Sassymcgee wrote...
blank1 wrote...
Sassymcgee wrote...
Because advances in technology should be advances, not a weird excuse to go from essentially infinite ammo to shoving ammo into your game. Don't call them heatsinks. It's ammo.
Read your codex on heatsinks and you'll see that thermal magazines are an upgrade the Alliance picked up fighting the Geth heritics. From a tactical perspective, having an immediate way to cooldown your weapon and keep up sustained fire is superior. I think people like you are just mad you can't just stick two frictionless materials in your assault rifle and just hold down the trigger forever now -- because that makes SO much sense.
I read the codex as soon as I saw the new system.
It's their excuse. If it was implemented as I said I'd understand why. It would still allow ME to have a unique system that demonstrates that it's actually in the future and that something major has changed. If you notice I said 'almost infinite' demonstrating my understanding of the flaw of the first one and its implementation. Tell me which would you rather have. Ammo, because this is what the game acts as. Or infinite ammo, and a system that actually prohibits holding down your mouse compared to HOLD DOWN "R" HOLD DOWN "R" HOLD DOWN "R" SWITCH WEAPONS HOLD DOWN....
Trust me. The way you describe my assumed reasoning for preferring the older system doesn't hold up. I thought the other required much more tactical thought than this current change? Why? Because as it stands ME was the only game with the system, and then ME2 implemented an ammo system and called it heatsink and said it was an advancement in technnology.
Once again, it WOULD be if several things did not happen.
"You run out of heatsink, you can no longer fire one shot"
"Your gun never cools down, so the heat sinks act as bullets and clips"
It's ammo. It's not tactical, it's god damn in every other game. Even if it was some tactical and strategic system, it's in every other game and unoriginal and tried to act as such with a new name. Come on. I can understand preferring an ammo system, thats not my position. I'm simply stating I liked the old because I felt IT required more thinking and it was actually original and made sense in the universe and its point in time.
In your quest for a unique shooter experience, I think you're blinding yourself to what "tacitcal" really means. Tactical is definately not having an AR that you can shoot for 10 minutes straight, or a sniper that never runs out of ammo, so you can snipe a whole base of Geth without being in any trouble remotely. Just because it's an ammo system that many, many other games have used doesn't mean it isn't tactical. In fact, every "tactical" shooter uses ammuntion -- along with every twitch shooter.
And yes, I understand that the ME1 system was superior from our own perspective. But we need to remember that the game canon is always under a microscope -- things in game doesn't necessarily reflect the "actual" of the Mass Effect universe. From a canon perspective, perhaps the heatsinks work 10x better becase, in canon, maybe it took a weapon 2 minutes to cool down after expending a certain amount of shots.





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