Never really another "Virmire" moment... *SPOILERS*
#1
Posté 04 février 2010 - 08:53
In ME2, the only moment that even came close was when it was revealed that the Collectors were the descendants of the Protheans... and that was more of a "WTF? Really?" moment than a "OMG! Holy sh-t!" one. And at no point did you ever have to make a truly difficult choice with personal repercusions. It ws possible to get the "Ultimate Good Ending" where no one dies and everyone flies off happily into the sunset. Where were the life-and-death decisions? There were less casualties on this "suicide mission" than there were in your investigation of Saren in ME1...
And don't get me started on the "big twist" ending. I was expecting something epic like Sovereign's attack on the Citadel, but what we get is... a human Reaper? Again, rather than an "OMG!" moment it's just a "WTF?" one. Can anyone out there really picture a human-shaped Reaper flying around space like the freakin Iron Giant (especially when EVERY OTHER Reaper we see looks like a squid or insect) without rolling their eyes? And the fact that you take it out - partially built or no - with handguns and assault rifles in a battle that seemed more at home in Contra than in Mass Effect just made it seem so much less impressive.
#2
Posté 04 février 2010 - 08:57
#3
Posté 04 février 2010 - 08:59
fogofeternity wrote...
I agree in terms of the game lacking a "big reveal". I disagree with the no difficult choice with personal repercussions. I think the team choices for the suicide mission were far more emotional and real than the very simplistic "him or her" choice on Virmire. That one was telegraphed, whereas the team choices were a lot less basic.
And you can make choices that result in no one dying. I was annoyed in ME1 when the game let me tell Ashley that I was coming for her too, but then didn't let me actually do so.
#4
Posté 04 février 2010 - 09:00
#5
Posté 04 février 2010 - 09:01
#6
Posté 04 février 2010 - 09:07
fogofeternity wrote...
I agree in terms of the game lacking a "big reveal". I disagree with the no difficult choice with personal repercussions. I think the team choices for the suicide mission were far more emotional and real than the very simplistic "him or her" choice on Virmire. That one was telegraphed, whereas the team choices were a lot less basic.
i tend to dissagree with this.
the choices at the end were pretty much hand fed to you. "we need a tech expert"...well how many of those do you have?
i finished the final mission with zero casualties, my entire crew saved, and i dint even have everyones loyalty.
pretty easy for a "suicide mission" if you ask me. i found that there were pretty much no real hard decisions in this one like the was in me1.
dont get me wrong...i loved the game, it just didnt have the same impact as the first one did. i dont mind though...i have high hopes for me3, as with most trilogies, i expected this one to not be as hard hitting as the first one. i see it more as a set up for the next game where hopefully, we will have very difficult decisions to make concerning the new crew we spent so much time getting to know and like.
the second parts of trilogies are usualy just to extend the plot...and set up all the good stuff for the last installment. i think me2 did that well. let see it it plays out.
#7
Posté 04 février 2010 - 09:08
#8
Posté 04 février 2010 - 09:12
Sure, the tech expert one maybe, but the fire team leaders were a little trickier. I honestly don't see why Garrus or Jacob would be good leaders. Garrus got his whole squad killed, and Jacob is just a hired (albeit, loyal) hired gun.
And everyone seemed to hate Miranda.
#9
Posté 04 février 2010 - 09:14
#10
Posté 04 février 2010 - 09:16
#11
Posté 04 février 2010 - 09:19
#12
Posté 04 février 2010 - 09:20
Neuzhelin wrote...
That moment for me was meeting Vigil in ME1 and, I too am dissapointed about ME2 in that way.
Yeah, that scene, simple exposition, but the whole contrast with the mellow, wistful, melancholy mood and music and underlying urgency knowing that Saren was heading for the conduit... One of the best in the trilogy so far. Top three, even.
The closest thing in ME2 is the beginning, the destruction of the Normandy and Shepard's final fall towards the planet. But Shepard gets resurrected almost right after, so there is no real lasting impact. Not really, just some funky scarring and a convenient time leap.
#13
Posté 04 février 2010 - 09:20
roku wrote...
fogofeternity wrote...
