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Mass effect 2...Rushed sequel?


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#1
NeCrO_MeLoN

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I have now just completed mass effect 2 for the first time, and i must say, im kinda disappointed<_
Shepard is the only one that can customize his suit, which is hardly any point in, since the few additional body gear there is to choose from has little to no impact on the game. You will mainly rely on upgrading any of the few skills there are to choose from depending on the character, compared to that of ME 1. In fact all of this is compared to ME 1 which is sad. A sequal shouldent be lesser than the first.

What happend to krogan armor, quarian armor, light, medium and heavy
human armor, biotic tools, grenades, and all the diffferent skills and customization? And whats up with the controls? There is no shortcut for Journal [J], level up screen[O] and no map except for key areas(like Citadel etc) and they descided to switch [shift] and [space] keys so that now you run with space and freeze with shift?! lol?!
have they never played a FPS?(sure this is third person and some RPG but you get the drift. They use the same type of set up, might as well go all the way, concidering it was like that in M1 anyways) and yes this can be fixed with button configuration, BUT what cant be fixed is that the Running, interact with object and take cover is assigned to the same button?! WTF? I of course changed it so that i runned with Shift so it would feel more natural, but i hate using that button to always interact,chat,push,open, pick up things with, thats what we had the [E] for remember!? not the squad command over here and there, that could have been the same as ME 1 thank you. So now when i start running i start to chat with people close by, not cool. ME 2 is sadly lesser than ME 1, things like this gives me lower expectations for ME 3. If you take away the storyline and the visual improvements, its like ME 1 is the sequel...

Does anyone else feel the same way?

#2
NeCrO_MeLoN

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Not to mention the endless planet scanning for resources, oh the horror!

#3
Allattar1

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Planet resource scanning - vs Mako driving across mountain ranges

ME2 wins. You dont need to rape the galaxy of resources just remember that.



ME1 inventory - ME2

Close one this we where getting so many items all the time in ME1 I would just ignore it most of the time and reequip when I got back to the ship and sell everything I didn't need there and then. The inventory in 1 wasn't the best thing. But being able to select armours for the squad was useful, at the end of the day it is a cosmetic thing as here its applied automatically as you acquire it. We have gone from too much to too little for some. Its not important really but choices to upgrade the armours of the party would be nice. Can't say I am overly fussed.



Spacebar does everything. Well an odd one, however it certainly makes things easier to do. Run and cover is instant, interact, well yes it doesn't overlap. I think it works well and cuts down on keys we need the actions you use space for dont overlap in use, why do you need another key?



Of course I am far too used to the idea of crouching to improve accuracy and yes it doesn't make too much sense to crouch without being in cover. I even keep pressing shift to try and hold my breath lol. But there you go.




#4
DarthCaine

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NeCrO_MeLoN wrote...

There is no vehicle to control and explore, like the mako.

There will be. The Hammerhead is free DLC

And yes there are more weapons in the sequel, but there fewer to choose from in each category, like 3 or 4

In ME1 there were only 3 different models that looked and sounded exactly the same and had some roman numerals to make you think they were different (there was only a different color). In ME2 they're all completely different

And the grenades have been removed,

They were useless. That's why you have heavy weapons now.

crouching has also been removed

No need, crounching was only needed in ME1 'cos stats affected aiming. In ME2 they don't

You will mainly rely on upgrading any of the few skills there are to choose from depending on the character, compared to that of ME 1

Most of them were removed 'cos they were useless.
Look at it like this: In ME1 there were stats for weapons 'cos Shepard was a noob, in ME2 there isn't 'cos he maxed out his stats in ME1
Charm and intimidate are passive now
You can even evolve powers now

and they descided to switch [shift] and [space] keys so that now you run with space and freeze with shift?!

You do know you can change controls right? And space was used in GoW

So now when i start running i start to chat with people close by, not cool.

Erm, that never happened to me. You hold down the key to run and you need to press it again to talk to people.

