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So did anybody actually think that the resource scanning mini-game was fun?


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#76
Hatmonster

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Tisiphne wrote...

Meh, I preferred it to the Mako in low gravity.


This is exactly how I felt about it as well.

#77
Azint

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Enjoyed it more than driving the Mako.

#78
Bergybud

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I do not know if this has been said or not, but we are on supposedly the most advanced ship in space. We have an AI (artificial Intelligence). Why in the world can we just not go into orbit have EDI do the scanning and resource extraction? She loves saying probe launched, probe away.... Maybe we can convince her to do the scanning to?

While we are at it lets give Kelly a break and put a auto fish feeder in her program as well...just saying!:)

#79
Movin-N-Shootin_

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When driving the mako in ME1 I used the mass effect wiki that showed where everything was on each planet, so that helped a lot, just went straight to the mineral and usually planned my route through the world to make it fast. Scanning the planets in ME2 is so boring, its probably a lot better on the PC with the scanning trick, but on the 360 it takes a while, I would scan a rich planet thoroughly, seemed like it took forever! So I actually prefer the mako, at least you were actually doing something, even if most planets were boring.

#80
Azorgamer

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It was terrible. I get the point, actually putting in effort to find resources did make sense, but it is honestly something that makes me think twice about playing the game again. Don't get me wrong, I've finished the game twice and will do so again but scanning is like really bad tasting cough syrup - you have to take it because you need your cough to go away but "WOW!!!", is it awful. The only worse part about scanning is that unlike cough syrup - which you only have to put up with the taste for a few moments - scanning feels and takes forever if you want to make sure you have all the minerals for all the upgrades in the game (or at least enough upgrades to make your team awesome).

#81
RPGmom28

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I find it relaxing in an 'eating dinner and don't want to be shot at but don't want to stop playing' kind of way. But once you've been through the game and you get the massive amount of free resources right off the bat, there's not as much of an incentive to do it.

#82
JJDrakken

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I like it better the Mako...so much better.



Its nice to just turn on Music & veg out & scan. Get some minerals, good 30 mins or so, Im good for rest of the game.



JJ

#83
Bartlebyfinch

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This was the worst thing about ME2. The MAKO missions in ME1 got a bit tedious, particularly those hard-to-navigate planets. The scanner is worse though. It is pure work - probably not much fun for anyone after the first dozen or so planets, and nothing short of tedious in subsequent playthroughs.



In fact, it is the planet scanning system more than anything that is probably going to limit ME2's replay value for me. Just the thought of the 3-4 hours per run through that I will have to spend collecting enough minerals to do all of the upgrades give me a sick feeling in my stomach.



I LOVE planets. I LOVE exploration. I like the little write-up that they put in the game for each planet, and I actually do read all of them. The new N7 missions are very nice as well. I just hate the actual planet scanning system.



Here is my proposal for a fix:



1. Make resource deposits visible on planets. Have them show up as bright blue blotches varying in size and intensity according to how much ore they contain (obviously, you would use a different color on bright blue planets... color doesn't matter, just something that will show up). You don't know what kind of resource each deposit is until you move your scanner over it. doing so lets you know the type of mineral and exact size of the deposit. Basically the system would work the same except for there no longer being a need to perform a planet-wide grid search looking for the deposits in the first place. If you keep your scanner trigger constantly held down, and do a line by line latitude scan of an entire planet, it takes about one hour per planet to scan, this is even with the improved scanner. Using the scanner tap method speeds things up a great deal, but you are likely to miss several deposits, and it's very difficult to keep the scanner moving in a straight line with the XBox-360 controller if you're moving both the planet and the scanner in the same direction. Long story short, this is too much trouble. Making the resources visible on planets would alleviate most of the boredom here. You would still have to buy probes and mine the same way, you just wouldn't spend as much time searching on each planet for the goods.



2. Make minerals random. Put a general protocol in place for how many "Rich" "Good" "Moderate" and "Poor" planets that the game will have, and have the game randomly assign minerals throughout the galaxy (within the parameters of this protocol) whenever a new game is started. If they wish, the devs could limit Element Zero deposits to planets with organic life (where it seems to be mostly concentrated now). Garden worlds would also have a higher chance of being "Rich" planets, whereas gas giants would continues to be on the low end of the spectrum. The exact classification of each planet, however, would be randomized with each new game. This would encourage exploration and with the new scanning system in place, it wouldn't really be painful.



