Why I hate ME2, and why it's being shelved until it's fixed...
#101
Posté 05 février 2010 - 10:45
#102
Posté 05 février 2010 - 11:02
Another thing I'ld like to complain about there are way fewer keybinds to get to the submenus. Demiurge nicely put in shortcuts for squad, journal, map, ect. In ME 2, I first have to hit esc and then click on it with my mouse. I don't know why they didn't add those things.
And lastly use the F1-F6 keys or however many weapons you have was way easier than switching weapons in this game. I hate using the mousewheel because then I waste time equipping a weapon in between the one I want. And pausing the game just to switch weapons is cumbersome, as I prefer a more fluid action than to micro manage the battle scenes.
#103
Posté 05 février 2010 - 11:25
#104
Posté 06 février 2010 - 12:53
Have no use for volting though, only happens when I don't want it to.
#105
Posté 06 février 2010 - 01:11
bzurn wrote...
The use of one button for cover / sprint / interact with objects, NPCs is frusterating. It would be nice if they would seperate all of those functions on the keymap list so they could individually be rebound.
Simplifying the control scheme is frustrating? If BioWare took your advice and separated each function a single key like space bar can provide, the next thing you'll know is people complaining about how complicated and cumbersome the controls are. The only thing worse than not having enough controls is having too many.
#106
Posté 06 février 2010 - 01:31
#107
Posté 06 février 2010 - 01:38
You want to know what qualifies as a horrible port? Go play the AVP demo then.
No it doesn't, its just 720 unscaled like Far cry 2.Caffingdu wrote...
Yes, resolution will be better on the PC. (by the way, the 360 version of the games runs at 1080P).
Because most console "kiddies" attack pc players first and are usually the one instigating platform wars.Caffingdu wrote...
why are PC gamers so
arrogant?? They all talk about how not only are games on the PC
superior, but also PC gamers are superior. This guy who I quote above
me talks about how console gamers accept inferior games. Other PC
gamers (many from this thread) call console gamers "kiddies".
Please don't act like xbox360 players are any better, in most cases they are just as, if not even more arrogant than pc players.
Ps3 fanboys make pc elitists and 360 fanboys look like angels honestly seeing how they try to argue that CELL is the best thing ever invented.
Modifié par SithLordExarKun, 06 février 2010 - 01:49 .
#108
Posté 06 février 2010 - 02:24
SithLordExarKun wrote...
Because most console "kiddies" attack pc players first and are usually the one instigating platform wars.
Please don't act like xbox360 players are any better, in most cases they are just as, if not even more arrogant than pc players.
Ps3 fanboys make pc elitists and 360 fanboys look like angels honestly seeing how they try to argue that CELL is the best thing ever invented.
well, yes, of course there are xbox 360 fanboys. But usually these xbox fans argue with the PS3 fanboys, and the arguments usually just come down to the amount of quality games on each console. I personally think that the PS3 and the xbox 360 are pretty much exactly the same. They have similar capablilities and similar features. But console gamers usually don't start getting into it with PC gamers. PC gamers usually just come in between both of them in the middle of an argument and start declaring that PC is superior than both systems. I've never seen an xbox fan "start it" with an argument with a PC gamer.
And I personally like both the PC and the console. I think that both have their advantages. Of course, PCs have the potential to be a more powerful system. But then, consoles are generally cheaper. PC gamers like to brag about controls too, while many console gamers insist that a controller is superior to a keyboard and mouse (I think that it comes down to the type of game being played and personal preference.)
#109
Posté 06 février 2010 - 02:34
If I can beat this on the PC in Insanity mode without getting any grief from the control scheme, then the OP can too.
Seriously, you just need some practice. No really. You do.
#110
Posté 06 février 2010 - 02:37
Caffingdu wrote...
well, yes, of course there are xbox 360 fanboys. But usually these xbox fans argue with the PS3 fanboys, and the arguments usually just come down to the amount of quality games on each console. I personally think that the PS3 and the xbox 360 are pretty much exactly the same. They have similar capablilities and similar features. But console gamers usually don't start getting into it with PC gamers. PC gamers usually just come in between both of them in the middle of an argument and start declaring that PC is superior than both systems. I've never seen an xbox fan "start it" with an argument with a PC gamer.