And dealing with the inventory was tedios as hell

Modifié par DarthCaine, 04 février 2010 - 11:17 .


#5
Allattar1

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oops pressed to early, but I meant to say it doesn't appear rushed, a lot of things streamline the game and I am happy with those choices.



Mako is gone though, and thankfully too.

#6
DarthCaine

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NeCrO_MeLoN wrote...

Not to mention the endless planet scanning for resources, oh the horror!

Do you prefer going up hills with the Mako and driving around in nothingness?
Scanning is annoying but not as annoying as going up 80 degrees hills

And register your game, THEN you'll have any say in this

Modifié par DarthCaine, 04 février 2010 - 11:16 .


#7
miltos33

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By EA standards is not a rushed sequel, the developers have to release one game per year.

#8
ushae

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Mass Effect 2 was rushed ? I just laughed..
They'll find anything to critisize these days. This game is easily one of the most detailed and well designed I've played in the last 10 years. Removing the Mako was a wise move, and the inventory was deceptively simple but I could see why. The variations between weapon models were hardly worth noting to be quite fair, although at the same time I can see how customisation of weapons could be fun.
At the end of the day, everyone would eventually take the min/max mods anyway. This may be why Bioware took this direction.

Modifié par ushae, 04 février 2010 - 11:22 .


#9
Youmu

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ME2 has been streamlined a lot from ME1, and I really like it. Going to ME1 after completing ME2 feels really clunky.

The armor system, while lacking in lot of stuff, is lot nicer, as in ability to pick the colors and really personalize your own armor is very nice touch, over ME1's constant swapping of armor based on 3 numbers, which eventually ends up with one of the top two armors for min-maxers, or hanging to a specific skin for roleplayers. I'd like to see few additional sets tho, the exclusive pre-order/collector stuff don't really cut it since they are rather ugly, and not customizable at all.

As for weapons, the ME2 system is vastly superior. While there are "fewer guns" in ME2, they all are different, they have their pros and cons (more/less ammo, burst fire/full auto, fast/slow ROF etc), instead of just having a similar looking gun in different colors and better numbers.

As for skills, half the skills in ME1 are useless to start with. Charm/Intimidate are redundant with the Paragon/Renegade bar, and skills to use pistols/rifles/armor rather useless, and the skills you need to level just to hack and recrypt suck, forcing you either to play a class that has both of them, or keep one that can do that in the team.

ME2 is lot smoother experience, you aren't pausing exploration all the time to investigate Yet-Another-Frogger-Minigame-Box for item that ends up being sold/omni-gel'd anyways (or rarely have better numbers), nor equipment managing all your teammembers all the time (which certainly would be a drag with ME2's teammembers, since there's twice as much now).

But sure, integrating everything to spacebar is really annoying (especially so when you are rushing for a cover, only to end up behind it, and then vaulting over it, resulting in an unexpected Critical Mission Failure), while I really do like the Q/E system of commanding your squad around, especially since using your squad members is required in ME2, instead of in ME1 where you could just have them killed and rambo everything alone. ME1 had the default binds for squad commands in arrow keys to start with, far from reach, thus I never used them, nor never really needed to, ME1 was a much easier game.

(and driving up and down impossibly steep cliffs with a Mako was really boring and dull)

Modifié par Youmu, 04 février 2010 - 11:26 .


#10
Pr3ying M4nt15 360

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The planet resource scanning unfortunately people have missed the concept behind it. You are supposed to mine the resources you need. Not the whole planet, you only mine the planet past moderate if you are desperate for a certain resource. Just like RL you move to a place with richer resources and mine that first. Then theres the scanner upgrade meant to make it easier and faster, whether you think you scan enough to make that an important first upgrade comes down to your player choice. The fact is you don't have to scan that much at all and theres resource littered through the game too. You can still get a good ending to the game just getting most of the upgrades from what I've seen. I didn't have the normandy armor upgrade when I first played through and still was happy with the ending.
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As for some parts of the game being made more simplistic. Sometimes less is more. It's only because as RPG'rs many of us are used to the same old tired system of basically refining most of what we have and selling the rest. Rarely buying anything but the best weapons, then never needing to upgrade again, so we have a massive amount of useless cash, while really only getting our upgrades from what we pick up.

