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Insanity mode is too easy.


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#201
Deflagratio

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Flash_in_the_flesh wrote...

Deflagratio wrote...

Insanity mode is a little easy, but buffing defenses isn't the key to that.


What do you mean by buffing defences? What do you think would be the best way to increase difficulty. Best and possible to do I mean. We can't mod new AI...


To everyone please, oh pleaasee ignore vhatever. I'm reporting his every single post to moderator until someone will finally react to his insults. Until then don't feed the troll please.


How the defenses work, too many layers of defenses make a lot of powers useless. (Adept gets hit hardest). Rendering 4 out of 5 of their powers inert. You give Husks shields, Adept is helpless against them. Just as a broad example.

I think buffing offensive abilities, or giving enemies regnerative abilities would be a much more sound options. The problem with Insanity, is, as Kal Reegar, said, you can kill any enemy with bug bites. Insanity mode should be the Hardcore mode. And insanity mode should give all enemies a LIGHT regeneration on their defenses. (Health too, but this could be considered fairly useless, since incidniary abilities would stop it).

The amount of defensive regeneration would require a lot of playtesting to find a spot that isn't tedious, but forces a player to think offensively instead of defensively.  There are certain things that would need to be fine-tweaked. Harbinger collectors for example. They're annoying enough when Harbinger possesses a collector assassin at 1% health, but add a shield regeneration on top of that. That might be too much. The goal I feel would be not to ruin the pace Mass2 has set (Fast, visceral combat is better than the hold trigger and afk combat of Mass1) so more defensive layers are trying to go back to that atrician battle. Regenerating barriers, shields and armor on the other hand, would simply force new tactical out look. Since enemies would not have more health or defense, but instead force the player into that more aggressive, fast-paced style.

I've said it twice already, but one more time, such a change requires a lot of testing to find a spot where it doesn't feel tedious, but tactical. It's a hard balance to find. But at least on Mass2's Insanity you die occasionally, on Mass1, you can punch a collossus while taking fire from 3 juggernauts and then go out for juice, and come back still alive.

Modifié par Deflagratio, 06 février 2010 - 01:00 .


#202
Ingahootz

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Hmmm wonder how hard it would be if MY shields didn't recharge...

#203
Flash_in_the_flesh

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Ah, you mean protections. I know what you mean. I mod my game so shields are not blocking powers. I don't like how adepts work in ME2 on insanity.



As for regeneration balance I always start from making enemies equal to player. Player should win thanks to his brains vs AI, not thanks to unfair advantages. So if Shepard is regenerating at some rate I'm giving enemies same regeneration.

#204
Typhojd

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Insanity with adept is getting easier the longer I play thru. I finished 1st playthru on veteran at 29 so completing the first mission on insanity got me to 30.



As I understand it aside form the extra defences the mobs are scaled to your lvl, but although you have access to the weapons/powers from a previous playthru they are not upgraded. As i'm going thru the missions and upgrading guns/biotics it feels are becomming easier. That maybe because I've learnt to micromanage my teammates positioning better, something I never bothered about in 1st playthru.



Hardest I found so far was the final fight recruiting Grunt which i did last of the opening three - i h8 those Yimir Mechs. Horizon finale was no walk in the park either, but since then things seemd to have 'clicked.' Admittedly it is heavy singularity/heavy warp spam, with barrier as a panic retreat, but personally i do not find that tedious.

#205
Ingahootz

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Yeah I found Adept easier and I played through.



Final fight recruiting Grunt is pretty easy if you camp out near the door way. Even then it's not bad, the mech can't really go up the ramp.

#206
purelyoriginal2

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 Those who've beat game on Insanity, can you answer this question if you know the answer:

I recently started my second playthrough with a different imported ME1 character.  This time I'm playing on Insanity and going for the achievement.  Because I got paranoid that l'd accidentally change the difficulty at some point, I wanted to test whether the game would prompt me with a warning if I tried.  It doesn't.

Fortunately, I'd saved right beforehand and reloading the game appeared to restore the difficulty to "Insanity."  But before I invest another 30 hours into beating the game (which looks likes it's going to be quite tough on Insanity), I just wanted to check that I didn't already screw myself for the achievement.  Does the game still register difficulty changes if you don't save afterward?  I'd greatly appreciate any info anyone can provide.  Thanks.

#207
VasQuipQuip

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No one cares about the size of your EPeen OP. If Insanity is too hard, play GOW1 or 2 on super wtf mode.

