Who Loves the interrupt system ?
#1
Posté 04 février 2010 - 03:04
#2
Posté 04 février 2010 - 03:11
although i would like a bit of warning if the renagade ones are going leatheal
#3
Posté 04 février 2010 - 03:14
The interruption system is plain awesome. You normally know what'll happen, and you have to judge what to do fast. For example, even someone playing Paragon can see the advantage of insta-capping two krogans in a cutscene, and thus you slam right trigger and watch the blood fly. Damn great system.
I was going to suggest Paragon/Renegade interrupt choices, but it would be really hard to show the player what each could lead to, and we'd just end up picking the option that suits our Shepard's personality, and ruin the system. Like mindlessly choosing the "up" dialogue option without even considering the others.
#4
Posté 04 février 2010 - 03:16
But anyways yeah they should have it in ME3
#5
Posté 04 février 2010 - 03:16
#6
Guest_Free Gobbie_*
Posté 04 février 2010 - 03:16
Guest_Free Gobbie_*
I am keen to see more in the next episode, yes.
#7
Posté 04 février 2010 - 03:17
#8
Posté 04 février 2010 - 03:17
#9
Posté 04 février 2010 - 03:18
Free Gobbie wrote...
Here, here! I wish my reaction time was much quicker, 'cause I always miss 'em. The well-timed Shepard hugs were so clutch!
I am keen to see more in the next episode, yes.
This. I feel so good when I get to grab people and hug them. It's so sweet.
#10
Posté 04 février 2010 - 03:19
#11
Posté 04 février 2010 - 03:25
My only "complaint" is that they're so cool that I always want to activate them, regardless of my Shepard's alignment, so sometimes I have to fight the urge to press that button and see something really awesome just so I don't deviate from my current alignment.
#12
Posté 04 février 2010 - 03:31
#13
Posté 04 février 2010 - 03:46
I may have issues with some design flaws in ME2 but the interrupt system was a godsend.
#14
Posté 04 février 2010 - 05:25
A+ feature add to ME2.
#15
Posté 04 février 2010 - 05:28
#16
Posté 04 février 2010 - 05:28
#17
Posté 04 février 2010 - 05:29
#18
Posté 04 février 2010 - 05:30
#19
Posté 04 février 2010 - 05:32
#20
Posté 04 février 2010 - 05:34
#21
Posté 04 février 2010 - 05:35
Stanley Woo wrote...
I enjoy them, i think they're cool. Question for all y'all: what do you think of the little hints you get of an upcoming interrupt? Things such as showing Shepard cracking his knuckles before a punching interrupt, or Shepard handling his gun before a shooting interrupt? Was it clear? Did it help you decide whether to use the interrupt, or decide which interrupt (Paragon or Renegade) to use? Did you even notice it?
I did notice it...sometimes. Most of the time I just clicked to see what's gonna happen
I also found out that if you wait long enough there can be a Paragon interrupt after a Renegade one pops-up. That was cool.
#22
Posté 04 février 2010 - 05:36
at first I didn't piece the two together until about 5 more
#23
Posté 04 février 2010 - 05:37
#24
Posté 04 février 2010 - 05:38
Stanley Woo wrote...
I enjoy them, i think they're cool. Question for all y'all: what do you think of the little hints you get of an upcoming interrupt? Things such as showing Shepard cracking his knuckles before a punching interrupt, or Shepard handling his gun before a shooting interrupt? Was it clear? Did it help you decide whether to use the interrupt, or decide which interrupt (Paragon or Renegade) to use? Did you even notice it?
Yes, these hints are clear and blend very well with the rest of the cutscenes. In fact, this interrupt system is in my opinion the best addition to Mass Effect that part 2 brought. Many gameplay elements have unfortunately suffered, but dialogue and presentation are much improved, especially because of the interruption system. If anything, I'd wished to have even more situations where it's used.
#25
Posté 04 février 2010 - 05:42
Stanley Woo wrote...
I enjoy them, i think they're cool. Question for all y'all: what do you think of the little hints you get of an upcoming interrupt? Things such as showing Shepard cracking his knuckles before a punching interrupt, or Shepard handling his gun before a shooting interrupt? Was it clear? Did it help you decide whether to use the interrupt, or decide which interrupt (Paragon or Renegade) to use? Did you even notice it?
Woah, I nevern noticed it because im usually looking at the characters face mostly. I played renegade on ym first playthough so I always went after renegade interrupts;
I have a question though for every renegade interrupt is there a paragon interrupt? Because I know when we find the Quarian on Freedom's Progress we can either shutoff the consoles monitors or shoot our gun.




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