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Mass effect 2...Rushed sequel?


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#51
Furious Minch

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JamesT91 wrote...

"But they did a good story with many hours of gameplay. I don't know why they cut many of ME1 feature. Money problems ?"

how can u possibly say that? mass effect one has many hours of story missions, more planets to explore and hundreds of side missions meanign it can keep u going for 40 hours plus

whereas me2 the supposed story including loyalty missions takes no longer than 15 hours and theres only about 6 side missions no longer than 10-15 minutes each


utter nonsense, even skipping all dialouge you couldnt do it in 15 hours and as someone else said are you playing the same ME1 as everyone else? the only way to get that to 40 hours would be to leave it on over night...

#52
Livemmo

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Furious Minch wrote...

JamesT91 wrote...

"But they did a good story with many hours of gameplay. I don't know why they cut many of ME1 feature. Money problems ?"

how can u possibly say that? mass effect one has many hours of story missions, more planets to explore and hundreds of side missions meanign it can keep u going for 40 hours plus

whereas me2 the supposed story including loyalty missions takes no longer than 15 hours and theres only about 6 side missions no longer than 10-15 minutes each


utter nonsense, even skipping all dialouge you couldnt do it in 15 hours and as someone else said are you playing the same ME1 as everyone else? the only way to get that to 40 hours would be to leave it on over night...


i beat me2 in 16 hours and nobody died. played on normal difficulty.

#53
Rivo75

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Furious Minch wrote...

JamesT91 wrote...

"But they did a good story with many hours of gameplay. I don't know why they cut many of ME1 feature. Money problems ?"

how can u possibly say that? mass effect one has many hours of story missions, more planets to explore and hundreds of side missions meanign it can keep u going for 40 hours plus

whereas me2 the supposed story including loyalty missions takes no longer than 15 hours and theres only about 6 side missions no longer than 10-15 minutes each


utter nonsense, even skipping all dialouge you couldnt do it in 15 hours and as someone else said are you playing the same ME1 as everyone else? the only way to get that to 40 hours would be to leave it on over night...


i have more then 40 hours... though i skipped none of the dialoge and played trough it 7 times :P

#54
newcomplex

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Kasumimi wrote...

It's definitely not rushed, but it is100% console focused. Keep that in mind and all of those things suddenly make sense.
For example why do you think the skills were simplified so much? You had to pause every time to use a skill in Xbox in ME. Problem solved in ME2 :D


Skills were made more complex in every way, including the ability to explode biotics and to curve ranged skills, as well as the ability to evolve skills.     Differences between skills also increased, tell me, did you really see a difference between sabotage and overload except the color of the explosion?   


ME1 was a 25 hour game, ME2 was a 35 hour game.  

Malidinus wrote...

Mass Effect 2 has very little content and the whole gameplay feels like 100% console game. I played the game through in 4 days and as far as I know I did everything. I even had overhalf a mil spare of all resources except Element Zero which was roughlyat 150k.

Character development was a bad joke. The levels are pretty much meaningless and do not really add anything to the game. In ME 1 the character development wasn't perfect but it was light years ahead of ME 2.

Missions. There were absolutely 0 epic missions. They were all short, simple and mostly utterly uninteresting.

Combat:
Pure console BS. The original system was better even though it wasn't very good either. The combat is 100% about cover which makes it overly simplified and boring. I like the idea of limited ammo but the whole thermal clip idea with a constant stream of replacement ammo lying around everywhere was just an epic fail. Heavy weapons was also a very dumb idea and I refused to use them most of the time. The heavy weapons also had insane amounts of ammo lying around everywhere.

Itemization:
Worst ever. And I'm speaking here with over 25 years of computer gamingexperience. Even C64 Elite (space game too) makes ME 2 to go sit in thecorner in shame. ME 1 was also lacking on this department but again was light years ahead of ME 2.

Resource collection: Bad. StarControlII did a lot better job 18 years ago. Not to mention you have no way of utilizing the resources after researching the 'few pesky upgrades'.

Bugs:
Some. The worst one is where your char starts going up. There's no way to come down so you're stuck and need to load your game. There are also some walls that all the NPC can shoot through. The party AI is also horrible and in some tougher fights you need to get your mates killed off first or they will ensure your death (they do anything in their powers to block your movement).

