Insanity mode is too easy.
#26
Posté 04 février 2010 - 08:00
It does not ruin the game, but I think it kills the challenge after a few playthorughs.
#27
Posté 04 février 2010 - 03:24
VasQuipQuip wrote...
Play on Insanity+
Then try is blind folded.
Yeah maybe I'll try playing with one arm and see how that goes.
#28
Posté 04 février 2010 - 03:47
My advice, increase enemy damage, lower your personal health and shields in the coalesced.ini file.
I am going to tweak a few values to make my next insanity run slightly more challenging.
#29
Posté 04 février 2010 - 03:55
#30
Posté 04 février 2010 - 03:55
#31
Posté 04 février 2010 - 03:56
Ingahootz wrote...
1. Please give Husks shields, barriers on top of the armor bonus they get on insanity.
2. Make NPCs that charge you move slightly fast (except for Husks and dog like creatures, they're fast enough).
3. Scions need shields and barriers.
4. a) Give humanoid enemies a larger array of powers,and they can spam them a lot more often. c) Also let them regenerate shields when they take cover.
OOOORRRR
5. Just make the AI non-retarded and have it try to surround you rather than just shooting at the wall while you're under cover.
By messing with coalesced.ini
1. Not possible. Can't edit specific enemies, only global bonuses
2. Not possible.
3. Not possible. Can't edit specific enemies, only global bonuses
4.
a) not possible
c) easy to mod
5. Not possible.
Guys, we can mod a LOT of things. Just write your ideas.
For example making shields and barriers regenerate, but enabling all powers working on protected enemies. Lowering enemy powers cooldown. Incresing players cooldown.
What else?
Ideas?
I'm afraid that woudln't increase the challenge, just frustration from having to save/load 100 times each battle. Enabling enemy shield regeneration sounds like a tactical challenge.redvandam1983 wrote...
Since I started getting a few upgrades I have notices the Insanity has been pretty easy.
My advice, increase enemy damage, lower your personal health and shields in the coalesced.ini file.
I am going to tweak a few values to make my next insanity run slightly more challenging.
Modifié par Flash_in_the_flesh, 04 février 2010 - 03:59 .
#32
Posté 04 février 2010 - 03:56
#33
Posté 04 février 2010 - 03:59
RX_Sean_XI wrote...
why do you need to pick a specific class just to make insanity hard
ME1 insanity was much harder
LOL. No it wasn't. I could walk into a room, not move, fire in a straight line and everyone would walk into it and die.
And there were areas, using Kaiden and Liara where I literally did nothing and they cleared the room even with their brain dead AI.
Insanity in ME wasn't hard at all.
Modifié par cerberus1701, 04 février 2010 - 04:01 .
#34
Posté 04 février 2010 - 04:00
#35
Posté 04 février 2010 - 04:05
#36
Posté 04 février 2010 - 04:06
This is a matter of taste and one shouldn't discuss taste.Bigeyez wrote...
Cool Story Bro.
If you like it as it is, it's OK. but some people would like to squeeze more fun of the game.
#37
Posté 04 février 2010 - 04:09
I played Mass Effect 2 on Insanity as an adept on my first playthrough.Xivai wrote...
I'm wondering the same thing. Why the hell is Adept so hard on insanity. It's arbitrarily hard, go try it for yourself. Making shields stronger than they are makes my soul die a little inside as an Adept. I'm guessing no one has played Adept on insanity.... right.... I'll be going.RX_Sean_XI wrote...
why do you need to pick a specific class just to make insanity hard
ME1 insanity was much harder
Edit
Of course it's easy if all you do is hide around a corner and abuse your abilities. It also happens to be boring. For the record that guy was taking the long route killing the mech.
It was hard because of sheilds. But I didnt die often and with just curving my warp i mostly stayed in cover and use Reave to heal myself and damage mostly
#38
Posté 04 février 2010 - 04:18
But ya it's pretty sad with adept to sit there and plink away all dau, sentinel can do it too. Park your Squadmates back as far as you can so they dont die and you can use their abilities. Ultimate lameness.
#39
Posté 04 février 2010 - 04:20
#40
Posté 04 février 2010 - 04:22
Modifié par Flash_in_the_flesh, 04 février 2010 - 04:22 .
#41
Posté 04 février 2010 - 04:25
that's a start.