You are wrong, if you ever visited the IGN boards or ever been into the modern warfare 2 forums, it was 90% of the time that xbox 360 fans start a fight with PC gamers giving the most ignorant remarks and arguments ever. Like how in 5 years time the xbox 360 will be more powerful than todays monster rigs.
And i have seen alot of arguments(usually started by ps3 boys) of how ps3 is superior to xbox in every way and then a **** storm breaks out.
Ok read this quote i got from gametrailers, you will laugh : NvidiaFan28 said: I don't think PC can do 1080p HD. Only the
consoles can, well PS3 can, but 360 can only do 720p. Because when you
look at the back of the case for PS3 games they say 1080p, but when you
look at the back of the box for PC games they never say anything like
that. But maybe PC will catch up to the consoles with the DX11 cards.
Yes both have their adantages, i prefer playing certain games on the console because they don't feel as good on the pc(Dirst 2, GTA 4, sports....) and certain games on PC(FPS, RPG, RTS).Caffingdu wrote...
And I personally like both the PC and the console. I think that both have their advantages. Of course, PCs have the potential to be a more powerful system. But then, consoles are generally cheaper. PC gamers like to brag about controls too, while many console gamers insist that a controller is superior to a keyboard and mouse (I think that it comes down to the type of game being played and personal preference.)
#111
Posté 06 février 2010 - 02:44
JamieCOTC wrote...
I'm a long time PC gamer. Daggerfall anyone? And I think it's fine.
Ah Daggerfall, my introduction to Elder Scrolls. Haven't touched one since Morrowind, but those two were neat.
#112
Posté 06 février 2010 - 03:03
I didnt really have these problems. QQ somewhere elseSzii wrote...
The story is amazing.
The art, cinematics and visuals are amazing.
The character creation, development and growth is extremely well-done.
So why am I telling people to -NOT- buy ME2? The UI and control system.
The UI/control is HORRIBLE on the PC.
Honestly, I don't care if you were "constrained because it had to go to the console world."
It sucks. Hard. End of story.
1) Lara Croft cameras. Why can I not see around the LEFT side of a box, and I can clip through and shoot through the right edge without being seen? -SO-many games have done this -so much- better it's amazing to see this game go backwards.
2) Whomever decided that "'run' and 'take cover' and 'vault'" should all be on the same key-bind needs to be shot. Twice.
ex 1: I invis. Break cover and run...wait...why am I back in cover? My timer's running!
ex 2: I'm sprinting, cover's up ahead...almost....ther....wait, wtf, why am I "taking cover" HERE? Oh, I ran too close to something, now I'm in bad cover and dead again.
etc...
3) Remove "take cover." Entirely. It's way too contrived. If I run up to something and run into it's hitbox, I should be "in cover" (crouched if need be.) Right now I can hit the hitbox and still be shot from an angle. I "take cover" and it turns me around 180deg and I stop being shot. Why does turning me around 180deg suddenly make me have better cover? If I'm crouched behind, say, a desk...why are they not blowing the top of my head off?
When your tactical position is dictated by retarded UI ideosyncracies (I must take cover only in certain positions or I cannot see around my cover re #1) then your UI is "in the way."
When your movement between cover points is dictated by "what am I going to sprint past that's going to screw me over" then your UI is "is in the way."
When you're in cover and the camera clips down close, and you can't move it and you can't see anything... your UI is "in the way."
You can tell which games are "made for the PC" and which are "made for the console." This was obviously, sadly, made for the console and poorly ported. The other big giveaway is that you remap a key, but then in-game messages still say "Press [F] to place the monument." Um, hello, it's been remapped... computer QA please, instead of console QA which cannot remap keys.
You may, or may not change these things. I would love to play this game in a Fallout3-style at worst, or a CounterStrike-with-peeking style at best. Change "take cover" to just be "crouch" and let me move around while crouched. I'm behind a row of planters...I'm not going to stand up to move 4 feet to the right. C'mon.
ME2 is an amazing game, and phenominal is so many ways but due to the UI/controls issues .... I'm telling people to pass on it. It's too clunky for anyone with any semblence of FPS gaming background, which is just about everyone I work with and am in contact with.
