Mass Effect 2 has an acheivement for combining biotics against enemies. So, here I am, second playthrough as a Vanguard, and the only combo I've seen is Pull + Charge = Awesome.
Anyone got any other combo's I can use as a Vanguard, or am I better off going with adept for uber combos?
Biotic Combinations?
Débuté par
Dub_Knight
, févr. 04 2010 07:45
#1
Posté 04 février 2010 - 07:45
#2
Posté 04 février 2010 - 07:46
Pull, and throw are awesome too
also throw+crush or Pull+crush
certain upgrades will also allow you to add a new powers..
and even " pulll, pull " will net you combo points.
also throw+crush or Pull+crush
certain upgrades will also allow you to add a new powers..
and even " pulll, pull " will net you combo points.
Modifié par MatronAdena, 04 février 2010 - 07:47 .
#3
Posté 04 février 2010 - 07:48
Warp followed up by Warp seems to work pretty well.
#4
Posté 04 février 2010 - 07:50
Adept has the readiest access to them, but you dont need to be Adept to get them. Sentinels and Vanguards can get some interesting ones from picking up Slam or Reave. You can also trigger the achievement from using your party members' biotics together.
I didn't really bother with it too much, other than using Warp/Reave to obliterate those damned Scions. I mostly just sat back and used my Throw Cannon (Sentinel upgraded to Guardian, throw gets a recharge of about 3 seconds). Now that's fun. Those poor husks never stood a chance.
I didn't really bother with it too much, other than using Warp/Reave to obliterate those damned Scions. I mostly just sat back and used my Throw Cannon (Sentinel upgraded to Guardian, throw gets a recharge of about 3 seconds). Now that's fun. Those poor husks never stood a chance.
#5
Posté 04 février 2010 - 07:50
When I was toying around with Slam, Pull + Slam worked out great.
#6
Posté 04 février 2010 - 07:50
Mass pull + mass throw
singularity + warp
singularity + shockwave
all are awesome on vet or lower. I'm trying to work up the motivation for an insanity play through. Not sure what combos are actually usefull for that.
singularity + warp
singularity + shockwave
all are awesome on vet or lower. I'm trying to work up the motivation for an insanity play through. Not sure what combos are actually usefull for that.
#7
Posté 04 février 2010 - 07:52
Singularity+Warp is fun.
It's useful to bring a second biotic around, at least early on, until your cooldowns are really low.
It's useful to bring a second biotic around, at least early on, until your cooldowns are really low.
#8
Posté 04 février 2010 - 07:52
Anything to remove armor. trust me. even the LOKI and FENRIS are formidable...
#9
Posté 04 février 2010 - 07:53
I know as an adept I got 70% of the achievement without realizing it - so definitely easier as an adept.
#10
Posté 04 février 2010 - 07:56
Basically any biotic power with duration + any other biotic power will either enhance one of the effects or produce a unique effect (explosion).
Like, how Pull or Singularity combined with Slam both enhance Slam, yet produce a new explosion with Warp.
My favorites so far are Pull + Slam (increases the height of your slam's current rank and will deal damage against ceilings if they are present for double damage) and Singularity + Warp (great pain to anything caught in your singularity).
Like, how Pull or Singularity combined with Slam both enhance Slam, yet produce a new explosion with Warp.
My favorites so far are Pull + Slam (increases the height of your slam's current rank and will deal damage against ceilings if they are present for double damage) and Singularity + Warp (great pain to anything caught in your singularity).




Ce sujet est fermé
Retour en haut






