So many people seem to dislike that Mass Effect 2 is "RPG lite". From the crictics, to the gamers. However, Mass Effect wasn't ever RPG heavy. It was more of a balance of 3rd person action/shooter with RPG narrative, characters, level system, and customization. Customization however, has taken a back seat in Mass Effect 2. The cluttered inventory system from Mass Effect 1 has been scratched altogether in the sequel. My suggestion? Allow weapon customization, and more armor customization. In Mass Effect 1, guns had slots for upgrades to be equipped just as the armor did. In Mass Effect 3 we should have 1 upgrade slot for all guns, and armor.
To further the customization, we should have more options in changing our "Captains Cabin". With Mass Effect 2, we are able to buy fish, model ships, and a space hamster for our Captains Cabin. In Mass Effect 3, it should take it a step forward by being able to buy art, furniture, lava lamps etc etc. Which would add more customization, and thererfor adding a little bit more of RPG elements. I honestly have not seen a single person suggest this idea. I take full credit in it
Back to the subject of weapons and armor; there needs to be more of them. Not to the extreme like Mass Effect 1 where there was Colossus V, Colossus IX, Colossus X etc etc. Instead there needs to be a balance. I don't think Mass Effect 3 should have the looting system, in part because that might slow the pace of the game down a bit. I was very surprised that we cannot buy ANY guns from ANY shops in Mass Effect 2. None whatsoever.
I would also like to see more in squad interactions (like quite a few other people on the forum). I got that recipe for the cook (Garner), but I can't eat the wonderful new food with any of my squad members? I want to hear more comments between my squad members. Thats the only thing that was good about the elevator rides in Mass Effect 1.
Thats all I can think of for now. Feel free to add any thoughts.




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