Insanity mode is too easy.
#51
Posté 04 février 2010 - 04:47
You would know if you actually played over at level 28+, you may thing that it's easier because you "have more tolls", but it's not easier, because you are a tool.
#52
Posté 04 février 2010 - 04:48
vhatever wrote...
Flanking AI wouldn't do anything, because you could just fall back to a choke point and pull enemies there/stay there. It would require completely redoing the maps so they could reasoanably even flank. This is pretty obvious to anyone who ever played through the game, so I doubt your sincerity.
I further doubt your honesty, here you are saying that all the shields/barriers etc. on indanity mode is a bad design decision:
http://social.biowar...939653/2#958463
But here you are in your first post saying that you should add these bad design features to isnanity mode.
You are an obvious troll, posts prove it, and you probably suck at this game, and this is some kind of self-esteem thing for you to act otherwise. Get a dog.
In my original post I was asking for ANYTHING to make it harder. Btw did you even get to the part where I say "OOORRRR".
Also you are incorrect. There are maps where flanking would be difficult. But there's LOTS of maps where flanking is entirely possible and would get you killed really fast if you weren't paying complete attention.
Btw I could easily say back at you... "This is easily obvious to anyone that's played the game. There's plenty of maps where flanking is an option." Oh and about falling back... sure keep falling back. But what happens if you are forced to constantly fall back, until you have no where to fall back to? Guess you die huh?
The hardest encounters in this game on Insanity are the ones where HIGH ARMOR/HP NPCs charge you and you have to take them out ASAP before you get killed. Flanking would make the game even harder (albeit not SUPER SUPER HARD) but definitely more difficult.
Makes perfect sense. You are a troll that doesn't know what he is
talking. Pretty simple and makes perfect sense, especially when
comparing your comments in that previous thread and now your troll post
claims here.
You would know if you actually played over
at level 28+, you may thing that it's easier because you "have more
tolls", but it's not easier, because you are a tool.
If you seriously think I'm a troll then stop reading my thread and responding to me. It's that easy.
Modifié par Ingahootz, 04 février 2010 - 04:49 .
#53
Posté 04 février 2010 - 04:52
#54
Posté 04 février 2010 - 04:52
It's easier to play insanity with level 1 character against level 1 enemies.
Well, at least that's what everyone who has played both said (I've played only game+ starting at level 28).
#55
Posté 04 février 2010 - 04:56
acrh2 wrote...
You realize that Insanity is harder with a lvl 30 character and no upgrades against lvl 30 enemies fully upgraded?
It's easier to play insanity with level 1 character against level 1 enemies.
Well, at least that's what everyone who has played both said (I've played only game+ starting at level 28).
I would assume it would be the other way around because you wouldn't have all of the abililties you ended off with in your last play through. Also, you wouldn't have the Widow (which IMO, single handed breaks the game... the gun is totally overpowered).
Maybe I'll start off a 2nd playthrough with my character to see if the beginning is actually a lot harder. I can't really see it being more difficult than the final dungeon though. At which point I was level 30.
Of course, if others are saying that... then I could be entirely wrong. I'll give it a shot.
#56
Posté 04 février 2010 - 04:56
Ingahootz wrote...
Point isn't that I'm good at video games. In fact, I'm very bad at video games, but I beat ME2 on Insanity fairly easily while letting my squad constantly die at the start of every fight.
Lol I do not believe you're bad at video games if you can beat insanity mode "easily." I die every so often on casual, I don't even want to know what I'd be like on normal.
Incidentally, Bioware, Casual mode is too hard! (No, actually, i'm finding it more properly balanced this time around. ME1 kept killing me though, it was extremely frustrating.)
#57
Posté 04 février 2010 - 04:57
You don't know what you are talking about.
#58
Posté 04 février 2010 - 05:02
vhatever wrote...
Name me three maps where flanking enemies would be possible and you cannot simply establish a choke point to funnel enemies into. I don't even think there is friggin one.
You don't know what you are talking about.
Legion's side mission comes to mind (plenty of spots where there are 2 containers on either side).
Mordin's mission has quite a few wide open areas you can be flanked from, unless you huddle in some corner some where.
Collector's missions have plenty of spots.
Miranda's side mission you can be flanked on (especially the final fight).
There's lots more, couldn't care enough to list them all. You're obviously hell bent on believing that I'm a troll that hasn't gone through Insanity and don't know what I'm talking about.
