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Who Loves the interrupt system ?


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#51
Ieldra

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Stanley Woo wrote...

I enjoy them, i think they're cool. Question for all y'all: what do you think of the little hints you get of an upcoming interrupt? Things such as showing Shepard cracking his knuckles before a punching interrupt, or Shepard handling his gun before a shooting interrupt? Was it clear? Did it help you decide whether to use the interrupt, or decide which interrupt (Paragon or Renegade) to use? Did you even notice it?

I enjoy the interrupt system, and agree that it's one of the best new features. But sadly, I did not consciously notice the hints. Maybe I noticed them on a subliminal level, because I thought it was mostly  pretty clear what would happen, if not always in which way exactly. So I can't say if they influenced my decision, but I was usually prepared to use any upcoming interrupt, if the situation seemed to justify one and it wouldn't go too much against my image of this particular Shepard.
One series of interrupts I didn't understand at all was in the conversation with Mordin on the Normandy. I still don't know what would've happened, and have no idea which kind of action could constitute a "Paragon interrupt" in this situation. Because I didn't understand it at all, I didn't take it. But most of the time things were pretty clear.

All in all: Interrupts = lots of cool stuff added, seamlessly integrated into the conversations. Great!

 

Modifié par Ieldra2, 04 février 2010 - 06:14 .


#52
JamieCOTC

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I love the interrupt system. It's one of the best things I've ever seen in a game, period. I'm actually against any hints, though. Hints, while helpful, could ruin the effect. I say live with the consequences ... or reload. ;)

#53
masterthehero

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Yeah the hints were VERY good! There was never a point where I was thinking to myself "What an interrupt? Oh crap!" The use of camera angles and animations really made the interrupt system flow seamlessly.

#54
syllogi

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Stanley Woo wrote...

I enjoy them, i think they're cool. Question for all y'all: what do you think of the little hints you get of an upcoming interrupt? Things such as showing Shepard cracking his knuckles before a punching interrupt, or Shepard handling his gun before a shooting interrupt? Was it clear? Did it help you decide whether to use the interrupt, or decide which interrupt (Paragon or Renegade) to use? Did you even notice it?


The only section where I was surprised by the outcome of an interrupt was the Zaeed loyalty mission, where you can have a couple of badass -- but unexpected -- paragon interrupts.  It didn't bother me at all, but I think it might have been more of an extreme reaction than some people might have anticipated. 

I do really like the idea, however, of making paragon interrupts that are not just hugs and rescuing puppies.  Image IPB

#55
Thadar69

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What I don't understand is why they put the Paragon interupt on the Left side of the screen on the 360(LT) and it is on the Right side of the screen on the PC(Right Click).



Could Stanley answer that questions please? I get used to it, but going from my brothers 360 to my PC can sometimes make me twitch confused. =P

#56
Sidac

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I love the interrupt system Image IPB

#57
jlb524

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I liked the Zaeed Paragon interrupt. I think punching him is the only 'nice' way you can ever get through to him.



But, yeah, it was a bit surprising.

#58
Sidac

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Stanley Woo wrote...

I enjoy them, i think they're cool. Question for all y'all: what do you think of the little hints you get of an upcoming interrupt? Things such as showing Shepard cracking his knuckles before a punching interrupt, or Shepard handling his gun before a shooting interrupt? Was it clear? Did it help you decide whether to use the interrupt, or decide which interrupt (Paragon or Renegade) to use? Did you even notice it?


I thought they were done quite well. I loved the small hint of what was coming up if you did the interrupts. I noticed some of them. I loved it. I especially like the one outside of Archangel Holdout with the batarian. ZAAAP Image IPB

#59
Guest_Malcolm Theory_*

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jlb524 wrote...

I liked the Zaeed Paragon interrupt. I think punching him is the only 'nice' way you can ever get through to him.

But, yeah, it was a bit surprising.


Pleasantly suprising.

The old bugger only responds to violence, so why not give him the paragon variety? Image IPB

#60
Dandellion

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Stanley Woo wrote...

I enjoy them, i think they're cool. Question for all y'all: what do you think of the little hints you get of an upcoming interrupt? Things such as showing Shepard cracking his knuckles before a punching interrupt, or Shepard handling his gun before a shooting interrupt? Was it clear? Did it help you decide whether to use the interrupt, or decide which interrupt (Paragon or Renegade) to use? Did you even notice it?


Noticed and much appreciated, Stanley. The whole cut-scenes and dialogues have so much more detail and life to it compared to the original Mass Effect it's amazing.

I really hope this makes it into ME3 as well.

#61
Faust1979

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actually I have to say but sorry I never picked up on those little things I just noticed the paragon/renegade symbols flashing

#62
Guest_Shavon_*

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Thadar69 wrote...

What I don't understand is why they put the Paragon interupt on the Left side of the screen on the 360(LT) and it is on the Right side of the screen on the PC(Right Click).

Could Stanley answer that questions please? I get used to it, but going from my brothers 360 to my PC can sometimes make me twitch confused. =P



Shavon wrote...

I noticed that putting the Paragon interrupt on the left side of the xbox control, makes me need to be more intentional on using it.  Idk if that was intentional or not (since most people are righties), but I thought that was interesting.  Juxtaposing the ren interrupt to the right side, makes it easier for it to be an impulse thing.

Or tis could all be totally irrelevant and in my head.

It was very clear, An awesome aspect I hope continues over to the next game, actually.


