The Extensive Mass Effect 3 Story Predictions Post
#51
Posté 06 février 2010 - 08:44
I will agree with you on a lot of things ( cerberus vs alliance, team mates etc), and i think your on the right track with what the story may be of ME3.
I support your type of theory aswell.
So well done and good work (Y)
What i will say is though, i believe garrus will 100% be a squadmate again (if he lived obvs) as he is seen as being a main character throught the whole triology. Or atleast in my mind. Everybody loves him aswell. Personally for me he's my favourite sqaudmate.
I would be very surprised and dissapointed if he isnt a squadmate in ME3.
#52
Posté 06 février 2010 - 08:50
vigna wrote...
All of mine relate to squad members as I agree about army recruiting. In ME3 I see...
1. A Krogan...(Wrex, Grunt, or someone new)
2. An Asari...(Liara, Samara, or someone new)
3. A Quarian...( Tali or Kal Reegar...surely Tali)
4. A Salarian..(probably Mordin..maybe someone new..hold the line)
5. A Geth....(probably Legion)
6. An Alliance Earth Rep....(probably Ash/Kaidan...Anderson, maybe someone new)
7. An Ex/current-Cerberus Rep (Miranda or Jacob...possibly a new person)
8. A Turian....(Garrus probably....could be a new person)
9. A Shadowbroker Rep.....(probably a Volus, but could be any alien race that has been modeled)
10. A Rachni Queen possessed person....(anyone really)
11. A wildcard player.....(some newer race or a DLC, or a missing crewman)
12. Someone new entirely that is yet another Wildcard.
12 is more than enough...and I bet these guidelines are somewhat followed..think about it.
NO more new squad mates PLEASE! It will hurt the game more than help unless it's directly tied to the main plot.
Let us choose from ME1 and ME2 characters and be done with it. Hopefully the extra space will give them a decent amount of content and development.
#53
Posté 06 février 2010 - 08:53
#54
Posté 06 février 2010 - 09:06
Talogrungi wrote...
Hmm, the Geth were the bad guys in the first game and we ended up with a Geth squaddie in the second. The Collectors were the bad guys in the second game; redeemed Prothean for ME3?
Finding some Protheans who managed to hide all these years. Unlikely but possible. We'll have to wait and see.
#55
Posté 07 février 2010 - 12:16
MassEffect762 wrote...
NO more new squad mates PLEASE! It will hurt the game more than help unless it's directly tied to the main plot.
Let us choose from ME1 and ME2 characters and be done with it. Hopefully the extra space will give them a decent amount of content and development.
I sign this with my krogan blood.
Modifié par Samurro, 07 février 2010 - 12:16 .
#56
Posté 07 février 2010 - 01:00
Some examples:
1. If you saved the data from the genophage you'll get a boost on a Krogan Army.
2. If you rewrited the "heretics" instead of killing them you might have a boost on geth army at your side.
3. Depending on your choice at Tali's trial you migh get the Floatilla on your side (with geth already in peace)
4. If you saved the Collectors base you now can choose between 2 big stations (Citadel for Alliance or Collectors Base for Cerberus)
5. Hell, you can even get the Rachni at your side if you spared them in ME1.
Or maybe... reapers will just pwn us all.
#57
Posté 07 février 2010 - 01:23
As the OP states, the galaxy in ME3 will be broiled in conflict. Add the fact that different factions are investigating dark matter and its effect on solar bodies (as hinted by Tali and the undercover cop from Noveria) and we have a potential for disaster of biblical proportions. ME3 will probably have Shepard questioning whether galactic civilization has the ability to survive, even without the the presence of the Reapers.
This leads to the question, "Are the reapers evil?" Sovereign certainly seems evil (it's the voice) but if you go through the dialogue he has on Virmire, you won't find any malicious comments. He's simply explaining the role of the Reapers. He states that organic life is an accident; meaning that organic life is a factor that has been introduced to a universe that is not ready for its arrival. It would make sense to conclude that the reapers don't destroy galactic civilization for the sheer joy of it, but as a way of continuing the galaxy's "Wheel of Life".
