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A Story Critique Of ME2, From A Writer's Perspective


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#151
John Forseti

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pelhikano wrote...


That was exactly what they were doing I think. The previous Reaper vanguard Sovereign got himself killed, by a human (Shepard killed Saren, and Joker onboard the Normandy did the killing blow on Sovereign). We seem to learn that Reapers harvest all species and turn some of them into new Reapers, and in this case they sort of start early. The new reaper would then have tried again to activate the Citadel relay.

Strange thing is that while the Reapers are probably very patient, 2 or even 20 more years don't matter much if you waited 50000 years anyway, I don't see how long they were going to wait for the human reaper to go online. At some point it would have been faster to just fly back to the galaxy anyway, right?



I got the impression that dark space was deep in intergalactic space, and that it would take a couple centuries at the very least to just fly back at standard FTL speeds.

Then again, how'd they get out there in the first place?

Also, if they've managed to set everything up so that no one who's developped along their path(using the citadel and it's relay network) can gain access to the center of the galaxy without being ripped apart by tidal forces or shot to sh*t by their collector servants... why not hide there?

Modifié par John Forseti, 05 février 2010 - 12:31 .


#152
justregret

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pelhikano wrote...

It was too exposed I think, there was even a human research station there.


Yeah, but those Humans didn't last very long, did they?
Oh, and the Reapers need some upgrades, else my Thanix cannon will be tearing them a new one.

#153
AtreiyaN7

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If nothing else, this thread has some quality discussion going on, even if we don't all agree. It's a breath of fresh air compared to some threads.

#154
AgentMulder5

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You've done work for Hollywood?

I'm sorry, but porno movies do not count.

Writing "Oh baby, put it there!" does not count as "writing for Hollywood."

#155
justregret

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justregret wrote...

pelhikano wrote...

It was too exposed I think, there was even a human research station there.


Yeah, but those Humans didn't last very long, did they?
Oh, and the Reapers need some upgrades, else my Thanix cannon will be tearing them a new one.


But you can piggy back in space. Have a small portion of ships accelerate, and the others simply tag along ( using hardly any energy). If one ship is in danger of depleting its resources, just swap it out for new one. Not saying this is the best strategy, but a dependable one ( albeit relativly slow). I was under the assumption all the Reapers were dormant, but the ending of ME 2 seems to prove me wrong.

Oh, and constantly using fuel to move in space defies logic, fuel would only be used to reach desired speed, and then for deceleration.

#156
Annora

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Hey guys, I'm a rocket scientist in real life and the science in Mass Effect is laughable, at best! I know this because I work for NASA.

Modifié par Anastassia, 05 février 2010 - 12:40 .


#157
mjack234

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[quote]Cpl_Facehugger wrote...

ME1 was an epic mainstream space opera, but I don't think ME2 was meant to be. From what I can tell, it was meant to be smaller, more compact, and much more character driven. [/quote]

It's the second act of an epic space opera trilogy!  Why in the world would you make it smaller when you've already established what its going to be?  This is like ignoring the Jedi and the Empire in Empire Strikes Back and just showing us the daily lives of moisture farmers on Tatooine.

Second acts need to build action and have a reversal of some sort, at least in classical 3-act structure.  Had Bioware devoted 20 more hours to main plot quests involving the characters they fleshed out, yes, I could see the reason for doing so, but right now, this is a weak follow up to a great first act. 

[quote]Yes, you can have both if you're skilled, but the point was that a story can stand on its characters alone, while the same is not necessarily true for a story's plot. For instance, during my storywriting workshop, I read a peer's story where the plot was basically "I drove around, then I got pulled over, but the cop was attractive and single so it was all good," yet this story was one of the better ones that I read for that class because the characters were all very well written.

In the same class, I also read a story with an interesting plot; it was about a torrid affair between a student and teacher, and it had lots of conflict culminating with the teacher's husband finding out and attacking the student. And yet this story, despite the conflict-laden plot wasn't very good because the characters were empty and possessed little depth.[/quote]

You're making my point for me, though.  If ME1 was a small, character based ensemble piece, I'd agree that ME2 was a good follow up, despite the numerous plot holes and story flaws.  But ME1 set the stage for a grand Space opera in the vein of Star Wars, and then the writers turn around and write the Dirty Dozen in Outter Space while almost completely ignoring the plot points set up in ME1.

