Sullax wrote...
How can anyone normal enjoy MMO's really?
Walking through the citadel with hundreds of people jumping around and destroying atmosphere. You will be reading all kind of crap in the chatlogs. Eventually, the Mass Effect franchise will kill itself when a group of 10 spectre kill the Chief of the Reapers, all over again, 100 times a day.
Warcraft 3 was a great universe too, but with WoW it became really ridicolous... The hero you played in the singeplayer games, the badass Arthas, getting pwned by a group of 20 nerds, who have no meaning in the WC3-Universe whatsoever.
An ME MMO will follow the same brainless course over the short or long run.
If this doesn't turn you off, I don't really know why I'm writing this anyways.
The problem is WoW =/= MMO. There are many different types of MMOs out there, each with their own unique gameplay. Just because there's an 800 pound gorilla in the room doesn't mean you have make a copy of it.
For instance:
*Don't make ME3 the MMO. It should be after the trilogy and not a replacement for it.
*People keep complaining that you can't make a good story for MMOs. They're right. Unique stories per person require generic builds and overall stories(like WoWs) require static build so everyone can do it. Rather then base the game off a story that's either static or generic, build a world for people to play in. Open the universe to the people and let them build their own stories. For those who've played SWG before they changed it, I've been told this is something similar to what I was talking about(never played it myself, so I might be wrong)
*Jump the timeline 1 or 2 thousand years ahead. This means you can refer to the events of Mass Effect trilogy vaguely enough to work for most people's games(some bigger desicions may have to have a 'canon' choice). Also allows for any neccessary tech upgrades to have taken place and cultural elements to change(such as accepting the geth into galatic structure . . . or not)
*Spectres. Don't make the mistake of letting everyone become one, because there aren't suppposed to be a million of them. There are various ways of bringing Spectres into the universe that could work and keep numbers down(GMs using it for a title, special annual story quests and can only be fully completed by a certain number of people, who will be given Spectre status, ect)
*A skill-use system rather then traditional leveling/class systems(this is more a personal choice then anything, although it does allow you free access to the game rather then a semi-linear game line to follow quests your level)
*Along with, or instead of, the Skill-use system, you could also use a branching skill tree system to bring in large amounts of customization to characters.
*Keep the TPS combat style, don't fall back into auto-attack and trinity forms.
*Allow players to get their own ships eventually, starting small, and larger ships being mostly for larger groups of players, rather then single players. Also, allowing moding of the ship, letting you use space for tech bays, med bays, cargo, ect depending on what all the ship can be used for. Not sure if ship-to-ship combat would be a good idea though.
*Don't go with factions, leave them open. A batarian might not start out all that high in regards to the Alliance, but a merc willing to do the freelance work for them wouldn't be turned away just because of that.
*Multiple races, each with unique modifiers. Say a Quarian gets a boost to certain tech abilties or perhaps faster skill-ups depending on the system used. Stuff like that
*Crafting. Easy enough, buy a license, get the materials and use a fabricator unit to make the stuff. Then Sell.
*Ect, ect, ect
A final note: I'm not saying whether it would be a success or not. But just because you don't like the idea personally doesn't make it a failed idea, you just prefer single player to MMO. Every game is not for every body, you can't make everyone happy(Actually, i don't think you can make anyone happy, they just find something else you did to complain about

). That's life.