#42
Posté 04 février 2010 - 04:26
#43
Posté 04 février 2010 - 04:29
#44
Posté 04 février 2010 - 04:32
Enemies take too long to die, and you have to pass certain parts of certain missions by perfectly executing certain tactics. There's only a small margin for errors on Insanity.
#45
Posté 04 février 2010 - 04:33
vhatever wrote...
The last boss is too easy, but the game has many tough missions, regardless of your class. I suspect the OP is a troll and nothing, and probably never even beat the game on any difficulty. He just has that vibe to him.
Sorry I'm no troll. Definitely beat the game on insanity. It was a complete joke.
As for coming up with ideas to make the game harder. I think that simply giving some NPCs a flanking AI would SIGNIFICANTLY increase the difficulty of insanity. And I don't mean CHARGE you like what Krogan do. Run to cover at your flank so you can't hide and dodge bullets 100% of the time. If you lose track of even 1 enemy NPC, you'll get destroyed.
***FINAL FIGHT SPOILERS***
The final fight could be made harder simply by reducing the charge time on his laser attack, have him use the laser attack a lot more frequently (with the reduced charge time). Have his melee attack go THROUGH cover (he's freaking huge for god's sake) so you have to actually dodge it. You could also make more collectors appear on platforms behind you, which forces you to watch your back constantly.
***END FINAL FIGHT SPOILERS***
You can also give enemies a lot more powers, put it on lower cool downs, and let them spam them. Also let them regenerate their shields when they go under cover.
Simply giving enemies more hp/damage is NOT going to make the game significantly more difficult unless you become ridiculous and let Shepard die from 1 stray bullet and make it so that enemies take your entire ammo reserve to bring down. Which, IMO, is not a good way to go about making something hard.
Flankin ALONE would increase the difficulty a great deal. Also, do something about Husks if you want Husk encounters to be harder. You can seriously spin around and all their melee attacks miss you. You can even melee them down doing this with 10+ of them rushing you. It's kind of silly.
Insanity is definitely too hard even for an infiltrator. By too hard I
mean - the difficulty is such that it makes the game not much fun.
Enemies
take too long to die, and you have to pass certain parts of certain
missions by perfectly executing certain tactics. There's only a small
margin for errors on Insanity.
Too hard for an INFILTRATOR? Are you SERIOUS? So picking up the Widow, cloaking and 1 shotting things is hard? Getting swarmed and hitting cloak then running to cover is hard? Being one of the highest single target damage classes in the game (second to soldier) is hard? Cloak ALONE makes infiltrator a breeze.
You need to SPAM cloak. Especially vs charging mobs. The AI is so stupid in this game it's unbelievable. Every Husk will rush you, you hit cloak, they get a 2 second lag of stupid. (DURRR OMG HE'S GONE LET'S ALL SIT HERE FOR 2 SECONDS RATHER THAN PICKING A NEW TARGET IMMEDIATELY). Which gives you ample time to gun them down if you keep spamming cloak. Let's also not forget all of the nice damage bonuses cloak gives you.
Also, as an infiltrator you have the tools to deal with just about any enemy defenses.
Shields? Use the correct ammo.
General purpose? Use warp ammo. (I always pick this up as my special.)
Armor? Use the hand cannon.
Barriers? Use SMG.
Vorcha/Korgan healing? Use incinerate.
Synthetics? Use AI hacking.
Lots of bum rushing mobs? Cloak + Widow!
Sorry about the long rant... but you should have 0 problems on Insanity as an Infiltrator. It has too many tools at its disposal, and too many ways to cheese the AI thanks to cloak. You need to ABUSE cloak like mad. Do that and you'll find that Insanity is childs play.
Oh and let's not forget about Heightened Senses when using the sniper rifle. That is so incredibly godly
Watch the video of that guy fighting the mech in my original post. You'll see why I've gone on this rant about the Infiltrator
Modifié par Ingahootz, 04 février 2010 - 04:41 .
#46
Posté 04 février 2010 - 04:37
Ingahootz wrote...
vhatever wrote...
The last boss is too easy, but the game has many tough missions, regardless of your class. I suspect the OP is a troll and nothing, and probably never even beat the game on any difficulty. He just has that vibe to him.
Sorry I'm no troll. Definitely beat the game on insanity. It was a complete joke.
