tehmoriz wrote...
when you are in cover, you don't need to sprint
when you are sprinting out in the open, you don't need a button to take cover
when you are in heavy combat, you probably don't need to use/interact with objects
as such, it makes sense to have all three on the same button. reducing needless complexity is a good thing.
i disagree.
if i am in cover and i pick my next cover and i want to sprint to it then go into cover i need different buttons.
as it is set up now if you jump up and go to run you can get stuck on the cover you were trying to leave in the open and get shot.
having different keys means i can get up run to where i want to go and then jump down. now you can accidently bump and box then go into cover on the wrong side out in the oepn being shot at. that doesnt feel clunky to you?




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