Pen and Paper Mass Effect: Make this happen.
#1
Posté 04 février 2010 - 04:07
The more I think about it, the more perfect the Mass Effect world is for such a medium. It's got a rich detailed world, full of interesting people, and places. It has a very high level of lore and history written already. Has compelling alien races, which would add a lot of diversity in playing in such a game. It even has options for diverse character classes that you can pull straight from the game... Soldier, Adept, Engineer, etc.
I know that a pen and paper game was built around the Dragon Age Origins game/setting (www.greenronin.com/dragon_age/). I urge the powers that be to take simular actions and make a game in the Mass Effect world.
Would any one else like to see a simular product? Any one trying to make a home-brewed version of this idea for their own use? Thoughts in general on the topic?
#2
Posté 04 février 2010 - 04:14
We've added some new powers to our system and classes. Since our system uses rules for Vehicular combat and ship combat. We've kept to the lore as well. Its based before the events of Mass Effect 1. Right before actually. If you want more info I can take some of our design docs and toss them your way.
It's Insanely fun, though a bit harder than 2nd or 3rd editions dungeons and dragon because of gravity and such. But I suppose they had flight and magic.
#3
Posté 04 février 2010 - 04:59
I'm also looking at the new Traveller edition from Mongoose and considering what would need to be done for it.
#4
Posté 04 février 2010 - 06:05
Overall I have my doubts on it's reception, as my goal is to make a balanced tabletop game, and not recreate the mechanics used in the Mass Effect games themselves; people here (read: the entire internet) seem to be really critical about that sort of thing.
#5
Posté 04 février 2010 - 06:27
#6
Posté 04 février 2010 - 06:33
#7
Posté 04 février 2010 - 06:33
#8
Posté 04 février 2010 - 06:34
#9
Posté 04 février 2010 - 06:34
Shadowvalor wrote...
I've actually been working on the idea since shortly before ME2 was announced; I have a working system and I've just got mostly filler / balance information to work out. Given my current time restraints it may be a little bit before I'm able to get a public version of it out, however.
Overall I have my doubts on it's reception, as my goal is to make a balanced tabletop game, and not recreate the mechanics used in the Mass Effect games themselves; people here (read: the entire internet) seem to be really critical about that sort of thing.
You have my support, if it works well I don't care if it's the same system as the games.
#10
Posté 04 février 2010 - 06:35
I know the conversion your talking about. I wasn't so impressed with race stat ups though. Although that is easy enough to change.Funker Shepard wrote...
I've seen the work done for a Mass Effect conversion to the current Star Wars rules - that was pretty impressive. Personally, I've been fumbling around converting bits and pieces to the Spycraft 2.0 system - I'd say the guys behind that system (Crafty Games) would be about as great a match for a "future RPG" as Green Ronin was for DAO - just in case there's any Official Interest
Personally I want ME3 done before they put out a dedicated Mass Effect rpg. That way they have sort of an over arching plot to go with, and their lore by then should be built up to sufficient levels that it would be ebough for a book or two.
#11
Posté 04 février 2010 - 06:42
#12
Posté 04 février 2010 - 06:45
#13
Posté 04 février 2010 - 07:07
I was just googling "Mass Effect Pen and Paper RPG" and a link to this forum came up, so I thought I might as well make a screen name and let everyone know. My company and I have been working on a professional design of a Mass Effect Pen and Paper game with the intent of marketing it and selling it as a new and exclusive system through BioWare and their publishers. No, we haven't gotten their permission yet, and no, we won't share it with you quite yet. But, we will be entering negotiations with them in mid February, and hopefully I'll be updating everyone soon.
But, so far, we've been very busy incorporating all of the new class and design elements from ME2, and have already an extremely polished system dealing with ME1. Unfortunately, it is not as broad as we'd like it to be, as the Mass Effect universe is really and truly staggering in scope, but we designed classes around the six in the game, with a focus on combat and role-play actions.
No, it is not a port of the d20 system, d6 system, or any other system out there. It is a new system (it does use a d20 as the core mechanic, but that is where the similarities end) and has taken into account nearly everything that BioWare has produced for ME1 and 2.
The six core classes, as well as over 10 upper tier classes (Bastion, Commando, etc) are all available for play. Human, Batarian, Elcor, Asari, Drell, Turian, Volus, Krogan, Quarian, and Salarian are all playable races with unique stats and character development options. There is a system for vehicular combat and weaponry, as well as a diverse system of character customization using Talents, Powers, Skills, and Feats (of which there are nearly 200) that all expand upon your character's abilities.
So far, after about 1500 hours of playtesting through multiple focus groups, we are very happy with the system, its pace, and the amount of fun everyone seems to have. Hopefully BioWare will be pleased with what we have to show them in the next month.
Feel free to ask me any questions about the system or what we are including, we can use all of the support we can get. Thanks again
#14
Posté 04 février 2010 - 07:10
#15
Posté 04 février 2010 - 10:44
Xivai wrote...
I know the conversion your talking about. I wasn't so impressed with race stat ups though. Although that is easy enough to change.Funker Shepard wrote...
I've seen the work done for a Mass Effect conversion to the current Star Wars rules - that was pretty impressive. Personally, I've been fumbling around converting bits and pieces to the Spycraft 2.0 system - I'd say the guys behind that system (Crafty Games) would be about as great a match for a "future RPG" as Green Ronin was for DAO - just in case there's any Official Interest
The Star Wars one? Yeah, I thought that was the weak spot in it. One of the reasons why I personally became interested in Spycraft, which has very well-developed guidelines for creating balanced races, in addition to being all kinds of awesome as a modern/near future rpg.
Modifié par Funker Shepard, 04 février 2010 - 10:45 .
#16
Posté 18 février 2010 - 01:33
#17
Posté 20 février 2010 - 04:17
The only thing that I need is a galaxy map, associated planets and what the galaxy sectors are - like what constitutes the terminus systems etc...
#18
Posté 20 février 2010 - 04:20
#19
Posté 20 février 2010 - 11:49
But having a real wold book, or univere guide book would be nice. Like kierlanvass mentioned, the galaxy map, the codex infos nicely collected, personnels and data not mentioned yet in the game or not explored by all players (like the commercials on illium and the citadel; normal, not ingame maps of the citadel and omega and the major planets; ship types of the races, and commerce, are there private ships - yachts and freighters - or its expensive so only big corps and governments can afford them... etc).
#20
Posté 20 février 2010 - 12:27
#21
Posté 20 février 2010 - 01:20
#22
Posté 13 septembre 2010 - 04:18
If Dragon Age RPG was a succes I hope Bioware think about it.
#23
Posté 13 septembre 2010 - 04:20
#24
Posté 13 septembre 2010 - 04:42
Traveller would work, though it's kind of a kludge.
EDIT:
Because the portion of my gaming enjoyment that comes from learning and using the system is largely no longer satisfied with the results of a weekend's design. I want the actual game in "roleplaying game" to stand on its own merits and offer interesting options that reinforce the character's concept mechanically. I want different characters to play differently. I'm not saying you can't have fun with that kind of a system, just that in my limited gaming time I want to hit all my buttons, and "robust mechanics" is one of them.I never got why people needed rulesets or campaign books or anything to do a pen and paper RPG. Spend a weekend coming up with your own rules and story. It's not that hard, heck it's what we did in middle school.
Modifié par Christmas Ape, 13 septembre 2010 - 04:49 .
#25
Posté 13 septembre 2010 - 04:50
But I can see the other side, thanks for the answer.





Retour en haut






