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#1
Wournos

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I recently started a Human Noble character and ended up in the kitchen trying to save the larder from rats. Once the task was done and a conversation with my companion started, one of the rats were floating mid-air.

In a different game with a dwarven commoner, I ran into maleficarum in the northern part of East Brecilian Forest (Thy Brother's Killer). During the conversation, the talking maleficarum and a magic-using maleficarum were stuck in the same spot; one standing and the other on knees doing his "thing".

Once speaking to Sergeant Kylon in Denerim, the conversation speach went missing and the game almost froze. The only thing that let me return was to press the PS button (if that's what it's called) on my PS3 controller twice.

#2
rtype33

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LMAO I saw that rat floating in the air gig a few days ago. I had a similar experience the other day in the Alienage with the maleficar ... I struck one down and he continued standing.

#3
Wournos

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I just ran into another bug.
My Human nobel has just arrived to Ostagar and was exploring the area. He bought a backpack from the Quartermaster and then went to speak to the tranquil nearby. As I left and took a few steps, the game loaded and I found myself (my nobel, really) to the far west of the camp being told by a guard that I had to remain in camp - as if I was trying to leave.

...and the sick soldiers are standing on/inside their field beds again.

Modifié par Wournos, 04 février 2010 - 07:14 .


#4
Dravna25

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I've run into several bugs on multiple play through s, one involving Dagna. I get the quest in Ozammar finish the dungeons and then do the circle quests to finish hers. When I beat the circle, magically Dagna has made it to the Circle on the first floor and when I talk to her she thinks she is in Orzammar still lol and promptly teleports me into the throne room after the conversation. Weirdest bug I've come across so far other than the Blizzard bug.

#5
GhostX79

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I encountered the Dagna bug as well... I had accepted her "quest" and was at the circle tower to complete the broken circle plot and there's dagna in the tower... After completing broken circle, I returned to orzammar and there's dagna again



Here's another one I've run into... during the anvil of the void battle, fighting against branka... I kill off most of her golems and notice that there are two, no three, no four branka's on the screen... we all died... wt*? anyone else run into that?

#6
dbfandillyjam

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GhostX79 wrote...

I encountered the Dagna bug as well... I had accepted her "quest" and was at the circle tower to complete the broken circle plot and there's dagna in the tower... After completing broken circle, I returned to orzammar and there's dagna again

Here's another one I've run into... during the anvil of the void battle, fighting against branka... I kill off most of her golems and notice that there are two, no three, no four branka's on the screen... we all died... wt*? anyone else run into that?


That's not a glitch.  When Branka uses a lyrium cluster it creates multiple Brankas.  The only way to prevent this is to run around and use up all the lyrium.  I hope that helped.

#7
One_Who_HoldsM16

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I am playing a human rogue and was competing in the Orzrammar Proving Challenge. At the end of every fight you have to go to the proving master to end the fight and bring on the next one.....it kept bringing me to the proving master from  before you entered the grounds....I had to say I was thinking about  joining the proving and then it brought me to the end scenes for the fights.:mellow:

#8
svenbracke

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I had a serious bug when i was in orzammar doing the carta quest.

At certain moments the screen just went completely black except for the weapons my chars were carrying.

This happened only during this quest but it was very annoying.


#9
Wournos

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When fighting in the Provings as a commoner, a pool of blood spread on the floor several seconds after the previous battle, while waiting to start the next. This happens every time, and the pool seems to move too. Either it appears between the fighters or it appears almost under the PC.

...and then we have the mysterious blood spatter that come off and reappear inbetween scene shots and gameplay throughout the game.

#10
Drained Warrior

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I ran into a bug in Redcliffe Village. I was coming out of the Tavern door and took one step forward and teleported straight at the World Map man running to me yelling that please don't go.. I'm glad I did not tell him to stop whining as I got very confused what just happened.

In Orzammar I bumped to this poisoned woman near Ambassador suite who stood on the bed. I think she was faking sickness - just wanted attention ^_^

Also my noble dwarf cannot get rid of that old flame at Denerim. Every time I'm finished with shopping and accidentially take step towards him when attempting to pass by there he is again stating that I make my father proud.

Modifié par Drained Warrior, 09 février 2010 - 05:19 .


#11
Boatking

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There's not really much point reporting bugs for the PS3. Judging by the number of official responses in here Bioware don't care about PS3 owners.

#12
WreshmanMcGoo

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Boatking wrote...

There's not really much point reporting bugs for the PS3. Judging by the number of official responses in here Bioware don't care about PS3 owners.


This.

#13
sideswipe79

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Boatking wrote...

There's not really much point reporting bugs for the PS3. Judging by the number of official responses in here Bioware don't care about PS3 owners.

Quoted For Truth.

But in their defence, I hit the Of Noble Birth bug and had a darkspawn stuck halfway in a building bug during the defence of Redcliff and they've been seen on other platforms as well...  We have been shafted the most but y'know, Bioware haven't had the greatest of customer service on any platform :crying:

#14
Wournos

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Another one.

I recently saved Connor by getting aid from the mages of the Cirlce Tower, yet the codex says that Conner "was freed at a high price: the cost of his mother's life". That is impossible since I never let Jowan use blood magic.
...and Isolde's entry says she gave her life to save Connor. What the...?

Also, it might be a good idea to look into the conversation with the Antivan Crows before you meet Zevran and have no clue he's been hired to assassinate you. Responding "So you are the ones trying to kill me" seems a bit off when you don't even know about the Antivan Crows.

Modifié par Wournos, 16 février 2010 - 07:57 .


#15
Wournos

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Yesterday I saw a floating Deathroot/Elfroot in a werewolf random encounter while passing through Ferelden. It's located near a few rocks and a tree. Wish I could be more specific.

#16
NuckenStrogg

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I encountered a random crash bug at the Brecilian Forest near the Ancient Tombstone at the 3 way where all the path's meet up

#17
P3G4SU5

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Before initiating the end battle of the quest to save Connor via the Fade, the demon appeared half buried in the ground, only visible from the waist-up.

Also, upon completing the quest and successfully saving Connor and preventing his mother from sacrificing herself, two codex entries entered are incorrect; Characters section - entries 167 and 178 state that the mother sacrificed herself to save her son <_<.

#18
Wournos

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I don't know when this started happening, if it's related to the last two patches, but when playing my dwarf rogue in the Alienage fighting off the massive onslaught of darkspawn, the game kept crashing. It always happened when one of their mages started using some sort of lightning bolt. It took me 7-8 tries before I passed it. It required me to stay almost out of sight of the gate, lock my party and range as many darkspawns as I could. Rushing in head on always caused the game to freeze.
A related thing happened during the same gameplay, fighting the Archdemon. Everything went "well" until a darkspawn with lightning ability started using its power.

But seeing how little is done to bugs these days I have no hopes of this being looked into. :mellow: