ChristEater wrote...
Railstay wrote...
Some people are angry about it cause of the lore break. I do agree that a retcon would be cleaner.
Others for gameplay reasons, which I can't understand at all. The ability to modify guns so they can fire infinitely without any risk of overheating made the first Mass Effect incredibly boring on higher difficulties. To compensate you'd have to make enemies that take forever to kill, alternating between Shield Recover and Immunity...
No, you wouldn't. You would just have to make guns put out more eat with each shot and/or reduce the effectiveness of accessories that improve heat disappation. The ME1 system needed work, but I'm annoyed that Bioware did away with it completely instead of spending a bit of time tweaking it.
Then nothing has changed. You can essentially use one gun to conquer the entire game -- very, very shallow gameplay. If you can snipe your way through the entire game on any difficulty without having to worry about running out of ammo so to speak, then again the only way to increase difficulty would be to make all your enemies very very tough. Is that what people really want? A game you can beat using only one gun, spamming only one skill? There are different types of enemies, different skills and different guns for a reason. You don't see anyone here whining that Incinerate should affect shields and barriers as well as armor, but suddenly they get into a huffy double standard about guns.
Yes, your sniper rifle can't solve every single problem you face. It's great at armor penetration, but not so much kinetic barriers. Your SMG isn't so great on armor, but great against kinetic barriers. So anyone with common sense would figure out, "Oh, I need to use all the skills at my disposal to succeed in this game." You use the most efficient skill set and weapon for a situation, and lo and behold, ammo is never really a problem, because you spend it between all your guns relatively evenly. That's called tactical decisions at work.
ME1 had none of that. The system was inherently flawed. The dev have tried making compromises and a hybrid system, but each time, the gameplay ended up falling flat just like the ME1. It would be slow, and the player would never have to adapt, so if you never adapt, you become easily bored.
I don't like this feature primarily because it makes no sense to me. The codex says that this new system is a technological advancement, but it should be clear to everyone who's played through ME1 that this is not the case. Besides, what kind of heat sink doesn't actually disappate heat? If Shepard is wandering around a vacuum, sure, don't let the heat sinks cool down, but he spends a lot of time running around in places that have an atmosphere.
I thought it was pretty straight forward. A gun using thermal clips, by simple physics, would be massively more powerful than a gun that doesn't. If the energy a gun produces is so intense the heat needs to stored into a supercooled clip then ejected, then it means it's way more powerful than gun that deals with its heat internally.
Thermal clip guns would be like using a .50 cal on a tank. Guns without thermal clips would be like using a bebe gun against a tank. With a big leap in shield technology, it's obvious which gun is more efficient, and therefore the winner. Or even without, I'll bet you any day of the week that if I could knock out all your shields and kill you in a single shot with a thermal clip gun, and you had to whittle away at me with 30 shots just to get me half down, the winner is again clear.
Also if heat build up is directed to one area that can be detached and discarded, you don't need internal heatsinks.
Also, the unlimited ammo/heat system in ME1 was, I thought, one of the coolest features. That's out the window now though. It seems incredibly unlikely that ME3 will switch back to the ME1 heat system, but I'm hoping for a hybrid at least.
Why? Firing indefinitely promotes tactical behavior? I don't think you appreciate just how hard it is to balance that, while still offering upgrades to manage the heat. It all boils down to promoting a system where enemies are beefier rather than more dangerous.
And if there was some hybrid system, everyone would resort to ejecting clips anyway rather than waiting for a cooldown. Or if they don't, then they can spend time killing things with infinite ammo, once again promoting enemies that take a long time to kill rather than making them more challenging to kill.
Modifié par Railstay, 04 février 2010 - 11:38 .





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