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ME3 Suggestions


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6 réponses à ce sujet

#1
DaewaNya

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Hello, I'm one of those big fans of ME1 and ME2. I totally love and
fully enjoy those games in their actual states. I have full confidence
in Bioware for ME3 but I think some suggestions can't hurt.

-
Technically, planets could be so much better. I like traveling and
seeing all those planets in game but each time something is bothering
me: everything is too much static. I mean everyone and everything has
it's place and they never leave it. It's ok for NPC but how about
making a crowd or dynamic change of "extra actors" positions.

- Make the team more useful. I really liked to make multiple squads in the final mission. During the entire game in ME1 and ME2, I brought the same characters with me in my commando, the others just stayed in the normandy. How about giving tasks to them or something. Something different would be making a injury system: as they keep falling, characters would be injured and unavailable for some times, so it will force the player to choose other characters.

-About the cooling system. I like both system, why not making the player choose? Being able to change weapon parts to tweak the cooling system, add a scope, attach a grenade launcher etc would be really cool.

-The aiming: I'll REALLY appreciate if I could switch shoulders while aiming, like in MGS4, Gears of war or Splinter Cell.

-Climbing: make it so we don't have to back on the wall first. It's kinda weird and slow.

-Hacking: In ME1 we got manual override or omni gel override, now we just have manuel, how come? In addition to manual and omnigel override, how about an automatic wireless override available only to engineer or something else. You'd have to stay near the device for a certain time and voilà, hacked. This way, we can fight and hack in the same time.

-Many times my commando spoke to me and as I walked, they got interrupted by meaningless crowd speech. It's annoying. Make speeches priorities, commando's first, crowd's second.

-The mako disappeared, I don't miss it now we have a shuttle that drops us directly to the mission. How about multiple drop points? We choose where to land, moreover it would perfectly fit with my previous suggestion about making the team more useful as we could make multiple squads.

-Harvesting: Hmm, well I'm used to harvesting with MMORPG, no matter what game it is, it's always a pain. But in MMORPG, we can buy ressources. Here's a suggestion that fits again with my previous suggestion about making the team more useful: for example, give Mordin the task to find ressources for a specific research, it will take time, but at least the player don't have to do it. We could give Mordin credits too, in order to buy ressources.

-Dubbing: please, just like Dragon Age Origins, make it simple to change voice language and text language.

-Credits: Shepard is always working for an organisation. I suggest a salary system. I remember in Final Fantasy VIII, there was a salary system wich gave you credits in  each specific number of steps. The amount of that salary depended on your behavior, if you acted good, you got a bigger salary. For example, I'm working with Cerberus but I don't share their motivation, my actions reflects that, so my salary just keep getting smaller. But fortunatly, I'm working for the alliance too, so they reward me with credits in counterpart.



Well that's it. I don't expect any of this to be realised or even read by Bioware but I'm just giving my feedback.

#2
kai769

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There needs to be no break in game play for loading screens, it is better to hide loading time with animations, like the elevator rides and the door scanner, it would be really great if lets say, you walk up the boarding ramp to the Normandy, you go into the airlock, the door closes behind you, the scanner starts, it scans you a few times, the inner door opens, you go onboard, NO apparent loading, it should be the same with landing on a planet, the ship arrives in orbit, you go to the armoury and get your gun and armour, you get on the lift, the lift goes down, you get off in the shuttle bay, you walk up to the shuttle, open the door and get in, the shuttle takes of and flies into the planet, with you sitting in the cockpit, when it arrives at the open map you take control, and choose where you land, you get out and start the mission, once again No apparent loading.


#3
Dasher10

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Allow Morinth to be redeemed through genetic engineering. Might involve Mordin, might involve saving rather than killing Miranda's father.

#4
ORIGINALzer0plus

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Please make the dialogue skip key "X" not a selection key. This is such a simple change that would save a lot of frustration on later playthrus.

#5
Ragnarok Ekul

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Dasher10 wrote...

Allow Morinth to be redeemed through genetic engineering. Might involve Mordin, might involve saving rather than killing Miranda's father.

damn spoiler :P

#6
DoctorAvenue

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Really, I only have a couple suggestions for ME3. I think ME2 was a huge step up. I prefer mining to MAKOing, I like the simplified weapon load-outs instead of inventory management, the combat is rock-solid, and the writing is phenomenal. I think the loading screens are a great improvement over the elevators. If your engine can handle fully streaming loads (like in Grand Theft Auto style games), great. If it can't, load screens are perfectly acceptable. Don't try to hide them. Anyway, here is what I would like to see in the 360 version of ME3.



1) The ability to label your saves. For completionists like me who want to see all possible versions of each story arc, it would make management much easier. I could create saves before major story branches and label them as such.



2) Online co-op. Something like what Demon's Souls did, with three player sessions. I realize this is probably not feasible at this stage of development, but it sure would be awesome if my buddies could hop on and take control of my other squad members.



3) A little more tweaking of the game's economy. Money is a lot more scarce in this one. There are less things to purchase, of course, but they are very expensive, and spaced pretty far apart in the flow of the game. I find myself putting off buying things because I am not sure if they will prevent me from affording something more useful later. A really minor change that would remove this issue would be the ability to sell excess mined minerals. I would combine this with the addition of more shops that sell just-for-fun items. (New shapes and textures for Shepard's armor, new decorations for the captain's quarters, etc.)



I wonder if any of the developers will read this thread.

#7
Wolfman1610

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I have thought about this while playing through the game;

1. Strafing runs by the Normandy or by other ships. They have these huge guns and don't use them??

2. Be able to land on Homeworlds: Land on the Turian,Quarian(retaking the quarian homeworld would seem to be an awesome quest) Asari, Salarian, Hanar, Drell, batarian, volous, ect and mabey even Earth

3. How Come you never see the females of species like Turian, Salarian, Krogan(I know they're all "supposed" to be in breeding camps but come on), Batarian, ect

4. More interesting adventure mission, 90% of the game's missions involved shooting, now im not one to complain bout that but its a really interesting game and it would be real easy to add more adventure missions where you find out more about the galaxy (ie exploring all those cool garden planets"