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Fallout New Vegas


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#51
Funkcase

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I loved Fallout 1, 2 and 3 i cant wait for this.

#52
Ponce de Leon

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Capt. Obvious wrote...
Sorry, I never played Fallout 1 & 2.

You should try them out. Pretty much different than the third, but FO1 and 2 were simply legendary. So much, I was playing them the last week. Ahh, the good moments, when you think you can take the enemy with your combat knife, and when the enemy is at 3 HPs left, he pulls out a Sub Machine Gun and critically hits you for 340 damage... :o

Well, you can do the same with them, IF you are lucky.

#53
Guest_Capt. Obvious_*

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This is what we know of the game so far:

  •  The game is set in the Mojave wastelands, and Vegas itself is largely intact.
  • You don't play a vault dweller. Instead, you're a courier that's saved by a former vault dweller.
  • Three factions are at war in the game: Caesar's Legion, the New California Republic, and New Vegas.
  • In addition to karma, reputation is tracked in the game. All three factions will either see you as good or bad toward them individually.
  • Dialogue will be handled a bit differently, with skills having a bigger effect on conversation choices. Said Sawyer: "Each skill-based dialogue option has two different texts, one for high skill (which will result in success) and one for low skill (which will result in failure)."
  • There will be a hardcore mode where the character must drink water to stay alive, ammo has weight, and healing isn't instant. Said Sawyer: "A lot of the things in Hardcore mode are also things that I personally wanted to play the game with. I realize not everyone does, but it's the only way I play it."
  • There are special moves for melee weapons in VATS.
  • The Hoover Dam is in the game and supplies electricity to the city.
  • Area 51 may or may not be in the game. Said Bergman: "We did not show it or confirm whether or not it's in there. I'm not saying it is or isn't, just that we haven't said either way."



#54
Zhaocore

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*is excited*

#55
Mordaedil

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Beerfish wrote...

AshedMan wrote...

The video was not very inspiring. If it was meant to create an interest/buzz about the game then it failed for me.


Agreed.  I think the game is going to be good and I will buy 100% for sure but the trailer was meh.

Just curious if you picked up on the element that it's reminiscient of Golgotha from Fallout 2?

Personally, I can't wait. *This* will be Fallout 3, as opposed to that spin-off Bethesda made :V

#56
Guest_Capt. Obvious_*

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 Here's an interesting article that I found on incgamers.com:

A Fallout: New Vegas preview in PlayStation magazine PSM3 has released plenty of details on the forthcoming game.The scans from the mag come courtesy of No Mutants Allowed, and as you might expect there's a fair bit of detail from the start of New Vegas here, so if you don't want even minor things spoiled, don't read on.Fallout: New Vegas opens with your character - a courier heading to New Vegas - ambushed, shot, and left for dead in the Mojave desert. You're rescued and healed up by Doc Mitchell in the town of Goodsprings, and from there the plot kicks off with you trying to figure out who wanted you dead and why.Posted ImageApparently, developer Obsidian has spent a lot of time making the characters distinct, with dark humour permeating through the game - during the early conversations, which set up your stats and skills, one method of working them out is through a word association game. When asked what you associate with "Mother," you can respond "Human shield." classy. This has led to the dialogue engine from Fallout 3 being heavily modified "to include the types of dialogue and options we wanted," according to lead producer Larry Liberty.There's a reputation system running alongside your karma, meaning that if you continually perform atrocities, people will hear about it, and you're not going to get a warm welcome in most places, although responses will vary from character to character and faction to faction. Speaking of factions, expect to see the New California Republic from Fallout 2 making a reappearance, and they'll be battling over New Vegas with a group of slavers called Caesar's Legion.The landscape looks a tad different, too; with Vegas having been hit less by the nukes than most of the rest of the country, you can expect to see undamaged buildings and plantlife, and plenty of new enemies. There's a return from Fallout 2's Geckos, as well as mutated mountain rams called Big Horners.What else? Melee weapons now have special attacks. You can control your party with a new radial menu that allows you to tell them when to use stimpaks, what range they should be attacking from, how close they should stay to you, and plenty more. There's a "hardcore mode" that will make you deal with dehydration, heal broken limbs with doctor's bags, and changes Stimpaks to heal over time rather than an instant regeneration.Most interesting of all, though, is that the idea apparently isn't so much to weave a single-player narrative into an open world, but to craete a fleshed-out world where the player's actions and choices actually matter; the team wants players to feel like they've had an impact on the world, and to that end there'll be branching mission paths and multiple endings.Truth be told, it sounds a lot like a lot of Fallout 2 has been put into Fallout 3 to give us New Vegas, and that strikes us as a great thing. We heard last week that Fallout: New Vegas is due out in autumn, and got a brand new trailer to go along with it. Check it out here.


