I enjoy the interrupt system, and agree that it's one of the best new features. But sadly, I did not consciously notice the hints. Maybe I noticed them on a subliminal level, because I thought it was mostly pretty clear what would happen, if not always in which way exactly. So I can't say if they influenced my decision, but I was usually prepared to use any upcoming interrupt, if the situation seemed to justify one and it wouldn't go too much against my image of this particular Shepard.Stanley Woo wrote...
I enjoy them, i think they're cool. Question for all y'all: what do you think of the little hints you get of an upcoming interrupt? Things such as showing Shepard cracking his knuckles before a punching interrupt, or Shepard handling his gun before a shooting interrupt? Was it clear? Did it help you decide whether to use the interrupt, or decide which interrupt (Paragon or Renegade) to use? Did you even notice it?
One series of interrupts I didn't understand at all was in the conversation with Mordin on the Normandy. I still don't know what would've happened, and have no idea which kind of action could constitute a "Paragon interrupt" in this situation. Because I didn't understand it at all, I didn't take it. But most of the time things were pretty clear.
All in all: Interrupts = lots of cool stuff added, seamlessly integrated into the conversations. Great!
Modifié par Ieldra2, 04 février 2010 - 06:14 .




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