In a long, less cinematic game like Dragon Age, this makes sence but in a short game more directed game like Mass Effect that is aimed at FPS hybrid - all this stopping in a middle of a mision and selling all your gear maybe once or twice in Mass Effect 1 (then buying spectre gear for everyone) is pointless. Fact is out of all the items in Mass Effect 1 only a few were worth using and would practically make you invincible with zero overheat.

Obviously improvements they could make for Mass Effect 3 would be to possible add some squad uniform upgrades (although thats debatable as it may mess up cinematics). To add more customisation options and more variation in upgrades perhaps - or perhaps add some upgrades that will cancel out other upgrades. But really other than that I think its a good system and much better than an inventory system in a game that it doesnt really suit.

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Honestly what you are calling rushed is just different - because you can't let go of the traditional RPG system dynamics even when they are kinda redundant. Mass Effect whatever genre you want to call it was always good first for the fact that it is a game with a cool sci-fi story with dialog dynamic with 2 different paths and the ability to mix and varry choices between the two. So the idea is you can shape the flavour of the story to some degree that leans towards you.    Yeah it's still limited but its meant to deliver a great cinematic experience, an fps and some rpg elements to give it a genre of its own. It's not trying to be pure RPG... thats DA's job.

Modifié par Pr3ying M4nt15 360, 04 février 2010 - 11:33 .


#11
Zoe Dedweth

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Mass Effect 2 is so polished it gleams. Look to games like the old Ultima's and KotoR 2 - they where rushed. Plot lines left dangling, area's missing and in the case of Ultima - needing a patch before you could install the game. Mass Effect is nothing at all near anything like that.

#12
neoxus299

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How can you say that, Grenades are the best inventions since guns them selfs, I use grenades daily, and its a good tool for when you don't have a biotic nearby!

#13
KPnuts123

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ME2 has been in development since November 2007 so there's no way it was rushed

#14
NeCrO_MeLoN

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Allattar1 wrote...

Planet resource scanning - vs Mako driving across mountain ranges
ME2 wins. You dont need to rape the galaxy of resources just remember that.

Spacebar does everything. Well an odd one, however it certainly makes things easier to do. Run and cover is instant, interact, well yes it doesn't overlap. I think it works well and cuts down on keys we need the actions you use space for dont overlap in use, why do you need another key?



well i disaggre, the mako made it much more fun to explore the galaxy, aside from resources, you could encounter enemies and different kinds of items and objects enhancing the gameplay experience and  RPG experience. You open the map and see [!] and [?] and ull never now what ull find and ull want to explore it, that was exciting. The mako itself is fun controlling , for exploring or use in missions. Killing geth like rag dolls, and its a nice addition to the standard gameplay so it feels more complete. Now its just a scan, nothing exiting. Not to mention the nice different layouts of the worls u can explore so it actually feels like ur actually exploring the universe. 

As for the key configuration, its just that it takes distance to what you are accustomed to in ME1, u wanna jump in M2 with the same key mapping, i actually prefered the ME1 over the ME2. There is no journal or upgrade shortcuts, i used those alot, now i have to access them through Esc and submenu,  i dont understand why they couldent have kept those. And when you explore other worlds, there is no maps, just a compass, and less content in the worlds themselfs to explore.

#15
Allattar1

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But Mantis they gave us a scanner and a universe full of planets, we surely must stripmine everything possible...



Cant help myself visit everyworld... yawn...



As mantis and as I have put it, dont try and mine everything, just mine what you need.

#16
neoxus299

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As I probably said in an other thread, It came out a week ago, maybe they're working on some good DLCs.