Modifié par Capt. Obvious, 10 février 2010 - 04:15 .


#57
Seagloom

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I have nothing else to say to Capt. Obvious' post other than sweetness. This sounds exactly like what I wanted Fallout 3 to be. I'm reminded of Fallout 2 reading much of the above, and that is a very good thing.

Modifié par Seagloom, 12 février 2010 - 04:25 .


#58
Guest_Capt. Obvious_*

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 Even more new details:



You'll meet many groups, including the Brotherhood of Steel from Fallout 3, but the backdrop for your adventure will be a conflict between two major factions.


New Californian Republic - With the largest maintained army in the post-war world, this bunch have set their sights on expanding eastwards. Originally formed from survivors of Vault 15, their structure is similiar to pre-wr US government, with a president, vice president, and other elected reps.


Caesar's Legion - This huge band of slavers from the East is due to collide with the NCR in Vegas. They're likely to adopt Quasi-Roman style armour and weaponry and we expect them to be ruthless. Still, if you fancy it, you'll no doubt be able to align with them as part of the new faction system".


Just gets better and better.

#59
Ponce de Leon

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Damn, I feel as excited as I was for Dragon Age. I seriously hope this game will be the "right" thing.

Although, it would be nice to have the old turn based system back too.

PC's turn : Turbo plasma rifle, aim for Deathclaw's eyes. Critical hit, 280 damage, deathclaw is blinded and stunned for one turn. End turn

Enemy's turn : Second deathclaw makes some 30 steps, and strikes the PC 4 times, each for 30 damage.

Enemy's turn : another deathclaw appears and with a critical hit takes the PC down and kills him.

The end. Ahh, the good old epic combats. Although, I really don't know who the hell would have just one shot with a turbo plasma rifle. I guess someone that really does not like Agility. I myself prefer agility over any other SPECIAL stat.

#60
Funkcase

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For a game that we havent seen nothing other than a trailer and have hardly any info about Fallout : New Vegas is coming out realy soon. i realy cant wait, i havent been this excited since ME2 and FO3 before that.

#61
Godak

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I hope that there will be a greater variety in weapons. All melee weapons except the ripper were pretty much exactly the same in Fallout 3.

#62
xODD7BALLx

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MerinTB wrote...

Since many of the people at Obsidian created Fallout, I'll trust them to do it justice.


That's what I'm counting on.

#63
Leinadi

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Godak wrote...

I hope that there will be a greater variety in weapons. All melee weapons except the ripper were pretty much exactly the same in Fallout 3.


They're adding new weapons. But perhaps one of the more interesting changes is that they're adding a weapon modding system to the game. That should change it up a bit.

As far as Obsidian goes, I think both KOTOR2 and NWN2 are far better than the first ones. As far as bugs go, NWN1 was a trainwreck on its release, absolutely awful. It still has problems even after all its patches. KOTOR2s cut content was unfortunate, but I can't say that I felt it was particularly *buggy*. I never had any problems with on all rigs I've tried it out on.

I'd also not trust everything everyone says about Alpha Protocol. While people love to talk about bugs and whatnot, there's been very few people working on it recently (as reported by Chris Avellone a few months back). While I'm sure they have polished it up more, I think it's more an issue with how PR was handled, especially since it was confirmed that SEGA had hired a new PR agency for the game a while back. I think we'll see a PR push fairly soon, and then a release in early summer (as reported by a SEGA official at a SEGA event a week or two back).