Note: these are from the perspective of an elevated difficulty level in which you have to "not suck" and a good UI actually matters.
When your tactics on the battlefield are dictated by your in-game user interface and controls ... you have a problem. UI should be seamless, intuitive and NEVER impede the user regardless of your game or software application.
Thanks.
-Mike/Szii
#113
Posté 06 février 2010 - 03:13
There's nothing wrong with not understanding small technical details, but Wikipedia is available before you correct other people wrongly. UI stands for User Interface. It is the interface in which the user interacts with the application or game. You could clarify, user input interface, graphical user interface, et cetera. However, the UI itself consists of the HUD elements and such that you suggested, as well as any other part of how the user interacts with or receives information from the game.kelsjet wrote...
I am 100% certain that you actually have no idea what "UI" actually is.
What you are describing actually has absolutely nothing to do with the UI.
The UI is the non-gameworld, 2D layer on top of the 3D world in which you play.
As for on topic:
I laughed at the suggestion of Counter-Strike - no RPG or FPSRPG should feel like that. Not to mention that modeling more after a FPS than an RPG would just reverse the problem and screw over console users - that's not a solution. I don't play FPS games on consoles for just that reason. And while I do agree in few places, I really think that you just have to get a feel for it. It's not perfect, but with any game you learn the intricacies and you adjust. I believe it's certainly not a BAD system, even if there are issues.Szii wrote...
You may, or may not change these things. I would love to play this game in a Fallout3-style at worst, or a CounterStrike-with-peeking style at best. Change "take cover" to just be "crouch" and let me move around while crouched. I'm behind a row of planters...I'm not going to stand up to move 4 feet to the right. C'mon.
In a perfect world. However all a developer can ever really have is a goal to reach for. You'll never have a perfect game engine, but we do certainly get ever closer. Never settle though! We move forward as brave people try things out, and others give praise or complaints. And that is how that ever so far off goal is refined, and how we move closer to it.Szii wrote...
When your tactics on the battlefield are dictated by your in-game user interface and controls ... you have a problem. UI should be seamless, intuitive and NEVER impede the user regardless of your game or software application.
Modifié par LSX97, 06 février 2010 - 03:14 .
#114
Posté 06 février 2010 - 04:11
Szii wrote...
Faust1979 wrote...
play it on the Xbox 360 it plays great on it
My computer blows 360s out of the water.
Why would I play on inferior hardware, with worse graphics and sound and a stupid little controller?
Auto-aim was created for consoles because you guys can't use mouse/keyboard and your aiming blows without it.
Same with the "over the shoulder camera" lameness because auto-aim would jerk your reticle (and thus your camera) all over so they moved the camera.
Computer gaming history "4tw."
-Szii
I used to be a PC gamer, and I've played more than my share of FPSs on it.
I just wanted to chime in and remind you not to sound too foolish while revealing your partiality towards the PC.
You may have a better system, but I'll be damned if you're gonna call the Xbox 360 controller stupid and little. The 360 controller is a streamlined designed gaming interface that just makes sense. It works and works well. That thing is practically a ****ing extension of my body, and if there were a way to commingle PC gamers and 360 gamers onto the same server for a rousing game of Modern Warfare, I think you'd be surprised just how much some of you keyboard cowboys get your asses handed to you.
Throwing out the fact that we have auto-aim suggests that you have little to no experience playing shooters on a 360. I for one can tell you auto aim is more of a hinderance than a ****ing help, and I would be inclined to say fellow gamers with any skill in the department would agree with me.
I enjoyed my time with the PC, and I'm not knocking PC gamers in anyway. Hell, I have so many fond memories with PC games. I just felt the need to defend a stellarly designed piece of gaming goodness from getting bashed by some know-it-all blowhard looking for attention.
That's it.
#115
Posté 06 février 2010 - 04:18
You would also be surprised to see how some of you controller cowboys try to thumb your way to victory while getting smashed to pieces in the process.Makoto SFG wrote...
and if there were a way to commingle PC gamers and 360 gamers onto the same server for a rousing game of Modern Warfare, I think you'd be surprised just how much some of you keyboard cowboys get your asses handed to you.
