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Charging PC users the console tax: seriously!?


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#1
flem1

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As we all know, Microsoft and Sony charge publishers a fee to release titles on their consoles, which is why new games are $10 more on console than on PC.  This makes up for the subsidized hardware.

But is Bioware seriously going to charge PC users the same console-tax-included $40 price as the PS3 and X360?  For an expansion?  When I first saw the price in the early reports I thought it was incomplete information, but now that the official site links to GameStop's $40 preorder the price looks real.

This is a blatant ripoff.  Even the MW2 price hike didn't try to target PC users specifically.  (correction:  apparently it did; curse you Infinity Ward)

Modifié par flem1, 04 février 2010 - 09:24 .


#2
Sylvius the Mad

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What do expansions usually cost on PC?

#3
the_one_54321

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$30 is what I have understood. Up to now. It will depend on length and depth of the content. Game prices were bound to go up eventually. Increased prices don't really bother or surprise me. It's the digital business model that really has me in shock and awe (in a negative way) over the developers/publishers and the random masses that eat up whatever is produced at any cost.

#4
flem1

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$20, $30 for MMOs (which are a different thing altogether). I guess EA successfully charging $40 for some Sims 3 "expansion" prompted this nonsense, but that wasn't cross-platform.

#5
flem1

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$30 wouldn't bother me, assuming it wasn't also just targeting PCs. I thought it would be that price too.

#6
the_one_54321

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Infinity Ward has very successfully charged $60 for a new PC game. The biggest selling game last year. And it was a pretty crappy offering for the PC. Actually, it was a flat out slap in the face for PC users. Depressing, really.



I am reminded of Mordaedil's sig. A lot of gamers are pretty intelligent people, but absolutely retarded consumers.

#7
MightySword

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not to be mean but if you think $20 is the "supposed" normal price for expack nowadays ... you really needs to get on with the time. In fact I don't think I ever bought an expack for $20 in the last 5 year or so. $30 is a more reasonable expectation.



The price itself is not a problem as long as the content justify it. The problem with the Sims 3 is not the price tag, it's the content.


#8
the_one_54321

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The Sims is nothing more than a money-farm. Nothing more, and nothing less.

#9
flem1

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the_one_54321 wrote...

Infinity Ward has very successfully charged $60 for a new PC game.

Huh, I'd thought that was $70 on console.  Apparently not.

Great, the idiots buying the crapified MW2 port have screwed the rest of us.

#10
the_one_54321

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Well, MW2 was hugely more successful on the consoles than the PC, but it did still sell on the PC.

#11
SlashLDash7

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MightySword wrote...

not to be mean but if you think $20 is the "supposed" normal price for expack nowadays ... you really needs to get on with the time. In fact I don't think I ever bought an expack for $20 in the last 5 year or so. $30 is a more reasonable expectation.

The price itself is not a problem as long as the content justify it. The problem with the Sims 3 is not the price tag, it's the content.


Neverwinter Nights 2: Storm of Zehir was $20

#12
flem1

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MightySword wrote...

The price itself is not a problem as long as the content justify it.

At $40 there can be no pretense that we're not paying for a full game.  If it's 40-50 hours long, sure I'll pay that.

Otherwise, give me a break.  Btw, please name some non-Sims/MMO expansions >$20.

#13
flem1

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SlashLDash7 wrote...

Neverwinter Nights 2: Storm of Zehir was $20

So was FO3 Broken Steel/Point Lookout

#14
Metallicka

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flem1 wrote...

the_one_54321 wrote...

Infinity Ward has very successfully charged $60 for a new PC game.

Huh, I'd thought that was $70 on console.  Apparently not.

Great, the idiots buying the crapified MW2 port have screwed the rest of us.

I normally wouldn't comment on this, but I'm sick and tired of all the PC Elitist crap, I own a PC capable of playing this game. I CHOOSE to play on a console, and I enjoy my experience. What I find most hilarious though, is all the PC Elitists that think they are somehow better than me talk about a $10 price hike as if it's gonna break the bank. What's wrong? Did you spend all your money on the PC?

