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Pen and Paper Mass Effect: Make this happen.


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40 réponses à ce sujet

#1
PunkxRonin

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Ok, so I induldge in some old school pen and paper gaming with friends from time to time (for those unfamilar with what i'm talking about allow me to direct you here en.wikipedia.org/wiki/Role-playing_game_%28pen_and_paper%29).

The more I think about it, the more perfect the Mass Effect world is for such a medium. It's got a rich detailed world, full of interesting people, and places. It has a very high level of lore and history written already. Has compelling alien races, which would add a lot of diversity in playing in such a game. It even has options for diverse character classes that you can pull straight from the game... Soldier, Adept, Engineer, etc.

I know that a pen and paper game was built around the Dragon Age Origins game/setting (www.greenronin.com/dragon_age/). I urge the powers that be to take simular actions and make a game in the Mass Effect world.

Would any one else like to see a simular product? Any one trying to make a home-brewed version of this idea for their own use? Thoughts in general on the topic?

#2
StormbringerGT

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Me and my friends made a Pen and paper version actually. We used a rule set like the one they used in the Knights of the Old Republic game. Its a D20 core system but its simple and flexible and it works!



We've added some new powers to our system and classes. Since our system uses rules for Vehicular combat and ship combat. We've kept to the lore as well. Its based before the events of Mass Effect 1. Right before actually. If you want more info I can take some of our design docs and toss them your way.



It's Insanely fun, though a bit harder than 2nd or 3rd editions dungeons and dragon because of gravity and such. But I suppose they had flight and magic.

#3
cpip

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I've toyed with a few system ideas. Tri-Stat dX (formerly known as Big Eyes Small Mouth) isn't a bad system for it, I don't think; I've also seen a West End Games's D6 system adaptation that looked promising, but I wasn't quite thrilled with it.



I'm also looking at the new Traveller edition from Mongoose and considering what would need to be done for it.

#4
Shadowvalor

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I've actually been working on the idea since shortly before ME2 was announced; I have a working system and I've just got mostly filler / balance information to work out. Given my current time restraints it may be a little bit before I'm able to get a public version of it out, however.

Overall I have my doubts on it's reception, as my goal is to make a balanced tabletop game, and not recreate the mechanics used in the Mass Effect games themselves; people here (read: the entire internet) seem to be really critical about that sort of thing.

#5
Felix Golden

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I would love an RPG for Mass Effect, i would play it often and buy it for all my friends.

#6
jkruse05

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Star Wars D20 works fairly well if you have some experienced players that can mod and balance the rules.

#7
Funker Shepard

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I've seen the work done for a Mass Effect conversion to the current Star Wars rules - that was pretty impressive. Personally, I've been fumbling around converting bits and pieces to the Spycraft 2.0 system - I'd say the guys behind that system (Crafty Games) would be about as great a match for a "future RPG" as Green Ronin was for DAO - just in case there's any Official Interest ;)

#8
Felix Golden

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Are there any links to these conversions about?

#9
jkruse05

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Shadowvalor wrote...

I've actually been working on the idea since shortly before ME2 was announced; I have a working system and I've just got mostly filler / balance information to work out. Given my current time restraints it may be a little bit before I'm able to get a public version of it out, however.
Overall I have my doubts on it's reception, as my goal is to make a balanced tabletop game, and not recreate the mechanics used in the Mass Effect games themselves; people here (read: the entire internet) seem to be really critical about that sort of thing.


You have my support, if it works well I don't care if it's the same system as the games.

#10
Xivai

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Funker Shepard wrote...

I've seen the work done for a Mass Effect conversion to the current Star Wars rules - that was pretty impressive. Personally, I've been fumbling around converting bits and pieces to the Spycraft 2.0 system - I'd say the guys behind that system (Crafty Games) would be about as great a match for a "future RPG" as Green Ronin was for DAO - just in case there's any Official Interest ;)

I know the conversion your talking about. I wasn't so impressed with race stat ups though. Although that is easy enough to change.


Personally I want ME3 done before they put out a dedicated Mass Effect rpg. That way they have sort of an over arching plot to go with, and their lore by then should be built up to sufficient levels that it would be ebough for a book or two.

#11
CommissarMega

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I've just adapted Rogue Trader for my ME game, with the different homeworlds and such being for different races. Works a treat, really, with Profit Factor replaced by Council Funding.

#12
Felix Golden

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Do you have a write up of that conversion or is it private?

#13
SigilStone

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Hey Guys,



I was just googling "Mass Effect Pen and Paper RPG" and a link to this forum came up, so I thought I might as well make a screen name and let everyone know. My company and I have been working on a professional design of a Mass Effect Pen and Paper game with the intent of marketing it and selling it as a new and exclusive system through BioWare and their publishers. No, we haven't gotten their permission yet, and no, we won't share it with you quite yet. But, we will be entering negotiations with them in mid February, and hopefully I'll be updating everyone soon.



But, so far, we've been very busy incorporating all of the new class and design elements from ME2, and have already an extremely polished system dealing with ME1. Unfortunately, it is not as broad as we'd like it to be, as the Mass Effect universe is really and truly staggering in scope, but we designed classes around the six in the game, with a focus on combat and role-play actions.



