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Insanity mode is too easy.


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#1
Ingahootz

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THIS IS A SERIOUS POST!


Please give Husks shields, barriers on top of the armor bonus they get on insanity.

Make NPCs that charge you move slightly fast (except for Husks and dog like creatures, they're fast enough).

Scions need shields and barriers.

Give humanoid enemies a larger array of powers, and they can spam them a lot more often. Also let them regenerate shields when they take cover.

OOOORRRR

Just make the AI non-retarded and have it try to surround you rather than just shooting at the wall while you're under cover.

***POSSIBLE SPOILER!!!!***

Oh yeah and make the last boss not suck at killing you. Staring at you, taking 2 years to shoot its super laser beam, randomly attacking and always missing, and having the Harbinger slowly approach you while getting destroyed by you and your squad members does not make the encounter challenging.

***END POSSIBLE SPOILER***

JUST AS A FYI.

I played 90% of Insanity solo. I couldn't care less about the rest of my squad and issuing commands because they have downs anyways and end up dying. So I just ran them into the center and got them killed. I was still able to complete Insanity mode fairly easily.

To further show how stupidly easy this game is...



That's someone I know playing on an easier setting than Insanity. That boss fight is honestly not any harder on insanity. In fact I can kill that mech faster than him because I just dodge around the box and shoot its arm and the mech can't fight back.

Most of the game is like this except for a few encounters were you get bum rushed, and the "Save the Quarian" side mission (stupid bugger died in 2 hits every time until I learned of the awesomeness that is the Widow).

So if you read at least this far this is all I'm really trying to say. EITHER MAKE MOBS STUPIDLY OVERPOWERED OR IMPROVE THEIR AI. Oh yeah, the final fight needs a rework if it's ever going to be challenging. (MORE PLATFORMS WITH COLLECTORS SWARMING YOU FROM ALL ANGLES! OH YEAH!!!)

Modifié par Ingahootz, 04 février 2010 - 04:05 .


#2
IzzQuad

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Well, you could have worded the whole thing alot better. Certian parts of the game were very difficult, while others were way too easy, as you said. It really depends on the squad mates in some cases, but the collector sections were hard enough I think.



At least it's more difficult than ME1. Hell, ME1 simply required you to step back into a prior room and you couldn't die.

#3
Sean

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yes it was

#4
Twitchmonkey

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While I don't much care for the OP's choice of words or anything really, I do agree with the proposal. Insanity is fine for now (though it has become a bit too easy as I have leveled further) but I can't imagine being too challenged on my second and third playthroughs, especially using a more effective class (adepts aren't well-regarded around these parts).

#5
Xivai

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Go play Adept on insanity. Then come back and post this. Please?

#6
CatatonicMan

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As you've said, the main problem is that they used the old standard of making things 'more, stronger, faster' to beef up the difficulty, rather than making things 'smarter'.



Sure, making things smarter is hard, but it is more meaningful than an an enemy who can take two nukes to the face rather than one.

#7
Sean

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why do you need to pick a specific class just to make insanity hard



ME1 insanity was much harder

#8
Twitchmonkey

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Xivai wrote...

Go play Adept on insanity. Then come back and post this. Please?


I'm doing it Gam, and it's still too easy! I want mooooooarrrr!!!!

ME1 insanity was much harder


ME1's insanity was only slightly difficult if you didn't use any strategy at all.

Modifié par Twitchmonkey, 04 février 2010 - 04:27 .


#9
Xivai

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RX_Sean_XI wrote...

why do you need to pick a specific class just to make insanity hard

ME1 insanity was much harder

I'm wondering the same thing. Why the hell is Adept so hard on insanity. It's arbitrarily hard, go try it for yourself. Making shields stronger than they are makes my soul die a little inside as an Adept. I'm guessing no one has played Adept on insanity.... right.... I'll be going.

Edit
Of course it's easy if all you do is hide around a corner and abuse your abilities. It also happens to be boring. For the record that guy was taking the long route killing the mech.

Modifié par Xivai, 04 février 2010 - 04:27 .


#10
Twitchmonkey

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Xivai wrote...
I'm wondering the same thing. Why the hell is Adept so hard on insanity. It's arbitrarily hard, go try it for yourself. Making shields stronger than they are makes my soul die a little inside as an Adept. I'm guessing no one has played Adept on insanity.... right.... I'll be going.

Edit
Of course it's easy if all you do is hide around a corner and abuse your abilities. It also happens to be boring. For the record that guy was taking the long route killing the mech.


Not using cover or warp as an adept is suicide, and completely stupid. Why would you not use your only really effective skill on their shields or make use of the ample cover? Of course the game will be too hard if you don't make use of your opportunities.

#11
Ingahootz

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Xivai wrote...

