Railstay wrote...
Sassymcgee wrote...
blank1 wrote...
Sassymcgee wrote...
blank1 wrote...
Sassymcgee wrote...
Because
advances in technology should be advances, not a weird excuse to go
from essentially infinite ammo to shoving ammo into your game. Don't
call them heatsinks. It's ammo.
Read
your codex on heatsinks and you'll see that thermal magazines are an
upgrade the Alliance picked up fighting the Geth heritics. From a
tactical perspective, having an immediate way to cooldown your weapon
and keep up sustained fire is superior. I think people like you are
just mad you can't just stick two frictionless materials in your
assault rifle and just hold down the trigger forever now -- because
that makes SO much sense.
I read the codex as soon as I saw the new system.
It's
their excuse. If it was implemented as I said I'd understand why. It
would still allow ME to have a unique system that demonstrates that
it's actually in the future and that something major has changed. If
you notice I said 'almost infinite' demonstrating my understanding of
the flaw of the first one and its implementation. Tell me which would
you rather have. Ammo, because this is what the game acts as. Or
infinite ammo, and a system that actually prohibits holding down your
mouse compared to
HOLD DOWN "R" HOLD DOWN "R" HOLD DOWN "R" SWITCH WEAPONS HOLD DOWN....
Trust
me. The way you describe my assumed reasoning for preferring the older
system doesn't hold up. I thought the other required much more tactical
thought than this current change? Why? Because as it stands ME was the
only game with the system, and then ME2 implemented an ammo system and
called it heatsink and said it was an advancement in technnology.
Once again, it WOULD be if several things did not happen.
"You run out of heatsink, you can no longer fire one shot"
"Your gun never cools down, so the heat sinks act as bullets and clips"
It's
ammo. It's not tactical, it's god damn in every other game. Even if it
was some tactical and strategic system, it's in every other game and
unoriginal and tried to act as such with a new name. Come on. I can
understand preferring an ammo system, thats not my position. I'm simply
stating I liked the old because I felt IT required more thinking and it
was actually original and made sense in the universe and its point in
time. ../../../images/forum/emoticons/wizard.png
In
your quest for a unique shooter experience, I think you're blinding
yourself to what "tacitcal" really means. Tactical is definately not
having an AR that you can shoot for 10 minutes straight, or a sniper
that never runs out of ammo, so you can snipe a whole base of Geth
without being in any trouble remotely. Just because it's an ammo system
that many, many other games have used doesn't mean it isn't tactical.
In fact, every "tactical" shooter uses ammuntion -- along with every
twitch shooter.
And yes, I understand that the ME1 system was
superior from our own perspective. But we need to remember that the
game canon is always under a microscope -- things in game doesn't
necessarily reflect the "actual" of the Mass Effect universe. From a
canon perspective, perhaps the heatsinks work 10x better becase, in
canon, maybe it took a weapon 2 minutes to cool down after expending a
certain amount of shots.
Tactical is having to burst and be precise and having penalties if you rambo it.
Tactical is having to place your rounds in specific locations because if you dont you will have to find ammo.
Both
have their shades of strategy and maneuvers and lines of thought that
play into what tactical means. I feel the old system was more tactical,
because it didnt allow you to hold down your mouse button. You
overheated, you switched weapons or waited. You decide which is better,
and you decide what weapon if switching is more advantageous. I
mentioned 'unique' not because I'm in some quest to find unique systems
and damn the consequences, but because it was another advantage of the
system, being able to have an experience that you generally dont have
elsewhere.
I feel the old system was superior, and was more
fitting to what the ME universe was. You add to that the 'we advanced
technology so now you have an ammo system' and it only amplifies what
my thoughts already would be.
I already stated how I believe BW
could have the best of both worlds, and it seems to be the general
consensus of most as implied with what their problems with the new
system is.
You didn't play much of Mess Effect 1, did you?
It
doesn't a PhD in mass acceleration to figure out how to tweak your
weapons to fire infinitely without having to worry about overheating.
My Infiltrator was able to spam his pistol forever, and my soldier was
able to spam his AR forever too. The problem with this sytem was, and
it's very clear now that most of the people complaining about the new
ammo system never played Mass Effect on anything harder than Normal, is
that on the Hardcore and Insanity difficulties the game compensated for
this by making enemies super durable. It would take forever to take
down organic mobs because the game knew you can adjust nearly all the
guns in the game to fire an infinite stream of rounds, so in order to
artificially inflate the difficulty, they'd take forever to kill
because they'd pop Immunity, which you can stop in no way or form. It
was a very stupid system.
And people complaining about not being
able to find ammunition is telling me that they are clearly not used to
playing the game right. So far I've beaten this game as an Infiltrator
on Hardcore and Insanity, and out of all classes I should be the one
scouring for ammo the most, yet it's never been a problem for me.
Why? For one, I actually use different guns like you're supposed to.
It doesn't take long to figure out you need to switch your guns for
different situations too, but apparently everyone on this forum thinks
it's a great idea to spam your Heavy Pistol or SMG on every single
enemy you see in the game. If you realized that SMGs do huge damage to
shields/biotics and HPs do huge damage on armor, guess what? You
SAVE AMMO! Because it TAKES LESS AMMO TO KILL ENEMIES when you use the
right gun for the right situation!
This. The
harder difficulties on ME1 also gave enemies invisible resistances and
immunities, which made using skills my Overload/Damping/Sabotage
impossible, as the effect wouldn't stop enemies from spamming Shield
Boost or Immunity. Practically the only way to deal with immunity was
poison rounds, and that STILL took forever.
So I'll spell it out
nice and simply. You can NOT use an unlimited ammo system of ANY kind
in a game where the enemies aren't durable. Enemies in ME2 are
surprisingly fragile once you get past their resistances, and sometimes
even with their resistances they can be slain easily (Assassin Cloak
+ Widow anyone?). The combat system and the way enemies operate in ME2
makes the use of anything but limited ammunition broken as hell.
Besides,
the devs said before in several interviews that they tried and tested
hybrid systems, and felt the ammo system as it stands worked the best.
So it's not as though they didn't look at alternatives. ../../../images/forum/emoticons/angry.png
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Modifié par RiouHotaru, 04 février 2010 - 07:42 .