I was really kinda hoping that the part before Omega 4 relay was just tutorial and after that the game would really begin but.. no such luck. I don't think I'm going to get it but I'm still half-expecting to get at least 40-60 hours worth of free DLC. Currently I feel like being ripped off big time. On a rating scale of 0-10 I gave ME 1 the score of 8.5. ME 2 gets 6.8.

The galaxy is just so unbelievably.. empty. Most of the game is about getting your team and gaining their loyalty. If you'd skip any of those you'd get even less. Most of the development was apparently wasted on graphics. Good graphics only work on me when you have some content to show it with. 

Overall this is game is exactly something I would have expected of console games 10 years ago. Unfortunately I hate consoles and I'm purely into PC. If ME 2 would have been around 10 years ago on PC I might have given it 7.2 instead of the 6.8 I gave now. So yes, thisgame was definitely rushed and would have needed at least another 6 months of development. Hopefully they know this and will release the content we all deserve later as free DLC.

You're ****ting me right?

Are we even playing the same series?  

First of all, you're not being ****ing ripped off when you buy a sequel to the game that had a 25 hour gameplay, and the sequel has a 35 hour gameplay, bug free (their are literally no walls enemies can shoot through, the bugs you listed are minor bugs), and without repetition in all except planet scanning.   

I'm not even going to get into how all the missions in ME1 contained 3 recycled rooms spread across literally 20-30 side quests, or how objectively better the AI is in the second game (they even get out of your way when you bump into them, they now priortize finding cover over shooting)

You may not personally like it, for your own delusional reasons, but that in no way consitutes you were ripped off.    You got above and beyond what most retail games will offer for that price.    

Then, you go off to state how you deserve 40-60 hours of gameplay.    

For free

I'm sorry, what fantasy universe are you living in?    Their was barely been a game in the last 10 years that legitimately contained 60 hours of gameplay in the retail release, not including online components.    ME1 had a third of it.    

Finally, you rant about how ME2 has crappy character development.   You do realize that Tali only had 1 investigations, one conversation the entire game, as well as garrus (he had 2 conversations).    Every character in ME2 has around 6-10 conversations, and 3 investigations.    Explain to me how you can have a "well developed character" within the context of a single conversation.

Then you go off to state how its the same quality as games released in 2000.    What the ****.    That is just false in every objective sense.   

You can dislike the game, sure.   But in no objective sense could you possible warp it into being ripped off.   Bioware owes you nothing.    Feel free to not buy Mass effect 3 (but you will anyway).

Modifié par newcomplex, 04 février 2010 - 05:58 .


#55
Gabey5

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majority hated the mako. you may have liked it but majority wins

#56
Malidinus

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Gabey5 wrote...

majority hated the mako. you may have liked it but majority wins


For the most part I liked the Mako but I do agree that all too often there were situations where I may have cursed heavily while swearing to wipe out all life from this planet. The darn thing also offered quite a few gameplay hours and those are something ME2 could have definitely used. But I suppose I do understand those who didn't like the Mako at all and this is something I can understand.. but they should have given something else to do.

#57
crashrouge

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ME2 was definetly rushed. Too many shortcuts as I already mentioned in a thread I submitted which I don't see anymore. Wouldn't surprise me if they deleted it since I pointed out the cons which are many.

#58
exboomer

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NeCrO_MeLoN wrote...

I have now just completed mass effect 2 for the first time, and i must say, im kinda disappointed<_
Shepard is the only one that can customize his suit, which is hardly any point in, since the few additional body gear there is to choose from has little to no impact on the game. You will mainly rely on upgrading any of the few skills there are to choose from depending on the character, compared to that of ME 1. In fact all of this is compared to ME 1 which is sad. A sequal shouldent be lesser than the first.

