Incognito_Panda wrote...
Bring back the old stats screen, where you had a view of how powerful your biotic barriers were, your armour, and your health, displayed by numbers ranging from 1-400 or something. You actually felt great when you found a new suit.
One of the things ME1 did kind of well was the use of bars in the inventory screen. You pick up a Savant X for the first time and compare it to your current biotic amp and all the bars are like twice as long so you practically fall out of your chair. There are deffo ways to make the same effect in ME2 without changing any game mechanics. I tend not to use the 'researched upgrades' menu very much since the information isn't organised in a way where I can immediately see what cumulative effect it has on my character.
Thats not to say that ME1 didn't have problems that ME2 addressed because in ME1 you picked up so many redundant items that you just tend to keep a select few that have the highest stats and sell everything else. The good thing about ME2 is that there is very little redundancy. There are very few situations where you acquire some new ability or weapon or armour piece and it completely replaces whatever you were using before it. However this can work against itself. In ME1 you constantly get bombarded with weapon and item drops so you are constantly replacing your gear with ones that have slightly better stats. In ME2 the better stats thing comes from upgrades but they aren't as visible.
So in order to ensure the player is feeling like their dude is upgrading constantly, you need to show this information and make it clear. Theres one Sniper Rifle you can acquire fairly early on in ME2 which becomes your endgame weapon so to feel like you are gaining more killing power, you need to see how all your SR upgrades are making it better and then how Operative and Tactical Cloak further modify it and then how ammo type effects your weapon damage versus health/armor/shields/barriers. etc. In between levelling up you can still feel like your character is improving continuously as opposed to nothing happening for a few missionsand then a sudden, huge improvement on level up.
To BioWare: Only being able to change clothes at the Normandy was a good addition I felt, and that you can't use that armor you just found before the mission is over. But when it is overand you take a look at the goods it reads "10% more health", or "5% more ammo"...WHO CARES!? Whole point with new equipment is to see progression!! People give two turds about whether you get a 5% shield boost or not. Why can't you stack it up, gettin 5 then 10 then 20% like ME1?
Or better yet, show the cumulative effect of +% shields and +% health by having base health + each modifier = BIG numbers! The thing about an n7 armour piece saying +5% shields is that I don't know how much shields I got in the first place. So is this alot of shields? Not very much? Is it enough to survive an extra bullet from a heavy pistol?
Modifié par Besetment, 05 février 2010 - 09:45 .