Mass effect 2...Rushed sequel?
#26
Posté 04 février 2010 - 12:33
I don't think it feels rushed; it seems they've made some very thoroughly considered changes to equipment management and exploration. That's not rushed. You might like all the changes (I don't) but it doesn't mean they should have spent more time developing the game.
#27
Posté 04 février 2010 - 12:34
I don't think its perfect, but they tried to simplify things so we can focus on the game.
All the gear in ME1 was a pain, it was too much sorting through all that junk. After every mission I had a ton of crap to sell or gel.
I wouldn't mind a couple of Mako missions, and I do miss the crouching.
But over all, less is more.
Modifié par Booban, 04 février 2010 - 12:38 .
#28
Posté 04 février 2010 - 12:47
mintcar wrote...
I'm usually not one to insult people for having a different opinion than me. It's not because I'm such a good guy, it's more because I usually don't feel the need to, as different opinions can be valid from a different viewpoint. You know?
Well, having said that, it still seems to me that all these people who flood these forums with complaints about ME2 are just crazy in some way. I can't understand their reactions to the game. Usually people dislike a game for rational reasons, but I can see none of those browsing through this forum.
By all means this is a completely awesome game, nothing to say on that. Its just the removal of some RPG elements from ME1 when it comes to customization,inventory and mako. Sure there were some flaws in ME1 with the inventory overflood, and little differense between some items that make them unworthy of existense. But that could have been improved and still kept the style to some level. In other means more RPG heavy than what it is now. Since the game aimes in that direction as well as third person shooter.
#29
Posté 04 février 2010 - 01:05
I thought ME2 was being overhyped before launch...I know now that every praise was justified.
#30
Posté 04 février 2010 - 01:21
Character development was a bad joke. The levels are pretty much meaningless and do not really add anything to the game. In ME 1 the character development wasn't perfect but it was light years ahead of ME 2.
Missions. There were absolutely 0 epic missions. They were all short, simple and mostly utterly uninteresting.
Combat: Pure console BS. The original system was better even though it wasn't very good either. The combat is 100% about cover which makes it overly simplified and boring. I like the idea of limited ammo but the whole thermal clip idea with a constant stream of replacement ammo lying around everywhere was just an epic fail. Heavy weapons was also a very dumb idea and I refused to use them most of the time. The heavy weapons also had insane amounts of ammo lying around everywhere.
Itemization: Worst ever. And I'm speaking here with over 25 years of computer gaming experience. Even C64 Elite (space game too) makes ME 2 to go sit in the corner in shame. ME 1 was also lacking on this department but again was light years ahead of ME 2.
Resource collection: Bad. StarControl II did a lot better job 18 years ago. Not to mention you have no way of utilizing the resources after researching the 'few pesky upgrades'.
Bugs: Some. The worst one is where your char starts going up. There's no way to come down so you're stuck and need to load your game. There are also some walls that all the NPC can shoot through. The party AI is also horrible and in some tougher fights you need to get your mates killed off first or they will ensure your death (they do anything in their powers to block your movement).
I was really kinda hoping that the part before Omega 4 relay was just tutorial and after that the game would really begin but.. no such luck. I don't think I'm going to get it but I'm still half-expecting to get at least 40-60 hours worth of free DLC. Currently I feel like being ripped off big time. On a rating scale of 0-10 I gave ME 1 the score of 8.5. ME 2 gets 6.8.
The galaxy is just so unbelievably.. empty. Most of the game is about getting your team and gaining their loyalty. If you'd skip any of those you'd get even less. Most of the development was apparently wasted on graphics. Good graphics only work on me when you have some content to show it with.
Overall this is game is exactly something I would have expected of console games 10 years ago. Unfortunately I hate consoles and I'm purely into PC. If ME 2 would have been around 10 years ago on PC I might have given it 7.2 instead of the 6.8 I gave now. So yes, this game was definitely rushed and would have needed at least another 6 months of development. Hopefully they know this and will release the content we all deserve later as free DLC.
#31
Posté 04 février 2010 - 01:33
Still think there should be light - medium and heavy armor though. More weapons (models) would be cool as well.
About the planet scannings...blah - sucks tbh but so did the mako. At least I can scan with one hand and drink beer while doing so ^^
The main story/campaign was way to short imo. I was thinking....this is it?! when I blew the base.
