Insanity mode is too easy.
#101
Posté 04 février 2010 - 10:44
Perhaps someone can make an ini mod just for you, where that happens faster.
#102
Posté 04 février 2010 - 11:56
AlphaJarmel wrote...
Yes a picture of your achievements would work. Second of all which class were you? Third of all your complaint about the husks would really only be solved by making them faster(that you can back up a hallway and shoot them as you go back). 4th of all each species has a different AI and act in a different manner, there is a reason why Krogans rush while other species don't.
@Khavos
The Geth Hunters are pretty smart on the smaller maps where they straight up rush you with two other Geths in two which is the correct strategy.
Sigh here we go.
http://www.imagedump...k=get&tp=557941
Yes some species have different AIs. Some NPCs share the same AI with other species. IE: Krogan and Geth Hunters.
Played a Soldier and Infiltrator through Insanity so far.
You could fix Husks by making them less stupid. Don't necessarily have to be faster. Running around in a circle with them just outside 1 foot from you missing with every swing can be easily solved.
I thought I've seen a number of different enemies running around with
half health and full shield/barrier. Not sure though if they regened
with time or used a power to regen...
Perhaps someone can make an ini mod just for you, where that happens faster.
Point of the original post isn't really to get mods just for me. Bioware has this nasty habit of creating "Insanity" and "Nightmare" modes that just happen to be a joke. ME1's Insanity was hardly insane. Dragon Age's Nightmare mode is being solo'd by people playing 2H Warriors (as well as Rogues but that's slightly easier because of stealth).
From what I've seen lately, it just feels like Bioware can't actually make a game "hard". I think they have a misconception of what makes a game challenging. Casual game play they are EXCELLENT at. I'd say normal is right on the ball for what you expect from normal. Insanity mode is not insane. It is not difficult, it does not put me at the edge of my seat.
When I play a game on a setting that is described as being a setting for hardcore players, I expect to die... A LOT. In fact I go into the mode expecting to quit after constantly losing and possibly coming back later after I have a clear head. I expect to get destroyed playing through it the first time.
This has not happened in ME1, ME2 or Dragon Age, and it's very disappointing. It's not that I'm such an amazing player and am better than everyone else. Honestly I'm not the greatest player around. If someone like me can clear Insanity without breaking a sweat and just being like, "That was interesting... I guess..." then it's not hard enough.
Modifié par Ingahootz, 05 février 2010 - 12:01 .
#103
Posté 04 février 2010 - 11:59
Ok good, thank you.Ingahootz wrote...
AlphaJarmel wrote...
Yes a picture of your achievements would work. Second of all which class were you? Third of all your complaint about the husks would really only be solved by making them faster(that you can back up a hallway and shoot them as you go back). 4th of all each species has a different AI and act in a different manner, there is a reason why Krogans rush while other species don't.
@Khavos
The Geth Hunters are pretty smart on the smaller maps where they straight up rush you with two other Geths in two which is the correct strategy.
Sigh here we go.
http://www.imagedump...k=get&tp=557941
Yes some species have different AIs. Some NPCs share the same AI with other species. IE: Krogan and Geth Hunters.
Played a Soldier and Infiltrator through Insanity so far.
You could fix Husks by making them less stupid. Don't necessarily have to be faster. Running around in a circle with them just outside 1 foot from you missing with every swing can be easily solved.
Now the second thing is that you are using a soldier and Infiltrator. Try using Adept on Insanity + or an Engineer, you'll see why they couldn't make the husks harder. Third thing is are they running around in circles with your cloak on?
Modifié par AlphaJarmel, 04 février 2010 - 11:59 .
#104
Posté 05 février 2010 - 12:02
AlphaJarmel wrote...
Ok good, thank you.Ingahootz wrote...
AlphaJarmel wrote...
Yes a picture of your achievements would work. Second of all which class were you? Third of all your complaint about the husks would really only be solved by making them faster(that you can back up a hallway and shoot them as you go back). 4th of all each species has a different AI and act in a different manner, there is a reason why Krogans rush while other species don't.