#58
Posté 07 février 2010 - 08:00
adam_grif wrote...
Commander Shepard will be the only person in council space bold enough to act on the Reaper threat, which everybody continues to not take seriously. He has to recruit a team of the best and brightest to fight off the reapers and their latest agents.
He will have to launch a daring, dangerous commando raid to ensure the continued survival of the galaxy. You will be given some kind of moral choice at the end, that will either further humanity at the expense of others or take the high road to maintain the balance of power.
The game ends with a climactic boss fight and a spaceship battle cinematic. It is accompanied by a rousing orchestral score. Then the credits play, and everybody skips them or goes off to get a drink or go to the toilet.
at the end of ME2 Joker hands Shep a data pad with Reaper data who knows if that will be enough to prove it to the council but I think that they will use that in ME3.
#59
Posté 07 février 2010 - 08:04
#60
Posté 07 février 2010 - 08:50
Comguard2 wrote...
I think ME3 will be about formin an alliance. Every main mission = one new ally.
Depending how good you are prepared before the end battle the outcome varies.
Happy ending: The Geth enter peace negotiations with the quarians and get an ambassador on the Citadel. Maybe Legion.
This is exactly what Mass effect 3 will be,except the ending part.
Of course,it won't be completely similar to Dragon age:origins since it's a different universe and there are a couple of interesting subplot such as: collector's base,Illusive man,Geth vs Quarian,dying Krogan,etc.
#61
Posté 07 février 2010 - 10:20
ME1: Introduces the reapers as a destructive force that perpetuates a cycle of extinction of organic races every so often. Just an extended introduction to the reapers and what they are capable of.
ME2: The reapers attempt to create a new type of reaper, one based on human DNA, presumably the "next step" in reaper evolution. Humans were chosen presumably due to their genetic versatiliy (as explained in Mordin's loyalty quest), although it is shown that the collectors have also been pursuing aliens with unique genetic characteristics. This explains some of the motivation of the reapers, although is not a complete reveal.
My take on this is that the reapers need organic life/DNA to sustain their evolution/advance their society. Without organics, they remain a static species (an analogy is the Asari with their need for DNA from other species). However, once they have selected the DNA that they need from the current crop of organics, they have no more use for them. What's more, they want a new crop of organics, so they destroy the current ones (only so much room in the galaxy for organic life). This would explain the cycle of destruction.
So what does that leave for ME3? Obviously there is going to be a showdown of sorts, as the reapers descend on the galaxy. However, Shepherd is not the type to be rounding up armies. What he/she does have is a unique opportunity in the form of Legion, who blurs the line between an individual and the entire (non-heretic) geth collective. My prediction is that ME3 will focus on Shepherd's attempts to convince Legion/the geth to ally themselves with the organics to stop the reapers. Obstacles to this might include: a quarian attempt to take back their home planet (leaving the geth's attentions elsewhere), severe Cerberus opposition to the plan and meddling by the Illusive Man, and the civil war within the geth between heretics and the "true" geth.
This would be an interesting way to end the trilogy, as it'd be a 180 from where it started, with geth leading the charge against the reapers.
#62
Posté 08 février 2010 - 07:13
#63
Posté 08 février 2010 - 07:50
I mean common the first thing you see in Mass Effect 1 is Earth. It would also play a emotional trip on any player simply because Earth is considered by us humans as a very important place. Even if we left to the stars we would still look at Earth as a symbol and our Motherly womb.
Emotional Ties and hints in both games strongly suggest the lost of earth a very likely plot point. I think the final battle won't take in around the Citadel but in the skys of Mars and Earth. It would be very symmetrical.
Also what I would really like to see is an opening cut scene of Harbinger and Sovereign controlled Protheans on the Mars research outpost dismissing the humans as a Controlled (mentioned several times in ME2 by Mordin) Group by the proteans. Telling us why and how the Proteans experimented on the other species development. Making assumptions that humans won't even become space fairing by the time the next cycle is do. It to me would be poetic.
