Malidinus wrote...
I also viewed the thermal clips as a minor annoyance which didn't really add anything positive to the game. The game was absolutely swimming in those clips so there really was no shortage of them but at the same time you constantly had to pick them up. Their overall effect was that they made the game a little less playable. They were an annoyance although a minor one.
Also.. even though I liked the sniper rifle the most I think the weapon variety didn't add pretty much anything to the game. Yes, the weapons were slightly different but not enough. The game would have been essentially the same game even with a single weapon, no research, no character levels, no thermal clips and so on. Way too much corner cutting on many aspects of the game left most features quite hollow. Exactly what I would have expected of a console game. It's just that I bought the game for PC and would never ever buy a console or console games. :-(
Have you tried using different ability combinations? Also, you essentially described the first Mass Effect. All the guns in ME1 did the same thing. If they did anything different, like a variety of ammo abilities, the difference in the mechanic in ME1 and ME2 is that in ME1 you need to fumble through the inventory to swap ammo. In ME2, you simply click a button.
Thermal clips and a global skill cooldown means you can design a game that doesn't force you towards making mobs into meatshields that take forever to kill on higher difficulties. Infinite Ammo, skills on separate cooldowns you can spam one after the other and plentiful grenades meant really really really tough enemies. Enemies that aren't difficult to take down, but just take extremely long to take down, and that is boring. Heavy Weapons, GCD and a reload system means a much more tactical game, because you're focused on taking out a variety of enemies as efficiently as possible, not holding down your LMB key whenever you aren't mindlessly jabbing through 1-2-3-4-5.





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