Revanents
#1
Posté 04 février 2010 - 01:31
#2
Posté 04 février 2010 - 02:20
#3
Posté 04 février 2010 - 02:49
If you get the Skeleton/Revenant combo, try to isolate the Revenant first with forcefield or similar spell. Then kill the skeletons as asap.
Mostly you wanna spread out. I find 3 mages can make it an easier fight. Just keep dropping cc spells on him. You can also try to cleasne the area with Templar to netralize his mana and maybe get rid of the blue aura.
What level is your character? I like to wait until I'm fairly strong before attempting to fight them. I think they are lvl 10 no matter what.
#4
Posté 04 février 2010 - 03:02
So you need a tank with good armour that can keep aggro.
If you have other melee, try to move them to the Revenants flank. Everyone that isn't melee should be spread out and further back as mentioned by x-president.
Do you have a healing mage / mage with debuff spells? Misdirection / Vulnerability / Death hexes all also work well against Revenants. And potions. Potions are effective, cheap to make and just stupidly helpful.
#5
Posté 04 février 2010 - 03:21
#6
Posté 04 février 2010 - 03:59
ijmorris wrote...
Kiting works fine...I don't consider it a cheat, although it makes no sense why an enemy that powerful would chase one dude around while a guy standing a couple feet away plugs him with arrows...
Yeah exactly. Thats why I dont like to do it but I feel like I have no choice. Any strategy that I can come up with fails as he just dishes out more damage than I can handle.
I dont have too much trouble handling his escorts with him, because what I do is I have the guy who he currently aggros just run off over the horizon as the Revenant chases him and the rest of my guys clean up the escorting skeletons. Then I bring the revenant back to deal with him solo.
My party is me (2HD warrior) Alistair which I kept as shield tank, Zev who is dual wield melee and Wynn as healer.
Avg level is about 10.
Alistair is wearing templar armor and some aegis sheild. I put him on that shield defence skill. But Wynn cant keep up with the dmg revanent does ot him. And if I try to flank the revanent with Zev then forget about it, the revanent with his uber attack that seems to be a whirlwind every time just kills him too quick.
I killed 4 revanents now but they are always so hard. I have not had much trouble with any bosses yet and I did the mage tower, redcliffe, and the werewolves.
#7
Posté 04 février 2010 - 05:39
#8
Posté 04 février 2010 - 05:47
Also, if anyone's health falls low and Wynne can't heal them pop a health poultice, or bring Morrigan as an extra healer, her cone of cold is useful as well as it can freeze him for a couple of seconds.
#9
Posté 04 février 2010 - 05:57
#10
Posté 04 février 2010 - 06:48
stribies wrote...
I've actually managed to solo revenants by kiting as a mage. They seemed to have slightly less movement speed than I did when I was running circles around a mountain in becilian forest. All I used was my arcane shot. Didn't even have to waste a mana potion since the spell had such a low mana cost.
I think I was kiting him around the same mountain once. This was when I was kiting him away from all his skeletons so the rest of my party can deal with them separately. But at the time when I went around the loop the first time I had forgotten about same damned trees... I ran right into them with the revenant closing in from behind. I try to maneuver away but they root me and the revanant turns me into a kabob.
#11
Posté 04 février 2010 - 06:50
soteria wrote...
The ability is double strike. Your best bet is to only have one person in melee to avoid it completely, because not only will it kill Zevran but also it will increase the damage Alistair is taking.
Ok yeah next time I will try to maintain just Alistair on him and everyone else melee/support. I dont know if I tried this before but its worth a shot again.
What buffs would be beneficial for him for Wynn to cast in this situation? And what specials should Alistair use to minimize damage. I gotta get him to 38 str so I can put on some massive armor ...
#12
Posté 04 février 2010 - 07:04
Curse of Mortality is also great, as it will stop their health regen.
On edit:
Oh, I wasn't reading closely enough--you asked about buffs. Glyph of Warding is good, as are Heroic Offense/Defense. If you've specced Alistair as a Champion, Rally is also good.
Modifié par JosieJ, 04 février 2010 - 07:08 .
#13
Posté 04 février 2010 - 07:15
#14
Posté 04 février 2010 - 07:26
I am able to petrify him, I've done it a few times. But I never seen him shatter
#15
Posté 04 février 2010 - 07:46
Prsut wrote...
Are you able to shatter things like Dragons and Revanants?
I am able to petrify him, I've done it a few times. But I never seen him shatter
I've never seen it, maybe if they are very low in health. In order to shatter, you have to deal damage high enough to shatter them. If you can't, they won't shatter.
The Redcliffe battle coming from the underground passage when you first enter the castle area outisde, there is a yellow rated Revenant there, I have shattered him before when he was around maybe 50% health. I think I got lucky but I think it is possible for others. I've never did it though.
Try it when he is around 1/4 or less health if you are still alive by then.
Modifié par x-president, 04 février 2010 - 07:46 .
#16
Posté 04 février 2010 - 08:33
#17
Posté 04 février 2010 - 09:16
Shattering for yellow and even orange enemies is randomly possible, but it's a greatly reduced percentage (and the percentage is even less on higher difficulties).
For details see http://dragonage.wik...nics#Shattering
#18
Posté 04 février 2010 - 09:18
#19
Posté 04 février 2010 - 10:19
#20
Posté 04 février 2010 - 10:34
Also, revenants are weak to fire.
#21
Posté 05 février 2010 - 12:30
Now I use a combination of cone of cold, force field (if they have minions around I FF the Rev and clean up the minions.... or if I need to do some healing etc on the party later in the fight FF gives me a chance to get everyone back in good order), and the glyph combo stun (best to do it early on to deal with the minions ... if your guys are too close they'll get stunned too!). Once the mobs gone and/or the Rev's incapacitated I get teh warriors in front and the rogue at the back and wail on the Rev like mad. Throw in some shield bashes etc to try stop the "pulls" or use the first frost spell to try and interrupt... throw a hex or two on there (I've been trying "weakness" but everything seems to resist it), if you can maneuver your guys enough maybe another cone of cold or two along the way. Wash, rinse, repeat! ;D
Having two casters (even if ones an AW), is veeerrrry helpful to be able to chain the various incapacitating spells.
#22
Posté 06 février 2010 - 07:08
Unfortunately you cann't Overwhelm Revenants. Trust me, I was trying like crazy.
Video: (nightmare difficulty)
I was at lvl 13.
www.wegame.com/watch/revenant-vs-bear/
Modifié par x-president, 06 février 2010 - 07:08 .
#23
Posté 06 février 2010 - 11:59
Remember, Revenants are immune to nature and ice damage. This is a massive pain, because most of the staves in the game, including the best one (Staff of the Magister Lord) are these elements. I spent most of the battles just doing damage with Leliana and Alistar, while healing.
Just play smart.
#24
Posté 07 février 2010 - 12:12
#25
Posté 07 février 2010 - 12:55
x-president wrote...
I find 3 mages can make it an easier fight.
Three mages? What is that, some kind of superhero team build?
I agree about taking out the skels fast, though. Staying alive with a mixed group was easier that way, although I'm not sure about a solo run.





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