#64
Ponce de Leon

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Godak wrote...

I hope that there will be a greater variety in weapons. All melee weapons except the ripper were pretty much exactly the same in Fallout 3.

Not to mention melee weapons in fallout 3 were just like melee weapons in Oblivion. Where are the days of the true super sledge hammer which makes people slide like on ice 60 meters away from you...

#65
Giantevilhead

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DarthCaine wrote...

Capt. Obvious wrote...

Game developers can work on two games at once.

Bugsidian has trouble finishing ANY game
KOTOR2 was cut in half

Lucas Arts forced them to release KotoR2 early to get it into the
stores for the holidays. When the developers asked Lucas Arts if they
could make a patch to restore some of the cut content, Lucas Arts
refused.

NWN2 is the buggiest game ever

I guess you didn't get NWN1 when it first came out.

Alpha Protocol has been delayed a milion times

Dragon Age was announced during E3 2004. It came out more than 5 years after it was announced.
Alpha Protocol was announced in March of 2008. It still has three years left to beat Bioware's record.

Modifié par Giantevilhead, 16 février 2010 - 01:46 .


#66
MandatoryDenial1

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Andarthiel_Demigod wrote...
And KOTOR 2 characters dry? You've gotta be kidding me.
I know that KOTOR2 was a little unfininished because they ran out of time but all in all the story was a masterpiece. I found KOTOR2 far more interesting than KOTOR1(no offence to Bioware but KOTOR 1 feels pretty second rate in comparison.) Kreia especially is the character that made the game truly outstanding.



You said it,  I am excited for this title BECAUSE Obsidian is doing it.  That however is a double edged sword though.  As you correctly pointed out Obsidian knew how to make characters feel more than simply portable scenery. 

I hope this time though I will get a complete game out of Obsidian in Fallout: New Vegas in stead of the wounded could have been masterpiece that KoToR2 turned out being. 

Modifié par MandatoryDenial1, 16 février 2010 - 02:12 .


#67
RetrOldSchool

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I sure have high hopes for this!



I think Obsidian was a little "lazy" with KOTOR2, they re-used a lot of areas from the first, the improvements were pretty small and the story was not on par with the original.



Still it was a good game, not just as good as KOTOR IMO. It felt a bit like KOTOR 1.5 to me more than a full sequel.



I never played NWN, when that came out my PC was way to crappy to run it. I loved BG & BG2 but by the time I had a new PC, NWN wasn't as exciting to me anymore thanks to the dated graphics (2D graphics tend to stay fresh a little longer) so I can't compare NWN2 to the first, but I think NWN2 was pretty ok. Not great but ok.

#68
Vaeliorin

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I'm honestly torn about this game. Good developers (Obsidian/Black Isle folks) but crappy engine (Bethesda :( )



Fallout is supposed to be turn-based, darn it!

#69
Giantevilhead

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RetrOldSchool wrote...
I think Obsidian was a little "lazy" with KOTOR2, they re-used a lot of areas from the first, the improvements were pretty small and the story was not on par with the original.

Still it was a good game, not just as good as KOTOR IMO. It felt a bit like KOTOR 1.5 to me more than a full sequel.


The stories and characters in KotoR2 had a lot more depth than in KotoR1.

KotoR1 was certainly more grandiose with its big epic quest to save the galaxy but KotoR2 was a much more personal story with mystery and intrigue. KotoR2 allowed you to explore the motivations of various characters, while it was pretty obvious what the characters in KotoR1 wanted and why they wanted it. Malik was basically just an evil sith who wanted to rule the galaxy. Nihilus, Sion, and Traya were far more interesting. Nihilus was a wound in the Force and slave to his hunger. Sion clinged to the pain that gave him life, enduring the suffering that gave him his powers. He actually cared about the Exile, he believed that Traya would do to the Exile what she did to him. Traya was far more interesting than people gave her credit for. Her whole view of the Force was from a perspective that we had rarely seen before. She gave us an outside perspective on the Force.