#64
Posté 08 février 2010 - 09:15
Indeed it is going to be interesing to see what happens with the various squad mates, as I wouldn't want to lose many of them, with the exception of Jack maybe. The others have all earned my respect and drawn me in.
Time to start dreaming of ME3 {drool}
#65
Posté 08 février 2010 - 09:33
#66
Posté 08 février 2010 - 10:03
1) Why did Wilson betray you/The Lazarus Project? In the scheme of things it's stupidly minor, only there to get you up and about and progressing you immediately into the story, but I'd still like an understanding of the character. Is it because Miranda didn't acknowledge his considerable accomplishments? Is it because the knowledge that despite their incredible feat, they would never be able to publicly acknowledge that they successfully brought back someone from the dead, with complete memory? Not being able to publish their works (and believe me when I say the credits that he'd get from just the lecture circuit would drown him ) I think could be a powerful motivator, but I'm unconvinced it could drive him to slaughtering the entire research station and exterminating his creation.
2) Miranda/Jacob becoming aware of just how deep the Cerberus experimentations have gone (you can sort of explain it to miranda, but she sort of dismisses them). I say this because I personally think that Cerberus isn't an evil organisation and that perhaps even their experimentations are needed, because you never know the nature of the next threat, and even if you're a pacifist, that doesn't mean the next guy isn't.
3) The nature of Shepherd's injuries, just how much work the Lazarus Project was. Telling me they miraculously raised me from the dead without explainations is jumping-the-shark to me, especially when in the first game they meticulously explained how GARDIAN lasers worked. What was the condition of shep's body, where was it located? In orbit or on the ground? If it was located on the ground, how could it even exist after going through unshielded, the heat of atmospheric re-entry (and not necessarily at the precise angle to provide the least amount of friction)?
4) Impact of your choices of re-writing the Geth or not, in terms of larger storyline or not. Eitherway, I agree with the OP when he said that the geth were going to be a huge factor into ME3's storyline (or at least, I hope so). The storyline of the quarians deciding on their war and the little conversations with Legion implying emotion (his hesitant speech of 'no data available' when pressed on why it decided on using Shep's n7 shoulder plate I think proves it's burgeoning emotional state, even if it may not be aware of it) are just so juicy it's impossible to ignore.
#67
Posté 08 février 2010 - 07:13
#68
Posté 08 février 2010 - 07:31
#69
Posté 23 mars 2010 - 11:29
Majpain007 wrote...
What no love for Ash/Kaiden or Liara?
Ash the fugly butch space Hitler and
Liara all the way. Until those things on her head stand up.
#70
Posté 24 mars 2010 - 05:44
Lord Atlia wrote...
ME1: Sovereign tries to activate the Citadel and fails. Chooses to work with geth instead of collectors because the keeper evolution made it bitter towards organic races.
ME2: The collectors contact Harbinger and say this guy "Shepard" killed their vanguard. Harbinger is like "WTF" bring me this Shepard and build a new Reaper to activate the Citadel.
ME3: Reapers fire up their engines and return from dark space, a feat which while possible leaves them very drained and open to assault. All Shepard needs to do is assemble a fleet which is easy because the whole galaxy (krogan/salarians, geth/quarians, Citadel Space/Terminus systems, Pro human/pro alien) acknowledges the Reaper threat and are willing to put aside their differences...
For ME3: I'm thrilled to see that someone else shares this theory. I'm pretty sure that it will take the Reapers some time to get to the Milky Way, judging by the distance shown in the final cutscene. One would figure such a journey will be debilitating to the Reaper fleet, making them relatively weak, otherwise they would probably have elected to do so sooner, rather than trying various ways to open up the Citadel relay to dark space. For the sake of developing the story and characters by providing 'downtime,' my guess is that ME3 will take place roughly 1 year later, and possibly its events will occur over several months after that. Now, I'm making that assumption based on things like the need for some characters to move on from Shepard's team, clearing the slate a bit, and to allow some of the faction-affecting consequences of ME2 to truly take hold; also, there is the consideration of whether Thane will return, as he has a 1-year life expectancy, unless Bioware comes up with a way to preserve him for longer (i.e. cryo/stasis).
