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Biotic Combinations?


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#1
Dub_Knight

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Mass Effect 2 has an acheivement for combining biotics against enemies. So, here I am, second playthrough as a Vanguard, and the only combo I've seen is Pull + Charge = Awesome.

Anyone got any other combo's I can use as a Vanguard, or am I better off going with adept for uber combos?

#2
MatronAdena

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Pull, and throw are awesome too
also throw+crush or Pull+crush

certain upgrades will also allow you to add a new powers..

and even " pulll, pull " will net you combo points.

Modifié par MatronAdena, 04 février 2010 - 07:47 .


#3
Dr. Peter Venkman

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Warp followed up by Warp seems to work pretty well.

#4
creininger

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Adept has the readiest access to them, but you dont need to be Adept to get them. Sentinels and Vanguards can get some interesting ones from picking up Slam or Reave. You can also trigger the achievement from using your party members' biotics together.



I didn't really bother with it too much, other than using Warp/Reave to obliterate those damned Scions. I mostly just sat back and used my Throw Cannon (Sentinel upgraded to Guardian, throw gets a recharge of about 3 seconds). Now that's fun. Those poor husks never stood a chance.

#5
ForsakenSon

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When I was toying around with Slam, Pull + Slam worked out great.

#6
hexaligned

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Mass pull + mass throw

singularity + warp

singularity + shockwave



all are awesome on vet or lower. I'm trying to work up the motivation for an insanity play through. Not sure what combos are actually usefull for that.

#7
ComTrav

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Singularity+Warp is fun.



It's useful to bring a second biotic around, at least early on, until your cooldowns are really low.

#8
creininger

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Anything to remove armor. trust me. even the LOKI and FENRIS are formidable...

#9
flatlander five

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I know as an adept I got 70% of the achievement without realizing it - so definitely easier as an adept.

#10
Proud Larry

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Basically any biotic power with duration + any other biotic power will either enhance one of the effects or produce a unique effect (explosion).



Like, how Pull or Singularity combined with Slam both enhance Slam, yet produce a new explosion with Warp.



My favorites so far are Pull + Slam (increases the height of your slam's current rank and will deal damage against ceilings if they are present for double damage) and Singularity + Warp (great pain to anything caught in your singularity).