As for coming up with ideas to make the game harder. I think that simply giving some NPCs a flanking AI would SIGNIFICANTLY increase the difficulty of insanity. And I don't mean CHARGE you like what Krogan do. Run to cover at your flank so you can't hide and dodge bullets 100% of the time. If you lose track of even 1 enemy NPC, you'll get destroyed.
***FINAL FIGHT SPOILERS***
The final fight could be made harder simply by reducing the charge time on his laser attack, have him use the laser attack a lot more frequently (with the reduced charge time). Have his melee attack go THROUGH cover (he's freaking huge for god's sake) so you have to actually dodge it. You could also make more collectors appear on platforms behind you, which forces you to watch your back constantly.
***END FINAL FIGHT SPOILERS***
You can also give enemies a lot more powers, put it on lower cool downs, and let them spam them. Also let them regenerate their shields when they go under cover.
Simply giving enemies more hp/damage is NOT going to make the game significantly more difficult unless you become ridiculous and let Shepard die from 1 stray bullet and make it so that enemies take your entire ammo reserve to bring down. Which, IMO, is not a good way to go about making something hard.
Flankin ALONE would increase the difficulty a great deal. Also, do something about Husks if you want Husk encounters to be harder. You can seriously spin around and all their melee attacks miss you. You can even melee them down doing this with 10+ of them rushing you. It's kind of silly.
You obviously don't know what you are talking about. You will die from a single Vindicator burst to the head on Insanity. Or one Claymore shot from medium to close distance.
(before you upgrade your shields with Damage Protection mods, which you don't have if you start Insanity with a level 28-30 charcter in game+).
Modifié par acrh2, 04 février 2010 - 04:39 .
#47
Posté 04 février 2010 - 04:38
I further doubt your honesty, here you are saying that all the shields/barriers etc. on indanity mode is a bad design decision:
http://social.biowar...939653/2#958463
But here you are in your first post saying that you should add these bad design features to isnanity mode.
You are an obvious troll, posts prove it, and you probably suck at this game, and this is some kind of self-esteem thing for you to act otherwise. Get a dog.
#48
Posté 04 février 2010 - 04:39
#49
Posté 04 février 2010 - 04:40
#50
Posté 04 février 2010 - 04:43
acrh2 wrote...
Ingahootz wrote...
vhatever wrote...
The last boss is too easy, but the game has many tough missions, regardless of your class. I suspect the OP is a troll and nothing, and probably never even beat the game on any difficulty. He just has that vibe to him.
Sorry I'm no troll. Definitely beat the game on insanity. It was a complete joke.
As for coming up with ideas to make the game harder. I think that simply giving some NPCs a flanking AI would SIGNIFICANTLY increase the difficulty of insanity. And I don't mean CHARGE you like what Krogan do. Run to cover at your flank so you can't hide and dodge bullets 100% of the time. If you lose track of even 1 enemy NPC, you'll get destroyed.
***FINAL FIGHT SPOILERS***
The final fight could be made harder simply by reducing the charge time on his laser attack, have him use the laser attack a lot more frequently (with the reduced charge time). Have his melee attack go THROUGH cover (he's freaking huge for god's sake) so you have to actually dodge it. You could also make more collectors appear on platforms behind you, which forces you to watch your back constantly.
***END FINAL FIGHT SPOILERS***
You can also give enemies a lot more powers, put it on lower cool downs, and let them spam them. Also let them regenerate their shields when they go under cover.
Simply giving enemies more hp/damage is NOT going to make the game significantly more difficult unless you become ridiculous and let Shepard die from 1 stray bullet and make it so that enemies take your entire ammo reserve to bring down. Which, IMO, is not a good way to go about making something hard.
Flankin ALONE would increase the difficulty a great deal. Also, do something about Husks if you want Husk encounters to be harder. You can seriously spin around and all their melee attacks miss you. You can even melee them down doing this with 10+ of them rushing you. It's kind of silly.
You obviously don't know what you are talking about. You will die from a single Vindicator burst to the head on Insanity. Or one Claymore shot from medium to close distance.
(before you upgrade your shields with Damage Protection mods, which you don't have if you start Insanity with a level 28-30 charcter in game+).
Sorry man I know exactly what I'm talking about. You don't die to a single shot on insanity mode. It will take 2 at least at the beginning. I started insanity at level 1 as well, not 28-30. Which means I had a lot less tools at my disposal.
Btw how can you say I don't know what I'm talking about when I've cleared the game? Makes no sense.




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