@Khavos
The Geth Hunters are pretty smart on the smaller maps where they straight up rush you with two other Geths in two which is the correct strategy.
Sigh here we go.
http://www.imagedump...k=get&tp=557941
Yes some species have different AIs. Some NPCs share the same AI with other species. IE: Krogan and Geth Hunters.
Played a Soldier and Infiltrator through Insanity so far.
You could fix Husks by making them less stupid. Don't necessarily have to be faster. Running around in a circle with them just outside 1 foot from you missing with every swing can be easily solved.
Now the second thing is that you are using a soldier and Infiltrator. Try using Adept on Insanity + or an Engineer, you'll see why they couldn't make the husks harder. Third thing is are they running around in circles with your cloak on?
No real need to use a cloak. Btw I edited the above post.
Just watch how Husks swing. They take long striding swings and if they miss they stagger.
#105
Posté 05 février 2010 - 12:07
Ingahootz wrote...
AlphaJarmel wrote...
Ok good, thank you.Ingahootz wrote...
AlphaJarmel wrote...
Yes a picture of your achievements would work. Second of all which class were you? Third of all your complaint about the husks would really only be solved by making them faster(that you can back up a hallway and shoot them as you go back). 4th of all each species has a different AI and act in a different manner, there is a reason why Krogans rush while other species don't.
@Khavos
The Geth Hunters are pretty smart on the smaller maps where they straight up rush you with two other Geths in two which is the correct strategy.
Sigh here we go.
http://www.imagedump...k=get&tp=557941
Yes some species have different AIs. Some NPCs share the same AI with other species. IE: Krogan and Geth Hunters.
Played a Soldier and Infiltrator through Insanity so far.
You could fix Husks by making them less stupid. Don't necessarily have to be faster. Running around in a circle with them just outside 1 foot from you missing with every swing can be easily solved.
Now the second thing is that you are using a soldier and Infiltrator. Try using Adept on Insanity + or an Engineer, you'll see why they couldn't make the husks harder. Third thing is are they running around in circles with your cloak on?
No real need to use a cloak. Btw I edited the above post.
Just watch how Husks swing. They take long striding swings and if they miss they stagger.
Ok I understand what your saying however certain classes just can't handle Scions in the back with shockwave and husks charging all over them. Is this game easier than other games, yes. A perfect example is Ninja Gaiden 2 which just had a broken difficulty scale. However just because a game is easy for one person doesn't make it easy for everyone else. I personally thought Demon Souls was pretty easy and that it wasn't really that hard, could they make it harder so I feel challenged? Sure but people are struggling to get through the game as it is now. A developer wants the highest difficulty to be pretty challenging but not impossible or have the feeling that it is impossible. Doing some of the upgrades you want would be making the game impossible for pretty much everybody. Now if you want to still feel challenged, try to go for speed runs and create a thread about that or the like.
Modifié par AlphaJarmel, 05 février 2010 - 12:08 .
#106
Posté 05 février 2010 - 12:11
AlphaJarmel wrote...
Ingahootz wrote...
AlphaJarmel wrote...
Ok good, thank you.Ingahootz wrote...
AlphaJarmel wrote...
Yes a picture of your achievements would work. Second of all which class were you? Third of all your complaint about the husks would really only be solved by making them faster(that you can back up a hallway and shoot them as you go back). 4th of all each species has a different AI and act in a different manner, there is a reason why Krogans rush while other species don't.
@Khavos
The Geth Hunters are pretty smart on the smaller maps where they straight up rush you with two other Geths in two which is the correct strategy.
Sigh here we go.
http://www.imagedump...k=get&tp=557941
Yes some species have different AIs. Some NPCs share the same AI with other species. IE: Krogan and Geth Hunters.
Played a Soldier and Infiltrator through Insanity so far.
You could fix Husks by making them less stupid. Don't necessarily have to be faster. Running around in a circle with them just outside 1 foot from you missing with every swing can be easily solved.
