Fhaileas wrote...
Regarding "Thermal Clips", I've come to the conclusion that it's an inconsistent game mechanic with a consistent-yet-invisible lore mechanic wrapped around it.
The idea behind the first game was that ammo is basically unlimited, you just have "clips" that are a block of metal that the gun's computers shear off into appropriately-sized shards based on targeting data, making one clip give thousands of rounds and effectively unlimited ammo. The limiting factor for weapons was heat -- fire too many shots in succession and the gun overheats and requires a cool-down period.
Thermal clips are, lore wise, SECONDARY clips of disposable heat sinks, such that you still have the unlimited ammo of the metal block clips, but now you can fire until overheat, then eject the heat-sink and load up a new one and continue firing as if the weapon hadn't overheated. And game-wise, this is the case -- it is no longer possible to fire the weapon fast enough to overheat it and prevent firing for a period of time.
The problem is that Bioware treats thermal clips, game mechanics wise, as traditional ammo clips. When you're out of thermal clips, you can't shoot anymore. Lore-wise it should be that when you're out of thermal clips, you can keep firing, but now you have to worry about overheat. A proper game implementation would be thermal clips until you hit zero, then replacing the ammo indicator with the heat gauge from ME1 until you get more thermal clips.
Of course, it doesn't help that they also screw up the treatment of these "universal" thermal clips by having your weapons keep independent supplies of them. If the clips are universal, you should be able to expend every thermal in your inventory on one weapon.
I'll explain it again.
In the beginning, all guns had a primary heatsink, which, after a gun was fired for a sustained period of time, would overheat, and you'd have to wait for the heat to be expelled (Not sure how this works, but without any schematics of the small arms of the times, I've got nothing to go on). You are correct in that your actual ammo is unlimited.
Now, after discovering that the geth had found a way to develop a technology that allowed for an extended Rate Of Fire with their weapons, the Alliance decided to take advantage of this. After all, a platoon of soldiers with a much longer sustained ROF beats out soldiers having to switch out or wait for their gun to cool down. So, ALL weapons had their heat-sink technology replaced with the new thermal clip system. Which works as explained in the next paragraph. Note, as you stated, your actual ammunition is STILL unlimited.
Universality is ALSO explained in the manual, but I'll do it again. Each
"Thermal Clip" goes into a gun. This "Clip" contains a number of
heatsinks, which cool the gun down instantly, rather than waiting for
it to overheat. After so many shots, the heat-sink is popped out and
replaced with a new one from the original "clip". Once the entire
Thermal Clip is empty, you cannot shoot any more, as the mechanisms of
the gun prevent you from doing so. The clips that enemies drop can be
used to put more heatsinks into your thermal clip. The "universal"
nature of the Thermal clip system, is that any thermal clip can be used to refil the heatsinks on any
gun. You're not putting in a new clip when you find them on the
battlefield, you're just refilling your original clip's store of
heatsinks. Only if you let your gun totally run out, are you likely
replacing the entire thermal clip.