If you don't think mobs coming up on either side of you and bearing down in front will give you more headaches than them simply hiding behind cover and shooting at nothing until you decide to come out and pick them off 1 at a time, go back under cover and let your shields recover... I honestly don't know what to say to you.
Modifié par Ingahootz, 04 février 2010 - 05:02 .
#59
Posté 04 février 2010 - 05:09
What a freaking idiot.
And the only thing flanking by spawning enemies would do is royally screw over the weaker classes already.
Quit playing retarded overpowered classes and you might find isnanity more challenging. That means you might have to learn something new and actually get some skill to get through insanity, which surely is in short supply for you. It might even be difficult.
#60
Posté 04 février 2010 - 05:11
Cloaking_Thane wrote...
Insert tedious for easy and I agree
Wait. NOT reading his posts and responding to them is tedious????
Fail for you.
#61
Posté 04 février 2010 - 05:16
vhatever wrote...
Now you are just talking BS. Firgures, for a troll Spawning mobs on your side is NOT A FLANKING AI. You asked for an AI were the computer tries to flank. that is completely different than the computer simply spawning NPCs on your flank.
What a freaking idiot.
And the only thing flanking by spawning enemies would do is royally screw over the weaker classes already.
Quit playing retarded overpowered classes and you might find isnanity more challenging. That means you might have to learn something new and actually get some skill to get through insanity, which surely is in short supply for you. It might even be difficult.
I really don't want to get into a flame with you so this is the last time I'm going to respond.
When did I mention spawning mobs on you being flanking. Don't think I'm the idiot here.
So now you tell me to stop playing overpowered classes? You serious? At this point I can tell that YOU are the one trolling and are just trying to get a reaction out of me.
If you REALLY REALLY think that there are no maps where you can be flanked on, fine believe it... I honestly don't care trying to convince you otherwise. There are plenty of wide open maps that aren't single tunnel areas. Couldn't care less whether or not you agree.
Sorry bro I know what I'm talking about. I've played through all of Insanity with minimal deaths. I know what the levels are like. I know there are a lot of areas where flanking wouldn't help the difficulty level, because it's simply impossible to flank someone in a hall way. But there are definitely LOTS of areas where flanking would increase the challenge of the game.
Btw that wasn't my only suggestion. I also suggested giving enemies a wider array of abilities and let them spam them more often. Also, let them recharge shields under cover.
There's more ways to make this game more difficult than just flanking, but flanking in certain areas of the game would definitely map those encounters harder.
If you don't agree with me, I really don't care. Not going to argue with someone that likes to call others trolls because they have a difference of opinion.
#62
Posté 04 février 2010 - 05:18
Sorry, sometimes I have to be a smartass.
Modifié par durasteel, 04 février 2010 - 05:19 .
#63
Posté 04 février 2010 - 05:21
durasteel wrote...
Keep a sharp pencil next to your keyboard, and every time Shepard dies, stab yourself in the leg with it. Hard. That's what I do, and it makes the game much more exciting. I tried using a tazer, but it made me lose bladder control and I had to throw out my chair and get a new one. Bleed for Shepard... it brings everything into much sharper focus.
Sorry, sometimes I have to be a smartass.
I'd bleed for Shepard.
#64
Posté 04 février 2010 - 05:24
cerberus1701 wrote...
Cloaking_Thane wrote...
Insert tedious for easy and I agree
Wait. NOT reading his posts and responding to them is tedious????
Fail for you.
WTH are you talking about? I'm talking about the topic "insanity mode is too easy"
all i said was insert tedious for easy and I agree.
Fking fail for you.
#65
Posté 04 février 2010 - 05:25
Anyways, again, you can read this post here by troll boy and see that previously he said all the shields/barriers on insaity where a bad design decision, now in his first post that's his suggestion to make them game harder.
He further cannot give a map where flank NPCs would even work. There isnt a map where they would work because the areas you fight are always too confined. All you would need to do is move to a wall/corner even in the bigger maps.
After you beat the game as an adept or vanguard on insanity we can chat about ow ti improve the difficulty. But you are not interested in that. You watned to make a trol post, asd evident by the proof I posted and your trollish title "tihs gam3 is 2 ez".
#66
Posté 04 février 2010 - 05:35
#67
Posté 04 février 2010 - 05:37
Twitchmonkey wrote...
