Please give Husks shields, barriers on top of the armor bonus they get on insanity.
Make NPCs that charge you move slightly fast (except for Husks and dog like creatures, they're fast enough).
Scions need shields and barriers.
Give humanoid enemies a larger array of powers, and they can spam them a lot more often. Also let them regenerate shields when they take cover.
OOOORRRR
Just make the AI non-retarded and have it try to surround you rather than just shooting at the wall while you're under cover.
***POSSIBLE SPOILER!!!!***
Oh yeah and make the last boss not suck at killing you. Staring at you, taking 2 years to shoot its super laser beam, randomly attacking and always missing, and having the Harbinger slowly approach you while getting destroyed by you and your squad members does not make the encounter challenging.
***END POSSIBLE SPOILER***
JUST AS A FYI.
I played 90% of Insanity solo. I couldn't care less about the rest of my squad and issuing commands because they have downs anyways and end up dying. So I just ran them into the center and got them killed. I was still able to complete Insanity mode fairly easily.
To further show how stupidly easy this game is...
That's someone I know playing on an easier setting than Insanity. That boss fight is honestly not any harder on insanity. In fact I can kill that mech faster than him because I just dodge around the box and shoot its arm and the mech can't fight back.
Most of the game is like this except for a few encounters were you get bum rushed, and the "Save the Quarian" side mission (stupid bugger died in 2 hits every time until I learned of the awesomeness that is the Widow).
So if you read at least this far this is all I'm really trying to say. EITHER MAKE MOBS STUPIDLY OVERPOWERED OR IMPROVE THEIR AI. Oh yeah, the final fight needs a rework if it's ever going to be challenging. (MORE PLATFORMS WITH COLLECTORS SWARMING YOU FROM ALL ANGLES! OH YEAH!!!)
Modifié par Ingahootz, 04 février 2010 - 04:05 .




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