As for convincing factions to join you, I don't think that will necessarily be easy, but it's all relative. In my case, I've been heavily Paragon in both games, the factions that Shepard could call upon more reliably due to past favours and involvement are: the Krogan (Wrex and Mordin = uniting the Krogan and curing the genophage); the Rachni (sparing them); the True Geth (rewrote the Heretics); the Quarians (exonerated Tali and possibly put her up for potentially becoming an admiral); and, lets be honest, even Cerberus.
To qualify a few of those statements:
- I'm hoping it will be possible to broker a truce between the Quarians and the Geth, one that returns the Homeworld to the Quarians and leave the Geth hopefully unmolested. This will likely require a great deal of persuasion and touting the 'greater good' of peace between the old enemies, including tempting the Quarians with the thought of retrieving their world without bloodshed, and hopefully actions such as bringing Legion to the Flotilla to talk to the Admirals/open Geth-related dialogue will help in that regard. I think it goes without saying that before such a peace can be brokered, Admiral Xen and those who support her quest to achieve dominance over the Geth will need to be dealt with.
- Ok, Cerberus. Now before anyone gets into how TIM is a jerk and will be gunning for your ass if you're a Paragon: I agree that this is a strong possibility, for the sake of the story having drama.
However, TIM is ultimately a pragmatist, and I believe that he will accept that Shepard is the best chance for humanity, even if they don't listen to him. Shepard can even say something to this effect in their final dialogue, indicating that they will do exactly what TIM brought them back to do, just not in they way TIM wants them to do it. Again, it's more that likely that TIM will betray Shepard at some point, but seriously, Shepard and his team have always needed someone to provide him with intel, or to give them a nudge in the right direction. Such input won't likely be forthcoming from the Alliance or the Council, and so I think the best option would be Cerberus, though they will need to be kept at a distance as much as possible in such a relationship.
But, to play devil's advocate to myself <_<, it does seem to be hinted in a lot of the ending dialogue that Shepard may be given far more control of their options for recruiting allies. Perhaps there will be some sort of 'checklist' of potential allies Shepard has gathered over the course of the other two games, specific to their moral choices, and they must seek them out?
Anyways, felt like throwing my weight in, cheers.
Modifié par Ride2Ruin25, 24 mars 2010 - 06:22 .
#71
Posté 04 avril 2010 - 04:26
#72
Posté 04 avril 2010 - 04:39
Arijharn wrote...
Above all else, I want Bioware to explain what I perceive to be plot holes from ME2. While minor I suppose, I want them to explain with the same sort of scientific reasoning things like they did from the first one (which is partly why I think the first me was so meteorically successful).
1) Why did Wilson betray you/The Lazarus Project? In the scheme of things it's stupidly minor, only there to get you up and about and progressing you immediately into the story, but I'd still like an understanding of the character. Is it because Miranda didn't acknowledge his considerable accomplishments? Is it because the knowledge that despite their incredible feat, they would never be able to publicly acknowledge that they successfully brought back someone from the dead, with complete memory? Not being able to publish their works (and believe me when I say the credits that he'd get from just the lecture circuit would drown him ) I think could be a powerful motivator, but I'm unconvinced it could drive him to slaughtering the entire research station and exterminating his creation.
2) Miranda/Jacob becoming aware of just how deep the Cerberus experimentations have gone (you can sort of explain it to miranda, but she sort of dismisses them). I say this because I personally think that Cerberus isn't an evil organisation and that perhaps even their experimentations are needed, because you never know the nature of the next threat, and even if you're a pacifist, that doesn't mean the next guy isn't.