Good characters are important, I do not dispute that.  But Good characters thrust into a weak plot make for a mediocre story, just like bad characters thrust into a great plot make for a mediocre story.  You can't sacrifice one for the sake of the other if you're doing an Epic tale like Mass Effect is set up to be.  A small character piece is more suited to side-stories than the main plot.

[quote]
[quote][/quote][quote]The difference here is that what you're referring to from ME1 drove the story forward and gave us revelations into the reaper's plans while creating higher stakes for our characters.[/quote]

What? Rescuing Liara from the Geth on Therum told us nothing about the reaper's plans and it didn't give us much higher stakes for the characters either, since none of them were connected to Liara at all.[/quote]

And yet, Liara was an important plot point that we needed to drive the story forward because her MOM was part of Saren's plan!

[quote]
[quote]In ME2, there was a serious lack of urgency and rising action.[/quote]
Human colonies getting scooped up and later your crew getting grabbed didn't give you a sense of urgency? [/quote]

Human colonies, no.  Because there was no emotional investment there.  It was happening and no one cared to do anything about it save Cerebus.  But even then, we just saw the collectors cart humans away.  it was nefarious, sure, but without clues as to the ultimate goal, and the random nature of the attacks, there was no propulsion to move the story forward.

The crew getting kidnapped did give a sense of urgency, however that's gone as soon as they're rescued and doesn't carry through to the final climax.
 
[quote]
[quote]and there was no sense of the impending Reaper invasion.[/quote]

Obviously. You'd just  delayed it  at the end of ME1.[/quote]

Granted.  But they couldn't have foreshadowed it to make the events in ME2 seem more important?  We literally hear nothing about the reaper threat until the very end when we see the reveal of them headed for us.

[quote]
[quote]But the focus of those quests are on the supporting character he's with, not with Shepherd himself.[/quote]

You can still have a subplot be "focused" on a character yet contribute to the development of the protagonist though. [/quote]

True.  But this did not happen here.  Shepherd was just there to listen to their feelings and help them kill stuff ultimately.  his goal was recruitment and loyalty, but beyond that, I didn't see much of a character arc for him.  If you did, please, let me in on it.

[quote]
[quote]We don't see him grow, even though he makes a lot of choices in this game.[/quote]  

How much can the character really grow (except in terms of character relationships)? He started out as an elite soldier and then became a spectre. There's not many places to go except down, unless we're defining Shepherd in context of the relationships he forms in ME2 and the way he acts. That's part of the problem of writing a video game where the player defines the character to a large extent. I mean, if we started with a renegade Shep from ME1 who slowly gets more paragon-like after he sees what the underbelly of the galaxy has to offer (or conversely, a paragon shep who slowly gets corrupted by the vices of the Terminus systems), that would be character development and growth to be sure, yet that sort of development is dependent upon the player choosing to play Shep to that end.
[/quote]

You're right, but there's still a character arc he can play to.  In ME1, we saw Shepherd grow into a true Spectre and a hero of the galaxy, despite his renegade or paragon choices.  You could do the same in this one.  The guy, after all, DIED at the beginning of the story.  If he was brought back to life, he could be faced with a whole new set of character dilemas that could grow him as a character.  His connection to Prothean technology, his visions of the Reaper apocalypse, his "destiny" are all things that could have been developed.  Even his place as a modern day hero, or his journey to gain back his Spectre rank could have been brought in, but instead he's just playing second fiddle to his team most of the time.

[quote]
[quote]A reversal is necessary to create rising action and a final crisis for the hero to confront.  It's storytelling 101.[/quote]

I do not believe this is the case. You can easily have a crisis for the character to confront without a reversal; the reapers coming in for the third act, for instance. 
[/quote]

You can have numerous crisis for characters to confront, but in a three act structure, there is always a reversal in the second act.  Period.  It makes for good storytelling.  The reversal doesn't HAVE to be a big game changer, but it has to be significant to the main character in some way, and we did not see that in ME2.  you can argue there was one, but there plainly wasn't, because the character of Shepherd hasn't changed and the galaxy is fundamentally the same as it was when the story of ME2 started.
 
[quote]
[quote]The Council shunning Shepherd is not a reversal because it doesn't change the character's circumstances in a way where his job is harder, plus it comes too early in the story.[/quote]

The council shunning Shep means they aren't preparing for the war with the reapers. Intuitively, that is making Shep's job much harder, if we take the main job/plot to be "defeat the reapers." 

