Bug reports
#1
Posté 04 février 2010 - 05:32
In a different game with a dwarven commoner, I ran into maleficarum in the northern part of East Brecilian Forest (Thy Brother's Killer). During the conversation, the talking maleficarum and a magic-using maleficarum were stuck in the same spot; one standing and the other on knees doing his "thing".
Once speaking to Sergeant Kylon in Denerim, the conversation speach went missing and the game almost froze. The only thing that let me return was to press the PS button (if that's what it's called) on my PS3 controller twice.
#2
Posté 04 février 2010 - 05:50
#3
Posté 04 février 2010 - 07:11
My Human nobel has just arrived to Ostagar and was exploring the area. He bought a backpack from the Quartermaster and then went to speak to the tranquil nearby. As I left and took a few steps, the game loaded and I found myself (my nobel, really) to the far west of the camp being told by a guard that I had to remain in camp - as if I was trying to leave.
...and the sick soldiers are standing on/inside their field beds again.
Modifié par Wournos, 04 février 2010 - 07:14 .
#4
Posté 04 février 2010 - 07:36
#5
Posté 08 février 2010 - 12:51
Here's another one I've run into... during the anvil of the void battle, fighting against branka... I kill off most of her golems and notice that there are two, no three, no four branka's on the screen... we all died... wt*? anyone else run into that?
#6
Posté 08 février 2010 - 02:09
GhostX79 wrote...
I encountered the Dagna bug as well... I had accepted her "quest" and was at the circle tower to complete the broken circle plot and there's dagna in the tower... After completing broken circle, I returned to orzammar and there's dagna again
Here's another one I've run into... during the anvil of the void battle, fighting against branka... I kill off most of her golems and notice that there are two, no three, no four branka's on the screen... we all died... wt*? anyone else run into that?
That's not a glitch. When Branka uses a lyrium cluster it creates multiple Brankas. The only way to prevent this is to run around and use up all the lyrium. I hope that helped.
#7
Posté 08 février 2010 - 03:02
#8
Posté 08 février 2010 - 11:54
At certain moments the screen just went completely black except for the weapons my chars were carrying.
This happened only during this quest but it was very annoying.
#9
Posté 09 février 2010 - 10:37
...and then we have the mysterious blood spatter that come off and reappear inbetween scene shots and gameplay throughout the game.
#10
Posté 09 février 2010 - 05:17
In Orzammar I bumped to this poisoned woman near Ambassador suite who stood on the bed. I think she was faking sickness - just wanted attention
Also my noble dwarf cannot get rid of that old flame at Denerim. Every time I'm finished with shopping and accidentially take step towards him when attempting to pass by there he is again stating that I make my father proud.
Modifié par Drained Warrior, 09 février 2010 - 05:19 .
#11
Posté 09 février 2010 - 08:51
#12
Posté 13 février 2010 - 06:10
Boatking wrote...
There's not really much point reporting bugs for the PS3. Judging by the number of official responses in here Bioware don't care about PS3 owners.
This.
#13
Posté 16 février 2010 - 09:53
Quoted For Truth.Boatking wrote...
There's not really much point reporting bugs for the PS3. Judging by the number of official responses in here Bioware don't care about PS3 owners.
But in their defence, I hit the Of Noble Birth bug and had a darkspawn stuck halfway in a building bug during the defence of Redcliff and they've been seen on other platforms as well... We have been shafted the most but y'know, Bioware haven't had the greatest of customer service on any platform
#14
Posté 16 février 2010 - 07:47
I recently saved Connor by getting aid from the mages of the Cirlce Tower, yet the codex says that Conner "was freed at a high price: the cost of his mother's life". That is impossible since I never let Jowan use blood magic.
...and Isolde's entry says she gave her life to save Connor. What the...?
Also, it might be a good idea to look into the conversation with the Antivan Crows before you meet Zevran and have no clue he's been hired to assassinate you. Responding "So you are the ones trying to kill me" seems a bit off when you don't even know about the Antivan Crows.
Modifié par Wournos, 16 février 2010 - 07:57 .
#15
Posté 01 mars 2010 - 09:30
#16
Posté 27 juin 2010 - 04:26
#17
Posté 17 juillet 2010 - 04:32
Also, upon completing the quest and successfully saving Connor and preventing his mother from sacrificing herself, two codex entries entered are incorrect; Characters section - entries 167 and 178 state that the mother sacrificed herself to save her son <_<.
#18
Posté 29 décembre 2010 - 10:28
A related thing happened during the same gameplay, fighting the Archdemon. Everything went "well" until a darkspawn with lightning ability started using its power.
But seeing how little is done to bugs these days I have no hopes of this being looked into.





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