Modifié par accessd, 04 février 2010 - 01:36 .
#32
Posté 04 février 2010 - 01:44
so the end result is a very short game that even on the hardest difficulty takes no longer than 18 hours to complete and you spend 16 of those hourse doing boring and pointless loyalty quests
#33
Posté 04 février 2010 - 01:47
JamesT91 wrote...
(...) you spend 16 of those hours doing boring and pointless loyalty quests.
You must be doing different loyalty quests than me, I found them to be fun and varied.
Modifié par Schurge, 04 février 2010 - 01:49 .
#34
Posté 04 février 2010 - 01:55
#35
Posté 04 février 2010 - 02:13
#36
Posté 04 février 2010 - 02:15
As opposed to the boring and dull sidequests in ME1 which are 40% of driving Mako over stupidly steep cliffs, and 60% going through the same 3 copypasta buildings (overground facility, underground facility, mine) over and over again? ME1 is really short game too, if you only go through the 4 story missions plus the couple bits at Citadel.JamesT91 wrote...
so the end result is a very short game that even on the hardest difficulty takes no longer than 18 hours to complete and you spend 16 of those hourse doing boring and pointless loyalty quests
I don't see how you can beat the game in 18 hours either unless you flat out skip all dialogue and sidestuff. Over two playthroughs I've clocked in 64 hours, and I'm still going a lot faster than all the Curious-Georges around there who like looking at places and taking long pauses to admire sunset.
#37
Posté 04 février 2010 - 02:26
Modifié par Nomanking, 04 février 2010 - 02:31 .
#38
Posté 04 février 2010 - 02:36
I think any issues were less likely time related.
Modifié par CannonLars, 04 février 2010 - 02:37 .
#39
Posté 04 février 2010 - 02:43
But they did a good story with many hours of gameplay. I don't know why they cut many of ME1 feature. Money problems ?
#40
Posté 04 février 2010 - 04:37
how can u possibly say that? mass effect one has many hours of story missions, more planets to explore and hundreds of side missions meanign it can keep u going for 40 hours plus
whereas me2 the supposed story including loyalty missions takes no longer than 15 hours and theres only about 6 side missions no longer than 10-15 minutes each
#41
Posté 04 février 2010 - 04:39
as far as I know it is a TPS (Third Person Shooter)
but yes, I agree with you on the rest, it does seem rushed
#42
Posté 04 février 2010 - 04:49
There's a vehicle DLC coming soon, so cross that off your list. The gear customization is now global, via upgrades, so while they don't cosmetically change ( a valid beef) they do get stronger, and it's MUCH easier to manage. Grenades were messed up in the first game, and have now been replaced with the more varied Heavy Weapons system, which I find more preferable... especially since they actually detonate upon impact now. (Nice qaulity for an explosive projectile to have, no?). And the crouch/cover system from the first game was broken. Now it works, crouching automatically as needed. I like it better, honestly, because cover was completely unnecessary in the original game. You could just side-strafe out of cover and retain mobility without ever requiring cover at all.NeCrO_MeLoN wrote...
I have now just completed mass effect 2 for the first time, and i must say, im kinda disappointed<_no vehicle to control and explore, like the mako. There is lesser inventory like no gear customization for squadmembers, except weapons. And yes there are more weapons in the sequel, but there fewer to choose from in each category, like 3 or 4. And the grenades have been removed, crouching has also been removed (shepard does auto-crouch when your taking cover, but this is something i would like manual control over, like crouching further away rather than directly into a wall, or while moving towards it).
Shepard is the only one that can customize his suit, which is hardly any point in, since the few additional body gear there is to choose from has little to no impact on the game. You will mainly rely on upgrading any of the few skills there are to choose from depending on the character, compared to that of ME 1. In fact all of this is compared to ME 1 which is sad. A sequal shouldent be lesser than the first.
Does anyone else feel the same way?
So no, I don't agree with many of your complaints. I like the new game better in almost every way. (I do miss in mission squad interactions, and the no ammo requirement.)
#43
Posté 04 février 2010 - 04:51
#44
Posté 04 février 2010 - 04:51
#45
Posté 04 février 2010 - 04:52
bjdbwea wrote...
