Feraele wrote...
Peeker2009 wrote...
Feraele wrote:
LOL?? 20 hours? My first play through was 110 hours. My subsequent ones were in the 80ish hours. How can you possibly do that in 20 hours, unless you don't sleep, eat..and have nothing to do but play games.
Um sorry to nitpick here but I can't see the figure of 20 hours mentioned in the post you quoted. Perhaps it was a typo, or a late edit?
Also, game time does not include sleeping, eating, or anything else. In that case my run-throughs would be well over 300 hours each. Game time can be all in one hit, or stretched over weeks; it should make little difference to the actual total hours played.
A more general point (and more blunt this time), I'm uneasy with codex-reading being included in game time as advertised by a gaming company, as it's a relatively cheap and easy way to artificially inflate the numbers imo. I see codexes as an extra enhancement for those who really get into the lore, and who enjoy reading it on a computer screen, not as game play as such. Or am I being unreasonable?
The codex is part of the lore/story...it also occasionally is part of a quest. I don't think its an artificial way to inflate anything. If you don't check out the codex there is information you are missing....specifically the quest codex, and the character codex. Character codex gives hints on what gifts that particular character might be interested in, as well as some other "trivia".
The controls one is informational for first time users, it explains stuff that you might not have known. There's other information there on the creatures you find in the game..and so on. Lots of information, but if you checked it all out the first time, then you don't have to read it every time, unless you feel there is something you missed specifically.
I'm not saying that codexes are not useful and/or interesting, particularly the ones referring to npcs and quests. I'm more concerned with the historical background, lore, and game controls, as they are directed more at the player's lack of knowledge of the world they are playing in, rather than my character's. I would imagine that my character would be a lot more knowledgeable of the world he/she inhabits than I, the player, am. Therefore, that information is not strictly a part of the game.
The only thing that has changed is that, in newer games like DA:O, all this information now must be found in the game world. In the past, most of this information, and in particular that which refers to game controls, would have been contained in a manual, the reading of which would not be included in the estimated gaming hours.
I have no problems with the change of delivery as such (though I do enjoy reading a good game manual I confess), because I realise that boxed games, complete with massive manuals, are probably becoming a thing of the past. Putting it in the game saves the developers, and probably the players, quite a bit of money after all. But at the same time, I still maintain that it's a bit cheeky to then include the reading of that information in estimated gaming hours.
The change in delivery of player information should, imo, be taken into account when comparing the length of DA:O and older rpgs like BG and NWN. Also, what I don't want to see, is this information steadily overtaking the "real" game play due to budget and/or time constraints.