Now the second thing is that you are using a soldier and Infiltrator. Try using Adept on Insanity + or an Engineer, you'll see why they couldn't make the husks harder. Third thing is are they running around in circles with your cloak on?
No real need to use a cloak. Btw I edited the above post.
Just watch how Husks swing. They take long striding swings and if they miss they stagger.
Ok I understand what your saying however certain classes just can't handle Scions in the back with shockwave and husks charging all over them. Is this game easier than other games, yes. A perfect example is Ninja Gaiden 2 which just had a broken difficulty scale. However just because a game is easy for one person doesn't make it easy for everyone else. I personally thought Demon Souls was pretty easy and that it wasn't really that hard, could they make it harder so I feel challenged? Sure but people are struggling to get through the game as it is now. A developer wants the highest difficulty to be pretty challenging but not impossible or have the feeling that it is impossible. Doing some of the upgrades you want would be making the game impossible for pretty much everybody. Now if you want to still feel challenged, try to go for speed runs and create a thread about that or the like.
Well there's definitely a difference between being challenging and not. Very few people I talk to that have gone through Insanity on either ME's or Dragon Age have found them hard. There's something wrong with that.
MAYBE some of my changes would make the game too hard. I hardly think flanking the player would break the game if it happened on Insanity only. I mean... Insanity really is not THAT hard at the moment. I'm going to try an Adept, but if I have a hard time simply because the Adept is a weak class, that's a problem with the class and not the difficulty setting.
#107
Posté 05 février 2010 - 12:15
Ingahootz wrote...
Well there's definitely a difference between being challenging and not. Very few people I talk to that have gone through Insanity on either ME's or Dragon Age have found them hard. There's something wrong with that.
MAYBE some of my changes would make the game too hard. I hardly think flanking the player would break the game if it happened on Insanity only. I mean... Insanity really is not THAT hard at the moment. I'm going to try an Adept, but if I have a hard time simply because the Adept is a weak class, that's a problem with the class and not the difficulty setting.
Fair enough. However that's the problem. Most of the classes suck in comparison to the Infiltrator, Sentinel, and Soldier. When half of the classes are inferior and already provide a harder game experience, then what happens when you bump the difficulty even higher? The AI does occasionally flank but it's also the level layout in that there aren't many places where an enemy can even flank in the first place.
#108
Posté 05 février 2010 - 12:18
AlphaJarmel wrote...
Ingahootz wrote...
Well there's definitely a difference between being challenging and not. Very few people I talk to that have gone through Insanity on either ME's or Dragon Age have found them hard. There's something wrong with that.
MAYBE some of my changes would make the game too hard. I hardly think flanking the player would break the game if it happened on Insanity only. I mean... Insanity really is not THAT hard at the moment. I'm going to try an Adept, but if I have a hard time simply because the Adept is a weak class, that's a problem with the class and not the difficulty setting.
Fair enough. However that's the problem. Most of the classes suck in comparison to the Infiltrator, Sentinel, and Soldier. When half of the classes are inferior and already provide a harder game experience, then what happens when you bump the difficulty even higher? The AI does occasionally flank but it's also the level layout in that there aren't many places where an enemy can even flank in the first place.
Well there's always ways to fix the weak classes. Make biotics better on armored targets... like some people have suggested. Then bump up the difficulty. It's not like you HAVE to only bump up the difficulty and leave it at that. I still want to see how much more difficult Adept is so I'm definitely doing a play through right now. I'm just hoping I at least have a challenge. I really can't see it being more difficult to the point that I repeatedly die though.
#109
Posté 05 février 2010 - 12:22
Ingahootz wrote...
AlphaJarmel wrote...
Ingahootz wrote...
Well there's definitely a difference between being challenging and not. Very few people I talk to that have gone through Insanity on either ME's or Dragon Age have found them hard. There's something wrong with that.