#15
the_one_54321

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$40 is quite honestly what I paid for DA:O, full. I found it on sale, true. But even so. $40 for the expansion, especially given that they already had all the tools, all of the setting, and all of the background writing already completed before they started the expansion, it just seems really hard to justify.



As it is, I've never bought this whole "it takes a lot of work to make DLC" argument. All the foot work has already been done, as evidenced by the existence of a finished game using all the same tools. If they are producing them simultaneously, well that's their own darn fault and I have no pity. This is why I won't buy DLC. You get more content, but in no way, shape, form or interpretation is it the same kind of investment as the game itself is. Any truly deep examination of the costs vs benefit shows that you're throwing your money away. I am glad that they actually made an expansion. If they are going to charge $40 for it, though, it had better be one spectacular expansion.

#16
the_one_54321

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Metallicka wrote...

flem1 wrote...

the_one_54321 wrote...
Infinity Ward has very successfully charged $60 for a new PC game.

Huh, I'd thought that was $70 on console.  Apparently not.

Great, the idiots buying the crapified MW2 port have screwed the rest of us.

I normally wouldn't comment on this, but I'm sick and tired of all the PC Elitist crap, I own a PC capable of playing this game. I CHOOSE to play on a console, and I enjoy my experience. What I find most hilarious though, is all the PC Elitists that think they are somehow better than me talk about a $10 price hike as if it's gonna break the bank. What's wrong? Did you spend all your money on the PC?


Ahem...

Case in point:

the_one_54321 wrote...
"A lot of gamers are pretty intelligent people, but absolutely retarded consumers."



#17
flem1

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Bio should frankly be honest: DA was huge&expensive, they should have charged more than $50 for it, and they need to make a profit somehow. Apparently there are a lot of people willing to pay for 1 hour gameplay powerups as DLC so they can do that, which is fine.



But they shouldn't pretend that shoving more of the costs on PC users is OK, or that having every successive product be a ripoff is somehow cool.

#18
WhiteEclipse

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Metallicka wrote...

flem1 wrote...

the_one_54321 wrote...

Infinity Ward has very successfully charged $60 for a new PC game.

Huh, I'd thought that was $70 on console.  Apparently not.

Great, the idiots buying the crapified MW2 port have screwed the rest of us.

I normally wouldn't comment on this, but I'm sick and tired of all the PC Elitist crap, I own a PC capable of playing this game. I CHOOSE to play on a console, and I enjoy my experience. What I find most hilarious though, is all the PC Elitists that think they are somehow better than me talk about a $10 price hike as if it's gonna break the bank. What's wrong? Did you spend all your money on the PC?


You completely missed the point of the first post.  It isn't the actual cost of the expansion, but the cost relative to the consoles.  The reason console games are more expensive is because Bioware/EA have to give a kick back to Microsoft or Sony or whoever.  Basically, EA is milking extra out of the PC customers.

I will wait until the expansion goes on sale somewhere.  I'm not paying the console price.

#19
the_one_54321

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I would have been happy to pay $60 for DA:O on release. I was shocked to find it at $40. But charging too little at release is not a justification for charging too much for subsequent, significantly smaller releases.

Modifié par the_one_54321, 04 février 2010 - 09:34 .


#20
flem1

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the_one_54321 wrote...

I would have been happy to pay $60 for DA:O on release. I was shocked to find it at $40. But charging too little at release is not a justification for charging to much for subsequent, significantly smaller releases.

Actually, it is.  That's why DLC became such a huge thing after Oblivion.  But expacs haven't -- except in the Sims -- yet been *entirely* swallowed by this money-milking mentality.

I'd have gladly paid $80-$100 for DA:O.  I bought the CE partly to support the cause.  But if the price structure holds there's no way I'm buying Awakenings until the holiday sales.

