Jhosephine wrote...
MICHELLE7 wrote...
TeenZombie wrote...
It's the ME1 squadmates turn for exposition and character development, beyond, "Oh, hey Shepard, I have this quest I need to do, it's no biggy, but I will probably die at the end of the game if you don't get to it..."
For me personally I hope they leave the quest background thing out for ME3. I wasn't too impressed with it. I didn't get a sense that the new characters were any more developed than the ME ones...the only difference was that the ME ones told their story instead of going on a quest.
I often found myself simply setting the person aside after the quest and forgetting about them. The only ones I wound up liking were those that I liked at the first...before I did their loyalty quests.
Same here Michelle. While it was nice to get a bit of background on the characters, because there were so many of them it felt a bit so so to me. I still believe ME2 had too many characters.
Since it was advertised loyalty was all important in ME2 it felt like a chore doing their loyalty quests, which was not how I expected winning their loyalty btw. The vid of Miranda with her tough 'he has to earn MY trust' made me hopeful, but who knew it would take one little quest to win her over.
I want to know more about Kaidan, a lot more, but there must be a more creative way to achieve that.
I agree...there were too many characters. There was a post a while back that said the game played like a shopping list. Win Miranda's loyalty...check...win Jacob's loyalty...check...win Mordin's loyalty...check...etc...take down collectors. It took a lot of flak but there were quite a few people agreeing with it.
I kind of wonder if Bioware had a beginning and an ending to the story but really didn't have anything for the middle and just came up with the loyalty quests as a way to pad the middle part of the trilogy. Both Battelstar Galactica and Lost admitted to having endings to the beginning of their stories but that the middle part was fluid...meaning that they padded a lot of the series with filler episodes. That's what this felt like to me.
Of course the loyalty part could also have been a way to stretch the game since the main storyline was so short.




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