mjack234 wrote...
You're right, you can diverge from these mechanics and still have a good story, but I don't think ME2 is an example of that. Characters are not more important than plot, they're equally important to plot because good characters drive a plot forward.
I disagree with the idea that characters are not more important than plot. The plot exists to serve the characters, it exists to challenge them and to develop them and allow the readers to better understand them. You can have a formulaic plot that's really very simplistic (example: Star Wars ANH) that comes alive precisely because the characters are vibrant and resonate with the audience.
Conversely, you can have a story with a theoretically good plot that fails most heavily becuase the characters are wooden, one dimensional, or otherwise poorly formed. (Example: Star Wars AOTC.)
Though I can appreciate the care that went into developing each character in the game, the heart of the Mass Effect story lies with Shepherd and his struggle with the Reapers. That's the character that matters. In ME1, Shepherd was an active force fighting impossible odds. In ME2, he took a backseat and was just along for the ride. Story mechanics work for a reason, and you need to be super skilled to experiment with them. I think ME2 failed on that front. Remember, Mass Effect is an action oriented game, so it needs rising action and conflict, but a good story is always clear about its plot elements to keep the audience from being confused. ME2's main story was too thin with too many plot holes to be considered anything but mediocre in the long run.
I disagree very heavily with this. Except how the story of Mass Effect lies with Shepherd, that's something I agree with. But the rest of it I disagree with. The overreaching conflict is the struggle with the reapers, yes, but indirectly that conflict carries over to ME2 as well, since the collectors are just the reapers' pawns. It's little different from encountering the mook geth on Therum, or Benezia on Noveria. By the idea that the collector plotline is divorced from the main "fight the reapers" plot of the ME trilogy, we could say that Noveria has nothing to do with it either, since in both cases you're just fighting the reaper's pawns.
I also agree with the idea that Shepherd is the important character, but I think you're missing the fact that he's developed through his interactions and relationships with the rest of his party. He definitely doesn't take a backseat to the characters; in every character subquest, he's the driving force behind things. In all of them, he's intrinsic to the resolution of those characters' issues. He's the one who Mordin gives the choice of keeping or destroying the genophage cure data to; he's the one who Legion turns to when conflicted over brainwashing or killing the geth heretics.
That's fine for a stand-alone side adventure. But the second act of a trilogy that doesn't address the main threat of the story and offers no real reversal for the hero is lazy writing.
Why is it lazy writing? The reapers are addressed; we don't know exactly how far we've set them back, but we have disrupted their plans, which certainly addresses the story. There isn't much of a reversal, true, but I don't see why a reversal is absolutely necessary for the second part of a trilogy. On the other tentacle, one could argue that Shepherd does encounter a reversal, and a rather large one in absolute terms, when he talks to Anderson at the citadel. The council sticks their heads in the sand about the reaper threat, rather than preparing for the return of the reapers as they should. It's not a reversal in the collector plotline since he doesn't really need council assistance against them, but it's certainly a reversal in the larger "fight against the reapers" plotline, since it takes everything Shepherd achieved in the first game and minimalizes it.
This story's end comes across more as "you've dealt the reapers a setback and gotten your crew home... But now the real battle is starting." *Cue hundreds/thousands of reapers approaching the galaxy like evil space squid.*
I expected writing on par or better than the first game. Narratively speaking, the second act in a three act structure is always a crisis or reversal where the bad guys win one or the good guys suffer a major setback. Neither of which happen here.
By "writing" you mean "plotting", yes? Because the character writing was significantly improved from the first game. Regardless, I don't believe that Bioware needs to or even should necessarily follow classical storytelling structures dogmatically. Both because games are a different medium from plays or movies or novels, and because this kind of personal story is less suited to general "man versus antagonist" style plot diagrams
I would have liked to have seen a more classical story if it meant having a bigger climax to the game. As it stands now, its too underwhelming after the magic that was ME1, at least for me.
I'm the opposite. ME1's ending left me feeling underwhelmed for all its "epicness" because I just didn't feel the emotional connection to the characters or the universe. For me, ME2's ending and climax was much bigger and better in emotional terms because I genuinely cared about the crew. There was a tension there that only materialized in ME1 during the very end of the end-run to Illos and the subsequent "fight your way to Saren" portion, and even then it was lackluster (for me) compared to whether I'd be able to save my crew in time.
Edit:
mjack234 wrote...
Now, if for some reason he had a personal stake in seeing the mission through - like his former teammates were all captured by the Collectors, I could understand his motivation.
...
You're saying you (and by extension Shep) didn't get attached to the Normandy crew at all? Not the ever helpful and flirty Kelly, not the various crewmen who banter amongst themselves and have eminently human concerns like getting their familes to safety before the collectors get them? Heck, you didn't feel connected to Dr. Chakwas? Not the two mechanics who have more character between them than half the cast of ME1? You didn't feel a connection to any of those people, even though they'd been nothing but loyal and helpful?
Modifié par Cpl_Facehugger, 04 février 2010 - 10:54 .