MAYBE some of my changes would make the game too hard. I hardly think flanking the player would break the game if it happened on Insanity only. I mean... Insanity really is not THAT hard at the moment. I'm going to try an Adept, but if I have a hard time simply because the Adept is a weak class, that's a problem with the class and not the difficulty setting.
Fair enough. However that's the problem. Most of the classes suck in comparison to the Infiltrator, Sentinel, and Soldier. When half of the classes are inferior and already provide a harder game experience, then what happens when you bump the difficulty even higher? The AI does occasionally flank but it's also the level layout in that there aren't many places where an enemy can even flank in the first place.
Well there's always ways to fix the weak classes. Make biotics better on armored targets... like some people have suggested. Then bump up the difficulty. It's not like you HAVE to only bump up the difficulty and leave it at that. I still want to see how much more difficult Adept is so I'm definitely doing a play through right now. I'm just hoping I at least have a challenge. I really can't see it being more difficult to the point that I repeatedly die though.
The priority for them should be the planet scanner, bugs, and tweaking the classes. Once all the classes are around the same level then they can do a difficulty upgrade if need be. However right now there is a pretty large gap between the classes and it really would be unfair to certain groups. Games like Ninja Gaiden or Demon Souls all have the players start out on equal grounds which means it's more a testament to the player's skill.
#110
Posté 05 février 2010 - 12:28
#111
Posté 05 février 2010 - 12:32
#112
Posté 05 février 2010 - 12:37
laksdjflkdjfd wrote...
I love it when people complain about non-problems. Yes we know soldier/infiltrator/sentinel makes insanity easier, they are OP. There are other classes that are harder, you can new game plus insanity, or you can mod it. Finally this is an action-RPG not a twitch shooter.
Doesn't need to be a twitch shooter for it to be difficult on the hardest setting. As I said, Dragon Age suffers from the same problem.
Bioware just has a habit as of late of making their hard modes not actually hard. It would be nice if they could change that in the future.
Modifié par Ingahootz, 08 février 2010 - 08:56 .
#113
Posté 05 février 2010 - 12:43
Modifié par vhatever, 05 février 2010 - 12:44 .
#114
Posté 05 février 2010 - 12:47
laksdjflkdjfd wrote...
I love it when people complain about non-problems. Yes we know soldier/infiltrator/sentinel makes insanity easier, they are OP. There are other classes that are harder, you can new game plus insanity, or you can mod it. Finally this is an action-RPG not a twitch shooter.
It's an action-RPG until you set foot into combat. Then it's solely a TPS.
#115
Posté 05 février 2010 - 12:51
vhatever wrote...
Don't feed the troll anymore, they multiply. Especially the low self-esteem "dur, dur, I beat t3h gam3, l00k at m3!" ones.
Hey I'm not the one going around calling people idiots and telling them they should be sterilized.
The troll is you. Bye bye!
#116
Posté 05 février 2010 - 02:26
LOL!
#117
Posté 05 février 2010 - 02:38
Valcutio wrote...
Dude, I guess you're just really pro at RPGs.
LOL!
I SURE AM LIKE LOLLERSKATES!
#118
Posté 05 février 2010 - 04:05
Ingahootz wrote...
Camping out is probably the best way to go about it. I did this with my squad members dying every time they got resurrected and just not caring about bringing them back. If you worry about keeping them alive I can see this fight being frustrating.
I ended up getting past it, and keeping my guys alive too. The problem when they were dead was that the enemies would flank me no matter where I tried to take up cover, and maybe my guns weren't upgraded enough or something because I simply could not kill them fast enough.
I've done most of the 2nd tier recruitment missions after that (and so my abilities/guns are more boosted up now), and it does seem to be getting easier. Wish I'd done Infiltrator instead of Sentinel, but I'll get by.
I still think ME1 was easier on Insanity, and the difference seems to be that in ME1 I could move around more without getting killed so fast, enabling me to adjust tactics better in mid-fight. In ME2, I seem to have to stay behind cover 99% of the time, because the enemies will literally kill you in like 2 or 3 seconds if you expose yourself to their fire, even if you are running away to reposition.