#21
Darkemorrow

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SlashLDash7 wrote...

MightySword wrote...

not to be mean but if you think $20 is the "supposed" normal price for expack nowadays ... you really needs to get on with the time. In fact I don't think I ever bought an expack for $20 in the last 5 year or so. $30 is a more reasonable expectation.

The price itself is not a problem as long as the content justify it. The problem with the Sims 3 is not the price tag, it's the content.


Neverwinter Nights 2: Storm of Zehir was $20


Storm of Zehir was also incredibly thin on content compared to Mask of the Betrayer. If it were more than $20 it would have been a rip-off.

Which is why its silly to try and compare the price of Awakenings to the price of other expansions without knowing anything about the size or quality of the content we will be getting. If Awakenings is even half as long as DA:O, it will be very much worth the extra $10, imho.

the_one_54321 wrote...

I would have been happy to pay $60
for DA:O on release. I was shocked to find it at $40. But charging too
little at release is not a justification for charging too much for
subsequent, significantly smaller releases.


Yes it is. Its called a loss leader and its a perfectly legitimate business model. In fact, I don't think a high quality project like DA:O, which required about 10 years of development from what I understand, could be made profitable without using this strategy. Either EA/Bioware recoups their losses through subsequent expansions and DLCs, or they charge much, much more for the original product - which probably would be a dismal failure due to this unfortunate mentality that all games should cost a standard price regardless of size, quality, or development cost.

Modifié par Darkemorrow, 04 février 2010 - 09:47 .


#22
melkathi

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Metallicka wrote...

flem1 wrote...

the_one_54321 wrote...

Infinity Ward has very successfully charged $60 for a new PC game.

Huh, I'd thought that was $70 on console.  Apparently not.

Great, the idiots buying the crapified MW2 port have screwed the rest of us.

I normally wouldn't comment on this, but I'm sick and tired of all the PC Elitist crap, I own a PC capable of playing this game. I CHOOSE to play on a console, and I enjoy my experience. What I find most hilarious though, is all the PC Elitists that think they are somehow better than me talk about a $10 price hike as if it's gonna break the bank. What's wrong? Did you spend all your money on the PC?


Saying that a port from console to PC was badly done is now PC Elitist? There are a lot of games that play very well on console but that are not worked on enough when released on PC. A xbox controller needs a totaly different UI than mouse n keyboard. That has nothing to do with elitist attitude.
And being annoyed at those customers who will still pay the same price for a sub quality product do damage the rest of us. If a consol game is awesome and sells for $60 and the PC version is garbage and sells for $60, then the PC gamers should not buy it and demand the same quality as consols. That is what the_one_54321 said.
If youa re offended by that...

#23
the_one_54321

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Darkemorrow wrote...
If Awakenings is even half as long as DA:O, it will be very much worth the extra $10, imho.


A fair point. The concern is that it might not be, and also that it makes no sense to charge the same higher price to both console users and PC users when it's significanly cheaper for them to distribute to the PC.

#24
JointVW

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One of the reasons i didn't buy MW2 was because of the increase in price for no good reason. Also it counts that the game removed everything i liked about pc shooters.

I don't mind paying any amount for a game if it does deliver. If awakening is going to cost  40 dollar (that is about 30 euro's) . Than i expect a gameplay of atleast 20-30 hours. Before it will be worth that price to me. That is why i didn't mind paying 60 euro's for the digital version bc with a gameplay for single walkthrough of about 40-50 hours was totally worth it for me not to mention the replay value.

Modifié par JointVW, 04 février 2010 - 09:47 .


#25
the_one_54321

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I didn't even understand the issues with MW2 on the PC until I had it explained to me. At which point I balked. And then I read an open online interview and question session with the Infinity Ward guys. After reading their responses to the concerned PC players that was it for me.



In summary



IW: "[copulate] you, PC pirates."



So my response is: "[copulate] you too, Infinity Ward. See if I ever buy any of your PC products again."