RX_Sean_XI wrote...

why do you need to pick a specific class just to make insanity hard

ME1 insanity was much harder

I'm wondering the same thing. Why the hell is Adept so hard on insanity. It's arbitrarily hard, go try it for yourself. Making shields stronger than they are makes my soul die a little inside as an Adept. I'm guessing no one has played Adept on insanity.... right.... I'll be going.

Edit
Of course it's easy if all you do is hide around a corner and abuse your abilities. It also happens to be boring. For the record that guy was taking the long route killing the mech.


Yeah he took forever killing the mech. I kill it much faster just by constantly shooting its arm. Dies in < 2 minutes.

I found the final fight in this game very disappointing challenge wise. The only encounter I actually found challenging was getting Mordin, and that's only because I was just learning how to deal with the Vorcha's healing abilities. Once I got that down it was really easy.

I'm going to try Adept next. I doubt it will make the game considerably harder. Probably a lot more annoying because biotics aren't that great vs targets with defenses. NPCs in this game are just too dumb. It's too easy to make mobs like Husks miss you when they swing, it's too easy to dodge the Scion's attacks (step side to side). The whole cover and shoot at Shepard thing by humanoids is predictable. Very few NPCs try to sneak up behind me (in fact I don't think any do, at worst you get the ones that charge you... like the Krogan, but you just have to focus fire them first and they're no problem).

This game would be a LOT more challenging if NPCs actually attempted to flank you. Flanking is death on Insanity. If they tried to do that you'd at least have to keep an eye on all of them and take them out before they got around you.

Your squad is totally unnecessary in ME2 as well. No incentive to keep them alive aside from being cannon fodder and clearing rooms faster. Soloing everything is quite possible.

Modifié par Ingahootz, 04 février 2010 - 04:39 .


#12
Ahglock

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Twitchmonkey wrote...

Xivai wrote...
I'm wondering the same thing. Why the hell is Adept so hard on insanity. It's arbitrarily hard, go try it for yourself. Making shields stronger than they are makes my soul die a little inside as an Adept. I'm guessing no one has played Adept on insanity.... right.... I'll be going.

Edit
Of course it's easy if all you do is hide around a corner and abuse your abilities. It also happens to be boring. For the record that guy was taking the long route killing the mech.


Not using cover or warp as an adept is suicide, and completely stupid. Why would you not use your only really effective skill on their shields or make use of the ample cover? Of course the game will be too hard if you don't make use of your opportunities.


I don't think he is talking about not using cover, but using cover gimicks that the AI can't get around.  You know the wide range of boxes you can hide behind that the mechs or enemies can't figure out how to aproach so you can slowly whittle them down in total safety.  And well yeah any and every game is easy if you find its break points and exploit them.

Though this is my second play throguh as an adept and I'm on insanity, so far its been fairly easy.  My 1st playthrough was with an adept on hardcore and it wa smuch harder for me since I didn't really have the game down yet.  Now it is easy peasy.  It would be even easierr with a infiltrator though( I don't konw about the other classes yet)

#13
Ahglock

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Ingahootz wrote...



Your squad is totally unnecessary in ME2 as well. No incentive to keep them alive aside from being cannon fodder and clearing rooms faster. Soloing everything is quite possible.


That part while true, you will find as an adept your squad makes it a whole lot easier.  At least shield defeating squad members.

#14
Sean

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Twitchmonkey wrote...

Xivai wrote...

Go play Adept on insanity. Then come back and post this. Please?


I'm doing it Gam, and it's still too easy! I want mooooooarrrr!!!!

ME1 insanity was much harder


ME1's insanity was only slightly difficult if you didn't use any strategy at all.


Xivai wrote...

RX_Sean_XI wrote...

why do you need to pick a specific class just to make insanity hard

ME1 insanity was much harder

I'm
wondering the same thing. Why the hell is Adept so hard on insanity.
It's arbitrarily hard, go try it for yourself. Making shields stronger
than they are makes my soul die a little inside as an Adept. I'm
guessing no one has played Adept on insanity.... right.... I'll be
going.

Edit
Of course it's easy if all you do is hide
around a corner and abuse your abilities. It also happens to be boring.
For the record that guy was taking the long route killing the mech.



A game shouldn't be harder just by choosing a different class, and I like my sniper rifle

but ME1 has a much harder insanity when not using a 30+ right from the start with any class

ME2 really should have been harder with it being a sequel and all

#15
Ingahootz

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Alright well maybe I'll actually bother to try to keep my squad alive when I try Adept. I didn't even bother using any medi-gel in my last play through. Felt like a waste of a cool down.

#16
Twitchmonkey

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Ahglock wrote...

