JPfanner wrote...
Sure, Liara is my issue and why the majority of my posting history reflects that interest. I otherwise enjoyed ME2, except for the railroading with being forced to work with Cerberus and the forced stupidity of the Council and Alliance to reinforce that. Of the original squadmates from ME1 it is kind of hard to be unsatisfied with their roles in ME2 and not have romances come up. Who is going to think Tali or Garrus weren't given enough of a role and had no interaction? Wrex is done well, but even his role is totally expendable and he can be replaced by his brother. So that leaves Ashley/Kaiden and Liara. And they were handled poorly by any standard, whether you were romancing them or not.
I've never played a Maleshep so I've never romanced Ashely, but I always save her at Virmire because she has a family. I think Kaiden is the better soldier, but each time I had to make that choice I saved Ashley. And really by my own standards it was the wrong choice, I made the wrong command decision but I just couldn't leave Ashley to die after she had told me about her sisters. So it was a freaking kick in the gut being chewed out by her on Horizon and forced to endure it because of the really poor dialog options I was given. And I imagine that is even more frustrating for people who had more of an emotional investment in her.
All the squadmates in ME2 are potentially dead. My point was that if having the potential to have romanced someone was enough of a justification to reduce their role to the point where interaction didn't exist; then surely potentially being dead on top of being romanceable might carry just as much "stigma" moving into ME3.
Ah, yes. Ashley on Horizon. To me, a character treatment second only to Liara's. To get exactly the same reaction from her, no matter what you say in your (limited) conversation options, is just...wrong. If I say "I'm working for Cerberus now," I should get "WTF Shepard" as a response. If I say, "I was dead/unconscious for two years, I would still be dead if not for them, and you would be on that Collector ship if I were dead. I do not have to like or trust them to save the galaxy in their snazzy new ship. QED," a reasonable response should be, "I don't like it, but you were my friend and commander, never let me down, and, in fact, saved my life. I will hold off on ripping you a new one."
The number of bizarre/incomplete "choices" in ME2 boggles the mind. If I can choose to give info to A) the Alliance

Cerberus or C) keep it for myself in one mission, why do I automatically give similar items to Cerberus in others? I felt like a collaborator every time, it was totally out of character for my Shepard. Finally being able to tell TIM to stuff it felt so
good.