What happend to krogan armor, quarian armor, light, medium and heavy
human armor, biotic tools, grenades, and all the diffferent skills and customization? And whats up with the controls? There is no shortcut for Journal [J], level up screen[O] and no map except for key areas(like Citadel etc) and they descided to switch [shift] and [space] keys so that now you run with space and freeze with shift?! lol?!
have they never played a FPS?(sure this is third person and some RPG but you get the drift. They use the same type of set up, might as well go all the way, concidering it was like that in M1 anyways) and yes this can be fixed with button configuration, BUT what cant be fixed is that the Running, interact with object and take cover is assigned to the same button?! WTF? I of course changed it so that i runned with Shift so it would feel more natural, but i hate using that button to always interact,chat,push,open, pick up things with, thats what we had the [E] for remember!? not the squad command over here and there, that could have been the same as ME 1 thank you. So now when i start running i start to chat with people close by, not cool. ME 2 is sadly lesser than ME 1, things like this gives me lower expectations for ME 3. If you take away the storyline and the visual improvements, its like ME 1 is the sequel...

Does anyone else feel the same way?




Yes there are many people who feel this way. It is obvious Bioware chose to dumb down the game for the twitcher crowd instead of just making some improvements to some aspects of the first one.  They did away with the inventory system, shrunk down the Citadel from a believable sized level to one that feels like being stuck in a broom closet, did away with multiple vendors for armor and weapons like you mentioned and I could go on and on. I don't know if Bioware will change anything for the final installment in fact I am afraid they could make it worse but if they are smart they will pay attention to all the disappointed RPGers who have expressed how much they are unhappy with this game.

#59
Blue_dodo

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mako wea not removed just made as dlc and optional



you do not need to scan every planet, scan for ones that are rich get what you need and be done with it.



the armor I agree but honestly I have little issue with it, because honestly I just like customizing my shepard, shallow maybe but give the devs a break, they worked hard enough to make the armor for shepard to do so for EVERY OTHER teammate would be time consuming.



and again stop blaming EA, this game was in development when ME came out

#60
DKnightPortela

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newcomplex wrote...
Feel free to not buy Mass effect 3 (but you will anyway).


No we wont, we will do what we should have done on this one, get an "demo" copy of it or check anyone that buys it, we will NOT  pre-order it and then IF bioware repents of their lack of commitment and shows a better product for ME3 then the RPG'ers will buy one, if not well it wont matter anyway would it?

#61
DKnightPortela

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exboomer wrote...

NeCrO_MeLoN wrote...

I have now just completed mass effect 2 for the first time, and i must say, im kinda disappointed<_
Shepard is the only one that can customize his suit, which is hardly any point in, since the few additional body gear there is to choose from has little to no impact on the game. You will mainly rely on upgrading any of the few skills there are to choose from depending on the character, compared to that of ME 1. In fact all of this is compared to ME 1 which is sad. A sequal shouldent be lesser than the first.

What happend to krogan armor, quarian armor, light, medium and heavy
human armor, biotic tools, grenades, and all the diffferent skills and customization? And whats up with the controls? There is no shortcut for Journal [J], level up screen[O] and no map except for key areas(like Citadel etc) and they descided to switch [shift] and [space] keys so that now you run with space and freeze with shift?! lol?!
have they never played a FPS?(sure this is third person and some RPG but you get the drift. They use the same type of set up, might as well go all the way, concidering it was like that in M1 anyways) and yes this can be fixed with button configuration, BUT what cant be fixed is that the Running, interact with object and take cover is assigned to the same button?! WTF? I of course changed it so that i runned with Shift so it would feel more natural, but i hate using that button to always interact,chat,push,open, pick up things with, thats what we had the [E] for remember!? not the squad command over here and there, that could have been the same as ME 1 thank you. So now when i start running i start to chat with people close by, not cool. ME 2 is sadly lesser than ME 1, things like this gives me lower expectations for ME 3. If you take away the storyline and the visual improvements, its like ME 1 is the sequel...

Does anyone else feel the same way?




Yes there are many people who feel this way. It is obvious Bioware chose to dumb down the game for the twitcher crowd instead of just making some improvements to some aspects of the first one.  They did away with the inventory system, shrunk down the Citadel from a believable sized level to one that feels like being stuck in a broom closet, did away with multiple vendors for armor and weapons like you mentioned and I could go on and on. I don't know if Bioware will change anything for the final installment in fact I am afraid they could make it worse but if they are smart they will pay attention to all the disappointed RPGers who have expressed how much they are unhappy with this game.


One can only hope brother RPG'er. If not we will have fallout las vegas so at least one good RPG will be in our hands.