3) The nature of Shepherd's injuries, just how much work the Lazarus Project was. Telling me they miraculously raised me from the dead without explainations is jumping-the-shark to me, especially when in the first game they meticulously explained how GARDIAN lasers worked. What was the condition of shep's body, where was it located? In orbit or on the ground? If it was located on the ground, how could it even exist after going through unshielded, the heat of atmospheric re-entry (and not necessarily at the precise angle to provide the least amount of friction)?
4) Impact of your choices of re-writing the Geth or not, in terms of larger storyline or not. Eitherway, I agree with the OP when he said that the geth were going to be a huge factor into ME3's storyline (or at least, I hope so). The storyline of the quarians deciding on their war and the little conversations with Legion implying emotion (his hesitant speech of 'no data available' when pressed on why it decided on using Shep's n7 shoulder plate I think proves it's burgeoning emotional state, even if it may not be aware of it) are just so juicy it's impossible to ignore.
first of all, if u activate the terminals in the lazuras station, it explains how your body was found in decay after so long in lower temperatures and a vacuum. this could mean that shepard fell into a world where there is reitivily less atmosphere than on earth.
#73
Posté 04 avril 2010 - 10:23
Organic fleet doesn't have to flat LoLpwn the reapers, it should have to really work and bleed for your victory. It should feel close-run even with whatever advantage shepard brings to the table. Shepard's contribution should tip the balance just a little bit into organic favor so that a you win by like a 2% margin.
I would wish for at least 2 major fleet battles with cinematic cutscenes. Anything LESS than a major fleet battle for the finale would be bitterly disappointing.
BW PLEASE NOTE: List of BITTERLY DISAPPOINTING deus ex machina endings to otherwise epic war scenarios.
1. Independence Day. (Haha no shield hack all, your base are nuked)
2. War of the Worlds. (Haha you caught a cold, all your base are H1 N1)
3. Lord of the Rings. (Haha invincible tree hack, all your base are Al Gore'd)
4. Lord of the Rings. (Haha invincible ghost hack, all your base are haunted)
5. Star Trek DS9. (Haha wormhole hack, all your base are disappear.)
This list could go on for pages. Please don't add ME3 to it. That's just insulting.
Final suggestion, in keeping with the suggestions of other threads that Shepard needs a promotion, in the final battle Shepard should arrive and pull a Picard/Sisko/Adama and assume command of the entire allied fleet because she is a hero and people will follow orders. Alliance can hand out a brevet (field) rank of Fleet Admiral, which you get to keep when the story ends, if shep doesn't die and you win.
#74
Guest_aynxalot_*
Posté 04 avril 2010 - 11:34
Guest_aynxalot_*
Miranda: Like Sheploo, they paid a lot of money for that voice/likeness. Miranda is notoriously hard to kill in the suicide run. And while they gave us an "out" of having a genetic twin, Oriana has grown up totally normal, no training, so I don't see her as a possible replacement.
Garrus: Even in ME1, we were given a choice on who died. BW does often force hard -choices- on you, but not so many unavoidable consequences. I just can't see them forcing any squadmate death, especially the more popular ones. Relegating them to cameos? Can see that (though I'm no happier about it). Plus, I know I'm not the only person it makes very angry to have one of the coolest/funniest characters in a story killed off. For whomever compared a Garrus death to a Theoden death- I would compare Thane to Theoden more than Garrus. Thane is older, and dying- Garrus is young, tough, in the prime of his life. He gets hit but keeps getting up. I hope to see him continue the pattern in ME3.
Am I an unabashed, diehard Garrus fan? A thousand times, yes.
I like the idea that, though Shep will likely triumph nomatter what (what kind of story would it be if he/she didn't?), it will be a hard fight. Easier if you're a Paragon and manage to rally together an army, harder if you've made humanity the freaking center of the universe and have few allies.
#75
Posté 18 avril 2010 - 11:56
I think she will take up an important role, at the very least, is Mass Effect 3.





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