EA screwed mass effect up.
#151
Posté 04 février 2010 - 06:25
#152
Posté 04 février 2010 - 06:31
Give Bioware some respect and props for making one of the best RPG's ever.
Thanks Bioware, you made alot of people happy when this game came out. I am on my third play through right now... Going to try out Renegade style. Spent 54 hours so far. Got about 85% of the achievements done.
One of the best RPG's I have ever played. Bioware is great.
#153
Posté 04 février 2010 - 06:39
Gotta disagree.ZennExile wrote...
Those are technically story elements. You're not really playing a role at that point you are just letting the story unfold. I prefer making the story my own.
IMO, the actual role-playing happens during the conversations. That is when you play your role as Shepard, and decide what kind of person he is and what influence he will have on the story.
?? That sounds like an oxymoron. The MOST IMPORTANT choices you make are about the story and how it unfolds.I consider RPG elements to be more about player choice than about the story.
But none of those things have to do with playing a particular role, they have to do with stat crunching and packratting. Your role is your involvement in the story. Exploration I can see -- it isn't really role playing, but it is a common trait among RPGs to have a somewhat non-linear storyline and freedom of movement. There are a couple objections I have there: first off, driving the Mako in ME1 didn't feel much like exploring to me. It felt like struggling over lots of identical-but-differently-colored terrain created by a fractal landscape generator in order to complete meaningless tasks like click on rocks. Second, I think that the planets in ME2 are more fun to explore because they are much more unique than in ME1. There are fewer of them, certainly, but I think that's because they took so much more work individually. Planets in ME1 looked like someone just hit a "randomize" button on a terrain generator, plopped down a couple pre-fab buildings, and called it a day. In ME2 every planet is very unique in feel and scenery, and walking around them is more fun.Economy, exploration, customization, crafting...
EXACTLY. Which is precisely what ME2 did. What could be bigger than letting your actions determine what characters are even going to be in the next game? The way you treat your squad mates, how well you know them, and how effectively you lead them has everything to do with the branching story arc.....branching story arcs; these are what I consider to be RPG elements.
Yes, like DIALOGUE.You know, mechanics that allow the player to influence the outcome of the story.
To each their own I guess. To me, making RPGs about assigning stats and managing items and inventories completely misses what makes an RPG compelling and fun. I like RPGs for the story and the characters, and those are exactly what Bioware concentrated on. Shuffling items is a distraction from the part that makes the game unique and good.The story is awesome and the characters are well written, but that doesn't do much to feed my Roleplay tapeworm.
#154
Posté 04 février 2010 - 07:46
ZennExile wrote...
Other than that ME2 is the result of decisions made during the depression scare. I understand why the game isn't finished the way I would have liked. But it still bugs the crap out of me.
I think this is actually the most salient point made in this entire thead.
I hadn't thought about the ramifications of what has happened in the real world between Mass Effect 1 & 2.
Not that I am complaining - Mass Effect 2 was amazing - the only game that I've bothered to pre-order (the Collectors Edition no less).
Is it different from ME1? YES! Does that hurt the game (imho) it doesn't.
It sure doesn't detract from the original, I still have it, and since getting ME2 I've been really tempted to go back and make one or two new characters to import into the second. If anything it makes the fiirst one even stronger.
Does Mass Effect 2 have some flaws? Yeah, definitely! But nothing that ruins the best game I have bought for the XBox since the first one came out (well, Orange Box, but that kind of derails my point).
Heck, I bought the xbox partly BECAUSE of Mass Effect - prior to that I was as obnoxious a Sony fanboy as you could findB).
Anyways, I'd like nothing more than to hang EA out to dry but I can't fault them on this one - I even liked the marketing campaign, which makes me feel dirty, like I've forced to be work for some shadowy organization that was single-handedly responsible for horrifically murdering my entire squad and scarring me for life.
I am sorry to hear that some were dissapointed with the game, I wish I could loan you my experience with it.
#155
Posté 04 février 2010 - 07:47
#156
Posté 04 février 2010 - 07:52
Although I didn't do the kelly "romance" I hear that she is available for females as well so Bioware threw a bone to the players who wanted that. Is it just me or did Thane seemed to a romance for males? I kind of suspected this with Jacob but eventually I learned better. When you're talking with Kelly about Thane and she says hes scary and sexy, there's an option that's "Maybe both" o_O oh and you can ask Thane if he's lonely.
#157
Posté 04 février 2010 - 08:03
#158
Posté 04 février 2010 - 11:08
Surprisingly enough, this also happens to mod makers... who are providing free content for gamers.Agamemnon2589 wrote...
I'd love to see the reactions of the BioWare employees who read these forums. It must be something like this:
*Throws hands in the air* "Good lord. We can't make these people happy! How many more things are they going to b*tch about? I mean, really?! You don't like this, so we change it. What's that? Now you're mad because we changed it?!" *Shakes head* "I give up with these people."
It's a rule of the Internet - if it's there, someone will complain about it.