Modifié par DKnightPortela, 04 février 2010 - 06:27 .


#62
newcomplex

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exboomer wrote...

Yes there are many people who feel this way. It is obvious Bioware chose to dumb down the game for the twitcher crowd instead of just making some improvements to some aspects of the first one.  They did away with the inventory system, shrunk down the Citadel from a believable sized level to one that feels like being stuck in a broom closet, did away with multiple vendors for armor and weapons like you mentioned and I could go on and on. I don't know if Bioware will change anything for the final installment in fact I am afraid they could make it worse but if they are smart they will pay attention to all the disappointed RPGers who have expressed how much they are unhappy with this game.


Most twitch games are literally 50x more complex then ME1, please, kindly shut the **** up.   The amount of tactics used in games like counterstrike and halon on a competitive level are not simply a test of reactions, but require on spot decision making.   (And before you call me a twitch kiddy, I generally hate shooters, my genres of choice are RTS and RPG)

Lets think about the complexities of ME1.   

a)All your items have only numerical statistics, no special modifyers.   Hence, determining which one is optimal relies on visual accuity.    Or in laymans terms, the ability to see which bar is longer.    I understand how this skill can be hard for those who are medically blind or the terminally retarded

b)Oh yeah, did I forget to mention that their are literally 3 enemy types in the entire game that use biotics?    And 2 that use tech?    So you can just ignore those two bars altoghether.

c)And we can't forget weapons.    But the thing is, all weapons, unlike armor, except two, do not have variable cooling and refire rates, they all increase at the same rate.    So once again, visual accuity gogogogo.

e)But thats just the beginning.    We can't forget about all the other items, like regents to make skill holo's, various puzzling quest items you have to micromanage, and stuff you need to craft amazing weapons.

f)Oh wait....

h)uh...well...you still have to use omnigel right?....which is used for 2 things in the game, people who can't play frogger, and a single quest.

i)Medigel micromanaging however, is quite skillful... I MEAN, ITS  A  RESOURCE  YOU  HAVE  TO  BE  CAREFUL  NOT   TO  WASTE, TOO BAD YOU DON'T HAVE ANY RESOURCES YOU NEED IN COMBAT THAT YOU CAN'T 
WASTE  IN  MASS  EFFECT  TWO  HUH?   NOTHING LIKE IT AT ALL.

j)But they're still a myriad of combat mechanics were forgetting.

k)You shoot things.    And tank rockets with immunity.    And spam 1-2-3 with your skills.   



You want a RPG that really challenges your ability to memorize and understand its complex set of internal mechanics?   Try Vampires: Masquerade, maybe any game westwood studios ever made, or you can try contemporary stuff like EvE online.     ME1 was "rpg lite", and ME2 continues the trend.    You have no idea what you're talking about. ^_^ 

Modifié par newcomplex, 04 février 2010 - 06:39 .


#63
foxunit

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I dont think it is rushed, quite the contrary, I think this is a very well planned and designed game. Think about it, in teh old game we did not have to do anything to get credits, just killing enemies and while credits starting to flood in, our inventories also got flooded with items we had to convert to omnigel.

I still think the whole suit customization and weapon/ammo customization in ME 1 was good, not better, becuase it was different. I think that this system (ME2) is actually better, but I would love to see the return of the polonium round and such alike ^^.

There is quite a lack of parts to customize your suit with, but I guess that will be fixed with upcoming DLC. If not, please Bioware do some armor addons.

So overall, I think ME 2 is way better than 1, more motivating, one grows more attached to the characters, the game got streamlined, but not in a bad way, at least in my opinion. More cinematic action than before, your actions in the last game are impacting the game in quite some way, that is a pain in the ass to plan and design.

*edit*
I agree with my preposter ^^

Modifié par foxunit, 04 février 2010 - 06:49 .


#64
Booban

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I don't mind polonium round...but I didn't like rounds lvl 1,2,3,4,5+++. It was just too much. Its a bit silly that it is now a 'power', doesn't make sense. Neither do I like the reloading, don't understand why my sniper rifle has no more ammo but my hand gun does, when ammo is supposed to be universal. The over heating in ME1 was little special, reloading is so passé.

Ehhh, so ME1 was too much, ME2 may be too little.

AI is better, but enemies still tend to just want to move closer and closer to you.

