Who Loves the interrupt system ?
#76
Posté 04 février 2010 - 07:06
#77
Guest_Free Gobbie_*
Posté 04 février 2010 - 07:10
Guest_Free Gobbie_*
Stanley Woo wrote...
I enjoy them, i think they're cool. Question for all y'all: what do you think of the little hints you get of an upcoming interrupt? Things such as showing Shepard cracking his knuckles before a punching interrupt, or Shepard handling his gun before a shooting interrupt? Was it clear? Did it help you decide whether to use the interrupt, or decide which interrupt (Paragon or Renegade) to use? Did you even notice it?
Funny you ask! I noticed the Renegade hints way more than I did with the Paragon hints. I'm not sure if that was the intention of the developers or it was just me. Could be just me; I tend to get sucked into the conversations and my awareness drops.
#78
Posté 04 février 2010 - 07:14
Mr. Woo - I never noticed that there were indications of what Shepard might do on the interrupt. There is one in particular - the Renegade with the Reporter - that I would not have done had I known the outcome because it's the chump move of a coward.
((Kinda - SPOILER))
For example - I think a MUCH better "Renegade" interrupt would have been for Shepard to shoot the camera drone. It would have been more "bad ass" and less "low life".
#79
Posté 04 février 2010 - 07:17
First of all my soul burns with rage whenever I see a quicktime event and the interrupt system are QTE's.
On a more serious note, my main problem with it is that I have no idea what Shepard is about to do. Something nice/jerk like, that's all the information I have.
I'll agree with anyone that the majority of the interrupts are pretty awesome, both the paragon and renegade ones. But I just don't really like clicking the mousebutton and hoping that whatever Sheppy is about to do is something I approve of.
Modifié par Raygereio, 04 février 2010 - 07:18 .
#80
Posté 04 février 2010 - 07:17
#81
Posté 04 février 2010 - 07:18
#82
Posté 04 février 2010 - 07:21
Also, like someone else has mentioned, I don't like knowing exactly what Shepard is about to do. Sometimes a Renegade option means he's going to be a massive ****** (which I want to avoid), sometimes it means he's going to pull an action hero stunt (see first paragraph).
But overall, I liked them.
Modifié par cipher86, 04 février 2010 - 07:22 .
#83
Posté 04 février 2010 - 07:23
#84
Posté 04 février 2010 - 07:29
#85
Posté 04 février 2010 - 07:35
But they were good, and very useful.
#86
Posté 04 février 2010 - 07:37
#87
Posté 04 février 2010 - 07:39
I have to admit though I can't say I consciously noted an interrupt being telegraphed.
#88
Posté 04 février 2010 - 07:39
Stanley Woo wrote...
I enjoy them, i think they're cool. Question for all y'all: what do you think of the little hints you get of an upcoming interrupt? Things such as showing Shepard cracking his knuckles before a punching interrupt, or Shepard handling his gun before a shooting interrupt? Was it clear? Did it help you decide whether to use the interrupt, or decide which interrupt (Paragon or Renegade) to use? Did you even notice it?
i generally got the gist of what was going to be done, but it was a little unclear at times. it would be best to have text saying basically what youre going to do next to the prompt, like [shoot him] or [disarm him] etc.
#89
Posté 04 février 2010 - 07:47
Stanley Woo wrote...
I enjoy them, i think they're cool. Question for all y'all: what do you think of the little hints you get of an upcoming interrupt? Things such as showing Shepard cracking his knuckles before a punching interrupt, or Shepard handling his gun before a shooting interrupt? Was it clear? Did it help you decide whether to use the interrupt, or decide which interrupt (Paragon or Renegade) to use? Did you even notice it?
Yes it was very clear. And the knuckles thing made me lol a few times (I'm a paragon, so of course I didn't initiate THAT particular interrupt)
The clearest were the Renegade interrupts though, that I noticed anyways.
Though, I will go and say that I saw many opportunities for more interrupts, but there were none. Oh well.
#90
Posté 04 février 2010 - 07:59
#91
Posté 04 février 2010 - 08:05
Stanley Woo wrote...
I enjoy them, i think they're cool. Question for all y'all: what do you think of the little hints you get of an upcoming interrupt? Things such as showing Shepard cracking his knuckles before a punching interrupt, or Shepard handling his gun before a shooting interrupt? Was it clear? Did it help you decide whether to use the interrupt, or decide which interrupt (Paragon or Renegade) to use? Did you even notice it?
I never really noticed any 'tells" that were supposed to give you a heads up that an interrupt opportunity was coming. Sometimes I had a feeling an interrupt option would pop up just based on the situation, but I was never like "oh Shepard is cracking his knuckles which means an interrupt option will appear soon."
