Flash_in_the_flesh wrote...
Deflagratio wrote...
Insanity mode is a little easy, but buffing defenses isn't the key to that.
What do you mean by buffing defences? What do you think would be the best way to increase difficulty. Best and possible to do I mean. We can't mod new AI...
To everyone please, oh pleaasee ignore vhatever. I'm reporting his every single post to moderator until someone will finally react to his insults. Until then don't feed the troll please.
How the defenses work, too many layers of defenses make a lot of powers useless. (Adept gets hit hardest). Rendering 4 out of 5 of their powers inert. You give Husks shields, Adept is helpless against them. Just as a broad example.
I think buffing offensive abilities, or giving enemies regnerative abilities would be a much more sound options. The problem with Insanity, is, as Kal Reegar, said, you can kill any enemy with bug bites. Insanity mode should be the Hardcore mode. And insanity mode should give all enemies a LIGHT regeneration on their defenses. (Health too, but this could be considered fairly useless, since incidniary abilities would stop it).
The amount of defensive regeneration would require a lot of playtesting to find a spot that isn't tedious, but forces a player to think offensively instead of defensively. There are certain things that would need to be fine-tweaked. Harbinger collectors for example. They're annoying enough when Harbinger possesses a collector assassin at 1% health, but add a shield regeneration on top of that. That might be too much. The goal I feel would be not to ruin the pace Mass2 has set (Fast, visceral combat is better than the hold trigger and afk combat of Mass1) so more defensive layers are trying to go back to that atrician battle. Regenerating barriers, shields and armor on the other hand, would simply force new tactical out look. Since enemies would not have more health or defense, but instead force the player into that more aggressive, fast-paced style.
I've said it twice already, but one more time, such a change requires a lot of testing to find a spot where it doesn't feel tedious, but tactical. It's a hard balance to find. But at least on Mass2's Insanity you die occasionally, on Mass1, you can punch a collossus while taking fire from 3 juggernauts and then go out for juice, and come back still alive.
Modifié par Deflagratio, 06 février 2010 - 01:00 .




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