#17
Ancientonez

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Normally I'd stay out of such a topic but a friend lent me the game for a week to play for myself (cause he's the best) and I must say I have NEVER seen such a game since KOTOR that compelled me so deeply into the story and need to grasp more more and more. ME1 had me interested but honestly the first half wasn't very compelling with all the random discoveries and bla bla bla... too much information in a 5 minute segment. BUT in ME2 You don't even NEED to know everything (altho if you hear the word reapers you probably would think of a grim reaper thinking how are they a threat? hahaha) and the way you begin to the way you end has me searching everywhere now for my ME1 save file to play again on ME2. This game has become simpler and user friendly to the new guys to such games, I do sympathize that such a user friendly system would better be an option RATHER than a core structure. I love the new renegade and paragon options midway through situations, at first I had no idea what the hell it was but now I just smile every time I feel like being bad and being able to show it. I agree that the vehicle control has lowered itself but I can see an expansion to ME2 if there is one in the plans, possessing greater areas of vehicle control. I also like how some of the crap has been removed since ME1 such as the useless elevator times and I find myself smiling at Bioware's adaptation and experience in questing and sticking by a streamline branched story, giving me even greater hope for the release of SWTOR. Great job Bioware, MUCH happier with this game than with Dragon Age I must say.

The conclusion I'm leading into is that I don't see how this game was rushed as it masses to vivid details and testing that shines this game as one of the best games of my generation.

Modifié par Ancientonez, 04 février 2010 - 11:57 .


#18
BLY78NOR

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The first one seemed a bit rushed, ME2 doesn't. I have a hard time thinking of a more complete and polished game then ME2.



Inventory is thankfully gone, it was a nightmare in ME and the majority of the stuff you found was completely useless



Less skill points is also a blessing in ME i'd just go with Tali and Wrex all the time there was never a need to use anyone else even on the higher difficulties. IN ME2 specially on the higher difficulties you have to mix it up a lot more depending on what you're fighting.



I'm pretty indifferent to the Mako i never really hated it but i didn't like it enough to cry about it being gone either seemed like a cheap way to make the game seem bigger then it actually was, a pointless time sink.

The same can be said for scanning but you really don't have to do it all the much to get what you need. 5 minutes here and there between missions is usually enough to get you the upgrades you need

#19
NeCrO_MeLoN

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DarthCaine wrote...

There is no vehicle to control and explore, like the mako.
There will be. The Hammerhead is free DLC



Do u know when it will be downloadable and where it will be usable? new missions maybe?

And yes i do know i can change the button configuration.. im wondering why they preset it that way, and i dont like that space bar does everything, annoying at some points

#20
miltos33

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The Hammerhead should be available in a couple of weeks and it comes with its own missions.

#21
Allattar1

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Necro,

The Mako was bad because exploring planets was fairly monotonous with it. Youd drive round, up a vertical cliff, bounce round. You would then shoot something with it, and it would die. The only thing that was a threat to the Mako was a thresher worm, and even then it was a bit tedious killing them, and a bit random if one came up under you or not.



The Mako was an overpowered I win button in combat, and the planet scenery was just too much the same to make driving for ages fun just to play the minigame to collect resources.



Not to say there wherent places where the Mako was well used, there where. However planetary exploring got boring with it very quickly.

#22
Hizoka003

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3 years after the first is hardly rushed...

#23
NeCrO_MeLoN

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Hizoka003 wrote...

3 years after the first is hardly rushed...


im not speaking of time, but content compared to ME1

#24
mintcar

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I'm usually not one to insult people for having a different opinion than me. It's not because I'm such a good guy, it's more because I usually don't feel the need to, as different opinions can be valid from a different viewpoint. You know?



Well, having said that, it still seems to me that all these people who flood these forums with complaints about ME2 are just crazy in some way. I can't understand their reactions to the game. Usually people dislike a game for rational reasons, but I can see none of those browsing through this forum.

#25
Kasumimi

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It's definitely not rushed, but it is100% console focused. Keep that in mind and all of those things suddenly make sense.

For example why do you think the skills were simplified so much? You had to pause every time to use a skill in Xbox in ME. Problem solved in ME2 :D