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Opening the main campaign with toolset?


3 réponses à ce sujet

#1
traveller_

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I was wandering if it is possible to open the main campaign (even readonly) with the toolset, at least to the extent of reading the dialogues. I rember doing that with NWN and NWN2 toolsets without much trouble, and it was pretty funny to see all the possibilities chosen and missed, but apparently it is harder (or impossible?) to do the same with DA.

I went into the single player and core directories, and found a designdiologue.erf files, and when opening them I found lots of .dlg files, so I exported them to another directory and proceeded to read them with the toolset. But while the toolset opens them, it does not give me dialogues as expected, but what seems to be a collection of variables. Am I doing something wrong? Or it is just not possible to read the content of the main campaign? I tried sifting between tutorials of various kind but couldn't find anything about opening the content of the main campaign.

Modifié par traveller_, 04 février 2010 - 09:26 .


#2
BryanDerksen

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The "sound" and "model" palettes don't show database resources, they show art assets. They're special that way - note how there's no "check out" option for them, for instance. So if there's something wrong with the database it's not unexpected to see stuff in those two palette filters but not in the other palettes.

However, I'm not sure why there's a problem with the database here (or if there's a problem with the database, for that matter). If you've got nice juicy mdf and ldf files in your database directory then that indicates the data got loaded up when you did the database restore.

One possibility that comes to mind is that you've wound up with multiple databases, with one being empty and the other having the correct resources in them, and the toolset's connecting to the wrong one. Do you have SQL Management Studio installed? That could be used to check up on which databases are present.

Oh, and if you're using Configuretoolset.exe to change databases or are installing the database in a non-default location, there's currently a bug in it that you might need to work around: http://social.biowar..._a_registry_key

#3
BryanDerksen

BryanDerksen
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Hm... So it sounds like the database has the information in it, but the toolset just isn't displaying anything in it. The closest I can think of as a way to get that to happen is to have some text in the palette's search field that doesn't match any resource name, or to have the "only show resources checked out to me" field selected and no resources are checked out to you. But both of these situations should make the sounds and models disappear too so it doesn't match up exactly with the symptoms you're describing, and I don't know how that situation would arise in a fresh installation.



One thing you can double-check that I didn't mention before: down in the lower right corner of the toolset, in the status bar, there's a line that reads "Database:<database you're connected to>". That line is sort of the final word on what database your toolset is really using, so you can confirm there that the toolset's connected to the one you're examining in management studio or whereever. The default installation should have ".\\BWDATOOLSET\\bw_dragonage_content" down there.



Another thing to check is to try creating a new resource of some kind and see what happens. Does it show up in the palette, can it be edited, and can you check it in? That way you'll know with certainty that there's at least _one_ resource in there that you should be able to see.

#4
BryanDerksen

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For now I'm going to cross my fingers and hope that this mysterious problem gets mysteriously corrected by whatever it is you try next. Or that someone cleverer than I is able to figure it out and jumps in with the solution. This is a weird one. :)

Edit: Yayy! My strategy worked!

Modifié par BryanDerksen, 05 février 2010 - 06:41 .