I agree in terms of the game lacking a "big reveal". I disagree with the no difficult choice with personal repercussions. I think the team choices for the suicide mission were far more emotional and real than the very simplistic "him or her" choice on Virmire. That one was telegraphed, whereas the team choices were a lot less basic.
i tend to dissagree with this.
the choices at the end were pretty much hand fed to you. "we need a tech expert"...well how many of those do you have?
i finished the final mission with zero casualties, my entire crew saved, and i dint even have everyones loyalty.
pretty easy for a "suicide mission" if you ask me. i found that there were pretty much no real hard decisions in this one like the was in me1.
dont get me wrong...i loved the game, it just didnt have the same impact as the first one did. i dont mind though...i have high hopes for me3, as with most trilogies, i expected this one to not be as hard hitting as the first one. i see it more as a set up for the next game where hopefully, we will have very difficult decisions to make concerning the new crew we spent so much time getting to know and like.
the second parts of trilogies are usualy just to extend the plot...and set up all the good stuff for the last installment. i think me2 did that well. let see it it plays out.
^^^This.
For ME3:
If for example, Ash was left behind on virmire, I could see one or more of her sisters, confronting you somewhere, like the Citadel.
In Kaidens' case, I didn't get any background family stuff, as I've left him behind in all, but one replay.
#14
Posté 04 février 2010 - 09:21
1) Revealing that the collectors are enslaved protheans.
2) Conversation with Legion about the split between the geth.
3) The reapers coming out of hibernation.
Modifié par Glesson, 04 février 2010 - 09:22 .
#15
Posté 04 février 2010 - 09:22
Modifié par Auts, 04 février 2010 - 09:22 .
#16
Posté 04 février 2010 - 09:23
Mox Ruuga wrote...
Neuzhelin wrote...
That moment for me was meeting Vigil in ME1 and, I too am dissapointed about ME2 in that way.
Yeah, that scene, simple exposition, but the whole contrast with the mellow, wistful, melancholy mood and music and underlying urgency knowing that Saren was heading for the conduit... One of the best in the trilogy so far. Top three, even.
The closest thing in ME2 is the beginning, the destruction of the Normandy and Shepard's final fall towards the planet. But Shepard gets resurrected almost right after, so there is no real lasting impact. Not really, just some funky scarring and a convenient time leap.
Yeah, that's definitely my favorite scene so far.
Run a close second by the amazingly cinematic movie of Sovereign heading towards the Citadel - great music, great visuals. Only reason that's second is because it wasn't interactive.
Gill Kaiser wrote...
How about when it's revealed that Harbinger is actually a Reaper rather than the Collector General?
You know, I never even thought that was a reveal. I thought it was pretty clear from the first moment that Harbinger was a Reaper. The name and the style of voice gave it away.
#17
Guest_Nadia73_*
Posté 04 février 2010 - 09:26
Guest_Nadia73_*
Gill Kaiser wrote...
How about when it's revealed that Harbinger is actually a Reaper rather than the Collector General?
yeah i felt bad for that little guy after the reaper 'left' him. the poor lil thing looks back to see the fire coming to engulf him and.... well, you know.
I want to know why the Reapers even bothered with collecting humans and building this human reaper... the thousands or millions of Reapers pop onto the screen at the end so they'll just fight as they are obviously. Why bother with all this running around with Protheans and making some weird human reaper? What was the human reaper supposed to accomplish? I can see it flying through the air like Superman maybe but why bother with it when they already have a ton of Reaper ships? I don't get that part.
And don't get me wrong.. the human Reaper was cool but I just don't know what it's purpose was.
#18
Posté 04 février 2010 - 09:26
Neuzhelin wrote...
That moment for me was meeting Vigil in ME1 and, I too am dissapointed about ME2 in that way.
I hear a lot of this second of the trilogy excuse, if you will, a lot regarding ME2. I don't know why people have to lower their expectations for a second act however. I love the ME universe and ME2 was great, but not great like ME.
I'm just crossing my fingers that ME3 will bring it home.
#19
Posté 04 février 2010 - 09:28
Nadia73 wrote...
Gill Kaiser wrote...
How about when it's revealed that Harbinger is actually a Reaper rather than the Collector General?
yeah i felt bad for that little guy after the reaper 'left' him. the poor lil thing looks back to see the fire coming to engulf him and.... well, you know.
I want to know why the Reapers even bothered with collecting humans and building this human reaper... the thousands or millions of Reapers pop onto the screen at the end so they'll just fight as they are obviously. Why bother with all this running around with Protheans and making some weird human reaper? What was the human reaper supposed to accomplish? I can see it flying through the air like Superman maybe but why bother with it when they already have a ton of Reaper ships? I don't get that part.