#92
Posté 04 février 2010 - 08:07
#93
Posté 04 février 2010 - 08:29
#94
Posté 04 février 2010 - 08:31
This is kind of an easter egg for those that played the first game. Let's just say that the same thing happens in ME1 if you choose a certain dialog choice.Medhia Nox wrote...
For example - I think a MUCH better "Renegade" interrupt would have been for Shepard to shoot the camera drone. It would have been more "bad ass" and less "low life".
#95
Posté 04 février 2010 - 09:04
Stanley Woo wrote...
I enjoy them, i think they're cool. Question for all y'all: what do you think of the little hints you get of an upcoming interrupt? Things such as showing Shepard cracking his knuckles before a punching interrupt, or Shepard handling his gun before a shooting interrupt? Was it clear? Did it help you decide whether to use the interrupt, or decide which interrupt (Paragon or Renegade) to use? Did you even notice it?
I always noticed it. The majority of the time it did a good job of broadcasting what Shepard was about to do, something I appreciated. The paragon ones were a bit more ambiguous, but that's fine as I was never afraid I'd randomly kill someone or destroy something while using it.
To me, the interrupt system was a complete success: it added dynamic moments to the usual steady back and forth of conversation.
Edit: My one complaint would be the 'interrogation' scene in Thane's loyalty quest. Three renegade interrupts in a row? I'm not hitting him, NO, I'm not hitting him, NO, I'M NOT HITTING HIM. My paragon Shep mostly hemmed and hawed while clenching her fist for two minutes; it felt as though the developers had simply made that section for renegades.
Modifié par Maria Caliban, 04 février 2010 - 09:09 .
#96
Posté 04 février 2010 - 09:06
#97
Posté 04 février 2010 - 09:06
Stanley Woo wrote...
I enjoy them, i think they're cool. Question for all y'all: what do you think of the little hints you get of an upcoming interrupt? Things such as showing Shepard cracking his knuckles before a punching interrupt, or Shepard handling his gun before a shooting interrupt? Was it clear? Did it help you decide whether to use the interrupt, or decide which interrupt (Paragon or Renegade) to use? Did you even notice it?
I liked them, though I wish the icons were more subtle and less 'in your face' RENEGADE OR PARAGON!
Maybe having the screen flash red or blue occasionally during the duration of its availability, while playing the sound for ME3?
#98
Posté 04 février 2010 - 09:09
They were often fairly obvious and I thought they were a great subtle pre-hint to get yourself prepared. I learnt to start looking for them after I saw Shepard looking at a certain electrical zapper early in the game. They were a great touch and often hinted at what precisely was going to happen, so I could avoid it if I wanted.Stanley Woo wrote...
What do you think of the little hints you get of an upcoming interrupt? Things such as showing Shepard cracking his knuckles before a punching interrupt, or Shepard handling his gun before a shooting interrupt? Was it clear? Did it help you decide whether to use the interrupt, or decide which interrupt (Paragon or Renegade) to use? Did you even notice it?
All in all the interrupt system was very succesful in my eyes.
Modifié par mmmu, 04 février 2010 - 09:10 .
#99
Posté 04 février 2010 - 09:10
Stanley Woo wrote...
I enjoy them, i think they're cool. Question for all y'all: what do you think of the little hints you get of an upcoming interrupt? Things such as showing Shepard cracking his knuckles before a punching interrupt, or Shepard handling his gun before a shooting interrupt? Was it clear? Did it help you decide whether to use the interrupt, or decide which interrupt (Paragon or Renegade) to use? Did you even notice it?
Not at first. But about after several interrupts, I noticed the hints. I like it that the hints were hidden and the player had to figure it out and not laid out in a dev video or anything like that.
I applaud the work on the timing. At first, I thought pulling the trigger for an interrupt would be too quick, like a quick time minigame, and sometimes I loaded a save and did not do the interrupt and saw that opportunity flew by fast, like a few seconds. BUT, I noticed the devs gave us the right amount of timing for an interrupt. Not too slow so it wouldn't be an interrupt anymore and not too fast so it would be hard to activate.
I love the interrupt system!
#100
Posté 04 février 2010 - 09:12
The Demonologist wrote...
I liked them, though I wish the icons were more subtle and less 'in your face' RENEGADE OR PARAGON!
Maybe having the screen flash red or blue occasionally during the duration of its availability, while playing the sound for ME3?
The icons were very IN YOUR FACE but I apparently still missed one during the Zaeed mission because I was so focused on the crazy guy bashing the gas valve.
A blue or red flicker across the screen might be nice, but that 1) makes things hard for people who are color blind, 2) would make me think I was taking damage when an renegade interrupt started.




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