This is my guess ;)

#63
Dinkamus_Littlelog

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The interrupt was by far one of the high points of ME2 for me. The only downside I can think of is I think its easily biased towards renegades.
I was never once surprised by the outcome in a "I didnt want that!" way. Only a "that is so awesome/heartwarming/amazingly funny" kind of way.
Actually another criticism (if you can call it that) is that I think some instances were screaming for an interrupt, but sadly never got one.
Like I said though, I think its one of the best aspects of ME2, and even though Im quite critical of ME2 myself, there are still a fair few of them.

Modifié par Dinkamus_Littlelog, 04 février 2010 - 06:32 .


#64
Guest_rynluna_*

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I love them. I especially loved when my Femshep pulled Tali into a hug. Like she was looking after her best friend or something. It was so sweet, along with Jennifer Hale's VA being superb at that moment.

#65
Mikey_205

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I love them too. I would love them even more if I had a renegade and paragon interrupt at the same time more often.

#66
Gumbeaux Jr

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I thought the hints were incredibly subtle... I actually didn't even know they were there, but could always tell something was up before they popped. I love the interrupts and find it SO hard to avoid the renegade options with my paragon femshep.

#67
mattylee10

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i love it makes the game just something extra, but the best interupt in my opinion is the reporter on the citidel :D hahaha quality

#68
Miriel Amarinth

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Stanley Woo wrote...

I enjoy them, i think they're cool. Question for all y'all: what do you think of the little hints you get of an upcoming interrupt? Things such as showing Shepard cracking his knuckles before a punching interrupt, or Shepard handling his gun before a shooting interrupt? Was it clear? Did it help you decide whether to use the interrupt, or decide which interrupt (Paragon or Renegade) to use? Did you even notice it?


Sometimes I noticed them, but most of the time I was too busy looking at the character's faces so I missed out on the precise cue's. Regardless of that, in most cases it was pretty obvious what the interrupt was going to do (at least with the renegade choices, haven't done any of the paragon ones yet), but sometimes it was a surprise and I mean that in a good way.

I absolutely love this system and I think it's one of the better additions ME2 brought with it, so ofcourse I'm hoping to see it repeated in ME3. It really adds a depth to the conversations when you can directly intervene instead of having to finish the dialogue and then seeing what happens. I loved those really bad-ass moments, like shooting random people and throwing the mercenary out the window.
:devil:

Modifié par Miriel Amarinth, 04 février 2010 - 06:43 .


#69
fanman72

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I like it. The renegade ones were done very well.

#70
Tasker

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Stanley Woo wrote...

I enjoy them, i think they're cool. Question for all y'all: what do you think of the little hints you get of an upcoming interrupt? Things such as showing Shepard cracking his knuckles before a punching interrupt, or Shepard handling his gun before a shooting interrupt? Was it clear? Did it help you decide whether to use the interrupt, or decide which interrupt (Paragon or Renegade) to use? Did you even notice it?


If i'm honest, I thought the cracking of the knuckles was out of character.

#71
Northborn

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Stanley Woo wrote...

I enjoy them, i think they're cool. Question for all y'all: what do you think of the little hints you get of an upcoming interrupt? Things such as showing Shepard cracking his knuckles before a punching interrupt, or Shepard handling his gun before a shooting interrupt? Was it clear? Did it help you decide whether to use the interrupt, or decide which interrupt (Paragon or Renegade) to use? Did you even notice it?



In my opinion, some were well designed, while others fell in the awkward category. Two that stood out for me was the first one with Veetor, where Shepard will raise his gun at the screen, then holster it, and raise the omnitool for the paragon option. While both outcome were cool, the presentation felt a bit silly, as if Shepard couldn't make up his mind. Another one is the dying, plagued Batarian. He's coughing and falling over, Shepard kneels and turns on his omn tool... but suddenly changes his mind and lets the Batarian die. 

(examples are assuming you don't go for the interrupt option (based on morality).

Still, I'd say the awkward ones were very rare and the system worked very well overall.

Modifié par Jep13, 04 février 2010 - 06:50 .


#72
Flash Aron

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... was fun ...

reminds me on my youth, when that Lasergames showed up (Dragons Lair) ... you watched a comicmovie and had to move the joystick or press the button at the correct time ..

#73
Ackis

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You mean you can do interrupts when there's no paragon/renegade icon on the screen?

#74
Mystranna Kelteel

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In general the interrupts were well done.

Some of the renegade options weren't very renegade, though. When you get an option to renegade interrupt kill someone that you're just going to end up killing either way, it gets to a point where you're almost punished for NOT selecting that interrupt.
On a few occasions, if you don't do the interrupt you still have to kill the people, so it's not much of a "choice".

That's a small gripe, though.

Modifié par Mystranna Kelteel, 04 février 2010 - 07:04 .


#75
Gocad

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Stanley Woo wrote...

I enjoy them, i think they're cool. Question for all y'all: what do you think of the little hints you get of an upcoming interrupt? Things such as showing Shepard cracking his knuckles before a punching interrupt, or Shepard handling his gun before a shooting interrupt? Was it clear? Did it help you decide whether to use the interrupt, or decide which interrupt (Paragon or Renegade) to use? Did you even notice it?


The interrupts are pretty neat and I think that sometimes the hints are really obvious (i.e. when the view pans away from Shepard and focuses on some object for no apparent reason...), but there are also hints that are more subtle. 
Just of out curiosity, could it be that the timespan given to interrupt differs? I had the impression that you had to be real fast on some occasions...