But I do think ME1 was better over all. But its more the other elements which I miss. There are so many team mates that the entire game is all about them as others have pointed out. But that is because everyone has different favorites, so they had to put in alot of characters to choose from. We don't have to do all the loyalty missions, but then you miss out on alot of the game.

I do not think one grows more attached to the characters, there are too many of them. And then they were a bit similar. 2 sniper dudes, 2 biotic chicks. The team mates from Me1 was more than enough, I only ever care for 2 of them. This time around I liked Jack and Miranda, though I wish Miranda had deeper dialogue. Ashely had an awesome script, very human character, well acted. Thank god miranda had biotics. ME1 I was a soldier and so was Ashely...boring. All the ME2 chars were a bit mixed up skill wise, so they could contribute no matter what you yourself chose. And really great I could learn an extra skill too, so I could compensate for my 2 fav characters not having it. Though I really wanted 'pull' for my soldier but can't get it :(.

I hope for ME3 they take the best from ME1 and ME2, little more where there is less now, and little less where there is more now. But what the heck am I to do if both Ashely and Miranda show up!!!

Modifié par Booban, 04 février 2010 - 11:49 .


#65
Minouge

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Darthcane basically outlined everything I wanted to say, so thank you for that :). As for it being rushed, I don't think it was. I'm very happy with the outcome, and believe that it's perhaps one of the best games I've ever played. That being said, there are a few things I miss that were taken out from the first game, but they're minor.

#66
Jackal904

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If you think this game is rushed then you are retarded, simple as that. Mass Effect 2 is by far the last game I would ever consider as rushed.

#67
accessd

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It's more polished than #1 but lack some depths (compared to BioWare-standard) and customization. The main story is also very short.

Rushed? Perhaps not unless you think the above things were made to save budget and time (in other word to rush it out). Calling people retarded by thinking so is retarded.



Obviously this is still a great game and they have improved certain things. Hopefully we can get the ultimate Mass Effect experience in #3.

#68
Bretonlord

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+ Combat Gameplay

- A little too much streamlining.

+Graphics optimization

- No feeling of RPGness

I liked Mass Effect 1 a bunch because it was a very fun and nicely done RPG.

My problem with Mass Effect 2 is that, while fixing many problems of ME1, it has also destroyed for me what I would feel as the "RPG" feeling.

Gaining your proficiency in Pistol, you know you'll become a master and finally have a Marksman skill that will obliterate your enemies while using Warp and Lift, both Level 12.

I kind of miss that. What I think of RPGs is detailedness, and I'm not really getting detailedness too much.

I feel like I'm playing a 3rd Person Shooter that has some RPG Elements

Dark Messiah of Might and Magic is one Shooter that has RPG elements that comes to my mind.

accessd wrote...

It's more polished than #1 but lack some
depths (compared to BioWare-standard) and customization. The main story
is also very short.
Rushed? Perhaps not unless you think the above
things were made to save budget and time (in other word to rush it out).
Calling people retarded by thinking so is retarded.

Obviously
this is still a great game and they have improved certain things.
Hopefully we can get the ultimate Mass Effect experience in #3.


I agree with this.

Modifié par Bretonlord, 06 février 2010 - 07:35 .


#69
TuringPoint

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I agree with accessd in that last post as well.



I just feel like ME 1 wasn't as good of an RPG as people want to think. It didn't fool me with its token attempts at the typical elements of RPG gameplay. ME 2 is a better game - I just wish there had been more development of RPG elements, more than the token attempt at inventory management and a complex (which really wasn't complex) character sheet.



DA:O was really, truly superior for RPG mechanics, but I also realize, a different game entirely. I guess you can't be a shooter and an RPG at the same time, huh? ME 2 is something different.

#70
Ancientonez

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I've decided mass effect still bores me with unnecessary sequences such as stripping planets of their minerals..... argh. I'm one of those ppl that like looking at every corner of the game lol.

#71
unda647

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No way in hell can you consider ME2 rushed, especially after all the glitches in ME1. People may not like the the design choices that Bioware went with but this game was much more polished than the first one. Give credit where credit is due. Also when did me1 become the gold standard for rpgs?

Modifié par unda647, 09 février 2010 - 02:57 .