ IP.

Great job on the combat and the voice acting. I'm ready for the rest of the game now.

Modifié par ZennExile, 04 février 2010 - 06:21 .