And don't get me wrong.. the human Reaper was cool but I just don't know what it's purpose was.
They wanted to understand humanity, and make it part of them... the better to crush it. I think they're slightly scared of us, especially Shepard.
#20
Guest_Nadia73_*
Posté 04 février 2010 - 09:34
Guest_Nadia73_*
Gill Kaiser wrote...
Nadia73 wrote...
Gill Kaiser wrote...
How about when it's revealed that Harbinger is actually a Reaper rather than the Collector General?
yeah i felt bad for that little guy after the reaper 'left' him. the poor lil thing looks back to see the fire coming to engulf him and.... well, you know.
I want to know why the Reapers even bothered with collecting humans and building this human reaper... the thousands or millions of Reapers pop onto the screen at the end so they'll just fight as they are obviously. Why bother with all this running around with Protheans and making some weird human reaper? What was the human reaper supposed to accomplish? I can see it flying through the air like Superman maybe but why bother with it when they already have a ton of Reaper ships? I don't get that part.
And don't get me wrong.. the human Reaper was cool but I just don't know what it's purpose was.
They wanted to understand humanity, and make it part of them... the better to crush it. I think they're slightly scared of us, especially Shepard.
sounds good. and i guess they needed something with hands too
#21
Posté 04 février 2010 - 09:36
Modifié par Series5Ranger, 04 février 2010 - 09:37 .
#22
Posté 04 février 2010 - 09:37
Series5Ranger wrote...
I didn't want a Virmire moment , I wanted a "Who am I going to sacrifice" moment. Virmire was just the situation, you had to make a choice who to save. (Strategically and logically you go for the bomb imo because that's more important than the team who agreed to go with the Strike team on what was basically a Distraction / suicide run) I wanted a decision to Knowingly send a member of my team to die, basically asking them to sacrifice themselves for the good of the team. To Me that's what gaining their loyalty would have been all about. That they all trusted my decisions and would follow me to Hell and back and Beyond if Necessary. Only way that anyone could die is if you took too long or made stupid choices for Fireteam leaders and Specialists.
I'm glad they didn't do it again. Once was fine, but twice in a row would just making it a gimmick.
#23
Posté 04 février 2010 - 09:39
#24
Posté 04 février 2010 - 09:40
Nadia73 wrote...
Gill Kaiser wrote...
Nadia73 wrote...
Gill Kaiser wrote...
How about when it's revealed that Harbinger is actually a Reaper rather than the Collector General?
yeah i felt bad for that little guy after the reaper 'left' him. the poor lil thing looks back to see the fire coming to engulf him and.... well, you know.
I want to know why the Reapers even bothered with collecting humans and building this human reaper... the thousands or millions of Reapers pop onto the screen at the end so they'll just fight as they are obviously. Why bother with all this running around with Protheans and making some weird human reaper? What was the human reaper supposed to accomplish? I can see it flying through the air like Superman maybe but why bother with it when they already have a ton of Reaper ships? I don't get that part.
And don't get me wrong.. the human Reaper was cool but I just don't know what it's purpose was.
They wanted to understand humanity, and make it part of them... the better to crush it. I think they're slightly scared of us, especially Shepard.
sounds good. and i guess they needed something with hands too
They heard how great thumbs were and just wanted to try them for themselves
#25
Posté 04 février 2010 - 09:40
Gill Kaiser wrote...
Nadia73 wrote...
Gill Kaiser wrote...
How about when it's revealed that Harbinger is actually a Reaper rather than the Collector General?
yeah i felt bad for that little guy after the reaper 'left' him. the poor lil thing looks back to see the fire coming to engulf him and.... well, you know.
I want to know why the Reapers even bothered with collecting humans and building this human reaper... the thousands or millions of Reapers pop onto the screen at the end so they'll just fight as they are obviously. Why bother with all this running around with Protheans and making some weird human reaper? What was the human reaper supposed to accomplish? I can see it flying through the air like Superman maybe but why bother with it when they already have a ton of Reaper ships? I don't get that part.
And don't get me wrong.. the human Reaper was cool but I just don't know what it's purpose was.
They wanted to understand humanity, and make it part of them... the better to crush it. I think they're slightly scared of us, especially Shepard.
Maybe it was a replacement for Sovereign? Perhaps any species that manages to kill a Reaper gets turned into one?




Ce sujet est fermé
Retour en haut