I don't think he is talking about not using cover, but using cover gimicks that the AI can't get around.  You know the wide range of boxes you can hide behind that the mechs or enemies can't figure out how to aproach so you can slowly whittle them down in total safety.  And well yeah any and every game is easy if you find its break points and exploit them.


Alright, sure, but things like not using warp to take down shields because warp sapm is cheap, well, that's our only option as adepts for getting past shields besides guns, and if we're going to focus on guns we might as well just be weaker soldiers, so I use what I've got.

Though this is my second play throguh as an adept and I'm on insanity, so far its been fairly easy.  My 1st playthrough was with an adept on hardcore and it wa smuch harder for me since I didn't really have the game down yet.  Now it is easy peasy.  It would be even easierr with a infiltrator though( I don't konw about the other classes yet)


Aye, and it only gets easier. Horizon really was the pinnacle for me, everything since then has just been too easy. Sure, I may screw up and die occasionally, but I never really feel like I'm being seriously challenged.

#17
Ahglock

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Ingahootz wrote...

Alright well maybe I'll actually bother to try to keep my squad alive when I try Adept. I didn't even bother using any medi-gel in my last play through. Felt like a waste of a cool down.


I rarely rezed them on hardcore with my adept, its just quicker when you keep them alive.  Not really super hard or anyhting.  Its just nice to point miranda or Tali and a target and there shields go from 100% to gone instantly.  Then you can actually use your biotics, because up till that point you are just a crappy soldier.

#18
Twitchmonkey

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Ahglock wrote...

I rarely rezed them on hardcore with my adept, its just quicker when you keep them alive.  Not really super hard or anyhting.  Its just nice to point miranda or Tali and a target and there shields go from 100% to gone instantly.  Then you can actually use your biotics, because up till that point you are just a crappy soldier.


I like keeping them alive just so they can be targets, they may not be great at getting things done, but they make good distractions. So long as the enemies are firing at them, they aren't firing at you.

#19
Veex

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You're good at video games, congrats.

#20
Ahglock

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Twitchmonkey wrote...

Ahglock wrote...

I rarely rezed them on hardcore with my adept, its just quicker when you keep them alive.  Not really super hard or anyhting.  Its just nice to point miranda or Tali and a target and there shields go from 100% to gone instantly.  Then you can actually use your biotics, because up till that point you are just a crappy soldier.


I like keeping them alive just so they can be targets, they may not be great at getting things done, but they make good distractions. So long as the enemies are firing at them, they aren't firing at you.


Admitedly I like to ****, but it always seems like all the enemies focus fire me and ignore them unless they do something really stupid.(happens fairly frequently I'll admit)

#21
Ingahootz

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Veex wrote...

You're good at video games, congrats.


Point isn't that I'm good at video games. In fact, I'm very bad at video games, but I beat ME2 on Insanity fairly easily while letting my squad constantly die at the start of every fight.

#22
Ingahootz

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Ahglock wrote...

Twitchmonkey wrote...

Ahglock wrote...

I rarely rezed them on hardcore with my adept, its just quicker when you keep them alive.  Not really super hard or anyhting.  Its just nice to point miranda or Tali and a target and there shields go from 100% to gone instantly.  Then you can actually use your biotics, because up till that point you are just a crappy soldier.


I like keeping them alive just so they can be targets, they may not be great at getting things done, but they make good distractions. So long as the enemies are firing at them, they aren't firing at you.


Admitedly I like to ****, but it always seems like all the enemies focus fire me and ignore them unless they do something really stupid.(happens fairly frequently I'll admit)


Pretty sure Insanity mode gives NPCs the mentality... "KILL SHEPARD FIRST AT ALL COSTS!"

#23
Unit-Alpha

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Twitchmonkey wrote...

Xivai wrote...

Go play Adept on insanity. Then come back and post this. Please?


I'm doing it Gam, and it's still too easy! I want mooooooarrrr!!!!

ME1 insanity was much harder


ME1's insanity was only slightly difficult if you didn't use any strategy at all.


ME1's insanity was a joke it was so easy. ME2's Insanity is more in line with MW2's Veteren; i.e. deathly hard in some parts but a breeze in others.

#24
kab

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Why bother with the arm? You can stand behind the tall cover and still have a clear shot of the eye without anything being able to touch you. One time a Harbinger almost got around the cover though, almost. Then the party members I wasn't paying any attention to finished it off regardless.



Mass Effect on Insanity was not difficult. Neither is this. About the only difference I see is they made a huge number of skills either worthless or almost worthless. That doesn't make it a challenge though, it just makes it more tedious and less fun. Adept is the perfect example, one useful skill, two if you're NG+ and picking up a bonus skill. It's still not difficult at all, just even more tedious and less fun.

#25
VasQuipQuip

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Play on Insanity+



Then try is blind folded.