Thanks Bioware for making a beauitful game, it was worth the $70cdn.
Antialiasing Mode
#1
Posté 04 février 2010 - 04:53
Thanks Bioware for making a beauitful game, it was worth the $70cdn.
#2
Posté 04 février 2010 - 04:58
Honestly though, while it looks noticeably better I left it off since it will dramatically cut down your fps. The game still looks great jaggys or not on max settings either way.
#3
Posté 04 février 2010 - 04:58
I have a ATI 5870 and have noticed no Anti-aliasing even when forced in the driver. 0 to 16X all looks the exact same.
Please, how do we turn on AA.
Please how do we turn on "hidden" settings to move beyond XBOX graphics?
Thank you.
#4
Posté 04 février 2010 - 06:32
Modifié par sticks435, 04 février 2010 - 06:33 .
#5
Posté 04 février 2010 - 07:17
#6
Posté 06 février 2010 - 04:28
sticks435 wrote...
For ATI users, you need to download the latest hotfix drivers.
Installed newly released Catalyst 10.1 drivers and still ME2 is ignoring driver AA settings. So that's no go.
I frankly thought that the forced driver settings was the point of driver settings. To ignore games settings.
#7
Posté 06 février 2010 - 05:22
On my powerful rig if I even force 2xaa I got from silky 60fps 100% of the time to constant 10+ fps drops in combat or random areas.
#8
Posté 06 février 2010 - 07:44
crapmonster13 wrote...
Not sure about nvidia but on ATI card, we just simply have to rename MassEffect2.exe to UT3.exe and set the AA settings accordingly in Catalyst.
Honestly though, while it looks noticeably better I left it off since it will dramatically cut down your fps. The game still looks great jaggys or not on max settings either way.
Runs smooth and fine at 16x Edge Detect using the rename methode. Some odd textures in some places using AA though.
I'm running a ATI 5870 and Core 2 Quad @4Gbz
#9
Posté 06 février 2010 - 07:49
Make sure you are running your native resolution for the Monitor, or you won't see what you should be seeing anyway.
If its native to 1440X900 in 16:10 for instance, then run it there.
I see alot of guys complaining about their cards not "running to spec" when in fact they are, but they are trying to run on the wrong resolution.
#10
Posté 07 février 2010 - 01:17
Been playng at 1600x900. ATI let me make up that rsolution. It's a CRT rear-projection so that is kosher. Also uses the driver settings to remove all over-scan.
Agree with the above poster about screen resolutions.
I do IT in the field. Wouldn't believe how many new computers are all running 1024x768 because NO users know better.
#11
Posté 07 février 2010 - 01:37
P.S. It makes the game look amazing
#12
Posté 07 février 2010 - 03:05
Not having the huge drop in FPS like Galeo Deuce.
So it can be done. It can be nice. Just probably way beyond recommended specs.
#13
Posté 07 février 2010 - 03:17
ushae wrote...
Google 'nHancer' and download it. When you open it add Mass Effect 2 to the profiles, then under the compatibility tab, under Direct 3d add 080100C5 Unreal Engine 3. Then you can change AA X2/X4/X8. For some odd reason you can't force it through the normal Nvidia tab.
P.S. It makes the game look amazing
You may also have to correct the executable with nhancer if a profile is already existing.
If your graphics card is fast enough (GTX285 or so) you can try a "combined" mode (like 16xS) instead of only multisampling. That will eliminate a lot of shimmering that multisampling is powerless against.
#14
Posté 07 février 2010 - 04:24
In summary:
1) Rename MassEffect2.exe to UT3.exe
2) Select AA 2x, 4x, or 8x from the Catalyst Control Center
3) Run UT3.exe
On my 5850 (OC'd to 950 MHz) I get >50 fps everywhere EXCEPT the Flotella trial. Using 4x AA with Adaptive MultiSample mode. SuperSample mode looks fantastic, but hits the framerate WAY too hard.
Tip: I use D3DOverrider to force the v-sync and triple buffer (may not be necessary for this game).
#15
Posté 07 février 2010 - 06:03
Direct link for ATI users. This allowed me to force AA without changing the execute file (even though I'm not running Crossfire).
#16
Posté 07 février 2010 - 07:37
Outshined87 wrote...
http://support.amd.c...-Crossfire.aspx
Direct link for ATI users. This allowed me to force AA without changing the execute file (even though I'm not running Crossfire).
I did think that HotFix was odd to only fix it for Crossfire.
Just made a copy of MassEffect2.exe and named that UT3.exe, then made a shortcut and called that short cut MassEffect2 on my desktop. So I have it both ways. Good enough.
*mumbles*
Now if there was only a High Percision Z-buffer tweak....
#17
Posté 07 février 2010 - 08:10
#18
Posté 07 février 2010 - 08:24
After this update AA work fine without any change name lie ut3.exe or masseffect.exe, just start u original masseffect2.exe & or foced from nvidia control panel
Modifié par Earmack, 07 février 2010 - 08:26 .
#19
Posté 13 février 2010 - 04:06
ushae wrote...
Google 'nHancer' and download it. When you open it add Mass Effect 2 to the profiles, then under the compatibility tab, under Direct 3d add 080100C5 Unreal Engine 3. Then you can change AA X2/X4/X8. For some odd reason you can't force it through the normal Nvidia tab.
P.S. It makes the game look amazing
Well, I tried that. Problem is under "Direct 3D compatability" I don't have the option to select that code (080100C5). That code IS under "AA compatability" however, and I selected it there. Tried entering it manually under Direct 3D and it doesn't seem to take. And I've tried all the AA settings with this set up (to include supersampling and combined options) and for the life of me I'm not seeing a differenct in the game. Still have jaggies. Anybody know what I'm doing wrong?
UPDATE: Figured it out. I just needed the newest NVidia driver. FYI to all, the creator of NHancer also has a pre-set profile for ME2 over on his website. The settings are slightly different that what ushae said above, but it's definitely working for me. AA in ME2 is very pretty.
Modifié par Gilean11, 14 février 2010 - 05:45 .
#20
Posté 13 février 2010 - 05:23
I honestly didn't expect that to work on my setup, but I'm pleased to see that it did. Anything other than "box" is very laggy and a bit funky-looking for my tastes (I guess my 4890 isn't the newest kid in town any longer...) but a modest 4x setting gives barely any lag and tames some of the nastier-looking jaggies, so I'm very pleased with this.Outshined87 wrote...
http://support.amd.c...-Crossfire.aspx
Direct link for ATI users. This allowed me to force AA without changing the execute file (even though I'm not running Crossfire).
#21
Posté 19 février 2010 - 09:31
I'm not running crossfire.
EDIT: Actually, never mind. I saw that the AA actually works no matter the name of the executable and without the hotfix. There was still some jaggedness and I thought it does not work at all until trying without AA again.
Sorry for this useless post.
AA does however hurt the framerate. The whole game runs perfectly smooth on all max without AA, but even 2xAA already makes some scenes laggy.
Modifié par peterfaj, 19 février 2010 - 10:10 .
#22
Posté 03 avril 2010 - 07:26
i have problem with nHancer. It does not start , only write : ''The NVAPI reported no attached nVidia displays in the system.'' How to fix it ? Please help me...
I have :
-Windows 7 64bit
-nVdivia geforce GT325M
#23
Posté 04 avril 2010 - 05:29
#24
Posté 04 avril 2010 - 07:54
#25
Posté 04 avril 2010 - 08:28
matejkrajci wrote...
I have driver 197.16. Why it does not work ? damn
Same here.





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