#208
Flash_in_the_flesh

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VasQuipQuip wrote...

No one cares about the size of your EPeen OP. If Insanity is too hard, play GOW1 or 2 on super wtf mode.


If you don't care why do you post here? Go post in threads you are insterested in.

purelyoriginal2 wrote...

 (...)

Game counts percentage of progress made with each difficulty. If you lower it for 1 battle you have nothing to worry about. If you reloaded the game to the point before lowering difficulty the game won't count it.

Modifié par Flash_in_the_flesh, 06 février 2010 - 10:35 .


#209
vhatever

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Ingahootz wrote...

Yeah I found Adept easier and I played through.

Final fight recruiting Grunt is pretty easy if you camp out near the door way. Even then it's not bad, the mech can't really go up the ramp.


Considering you actually died on normal with an infiltrator multiple times, I'll have to ROFLMAO on this one.

Yesterday you said you just beat horizon, and then two hours later after I informed you that's not the hardest mission for an adept, you said  you just beat tali's loyalty mission. Sorry, that doesn't add up. Not enough time. You would have beaten the game already if you could have done tali's loyalty mission so fast, as it's one of the very last ones you get to do. The short of it: you are a liar. you have done nothing but lie repeatedly, including your first post, which I have alrady proven just before you made it in another thread you were claiming that more barriers and shields would be a bad design decision, then when you wanted to troll you said ADD MORE. Liar and a troll.

Modifié par vhatever, 06 février 2010 - 10:44 .


#210
Ingahootz

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vhatever wrote...

Ingahootz wrote...

Yeah I found Adept easier and I played through.

Final fight recruiting Grunt is pretty easy if you camp out near the door way. Even then it's not bad, the mech can't really go up the ramp.


Considering you actually died on normal with an infiltrator multiple times, I'll have to ROFLMAO on this one.

Yesterday you said you just beat horizon, and then two hours later after I informed you that's not the hardest mission for an adept, you said  you just beat tali's loyalty mission. Sorry, that doesn't add up. Not enough time. You would have beaten the game already if you could have done tali's loyalty mission so fast, as it's one of the very last ones you get to do. The short of it: you are a liar. you have done nothing but lie repeatedly, including your first post, which I have alrady proven just before you made it in another thread you were claiming that more barriers and shields would be a bad design decision, then when you wanted to troll you said ADD MORE. Liar and a troll.


I didn't play normal as an infiltrator.

Beat the game later last night (More like early morning).

You can do Tali's loyalty mission before other missions if you want. Just FYI. But of course you knew that since you're such a pro ME2 player.

Also I'm not the one that dies 8-9 times to the Harbinger on Horizon like you claimed in another thread. That's quite sad. :(

#211
jaff00

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Jesus. How many a mile some people are willing to sink to toot their own e-horns. Pathetic. Really.

Not to go all freudian on your ass here but seriously.. deal with your insecurities in a way that doesn't make you come across as an obnoxious adolescent trying to rake in the chicks with some digital chestpounding.

#212
Ingahootz

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jaff00 wrote...

Jesus. How many a mile some people are willing to sink to toot their own e-horns. Pathetic. Really.
Not to go all freudian on your ass here but seriously.. deal with your insecurities in a way that doesn't make you come across as an obnoxious adolescent trying to rake in the chicks with some digital chestpounding.


If this comment is directed at me... this isn't about tooting my "e-horn". This is about Bioware's hardest difficulty in most of their games being too easy. Just look at ME1 and Dragon Age. Same problem. Would be nice if they were actually a "Holy crap I just reloaded 10 times on this fight" mode. Getting the adrenaline pumping and winning by the skin of your teeth actually makes playing hard modes feel rewarding.

#213
FreshJuice

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[/quote]


A game shouldn't be harder just by choosing a different class, and I like my sniper rifle

but ME1 has a much harder insanity when not using a 30+ right from the start with any class

ME2 really should have been harder with it being a sequel and all

[/quote]

i do agree with the argument that choosing specific classes shouldnt make the game more difficult (other than personal prefrences) but to counter you, i'd like to say a game should never harder because it's a sequel. mainly because not all players are old ME1 vets (aka marketing issues)

if anything they could've implemented an enhanced system for the transfer of ME1 saves,
if you want the bonuses, you cant start the game on easy or normal difficulties.