Aye, and it only gets easier. Horizon really was the pinnacle for me, everything since then has just been too easy. Sure, I may screw up and die occasionally, but I never really feel like I'm being seriously challenged.
Horizon is really the toughest? Because I only got stuck maybe once previously (fighting Jedore and her Krogans and mech), but at Horizon my guys are getting absolutely slaughtered. Way harder for me than anything on ME1 Insanity, which I thought was a piece of cake.
#68
Posté 04 février 2010 - 05:52
There are people who find insanity too hard, poeple who find it just perfect and others who still would like more challange. Can't we have our own opinions? Chill out.
Ingahootz, we can't edit specific enemies. There are only global changes affecting player or all enemies.
I think that enemy shield regeneration is a good idea. Shields and barrier should regenerate, can't see a reason it shouldn't. It did in ME1. Armor regen doesn't make sense.
Enemy power cooldown on insanity is already very low.
I'm tempted to allow powers to go trough shields but that's my personal preference to make adepts more fun.
Increasing player cooldown +20% might be a good idea. Research cooldown upgrade will zero it and class skill bonuses still gives a bonus.
Sounds good?
#69
Posté 04 février 2010 - 05:53
Darth Obvious wrote...
Twitchmonkey wrote...
Aye, and it only gets easier. Horizon really was the pinnacle for me, everything since then has just been too easy. Sure, I may screw up and die occasionally, but I never really feel like I'm being seriously challenged.
Horizon is really the toughest? Because I only got stuck maybe once previously (fighting Jedore and her Krogans and mech), but at Horizon my guys are getting absolutely slaughtered. Way harder for me than anything on ME1 Insanity, which I thought was a piece of cake.
Hardest part about Horizon is keeping your squad members alive. The second you stop caring about whether or not they live, the encounter becomes much easier.
There's a lot of ways you can cheese this game. For example, a buddy of mine spent 2 hours or more trying to kill Jedore. He'd go into the room and try to "hold the line". What I did instead was I hid behind the door (for some reason it doesn't lock behind you) and picked off the Krogan one at a time as they went up the ramp on the other side (very far away from me). The mech will stay at the bottom and won't come up. You can actually kill the mech from the door without it being able to fight back.
Then you just rush in and snipe Jedore.
Which part of Horizon are you having trouble with? Defending the turret control or before then?
Vhatever, I respect you for deep ingame knowledge and experience but
this thread is not a matter of experience but subjective opinion which
we all have right to have. Why are you so offensive? Why do you insist
that someone is a troll just because he has a different opinion? If you
don't like it leave this thread.
Sorry to say it but Vhatever isn't exactly knowledgable when it comes to this game. This shines through in his posts, I mentioned several areas you could get flanked in but he ignores them and continues to say there's no areas. Also, I decided to look at his post history... he flames just about EVERYONE. From calling them idiots to telling people they should be sterilized. He's honestly not worth responding to.
He's a troll that gets off starting flame wars with others.
Modifié par Ingahootz, 04 février 2010 - 05:54 .
#70
Posté 04 février 2010 - 05:54
Modifié par tonnactus, 04 février 2010 - 05:54 .
#71
Posté 04 février 2010 - 05:56
Ingahootz, we can't edit specific enemies. There are only global changes affecting player or all enemies.
I think that enemy shield regeneration is a good idea. Shields and barrier should regenerate, can't see a reason it shouldn't. It did in ME1. Armor regen doesn't make sense.
Enemy power cooldown on insanity is already very low.
I'm tempted to allow powers to go trough shields but that's my personal preference to make adepts more fun.
Increasing player cooldown +20% might be a good idea. Research cooldown upgrade will zero it and class skill bonuses still gives a bonus.
Sounds good?
Yeah that sounds good. Any chance you could increase the movement speed of charging enemies that move very slowly (like Krogan). It's pretty dumb that you can take them out before they even become a threat.
Just take away stupid weapons like the widow.
Agreed. Widow breaks the game.
#72
Posté 04 février 2010 - 05:59
Ingahootz wrote...
Yeah that sounds good. Any chance you could increase the movement speed of charging enemies that move very slowly (like Krogan). It's pretty dumb that you can take them out before they even become a threat.
Not sure. If Krogan charge is just a regular storm then yes but increasing it would also increase Shepard's storm speed and that would look silly.
#73
Posté 04 février 2010 - 06:00
#74
Posté 04 février 2010 - 06:06
#75
Posté 04 février 2010 - 06:07




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