#119
Posté 05 février 2010 - 04:49
Scions with shields? Why? How would making you dodge Shockwave for another minute make killing them harder?
Husks with shields? Are you kidding me? The IFF mission is already a huge unchallenging bore. Giving them shields doesn't make it harder, it makes it more tedious and annoying.
NPCs that charge faster? You focus chargers, they die instantly, with shields and even barrier + shields they'd still not be a threat.
Just face it. Games with auto-regenerating health cannot possibly be challenging.
#120
Posté 05 février 2010 - 04:53
Cortire wrote...
Just face it. Games with auto-regenerating health cannot possibly be challenging.
Exactly.
Unfortunately ever since Call of Duty 2 all games with auto-regenerating are way too easy.
#121
Posté 05 février 2010 - 04:55
Cortire wrote...
How would your proposals make Insanity even slightly harder?
Scions with shields? Why? How would making you dodge Shockwave for another minute make killing them harder?
Husks with shields? Are you kidding me? The IFF mission is already a huge unchallenging bore. Giving them shields doesn't make it harder, it makes it more tedious and annoying.
NPCs that charge faster? You focus chargers, they die instantly, with shields and even barrier + shields they'd still not be a threat.
Just face it. Games with auto-regenerating health cannot possibly be challenging.
please name some hard games
#122
Posté 05 février 2010 - 05:06
Cortire wrote...
Just face it. Games with auto-regenerating health cannot possibly be challenging.
Now this is a great idea! Autoregen is now set to 5.0f whatever it means, probably 5hp/sec. How about changing it to 1.0f to enforce using medigel? Or lower shield regen?
Opinions?
Modifié par Flash_in_the_flesh, 05 février 2010 - 05:42 .
#123
Posté 05 février 2010 - 05:11
Flash_in_the_flesh wrote...
Here's a guide how to increase difficulty tweaks: http://social.biowar...03/index/983287Cortire wrote...
Just face it. Games with auto-regenerating health cannot possibly be challenging.
Now this is a great idea! Autoregen is now set to 5.0f whatever it means, probably 5hp/sec. How about changing it to 1.0f to enforce using medigel? Or lower shield regen?
Opinions?
That would be better
#124
Posté 05 février 2010 - 05:13
#125
Posté 05 février 2010 - 06:17
Cortire wrote...
How would your proposals make Insanity even slightly harder?
Scions with shields? Why? How would making you dodge Shockwave for another minute make killing them harder?
Husks with shields? Are you kidding me? The IFF mission is already a huge unchallenging bore. Giving them shields doesn't make it harder, it makes it more tedious and annoying.
NPCs that charge faster? You focus chargers, they die instantly, with shields and even barrier + shields they'd still not be a threat.
Just face it. Games with auto-regenerating health cannot possibly be challenging.
I GUARANTEE that if Krogan RAN at you instead of walked... it would be MUCH harder. 2 Krogan sprinting at you would not go down before they got to you unless you nailed them with heavy weapons.
Auto-regen is definitely a problem... and something that I had considered.
Btw, I'm playing an Adept on Insanity now. I've managed to get Mordin, Jack, and Garrus. The only difference I see is that killing takes longer. I haven't gotten to Horizon yet but I honestly cannot see that being overly difficult. Adept is definitely more "challenging" ... because fights take longer... (sniper rifle makes for speedy kills).
Still feels way too easy so far. Maybe I'll have trouble with the final mission because one part you have to clear pretty fast. We'll see. I'm suspecting that Warp spam with 2 other biotics will clear the rooms pretty fast though (Warp feels pretty damned powerful atm, albeit not as powerful as the Widow).
The only annoying thing is that most powers are useless on armored targets. I can see why they did it though. If Singularity worked on armored targets, Adept would absolutely demolish Insanity. Not sure if there's really a safe way to balance the class




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