Cajeb wrote...
RiouHotaru wrote...
Why is that everytime we (those of us on the pro-heatsink corner) point out how the lore obviously fits with the system the anti-ammo crowd immediately ignores us or says our evidence is flawed? There. Isn't. Any. Inconsistency. The use of universal thermal clips and heat sinks was a move taken by the Alliance military as a means of giving their soldiers the ability to sustain fire for longer periods of time than was before possible under the old system. The fact that thermal clips were universal makes them profitable because they work in ANY small arm.
Also, people who argue for "Why can't I share clips with my SMG and with my other guns?" I'll spell this out to you, as plainly as possible. The ammo counter? Has NOTHING to do with physical ammo. The gun still uses the block/chunk/etc of metal and shakes off enough for a single slug. The counter? Tells you how many shots you can fire before the heatsink has to be replaced, and how many total shots before the entire thermal clip must be changed out.
The manual specifically states each thermal clip contains a number of heatsinks which are fedinto the gun.
How can you sustain fire for longer periods of time with finite ammo? Does not compute. Yeah offer me a sniper with unlimited ammo I can fire every 4 seconds or one I can fire 13 times every 2 seconds. Who can sustain fire for a longer period of time? Obviously the thermal clip crowd! Oh wait...
So you close your first paragraph talking about universal thermal clips then start the second trying to explain why they aren't unvirsal...good luck. The rest of the post had nothing to do with them being universal. You just explained how the counter works.
You know, since you already stated before that you play FPSes like COD or MW, so attempting to compare those franchises to ME2 is like comparing apples and oranges. Two completely different genres with two completely different systems of play. A sniper rifle with unlimited ammo would
break the game. Notice that NO FPS gives you weapons with unlimited ammo for the exact same reason.
Also, you just answered your own question. Take Sniper Rifle A, the "unlimited" one. After 2 shots, it overheats and takes 5 seconds to cool down. Sniper Rifle B, which uses thermal clips, has to reload after each shot, but never overheats. Basic math tells you that in the time it takes you to wait for SR-A to cool down, you've fired roughly 4-5 shots on SR-B. So yeah, your ROF and damage/shot output is MUCH higher on SR-B.
Universality is ALSO explained in the manual, but I'll try again. Each "Thermal Clip" goes into a gun. This "Clip" contains a number of heatsinks, which cool the gun down instantly, rather than waiting for it to overheat. After so many shots, the heat-sink is popped out and replaced with a new one from the original "clip". Once the entire Thermal Clip is empty, you cannot shoot any more, as the mechanisms of the gun prevent you from doing so. The clips that enemies drop can be used to put more heatsinks into your thermal clip. The "universal" nature of the Thermal clip system, is that
any thermal clip can be used to refil the heatsinks on
any gun. You're not putting in a new clip when you find them on the battlefield, you're just refilling your original clip's store of heatsinks. Only if you let your gun totally run out, are you likely replacing the
entire thermal clip.
Except that they don't work like heatsinks at all. They work like bullets.
Hence why ejecting your "heatsink" halfway through a clip doesn't make
you use your whole clip... as well as waiting three hours doesn't give
you even one more shot.
My explanation covers this "issue". The clip works exactly like it's supposed to, if you guys bothered to read any of the info.
In this manner, the same sinks you put into your shotgun, can also go into your AR, your pistol, your SMG, or your SR. Does this make more sense??



Modifié par RiouHotaru, 09 février 2010 - 05:38 .