#159
Posté 04 février 2010 - 12:02
#160
Posté 04 février 2010 - 12:06
laffy007 wrote...
I'm a mass effect 1 fanboy. I loved all the technical improvements to the game (and the sense of humor), but EA really ****ed this thing up. As always they love to be the public kissbutt with no individuality.
Example: heat clips? appearently guns cannot cool off on there own anymore.
They screwed up the lore, and story. and failed to create personalitys.
Congrats EA, you've screwed up another game.
cool story bro.
#161
Posté 04 février 2010 - 12:14
#162
Posté 04 février 2010 - 12:33
Plomino wrote...
If every game EA screwed was like Mass Effect 2, hell I wished they screwed games much often...
lolwerd
ME2 is probably one of my top 5 favorite games ever
#163
Posté 04 février 2010 - 12:34
Kavva wrote...
@OP, personaly i like the idea of clips - it makes you change weapons not just shoot with one kind through the whole game.
absolutely
in order to save ammo, the game forces you to make it easier on yourself by using the right gun in the right situation
#164
Posté 04 février 2010 - 12:37
AmstradHero wrote...
Surprisingly enough, this also happens to mod makers... who are providing free content for gamers.Agamemnon2589 wrote...
I'd love to see the reactions of the BioWare employees who read these forums. It must be something like this:
*Throws hands in the air* "Good lord. We can't make these people happy! How many more things are they going to b*tch about? I mean, really?! You don't like this, so we change it. What's that? Now you're mad because we changed it?!" *Shakes head* "I give up with these people."
It's a rule of the Internet - if it's there, someone will complain about it.
yeah it might be cliche but you can never please everybody
it always cracked me up when I'd play an aweseome NWN mod that someone made and then go to the forums to talk about how much I liked it and there were always a few people talking about how it was garbage because you couldn't level as a monk/paladin/sorcerer with epic club weapon focus while wearing plate with a chaotic evil alignment or something
#165
Posté 04 février 2010 - 12:38
#166
Posté 04 février 2010 - 12:42
#167
Posté 04 février 2010 - 01:06
No one knows if EA or BioWare decided to dumb down several important aspects of gameplay, so don't be so quick blaming EA. Maybe this also was just due to time constraints, not that it would be an excuse of course.
Modifié par bjdbwea, 04 février 2010 - 01:06 .
#168
Posté 04 février 2010 - 01:17
As far as I know, the only thing EA controls is funding... Mass Effect II would have been the same way with or without EA, if EA wasn't in the picture (and this is just my uninformed opinion, just like yours) I think the only thing that would have been different is that they would have been able to release it later and thus have some more content. Just be glad EA didn't threaten to cut funding if they didn't rush the game to come out before Christmas like they forced Mythic to release Warhammer a several months early (if not a year).
Don't get me wrong, I strongly dislike EA, I just don't buy into 'reptilian'-type theories (link is to wikipedia article on the reptilian conspiracy theory - its clean).
#169
Posté 04 février 2010 - 05:37
Yeah, thats about right.ZennExile wrote...
Creative freedom as long as they met the deadlines and spent ZERO money on the project.
EA: "Do whatever you think is best.. as long as it's done in 2 weeks and you spend all the development money on advertising and skip the major RPG elements because they will take too long and cost too much money, you have full creative freedom."
#170
Posté 04 février 2010 - 05:43
Actually i did think b4 i posted. I know bioware makes awesome games if given enough time, but i think EA shortstacked them. Also EA decides to make pre-order codes hard as hell to useMMonkeyking wrote...
EA just published the game, get your info right b4 u post
#171
Posté 04 février 2010 - 05:47
#172
Guest_Shavon_*
Posté 04 février 2010 - 05:51
Guest_Shavon_*
Me2 is becoming more shooter/rpg, but idk, I actually sort of enjoy Halo-ish games, so.
Wow, in fact my first video game ever was Doom.
I just hope ME3 is way more story focused, rpg style, and none of this forced mission crap. THe linear parts of the game probably had something to do with the disk-swap issue, but that damn thing drove me nuts. I hate force-mission, once you're at a certain part of the game. That's not cool.
#173
Posté 04 février 2010 - 06:08
I like that thought but to me, both are movies in that they are evocative action stories that I would love to just kick back and watch play out... on the big screen. I still think ME2 is the superior "game" but ME1 has a certain charm that pulled us all into the IP in the first place, neither could exist without the other and they both have positive strengths.ZennExile wrote...
ME1 was a book. ME2 is a movie. That's just the way it is. And you know what? All the hat tips and inuendo aside; ME1 is why Mass Effect is a hundred million+ IP.
Great job on the combat and the voice acting. I'm ready for the rest of the game now.
Combat aside though, ME2 is the better game and has better story pacing overall.
#174
Guest_justinnstuff_*
Posté 04 février 2010 - 06:10
Guest_justinnstuff_*
#175
Posté 04 février 2010 - 08:49




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