#70
Ponce de Leon

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Vaeliorin wrote...

I'm honestly torn about this game. Good developers (Obsidian/Black Isle folks) but crappy engine (Bethesda :( )

Fallout is supposed to be turn-based, darn it!

I agree. And besides, that VATS in FO3 is overly cheesy. The game becomes too easy. I want the old criticals back!

#71
SleeplessInSigil

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Make no mistake, NV will be the apex of the WRPG scene for this year and probably the next. ★

and actually, FO3's engine lays waste to anything seen in any real-time RPG yet, and most FPS games too for that matter.

Modifié par SleeplessInSigil, 16 février 2010 - 05:58 .


#72
hamskii

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SleeplessInSigil wrote...

Make no mistake, NV will be the apex of the WRPG scene for this year and probably the next. ★

and actually, FO3's engine lays waste to anything seen in any real-time RPG yet, and most FPS games too for that matter.


honestly? gamebryo is an awful, awful engine, sure it's easy to develop for but it's crappy for animations and buggy as hell. i can't help but wonder what would have happened if bioware had got the fallout ip instead of beth, a fallout game in unreal would be possibly too sexy for words.

#73
Funkcase

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Here is more info on Fallout New Vegas





It shows the command wheel for followers, with 8 commands: toggle melee/ranged, open inventory, toggle stay close/keep distance, back up, toggle aggressive/passive AI, use stimpack, toggle wait here/follow me, return to normal dialogue.

Scripting is wittier, characters more distinct. Example from vigour test word association: mother-human shield.

Opening inventory consists of a kit from the doc, adapted to your starting stats (like Fallout 1).

The Nevada area is less affected by the nuclear war, so it has plant life, relatively unspoiled houses, and in visual presentation has saturated colours and a bright sky.

There's a tutorial (led by a character named Sunny who looks a lot like Moira Brown), but unlike Fallout 3, it's optional, so you can hit the open game in 5 minutes from starting.

NCR and Caesar's Legion are the confirmed faction, article assumes Brotherhood of Steel will be in but they weren't mentioned in the presentation.

"In New Vegas it's all about the player examining the ideologies of the various groups that are controlling the area and supporting one over the others," explains Sawyer. "Each of the ideologies will have something good that you can relate to, but will also have massive flaws."

When asked about PS3's Fallout 3 being inferior to the others and if New Vegas will do better, Obsidian devs make no promises but indicate it was a learning process and they're working with all 3 platforms and all have problems.

The New Vegas strip is still in construction but will have gambling, variety shows and concerts.

Electrical power is key in the faction struggle.

Radiation is still a problem, there's a nuclear test site to explore north of New Vegas.

The soundtrack will blend "Rat Pack style tunes with more Western numbers".

New Vegas is not just free-roaming gameplay attached to a linear main story, but it weaves decision into the gameworld and gives you greater power to influence things than Fallout 3 did.

On top of adding back in geckos, New Vegas has a whole new type of animal: mutated mountain rams called Big Horners.

Sawyer says that Fallout: New Vegas is to Fallout 3 what Vice City is to Grand Theft Auto III



The Brotherhood of Steel will make an appearance, but won't be one of the main factions, unlike the New California Republic and the Caesar's Legion

Special attacks in VATS are performed by pressing Y (For 360)

The Pip-Boy in the game is the Pip-Boy 3000 from Fallout 3

Your quest in the wasteland involves finding out who tried to murder you and what was in the package you were carrying

In Goodsprings, there is the option of joining with the Powder Gangers and ruining the town.

Customization - Scopes on pistols is one example. It also affects the guns performance, add a large magazine to a weapon, and you'll notice longer, but fewer reloading times.

The reputation will be important to the ending

Nightkin have been turned schizophrenic through prolonged use of Stealth Boys, they deactivate their camo before attacking you, with a club. You can only target them in VATS when they're visible.