If you want to see a rushed sequel, look at KotoR 2. Now that was bad. ME 2 is still a much better job, but really suffers from over-the-top dumbing down, and outright removal of important gameplay elements. As well as sub-standard adaption to PC controls, which really surprised me from BioWare.
Im not sure with PC controls, but the 360 controls were also different in some ways
the EA effect
#46
Posté 04 février 2010 - 05:00
Is the game bad? No. Its not a bad game. Its been stripped of everything that made it an rpg so that the fps crowd would play it. You know the people that play halo.
#47
Guest_Crawling_Chaos_*
Posté 04 février 2010 - 05:01
Guest_Crawling_Chaos_*
JamesT91 wrote...
"But they did a good story with many hours of gameplay. I don't know why they cut many of ME1 feature. Money problems ?"
how can u possibly say that? mass effect one has many hours of story missions, more planets to explore and hundreds of side missions meanign it can keep u going for 40 hours plus
whereas me2 the supposed story including loyalty missions takes no longer than 15 hours and theres only about 6 side missions no longer than 10-15 minutes each
You must be playing a different game.
U mad?
#48
Guest_Crawling_Chaos_*
Posté 04 février 2010 - 05:02
Guest_Crawling_Chaos_*
Livemmo wrote...
The series has been dumbed down so that idiots can bash their head off the 360 controller while sipping juicy juice. Bioware doesnt care about their roleplayers its all about attracting a new audience and making as much money as possible now.
Is the game bad? No. Its not a bad game. Its been stripped of everything that made it an rpg so that the fps crowd would play it. You know the people that play halo.
You imply any video game genre takes a semblence of intelligence to play in the first place.
#49
Posté 04 février 2010 - 05:02
#50
Posté 04 février 2010 - 05:13
Malidinus wrote...
Mass Effect 2 has very little content and the whole gameplay feels like 100% console game. I played the game through in 4 days and as far as I know I did everything. I even had over half a mil spare of all resources except Element Zero which was roughly at 150k.
Character development was a bad joke. The levels are pretty much meaningless and do not really add anything to the game. In ME 1 the character development wasn't perfect but it was light years ahead of ME 2.
Missions. There were absolutely 0 epic missions. They were all short, simple and mostly utterly uninteresting.
Combat: Pure console BS. The original system was better even though it wasn't very good either. The combat is 100% about cover which makes it overly simplified and boring. I like the idea of limited ammo but the whole thermal clip idea with a constant stream of replacement ammo lying around everywhere was just an epic fail. Heavy weapons was also a very dumb idea and I refused to use them most of the time. The heavy weapons also had insane amounts of ammo lying around everywhere.
Itemization: Worst ever. And I'm speaking here with over 25 years of computer gaming experience. Even C64 Elite (space game too) makes ME 2 to go sit in the corner in shame. ME 1 was also lacking on this department but again was light years ahead of ME 2.
Resource collection: Bad. StarControl II did a lot better job 18 years ago. Not to mention you have no way of utilizing the resources after researching the 'few pesky upgrades'.
Bugs: Some. The worst one is where your char starts going up. There's no way to come down so you're stuck and need to load your game. There are also some walls that all the NPC can shoot through. The party AI is also horrible and in some tougher fights you need to get your mates killed off first or they will ensure your death (they do anything in their powers to block your movement).
I was really kinda hoping that the part before Omega 4 relay was just tutorial and after that the game would really begin but.. no such luck. I don't think I'm going to get it but I'm still half-expecting to get at least 40-60 hours worth of free DLC. Currently I feel like being ripped off big time. On a rating scale of 0-10 I gave ME 1 the score of 8.5. ME 2 gets 6.8.
The galaxy is just so unbelievably.. empty. Most of the game is about getting your team and gaining their loyalty. If you'd skip any of those you'd get even less. Most of the development was apparently wasted on graphics. Good graphics only work on me when you have some content to show it with.
Overall this is game is exactly something I would have expected of console games 10 years ago. Unfortunately I hate consoles and I'm purely into PC. If ME 2 would have been around 10 years ago on PC I might have given it 7.2 instead of the 6.8 I gave now. So yes, this game was definitely rushed and would have needed at least another 6 months of development. Hopefully they know this and will release the content we all deserve later as free DLC.
This. Without a doubt.




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