It is far easier to point and click with a mouse than a controller and yes, i do know that it takes skill to play FPS on a controller but a skilled controller player would be even better on the keyboard seeing as i said, its easier to point and click there...
And try to understand why "pc elitists" try to brag about their systems, its because of console elitists dictating the way we should play our games and telling us to play on the console instead.
Modifié par SithLordExarKun, 06 février 2010 - 04:20 .
#116
Posté 06 février 2010 - 04:21
#117
Posté 06 février 2010 - 04:27
#118
Posté 06 février 2010 - 04:37
Doesn't feel like the UI is "in the way" at all, really.
Too bad it's not your cup o' tea, OP.
SirV
#119
Posté 06 février 2010 - 04:42
#120
Posté 06 février 2010 - 05:36
SithLordExarKun wrote...
It is far easier to point and click with a mouse than a controller and yes, i do know that it takes skill to play FPS on a controller but a skilled controller player would be even better on the keyboard seeing as i said, its easier to point and click there...
You deliver this like it's all proven fact. Don't do that, it looks dumb.
SithLordExarKun wrote...
And try to understand why "pc elitists" try to brag about their systems, its because of console elitists dictating the way we should play our games and telling us to play on the console instead.
Learn to process what you read before positing a response. It looks less foolish when you respond to the actual content of a post, rather than your own wild imaginings.
I wasn't attacking his proud PC ownership. Like I said in my previous post, I was defending his slandering of the 360 controller.
#121
Posté 07 février 2010 - 01:35
It is, even the majority of console players agree, it IS a fact that it is easier to "point and click" with a mouse than it is with a controller. Nobody is saying a keyboard alone makes it better than a controller, i am just staing its "easier" on keyboard.Makoto SFG wrote...
You deliver this like it's all proven fact. Don't do that, it looks dumb.
Just read the following articles, both keyboard and controller have their good points, nobody is claiming controlls suck except that guy.
'"The thing is, I would probably ruin you in Counter-Strike or Team Fortress 2.
In fact, it seems to me that every time I read about a PC team going up
against a console team in the same game, the console team gets
manhandled. Why is that? Well, probably because a mouse and keyboard is
a better way of controlling a first-person shooter. You know it, I know
it, but that doesn’t mean we can’t be friends."
Besides, I don’t think it’s an insult against console gamers or their
games to say that a mouse and keyboard is the better control method.
It’s like saying a wheel controller with pedals is a better controller
for racing games. It just is! It doesn’t mean that everyone sucks
without one, or that games that don’t support wheels are garbage. It’s
just presenting an ideal. Can there be great FPSes on consoles? Sure!
But let’s be honest about it and qualify that by saying that there’s
auto-aim, the enemies shoot slower, and they generally have a more
horizontally-orientated environment. It just makes it a better game on
the console. They switch it up for the PC version, if they make one; if
I can get headshots 90% of the time in Gears on PC, versus 10% on console, they better damn sure make it so that doesn’t break the game.
Source: http://www.crunchgea...ry-the-hatchet/
It all comes to personal preference too, but then again while controllers don't suck in FPS, it is still easier to point and click with a keyboard and mouse, just as its easier and better to play sports/racing games on the controller.
I'm not, i am simply trying to get you to understand why some pc elitists behave that way hence i didn't actually respond to the content of the post, learn to be more open minded hun.Makoto SFG wrote...
Learn to process what you read before positing a response. It looks less foolish when you respond to the actual content of a post, rather than your own wild imaginings.
I wasn't attacking his proud PC ownership. Like I said in my previous post, I was defending his slandering of the 360 controller.
Modifié par SithLordExarKun, 07 février 2010 - 01:40 .
#122
Posté 08 février 2010 - 02:16
What annoys me most about the UI is how they changed the mapping. Now I can never see where I am on a mission map (sure in towns when you need it the least...) Just a silly quest pointer saying that way... With no layout info of the level that is meaningless. Not that there levels are very mazey though. yet.
Modifié par Phalzyr, 08 février 2010 - 02:17 .
#123
Posté 09 février 2010 - 11:12




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