In Mass Effect 1, players could choose from a large variety of weapons, armor, weapon mods, armor mods, biotic amps, and omnitools. This allowed the player to find and buy equipment that could suit the player's playstyle and tactics as well as switch up equipment on the fly depending on the type of combat situation he or she was in. Players were also able to spend points upgrading shields, armor, or health as well as the regular tech and biotic abilities. All of these variables contributed towards the RPG experience.
I know that Bioware removed the inventory system from Mass Effect 2 because it was tedious managing hundreds of different items. I recently replayed an old file of Mass Effect 1 after being the second and I could barely stand to labor through the inventory system let alone wait around for the elevator to take me places. So I have no issue with the removal of the inventory system for less complex item management.
I think Mass Effect 2 went a little far in one direction and needs to find a balance between what made Mass Effect 1 an RPG and what makes Mass Effect 2 an action shooter/RPG.
Here are my suggestions:
1. Biotic and Tech abilities should have subtrees where players can invest points into specific attributes of the ability. For example if I purchase Singularity I can access its subtree and invest points towards range, radius, damage, or duration. Each and every ability like Pull, Throw, or Bash can have different attributes that players could manipulate.
2. Weapons, Armor, and Shields could have similar subtrees and if you have trouble imagining how it would work, think Dead Space weapon and armor upgrade system. Each weapon would have its own subtree where players could invest in damage, accuracy, range, ammo capacity, reload speed, or even special ammo or abilities. The type of weapons that could be upgraded would depend on the type of class you are. Weapon, armor, and shield upgrades would be dependant on upgrades you purchase from shops or find on the field.
3. Passive Abilities such as Biotic Amps and Omnitools could have their own tree of upgrades as well. If you purchase a better biotic amp, it translates into a point that you can spent towards making your biotic abilities more powerful, lowering the recharge time, or boosting your run or jumping (might be fun to jump) speed using biotic powers. Biotic Amps would have a tree that includes tech power, recharge time, and hacking terminals.
The list goes on but you can see how there are many more options. If you're the kind of player that doesn't care about this level of player option, then turn on the autolevel feature and play your Gears of Mass Effect. There now everyone is happy.
Modifié par biojekt, 04 février 2010 - 09:24 .




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