3. Keep the current scanning system for locating anomolies. It's fine.

#84
redguppie

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my wife seems to like it. I like reading the facts about each planet but other than that I wasn't a fan

#85
Kerberus88

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First time it was a blast...Then it was boring as hell.



So I adopted the same strategy for scanning as I did for fishing in WoW. I got completely hammered and watched movies on my other monitor while scanning. Got all my resources need in a couple intoxicated hours and then moved on to finding all of the anomalies.

#86
MTN Dew Fanatic

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At first I thought "I heard this is supposed to be fun!" then I started scanning and found out how slow it was, even with the upgrade.

#87
Sainthood82

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I found that tapping the Trigger button and releasign it quickly while moving the scanner around provided far better results than trying to scan every square.


Quick overview of planet, done, got a few things, NEXT!

#88
Tennyochan

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So emotionally engaging. The intensity of scanning those planets. *eyes roll back*



no seriously, it was fun the first few times you saw a really high peak. but a chore afterwards. considering how many minerals you need. Although very thoughtful of bioware to give us free minerals after the first playthrough.

#89
Cavegeta

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I liked it better than the Mako. It got boring on my first playthrough, but on my second (another level 60 import) it was hardly necessary at all so it wasn't so bad.

#90
Sabre120

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I enjoy it in small doses, for example up to 5 planets in one go, after that it becomes tedious. It gets annoying when you want to buy a load of upgrades before the suicide mission and you have to scan like 20+ planets to get the required upgrades

#91
Kerberus88

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Damn, everyone has Landrayn's quote. That topic was fun.

#92
Hazelrah10

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After a few planets it became a mind numbing chore even more so than driving the Mako. At least with the Mako there were some engaging vistas. If scanning remains it needs to be sped up. I also wish a few treasures could be scattered around the planets such as ancient tech from extinct races. Or maybe they could also add more bantering with EDI like "Probing Uranus". It would add some variety to picking up minerals.

#93
JMKnave

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I liked it.

#94
ZennExile

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No one really liked it. The only people who argue for it are people who had problems with the Mako in the first game and most of them don't even know why they had an issue with the mako they just know what other people tell them is wrong with it.



The game was supposed to release with a vehicle, but it didn't. Scanning was an afterthought slotted in to provide "filler" content. It's like a placeholder except they have no intention of putting the real system in place.

#95
scrappydoo555

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I just don't think it's the sort of thing a commander with a galaxy to save should be doing. surely this sort of job would be deligated.

#96
Morogrem

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I thought it was the most fun part of the game. the way you could get minerals by moving a circle across a sphere was awesome.... though my opinion doesnt mean much cause my other favorite things to do are watching paint dry, grass grow and dust fly.... also for dinner i like to drink lead paint streight out of the can....

#97
Madecologist

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Well that is better than randomly tagging minerals ores by foot from the Mako, driving around on random planet 12. But then that is saying like any illness is better than Ebola.



I think the biggest problem with it is you had no clue of where the nodes were and what concentration of each element was there. So you would go to Rich planets looking for more platinum but then having like over 100K and 200K of Palladium and Iridium to get the Platinum you needed. You could choose not to probe it, but then it was buzz everytime you went over it. So it was better to tap even unneeded elements.



Also the only difference between improved scanner and the normal one is that it scrolls faster... I dare not even remember how slow the none upgraded one is like....



Though in theory it was cool, and at first liked it. When you find yourself scouring planets for Platinum or Iridium, it feels like you are leveling up your mining and blacksmithing in a certain MMO (well almost most fantasy MMO really). I think after a long play session, going to scan a planet was the surest way to intice me to go to sleep at the end. Sleep inducing not a good feature.



Theory was nice, implementation and time consumption from it.. not so much.

#98
Kileyan

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Very much disliked it, it keeps me from getting interested in my several new play throughs.



I am one of the few that would rather have the mako back as it was and just fewer vertical mountains.