No, it is not a port of the d20 system, d6 system, or any other system out there. It is a new system (it does use a d20 as the core mechanic, but that is where the similarities end) and has taken into account nearly everything that BioWare has produced for ME1 and 2.



The six core classes, as well as over 10 upper tier classes (Bastion, Commando, etc) are all available for play. Human, Batarian, Elcor, Asari, Drell, Turian, Volus, Krogan, Quarian, and Salarian are all playable races with unique stats and character development options. There is a system for vehicular combat and weaponry, as well as a diverse system of character customization using Talents, Powers, Skills, and Feats (of which there are nearly 200) that all expand upon your character's abilities.



So far, after about 1500 hours of playtesting through multiple focus groups, we are very happy with the system, its pace, and the amount of fun everyone seems to have. Hopefully BioWare will be pleased with what we have to show them in the next month.



Feel free to ask me any questions about the system or what we are including, we can use all of the support we can get. Thanks again

#14
VasQuipQuip

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As cool as it would be, I don't hang out with people who have a long enough attention span to play the Mass Effect video game for 5 minutes with out saying 'this is stupid'.

#15
Funker Shepard

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Xivai wrote...

Funker Shepard wrote...

I've seen the work done for a Mass Effect conversion to the current Star Wars rules - that was pretty impressive. Personally, I've been fumbling around converting bits and pieces to the Spycraft 2.0 system - I'd say the guys behind that system (Crafty Games) would be about as great a match for a "future RPG" as Green Ronin was for DAO - just in case there's any Official Interest ;)

I know the conversion your talking about. I wasn't so impressed with race stat ups though. Although that is easy enough to change.


The Star Wars one? Yeah, I thought that was the weak spot in it. One of the reasons why I personally became interested in Spycraft, which has very well-developed guidelines for creating balanced races, in addition to being all kinds of awesome as a modern/near future rpg.

Modifié par Funker Shepard, 04 février 2010 - 10:45 .


#16
Uberpenguin7

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Sigil Stone: What sort of adjustments are going to be made for post ME3? Is it going to be set IN the current time of the game (reapers constantly looming overhead) or will it be set before/after the series? Will there be space combat with different and modifiable ships? That's something that I've never seen done before outside of a few video games (Eve [boring], Chrome Hounds [poorly executed], Phantom Crash [poorly executed]). Where are you based and what is the name of your company?

#17
kierlanvass

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I've been looking at the classic traveller. I like the system and its the only one with a unique character generation system based on career path.



The only thing that I need is a galaxy map, associated planets and what the galaxy sectors are - like what constitutes the terminus systems etc...

#18
Pocketgb

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Amber Role Playing, baby. Open-ended and awesome. Me and my roommate have done a Lovecraft campaign, a Steampunk-ish campaign, and are working on implementing a Magic: The Gathering campaign (the lore is RICH). He doesn't like Mass Effect too much, though, he's *very* picky.

#19
Meglivorn

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Actually the system is not that problematic, there is a lot of universal ur useable system already (gurps, herosystem, fuzion, d20, storyteller, etc).



But having a real wold book, or univere guide book would be nice. Like kierlanvass mentioned, the galaxy map, the codex infos nicely collected, personnels and data not mentioned yet in the game or not explored by all players (like the commercials on illium and the citadel; normal, not ingame maps of the citadel and omega and the major planets; ship types of the races, and commerce, are there private ships - yachts and freighters - or its expensive so only big corps and governments can afford them... etc).

#20
GodWood

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I support a ME PnP.

#21
Gena Mafer

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http://damianov.file...tierscover.jpg  :innocent:

Modifié par Gena Mafer, 20 février 2010 - 01:22 .


#22
ContableEnorme

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I start roleplaying with D&D, and I support a Mass Effect RPG.



If Dragon Age RPG was a succes I hope Bioware think about it.

#23
upsettingshorts

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I never got why people needed rulesets or campaign books or anything to do a pen and paper RPG. Spend a weekend coming up with your own rules and story. It's not that hard, heck it's what we did in middle school.




#24
Christmas Ape

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Wow, I can't think of a system less suited to Mass Effect than Amber. Okay, I guess gag systems like HoL or something completely indie and focused like a laser, but still. Amber? Really? Really?

Traveller would work, though it's kind of a kludge.
EDIT:

I never got why people needed rulesets or campaign books or anything to do a pen and paper RPG. Spend a weekend coming up with your own rules and story. It's not that hard, heck it's what we did in middle school.

Because the portion of my gaming enjoyment that comes from learning and using the system is largely no longer satisfied with the results of a weekend's design. I want the actual game in "roleplaying game" to stand on its own merits and offer interesting options that reinforce the character's concept mechanically. I want different characters to play differently. I'm not saying you can't have fun with that kind of a system, just that in my limited gaming time I want to hit all my buttons, and "robust mechanics" is one of them.

Modifié par Christmas Ape, 13 septembre 2010 - 04:49 .


#25
upsettingshorts

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That's fair enough. When I played - it was a loong time ago - we focused a lot on using the game more as a storytelling vehicle - hence the original stories our rotating GMs came up with - than the mechanics.



But I can see the other side, thanks for the answer.