You can covince Tabitha that the dumb mutants are planning a revolt against the smart ones, and that causes a battle between the two factions, leaving you to go and grab up Raul.

Poseidon Energy was developing a solar weapon called Archimedes II. The plant is currently controlled by NCR, and they've placed a guy named Fantastic in charge of the plant, he hasn't figured out how to activate the plant or the weapon yet. But, if you're good enough, then you can. You can divert power to the wastes, or use the weapon for your own ends.

SPECIAL descriptions are back: If you have 1 Endurance, your Endurance description is 'Basically Dead' and with 10 Charisma you are 'Cult Leader'.




#74
Astranagant

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Even though I loved F3, it wasn't a real sequel to Fallout 1 & 2, it really was just Oblivion's gameplay transplanted to a different environment.



The more I hear about NV the more excited I am.

#75
SleeplessInSigil

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hamskii wrote...

SleeplessInSigil wrote...

Make no mistake, NV will be the apex of the WRPG scene for this year and probably the next. ★

and actually, FO3's engine lays waste to anything seen in any real-time RPG yet, and most FPS games too for that matter.


honestly? gamebryo is an awful, awful engine, sure it's easy to develop for but it's crappy for animations and buggy as hell. i can't help but wonder what would have happened if bioware had got the fallout ip instead of beth, a fallout game in unreal would be possibly too sexy for words.

Really, now? :?

DA was technically outdated way before it even got released. Copy-pasting from another FO3-bashing thread on this board:

In DA,
  • NPCs are little more than static signposts nailed into the ground, waiting to be read some mandatory dialog off from.
  • you can't navigate over even the most minute changes in elevation, unless there's a "stairs" path pre-woven into the environment, let alone wade into water.
  • you can't loot whatever equipment your enemies were using.
  • EXTREMELY stiff and heavily-scripted combat encounters that you cannot avoid or escape, becoming a chore. You can't even bother positioning your party beforehand because any dialog with NPCs magically snaps the entire party back around the main character.
  • Combat generally involves little more than clicking once and sitting back to watch while the AI does its thing, as you only need to keep an eye on the HP/Mana/Stamina gauges and guzzle a poultice or potion every once a while. Disappointingly, the very final encounter requires no different tactics.
  • No incentive to strive for efficiency in battles because all you need to do is wait a couple seconds to get fully recharged afterwards, whereas in FO3 you have to be careful about Ammo, Addiction, Rads and repair.
  • An over-simplified inventory system, and yet some people chastise FO3 for being simplistic. <_<
  • An over-abundance of dummy furniture that you can't interact with; chests etc. whereas in FO3 you can open every single container, and actually sit on chairs and lie in beds.
  • Theft, successful or failed, being without consequences, beyond some more scripted encounters in Denerim.
  • Ridiculously-smaller and less-detailed areas that require much longer load-times but in FO3 you can walk from one end of the Wasteland to the other without a single hiccup, on the same system.
  • Fallout 3 does a way more effective job of bringing the Wasteland "home" to you than Dragon Age does of letting you experience Thedas, unless you keep reading the Codex every few steps.
and more.

NPCs in FO3,
  • have their own schedules, and are doing different stuff depending on the time of day.
  • can seamlessly roam the Wasteland on their own, and you can follow them.
  • will comment on whatever you're looking at: "Yes, that's locked, and yes; I can see you eyeing it."
  • will refer to the fact that you've been going around asking other NPCs the same things, when you bring it up with them.
  • will mention other NPCs, including their absence. i.e. after Simms or Moriarty have died, they'll be referred to in the past tense.
  • will mention the events you've taken part it.
  • will behave differently depending on how Good or Evil you've been.
amongst other things.

Not to mention the superbly-innovate character-generation process of FO3 instead of the tired-old menus-and-buttons mass thrown in your face the second you start DA.

I don't know about Mass Effect 2, but I've yet to see ANY other RPG (or FPS) that lets you do as much as Fallout 3 does. <3

Modifié par SleeplessInSigil, 17 février 2010 - 02:17 .