It doesn't do anything against the collectors, granted, but the reapers were the ones pulling the collectors' strings. [/quote]

That's what I'd consider a complication/obstacle, not a reversal.  A reversal is where the main character is put on a different path and the story must change direction.  Had the Reapers actually arrived at the climax of ME2, THAT would be a reversal.  As it is now, their impending arrival is just a cliffhanger.  Right now, there was no reversal to the over-arching story of Mass Effect 2.
 
[quote]
[quote]However, the destruction of the Citadel or the Destruction of Earth is a major reversal because the galaxy is weakened against a major threat in some way.[/quote]
The Citadel ignoring the threat (until it's too late?) is also a large reversal because the galaxy is weakened against the reaper threat. Two years of potential shipbuilding and preparation have been wasted just as ME2 opens. :P[/quote]

Again, not a reversal.  its an obstacle to the main character.  A reversal would be something like the destruction of the Citadel and collapse of central government by the Reapers.

[quote]
[quote]i think much of the debate on these boards go towards proving that the story was not as clear as it needed to be.[/quote]

I don't agree, some of the best stories have ambiguious elements. Something would be lost if, for instance, we had Harbinger droning on about his plan like some kind of Bond villain. In fact, it was rather lame in ME1 when Sovereign did exactly that.[/quote]

I agree it's okay to leave some questions unanswered, but if you have a plan the main character is fighting against, you need the audience to know what it is, or else the audience is lost.  It wouldn't have taken a lot of exposition to clearly explain to the characters and the audience what the plan was.  As it is right now, the Collectors plan wasn't clearly enough defined to satisfy the bulk of the audience of this game, in my opinion.

[quote]
[quote]Yes, it does.  But it's not a very satisfying or epic ending in my book.  It might work for some, but it could have been much stronger had the good guys suffered a reversal of some sort.[/quote]

I don't think it's supposed to be an epic ending in the sense of ME1's ending. The scale's smaller[/quote]

Which is the problem.  The scale shouldn't be smaller.  it should keep building in scope, like Lord Of the Rings.  The suicide mission in the game definitely wasn't small, but the plot was so poorly written, its impact was diminished.

[quote]
[quote]Good stories don't change.  Even as far back as Shakespear we knew that good drama follows certain structure.  Writing is the same as plotting, because your plot dictates your writing.  Yes, no one is arguing the character writing was good, but the over-all plot was weak and neglected and poorly plotted.  Great characters are no substitute for great plots.  You need both to succeed at crafting a memorable story.[/quote]

I do not agree. Dramatic structure and even the purpose of drama has changed through the ages, compared to its roots in ancient Greece and Rome; many good dramatic pieces have diverged from the classical structure throughout the years; what makes a "good story" is dependent upon lots of things, including cultural background and audience. So yeah, good stories can change, both over time and and through purposeful divergence from the norm. Take Everyman, the medieval morality play. That was considered "good" in its time. And yet now, most people consider it rather... Less good. Or take Shakespeare; his works aren't considered good because of their plotting so much as the rediculously genuine characters and the resonance that has with a human audience.  

And I definitely disagree with the last two lines. All my experiences writing and reading have told me that most audiences will forgive a flawed plot a lot more than they will forgive a one dimensional character. 
[/quote]

You're not wrong, but changing the storytelling after you've already established it in a strong first act makes no sense.  Had this not been a Mass Effect game, I'd agree with you.  But you can't take a radically different narrative for the second act of a three act story!  you need to stay consistent and build on what's come before, not change everything like the writers with this game did.

Audiences will forgive a flawed plot, as it seems lots of people are willing to do with ME2.  However, the strong plotting in ME1 leads me to ask "why?"  I would think Bioware would be able to match, if not surpass, the story they had in the first game, but they didn't, and to make it worse, they had a game rife with plot holes and confusing story elements, while lacking the exciting rising action the first act had in droves.

I'm not saying you're wrong for liking it.  I'm just saying for a writing perspective, this game had major problems.


[quote]

Certainly. My only issue is that a "writing perspective" is just as subjective as anything else, which is why I object to any attempts to paint it as somehow objective.

Of course, you might not be doing that. It's just what appears to be happening from where I'm sitting. If you aren't, I apologize for the misunderstanding.

