Medet wrote...
Discussion came up in an early, now long sunk thread. So I'm going to copy/paste myself.
I know alot of the plot this go around is about "gathering your team" but I wish it had been alot more like ME1 where you gathered your entire team in the first 10% of the game and then got to choose who you wanted to play through with.
Personal opinion of course, but I think it would have been much better if gathering the team had been very much condensed, so you had everyone by the 10-20% mark, and the main emphasis of the vast majority of the game had been one developing your relationship with them and gaining their loyalty in addition to dealing with the collector threat. As is it seems split 50/50 there abouts, and Legion in particular is very late.
I found myself thinking that a few times, but when I focus on the way ME2 is telling it's story, I don't mind the way it worked. This game was more about building a team bit by bit and solidfying their loyalty to you. It wasn't so much "Here's a few squaddies, now go figure out wtf is going on" - in ME2 you generally know what's going on pretty early. You know of the Reaper threat and establish the Collector one - now you need to build a team that can handle the odds.
What I would have liked is a bit more actual story missions after you did assemble the squad - that OR being allowed to choose when to install the IFF so that we got to use all squaddies equally.