[/quote]

I can honestly tell you that my critique, from the point of view of a story that established itself as an epic, three-act, sci-fi tale is dead on.  From a purely structural perspective.  We can argue character vs. plot all day, but when you analyze ME2's story from a structural perspective, it is horribly flawed.

[quote]

You asked what motivation Shep had and gave the example of how good it would be for Shep's former crew to be taken by the collectors from a dramatic perspective. To which I reply he's had his current crew taken, which should provide just as much motivation, assuming he started to empathize with them over the course of his adventure.  
[/quote]

Yes, when his crew was kidnapped, that was a good rising adventure.  But for someone who seems to hate contrived plot devices so much, I'm surprised you didn't notice that right before that, Shepherd and his entire team "conveniently" had a mysterious shuttle mission which left the ship ripe for the taking, simple for no other reason than the plot demanded it because the writers were like "Crap, now we need to kidnap the crew but can't let any of Shepherd's teammates stop us!'

Had the characterization and loyalty missions somehow tied into the Collector threat, I wouldn't have as many problems with this narrative as I do.  But none of the stories tied into anything other than the characters they were based around, and that made for a weak, over-all act 2 in the Mass Effect saga.

#158
pelhikano

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justregret wrote...

Oh, and constantly using fuel to move in space defies logic, fuel would only be used to reach desired speed, and then for deceleration.


That's only true if they were simply drifting in space, following their inertia. But they're using FTL drives which work in a totally different way and very likely do need constant energy flow to run.

#159
John Forseti

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justregret wrote...

Why make a new Reaper, when you already have one? Sure it's in comatose, but it probally would have been easier to repair that ship than build a new one..


One of the indoctrinated crew tells his video log that the "god" dreams but is dead(like cthulu, lol), so I think even if the collectors managed to repair the ship, they wouldn't be able to bring it back to life and that would probably mean it couldn't activate the citadel relay and usher in the Reaper fleet

#160
SphereofSilence

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ME1's story was great, it gave us great reasons to go after Saren at Eden Prime, after killing Nihlus, attacked a human colony with an army of Geth, coming in with a ship unlike anything the galaxy has seen. And what the hell was the Conduit?



Then came the part where the Citadel was introduced, Shepard's joining of the Spectres, and finding evidence against Saren. You'd also be curious of why a powerful Asari Matriarch would join his cause.



So on Therum, you found Liara, who theorize that a machine race wipes out all civilizations in the galaxy every 50,000 years. The fact that Saren was after her, spoke that Saren may be doing something to bring their return.



On Feros, the Asari commando (forgot her name) revealed that Matriarch Benezia and co was being indoctrinated by Saren's flagship.



Next came Noveria, where Benezia was trying to find the location of the Mu Relay that will lead to Ilos, from the Rachni Queen.



On Virmire, a Krogan breeding facility and Sovereign was an actuall Reaper. Saren was indeed trying to bring them back!



Ilos and Citadel - Saren strikes the Citadel with the Conduit, Sovereign and Geth attacks, to what end? To bring back the Reapers, where you find that the CItadel is actually a mass relay into the Reapers location! The stakes couldn't have been higher. And now another twist, Saren has been indoctrinated!



Every step of the plot brought something that compels the player to play on to find out more, either because the intrigue and mystery piqued the player's curiosity, or that each revelation answers some, asks new questions or brought home the stakes at hand.



In ME2, this sense of urgency, mystery, intrigue, epicness and magnetization of player to the story just aren't there.



Perhaps being the second part of the story calls for different story elements. The themes of ME2 are the suicide mission and the squad mates.



I just felt BW could have done a better job at instilling urgency and giving more powerful reasons for Shepard to bring down the Collectors besides abducting humans. Again we didn't know the reason the Collectors are making a human Reaper and how does the existence of a human Reaper affect the galaxy. And to be honest, it didn't really felt like a suicide mission at all. Not much was done to hit home the sense that crossing the Omega-4 Relay is a death sentence.

#161
justregret

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Anastassia wrote...

Hey guys, I'm a rocket scientist in real life and the science in Mass Effect is laughable, at best! I know this because I work for NASA.


Doesn't have to be correct, just believable. Much like I don't belive you work for NASA.

#162
Annora

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justregret wrote...
Doesn't have to be correct, just believable. Much like I don't belive you work for NASA.


Critiquing a game in an online forum and bringing up real-life credentials doesn't help your argument. Everyone's an industry critic on the internet, while the reality is they work at Piggly Wigglys. Everyone thinks they know better than developers. You hate the writing? Apply for a job and change it yourself.

#163
John Forseti

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justregret wrote...

Oh, and constantly using fuel to move in space defies logic, fuel would only be used to reach desired speed, and then for deceleration.


The fuel powers your fusion plant which creates the energy needed to create the mass effect fields that allow the ship to travel faster than light. If you drop the mass effect field while travelling at faster than light speeds every spec of your ship and the stuff in it is instantly annihalated.


I'm pretty sure it's in the codex somewhere.

#164
justregret

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John Forseti wrote...

justregret wrote...

Why make a new Reaper, when you already have one? Sure it's in comatose, but it probally would have been easier to repair that ship than build a new one..


One of the indoctrinated crew tells his video log that the "god" dreams but is dead(like cthulu, lol), so I think even if the collectors managed to repair the ship, they wouldn't be able to bring it back to life and that would probably mean it couldn't activate the citadel relay and usher in the Reaper fleet


I suppose, but its still a big-ass ship and with the Collector's vessel(s) could easily destroy what's left of the Citadel fleet.

#165
mjack234

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pelhikano wrote...

mjack234 wrote...

See, now THAT would have been a great ending!  Why did we have to fight a Fetus-Reaper instead of a fully developed one that could have set the stage for ushering in the finale?


I'm guessing because a fully developed, prepared and VERY ANGRY Reaper would have been an overwhelming enemy that you wouldn't stand a chance in hell of taking out even if you had an entire fleet of battleships at your disposal, let alone just with the Normandy. Remember that in ME1 Sovereign wasn't even damaged by the full barrage of all ships of the Citadel fleet until by pure chance its shields went down.


I'm sure the writers could have come up with a way to beat it.  Still, that would have been a worthy ending.  Certainly better than the one we got.

#166
justregret

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Anastassia wrote...

justregret wrote...
Doesn't have to be correct, just believable. Much like I don't belive you work for NASA.


Critiquing a game in an online forum and bringing up real-life credentials doesn't help your argument. Everyone's an industry critic on the internet, while the reality is they work at Piggly Wigglys. Everyone thinks they know better than developers. You hate the writing? Apply for a job and change it yourself.


Way to be a hypocrite, much?

#167
Annora

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justregret wrote...
Way to be a hypocrite, much?


Where's the hypocrisy? My first post was purely sarcasm.

#168
justregret

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John Forseti wrote...

justregret wrote...

Oh, and constantly using fuel to move in space defies logic, fuel would only be used to reach desired speed, and then for deceleration.


The fuel powers your fusion plant which creates the energy needed to create the mass effect fields that allow the ship to travel faster than light. If you drop the mass effect field while travelling at faster than light speeds every spec of your ship and the stuff in it is instantly annihalated.


I'm pretty sure it's in the codex somewhere.


Fusion plants need hardly any fuel... Not to be disagreeable, but this fuel gauge irritates me.

#169
John Forseti

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justregret wrote...

John Forseti wrote...

justregret wrote...

Why make a new Reaper, when you already have one? Sure it's in comatose, but it probally would have been easier to repair that ship than build a new one..


One of the indoctrinated crew tells his video log that the "god" dreams but is dead(like cthulu, lol), so I think even if the collectors managed to repair the ship, they wouldn't be able to bring it back to life and that would probably mean it couldn't activate the citadel relay and usher in the Reaper fleet


I suppose, but its still a big-ass ship and with the Collector's vessel(s) could easily destroy what's left of the Citadel fleet.


I'm not so sure, I get the impression that the collectors are based entirely in their fortress through the omega 4 relay and only have the one vessel(it's certainly the only one you ever encounter). Which, while it cut through the original normandy like butter your new one messed them up with upgrades that you built in on the fly. And the council fleet already proved powerful enough to destroy a reaper AND an entire Geth fleet. It might be a hard fight, but it's one that is likely to go well for the citadel forces.

Also, even if they won, I don't think the collectors can control the network or activate the realy on their own, that only a reaper can do that. Otherwise, they could have very easily snuck a guy in, no problem.


justregret wrote...

John Forseti wrote...

justregret wrote...

Oh,
and constantly using fuel to move in space defies logic, fuel would
only be used to reach desired speed, and then for deceleration.


The
fuel powers your fusion plant which creates the energy needed to create
the mass effect fields that allow the ship to travel faster than light.
If you drop the mass effect field while travelling at faster than light
speeds every spec of your ship and the stuff in it is instantly
annihalated.


I'm pretty sure it's in the codex somewhere.


Fusion plants need hardly any fuel... Not to be disagreeable, but this fuel gauge irritates me.


So, which actual working fusion plants are you comparing this to? ;)

Modifié par John Forseti, 05 février 2010 - 01:01 .


#170
justregret

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Anastassia wrote...

justregret wrote...
Way to be a hypocrite, much?


Where's the hypocrisy? My first post was purely sarcasm.


If that's the case, all you're posts are spam with the sole intention of bashing someone else.
Think before you post, kids.

#171
JimiShep

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I like the fact that ME2 makes you think about why the Reapers are building a human reaper and what their overall goal is.... I don't want to be told at the end of the second game!!!! I'll leave that for the third.

#172
Annora

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justregret wrote...
If that's the case, all you're posts are spam with the sole intention of bashing someone else.
Think before you post, kids.


You're hilarious. I love this thread.

#173
Eradyn

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justregret wrote...

Anastassia wrote...

justregret wrote...
Way to be a hypocrite, much?


Where's the hypocrisy? My first post was purely sarcasm.


If that's the case, all you're posts are spam with the sole intention of bashing someone else.
Think before you post, kids.


I thought her point quite valid in context to this thread.  *shrug* Just because you didn't pick up the blatant sarcasm doesn't invalidate its point.

#174
fogofeternity

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justregret wrote...

 I was under the assumption all the Reapers were dormant, but the ending of ME 2 seems to prove me wrong.


I always assumed they'd been awake from the beginning on ME1. Given that Sovereign presumably signalled them to wake up as soon as he detected that it was time for another multi-species genocide. Be a bit pointless for a surprise attack if the mass relay at the Citadel opened but all the Reapers on the other side were still asleep.

'course now I have mental images of the Reapers stuck in dark space chatting among themselves.

"This is taking an awfully long time. Shouldn't it be time?"

"Someone get hold of Sovereign."

"I'm trying, but his phone just goes straight to voicemail."

"..."

"...anyone know any jokes?"

#175
rilzic

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Responding to the OP and as constructive criticism for
Bioware:

Very good points. I have been waiting for a clear and precise
response to ME2 and this is the first one that I can say i almost completely
agree with.

 

Bioware is trying out the dark and gritty approach to
storytelling, as is clear with DA and ME2. Inspiration from authors such as George
R.R. Martin and the like, which i really like, but you can't take the dark and
gritty and drop the ball when it comes to the overall story. As for criticism I'd
say myself as well as many people on these boards have independently came to
these same conclusions as the OP.

 

The only other thing I'd add is about the loot and inventory
systems. The OP said the inventory system in mass effect 1 sucked, and the loot
sucked in ME2 and i agree. the fix for the inventory system was to make it
easier and faster to navigate and organize not dropping 95% of loot from the
game. As MMO's and RPG's in the past have shown is people like loot and unique
loot the most.

 

In the end I hope Bioware reads the OP and takes it to
heart. I really like the more in depth take on characters, but you have to make
your bosses over at EA realize that you need that plus the attention to the
main plot. If it means the development time is a bit longer so be it. It would
have been worth it to have sunk a few more months and wages and have put out a truly
superior product that could have stood up to the example of ME 1. The big
payday is ME3, and the lackluster game (ME2) is a damper on the buzz that could
have been.

 

Not that i didn't enjoy it. I really did and i like most of
your products, but to be honest I expect more from Bioware then I do from Gears
of War. Your making a epic, while gears of war is a shooter.

 

Unrelated to the OP:

I'd hope that there will be some DLC related to tying up
some of the holes in the plot, and since you already put so much into the
characters a few more missions of the same quality developing the characters.
Think... the equivalent of two more loyalty missions for two or three of the
characters.  a tali DLC would make sense.
I don't personally like her much but it seems like the fans like her enough.  Please don't make the DLC like it was from
ME1.

Modifié par rilzic, 05 février 2010 - 01:09 .